Pick Your Power Mafia!
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d3_crescentia
United States4053 Posts
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d3_crescentia
United States4053 Posts
Also, whoever gets inventor should make a device that sends people subliminal messages. I think it'd be pretty sweet. | ||
d3_crescentia
United States4053 Posts
On May 01 2010 06:20 Ace wrote: Numbers are due in 1 hour and 40 minutes. If you don't submit numbers I will use a RNG to generate 2 numbers for you. I don't want my especially-picked numbers to be outed because some punk got lucky when he didn't send his in! Just send em to the back of the line! | ||
d3_crescentia
United States4053 Posts
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d3_crescentia
United States4053 Posts
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d3_crescentia
United States4053 Posts
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d3_crescentia
United States4053 Posts
Gonna need to sleep on a real post. | ||
d3_crescentia
United States4053 Posts
I can think of an exception to this copycat plan, in that two Mafia ahead of the designated can both claim copycat. Or that the two Mafia ahead of the designated can take both Copycat and Floridian, and if we lynch our designated Floridian the Mafia Copycat is unaffected. There's actually a bit of an incentive for Mafia to take Floridian as well, because the longer they're alive the better the role actually is. Now *is* there a role that would seem better than Floridian to force the Mafia to take? With fewer numbers it doesn't seem reasonable that they'd take roles to prevent the town from having them. I'm thinking over both the Veteran and the Alignment Cop right now as reasonable picks, but both have their problems. | ||
d3_crescentia
United States4053 Posts
Alignment Cop is something that is utterly useless to the Mafia, because they already know who's on their team; unless they want to specifically find the SK and root him out. I think the Rolecop and Tracker are stronger in this game for the Mafia to have. | ||
d3_crescentia
United States4053 Posts
If the mafioso in question happens to also be our compulsive vigilante we'll see that he visited TWO targets, not one... and both of them should turn up dead in the morning. And if we see that he visited two targets and only one's dead, he'd have some explaining to do. I just realized in the above scenario how terrible it would be for us if the Mafia had a Doctor. Hmm. | ||
d3_crescentia
United States4053 Posts
On April 29 2010 09:42 Ace wrote: Paranoid Cops = Always a guilty result. Paranoid Docs = Sheriffs (prot+roleblock) On April 29 2010 09:49 Ace wrote: Naive docs don't actually protect, they just think they do. Weak Docs die if they protect Scum/SKs aka semi-broken doctor. Based on previous games, sane cops get normal results, Insane cops get their results flipped (Townie is Mafia, Mafia is Townie etc.) and Naive cops always return Townie. Does a Mafia-aligned Weak Doc die if they protect another Mafia or if they protect Town/SK? | ||
d3_crescentia
United States4053 Posts
On May 02 2010 15:30 ~OpZ~ wrote: eh, picked [4][14], dunno if you care anymore...was a little messed up when I read how the draft worked. Well I'm going to read through the thread now... So...should I be claiming if I claimed a roll and wound up vanilla? That seems a little too coincidental for you to have picked [4][14]... if you know what I mean. Ace, what's the vote format for this game? | ||
d3_crescentia
United States4053 Posts
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d3_crescentia
United States4053 Posts
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d3_crescentia
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d3_crescentia
United States4053 Posts
kokoko | ||
d3_crescentia
United States4053 Posts
On May 04 2010 13:24 crate wrote: Man Peter you had a bad day of mafia lolol s'ok; I think I needed a break anyway >_> | ||
d3_crescentia
United States4053 Posts
DUN DUN DUNNNNNN | ||
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