Only 10 downloads because rapidshare is lame...
Open it with your favorite torrent downloader.
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crappyleft
99 Posts
Only 10 downloads because rapidshare is lame... Open it with your favorite torrent downloader. | ||
Gibybo
United States229 Posts
On April 22 2010 19:45 Paladia wrote: Show nested quote + What filetype is the file that is downloaded?On April 22 2010 19:41 Gibybo wrote: On April 22 2010 19:38 NiiPPLES wrote: I'm going at 1.8MB/s right now, will check for marauder changes straight away xD Yes, until you catch up with the seed which is currently at 25% It's an mpq archive | ||
CapsLock42
United States46 Posts
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saltygrapes
181 Posts
- Marauder Punisher Grenade upgrade reduced to 50/50 from 100/100 and build time reduced from 80 -> 60 + Show Spoiler + <InfoArray index="Research3" Time="60" Upgrade="PunisherGrenades"> <Resource index="Minerals" value="50"/> <Resource index="Vespene" value="50"/> - Reactor Build time reduced 50 -> 40 + Show Spoiler + <InfoArray index="Build2" Unit="NuclearReactor" Time="40"> <Resource index="Minerals" value="50"/> <Resource index="Vespene" value="50"/> <Button DefaultButtonFace="NuclearReactor" State="Restricted"/> </InfoArray> - Immortal build time increased 40 -> 55 + Show Spoiler + <CAbilTrain id="RoboticsFacilityTrain"> <InfoArray index="Train4" Time="55"> <Resource index="Minerals" value="250"/> <Resource index="Vespene" value="100"/> <Button DefaultButtonFace="Immortal" State="Restricted"/> <Unit value="Immortal"/> Haven't found anything else yet... no force field changes it appears | ||
JohnnySmash
United States14 Posts
On April 22 2010 19:48 saltygrapes wrote: First post here, but ive lurked forever before registering. here's 3 changes I've found: - Marauder Punisher Grenade upgrade reduced to 50/50 from 100/100 and build time reduced from 80 -> 60 + Show Spoiler + <InfoArray index="Research3" Time="60" Upgrade="PunisherGrenades"> <Resource index="Minerals" value="50"/> <Resource index="Vespene" value="50"/> - Reactor Build time reduced 50 -> 40 + Show Spoiler + <InfoArray index="Build2" Unit="NuclearReactor" Time="40"> <Resource index="Minerals" value="50"/> <Resource index="Vespene" value="50"/> <Button DefaultButtonFace="NuclearReactor" State="Restricted"/> </InfoArray> - Immortal build time increased 40 -> 55 + Show Spoiler + <CAbilTrain id="RoboticsFacilityTrain"> <InfoArray index="Train4" Time="55"> <Resource index="Minerals" value="250"/> <Resource index="Vespene" value="100"/> <Button DefaultButtonFace="Immortal" State="Restricted"/> <Unit value="Immortal"/> Haven't found anything else yet... no force field changes it appears oh snaaaaap! | ||
Ftrunkz
Australia2474 Posts
Can someone check phoenix? | ||
Lollersauce
United States357 Posts
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UQsf
Sweden2 Posts
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virusak
Czech Republic344 Posts
On April 22 2010 19:47 CapsLock42 wrote: http://github.com/grum/sc2-dev/commits/ This website tracks all changes to the xml files from patch to patch, and includes patch 9 (commited 3 hours ago), so anyone who wants to pour through XML data and not have to wait to download can go there and start poking around. and how did they got the patch 9 data? | ||
saltygrapes
181 Posts
On April 22 2010 19:56 Lollersauce wrote: Checked infestors? From what I can tell they look unchanged, same with Phoenix. But I can't be 100% sure | ||
summerloud
Austria1201 Posts
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DeCoup
Australia1933 Posts
The end of game information screen now has a new tab labeled graphs. Mods/Core.SC2Mod/Base.SC2Data/GameData/ScoreResultData.xml The default enemy difficulty is being raised from 0 (Very easy) to 2 (Advanced) | ||
PerQ
Sweden48 Posts
On April 22 2010 19:59 UQsf wrote: I'm gonna gedit, get it? Your joke SUCKS! | ||
crappyleft
99 Posts
+ Show Spoiler + <InfoArray index="Build12" Unit="LurkerDen" Time="100"> <Resource index="Minerals" value="150"/> <Resource index="Vespene" value="150"/> <Button DefaultButtonFace="LurkerDen" Requirements="HaveLair"/> New upgrades at lair: EnduringCorruption, RazorTech Again don't know if it's for multiplayer or singleplayer. + Show Spoiler + <InfoArray index="Research4" Time="80" Upgrade="EnduringCorruption"> <Resource index="Minerals" value="150"/> <Resource index="Vespene" value="150"/> <Button DefaultButtonFace="EvolveEnduringCorruption" State="Restricted" Requirements="LearnEnduringCorruption"/> </InfoArray> <InfoArray index="Research5" Time="110" Upgrade="RazorTech"> <Resource index="Minerals" value="100"/> <Resource index="Vespene" value="100"/> <Button DefaultButtonFace="EvolveRazorPlague" State="Restricted" Requirements="LearnRazorPlague"/> </InfoArray> | ||
saltygrapes
181 Posts
On April 22 2010 20:08 crappyleft wrote: Lurkers, prolly only for single player... + Show Spoiler + <InfoArray index="Build12" Unit="LurkerDen" Time="100"> <Resource index="Minerals" value="150"/> <Resource index="Vespene" value="150"/> <Button DefaultButtonFace="LurkerDen" Requirements="HaveLair"/> That's been in there a loong time, ever since the client was first released lol | ||
crappyleft
99 Posts
On April 22 2010 20:10 saltygrapes wrote: Show nested quote + On April 22 2010 20:08 crappyleft wrote: Lurkers, prolly only for single player... + Show Spoiler + <InfoArray index="Build12" Unit="LurkerDen" Time="100"> <Resource index="Minerals" value="150"/> <Resource index="Vespene" value="150"/> <Button DefaultButtonFace="LurkerDen" Requirements="HaveLair"/> That's been in there a loong time, ever since the client was first released lol Yeah sorry if it's been posted before fist time I'm looking at these, I'll stop posting now | ||
NiiPPLES
United Kingdom201 Posts
<Speed value="1.5"/> <SpeedMultiplierCreep value="1.7"/> to <Speed value="0.938"/> <SpeedMultiplierCreep value="2.7"/> EDIT: The reapers D8 charge doesn't seem to exist anymore. EDIT2: Broodlords have a higher threat to ground units, maybe units attack them rather than broodlings? | ||
JohnnySmash
United States14 Posts
+ Show Spoiler + <CostResource index="Minerals" value="150"/> <CostResource index="Vespene" value="150"/> <TechTreeUnlockedUnitArray value="DarkTemplar"/> | ||
crappyleft
99 Posts
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motbob
United States12546 Posts
On April 22 2010 20:16 NiiPPLES wrote: Looks like the queen got a huge speed boost on creep. <Speed value="1.5"/> <SpeedMultiplierCreep value="1.7"/> to <Speed value="0.938"/> <SpeedMultiplierCreep value="2.7"/> EDIT: The reapers D8 charge doesn't seem to exist anymore. Actually, this is a straight nerf. Queen speed is unchanged on creep, but is much slower off creep. | ||
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