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why haven't i seen this in any high level games? 1 overlord filled with banelings can easily demolish 20-30 miners and even better would be to do this in the middle of a battle seeing as a mid game zerg army doesn't take much micro(infestors)if any.
if you come out even or a little behind from the battle you basically just wiped out every miner they had. i really think that this will become a standard play later on. the only thing that may hinder it a little is how slow overlords drop units but at the same time like i said you do it in the middle of a battle esp against protoss who has to focus much more than the other 2 races on controlling their army properly.
i main terran so maybe i'm way off here but i can't see why this isn't a standard strategy yet.
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yea, they drop units slow, but it wont matter if you drop in fog of war. plus, that gives you a little time to micro your army during the battle :D
EDIT - actually, slow dropping might be a good thing. then not all of your banelings bum rush a single scv and waste the dmg potential. iw ould imagine it much more effective against toss, though. since terran can just MULE back up while they build more scvs. definitely still tears the eco down.
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On April 28 2010 22:47 fulmetljaket wrote: EDIT - actually, slow dropping might be a good thing. then not all of your banelings bum rush a single scv and waste the dmg potential. iw ould imagine it much more effective against toss, though. since terran can just MULE back up while they build more scvs. definitely still tears the eco down.
yea, the slow dropping might actually be a giant plus but it would just matter if the person your playing against has the multi-tasking but honestly this is something you could obviously only do once in a while like a little mental game you play with your opponent or maybe change the timing of the drop.
i know you can mule but if you lose 70-80% of your scvs in the mid game you just lost the game and your also assuming that:
1. the terran didn't scan his path to the zergs base looking for banelings 2. that hes bad and has energy saved up
but either way i would really love to see someone try this strat out in higher level play because i think it would just be the most brutal thing like "oh, good i won the battle and i have a few stalkers left now time to macr..... WTF HAPPENED TO ALL MY PROBES ZOMFG" this is where you need a korean style face cam shot.
i was watching -orb- play the other day while i was thinking of thi strat and i noticed he always drops 1 cannon at his expos right in the center of the mining line. i don't really know if thats common practice but my question is would the banelings go for the cannon or the probes? i'm guessing the cannon and i'm guessing thats why he puts the cannon there to begin with.
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On April 28 2010 22:47 fulmetljaket wrote: yea, they drop units slow, but it wont matter if you drop in fog of war. plus, that gives you a little time to micro your army during the battle :D
EDIT - actually, slow dropping might be a good thing. then not all of your banelings bum rush a single scv and waste the dmg potential. iw ould imagine it much more effective against toss, though. since terran can just MULE back up while they build more scvs. definitely still tears the eco down.
Banelings wont bum rush a single scv anyway, their ai is super smart, they divide and attack to do as much damage to as many units as possible. I even think they take into account their splash damage, because if you look at them when you attack-move into a line of marines, they spread out about as wide as their splash is. Just A + click and its done :D Come to think of it, when they are dropped by the overlord one by one, they auto-attack nearest enemies anyway, so not even any need to do that :D
Yeah why havent we seen this Basically all you'd have to do is to set your overlord to drop the units in a line while flying over the minerals, then go back to whatever micro / macro you were doing before XD
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Actually i was gonna try this last night, but sadly i fell asleep cuz i was too tired haha. But, i'm definitely gonna try to incorporate this into one of my builds, probally be easier to do this TvZ just because you already will have banelings built. (Which by the way i'll say is great if they don't have a raven, set a few in the middle of the map or at chokes and watch half his mmm ball die !)
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On April 28 2010 23:00 boxcuttr wrote:+ Show Spoiler +On April 28 2010 22:47 fulmetljaket wrote: EDIT - actually, slow dropping might be a good thing. then not all of your banelings bum rush a single scv and waste the dmg potential. iw ould imagine it much more effective against toss, though. since terran can just MULE back up while they build more scvs. definitely still tears the eco down. yea, the slow dropping might actually be a giant plus but it would just matter if the person your playing against has the multi-tasking but honestly this is something you could obviously only do once in a while like a little mental game you play with your opponent or maybe change the timing of the drop. i know you can mule but if you lose 70-80% of your scvs in the mid game you just lost the game and your also assuming that: 1. the terran didn't scan his path to the zergs base looking for banelings 2. that hes bad and has energy saved upbut either way i would really love to see someone try this strat out in higher level play because i think it would just be the most brutal thing like "oh, good i won the battle and i have a few stalkers left now time to macr..... WTF HAPPENED TO ALL MY PROBES ZOMFG" this is where you need a korean style face cam shot. i was watching -orb- play the other day while i was thinking of thi strat and i noticed he always drops 1 cannon at his expos right in the center of the mining line. i don't really know if thats common practice but my question is would the banelings go for the cannon or the probes? i'm guessing the cannon and i'm guessing thats why he puts the cannon there to begin with.
saving energy is no where near the mark of a bad terran player. i personally try to save all the energy i can in mid-late game. I get scans when i need them - cause you inevitably will - and i get to save up for when all my miners die, from someone like you who is smart enough to kill them. all my miners die and i get 6-8 mules? one mule is as good as like, what is it, 5 SCVs? so... a few mules can keep me going strong until i reproduve my SCV's. now im not saynig that i ALWAYS save energy, but usually its smart to save ATLEAST 50 energy per orbital command. because if you need it and dont have it, your fucked.
like when you see burrowed roaches moving along. do you know how tits it is to snipe 4-5 of them before they even unburrow? its amazingly good.
EDIT - yea, im pretty sure they would go for the cannon first, but even then you get splash damage done to the probes near by it, and it wont take all 8 of the baneslings to kill it, so it will still be a plus. [ovies fit 8 banes, right?]
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I almost lost to this last night. I saw an Overlord just running through my base like it was scouting. One overlord doesn't look very intimidating...until he drops banelings into my min line.
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Overlords fit 4 banelings
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ive done this once in all my games played. had 2 overlords with banelings in them, one to drop main and one to expo. the opponent was T and had a turret up in mineral line, but overlord was still able to get the banelings out. they went after the turret and killed a few svcs.
the command queing is nice because i could literally just set all the actions in advance and then do something else while the drop is going on.
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I tried this, it comes fairly late. Can be later that when mutas come out.
You need lair, then upgrade overlord transport which is 200/200 (expensive) which has a long build time. The main crux is the 200 gas for upgrades.
At that point, that gas could be used to get more roaches, a hydra den or spire. If they turtle, then you know they're going air so its risky not to get hydras/spire. If they're going ground, then you need lings or roaches. Mass lings work, but if the opponent gets a critical # of stalkers/sentrys, MM, or roaches, then they can just walk down your front door.
In order words, banelings are another weapon in your drop repertoire, but its something to be gotten when its convenient and not rushed to.
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drop some banelings to kill scvs, then burrow a few to nuke em after he rebuilds :D?
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I really need to work on using banelings, I'm pretty terrible with them. In this situation as febreze mentioned the drop-tech is so expensive that I would just go mutalisks for harass. Don't get me wrong, Banelings are awesome, but I'm terrible with them.
Edit :
On April 28 2010 23:50 ac9 wrote: drop some banelings to kill scvs, then burrow a few to nuke em after he rebuilds :D?
Thats badass
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I tried this strategy but it's not as effective as i thought in theorycraft
Two things: you have to CONSTANTLY be scouting his base. either through lings, changelings, or however you want to do it.
You can't overcommit to teching if your opponent is massing his army.
Researching drop costs 250/250 and you need to throw down bling nest for antoher 100/50.
Personally, I'd much rather muta harass with those resources because it's just more fun to muta harass while i build a big ass ground army back at home.
But it can be fun once in a while because they won't be expecting a mineral line harass if there is no spire at zerg tier 2. works really well for speedling to roach/hydra transition
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i didn't know overlords only held 4 banelings then you would really need 2 overlords to do it because 4 banelings isn't enough to wipe out his entire mining line. the drop research and all that isn't that big of a mid game commitment if 250/250 is going to cost you the game then you've already lost and you might as well have some fun. the added feature is you can also take an island expansion and possibly later doom drop.
i mean obviously if you just rush to baneling drop tech in the early game you're gonna get destroyed thats just dumb. i'm talking when you've massed up an army and you push late game.
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Calgary25938 Posts
Why don't you see storm drops every game? Because it's easier to just make a lot of units. Same thing.
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On April 29 2010 00:42 Chill wrote: Why don't you see storm drops every game? Because it's easier to just make a lot of units. Same thing.
You don't see storm drops every game because Protoss hardly ever gets the chance to have both Robo and Templar tech. Its like... you build a robotics facility... automatic immortal collosus T_T... and templar archives costs so much... 100 gas for twighlight 200 gas for templar archives... and these buildlings are just the tech structures.. its like tech structure twighlight to get another tech structrue templar...
it worked in sc1 but... that was a different game... the way its teched in sc2 just makes it less viable to go templar unless u have an abundant amount of resources... let alone both robo and templar.. no gas...
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The problem is it is very expensive. 200 for transport, 50 for speed, 50 for the baneling nest, 25 for each baneling. You also require lair for the overlord upgrades, so that should count as well. Only 4 banelings per overlord and it takes 2 explosions to kill a worker, so you have to get overlapping hits to get any kills at all, which is easier said than done.
400 gas is a healthy start on mutas or 16 roaches or multiple upgrades. If you do it and it doesn't kill at least 10+ workers, you are way behind unless you planned to do a lot more drop play anyways, and your opponent will expect you to try.
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I have been using this a lot recently, mostly vs terran. It does NOT work zvz so don't bother trying there, but it does work ZvP quite well. The real deal is that banelings are a unit you really want vs terran. Banelings are not a unit you want a lot of vs protoss. For that reason I feel this is better suited to fighting terran.
It's not just a harass technique. You can also carry banelings in overlords and drop them on units in a battle. It devastates sentries and marines, and can draw tank fire if there are tanks involved, which is awesome.
However chill is right; 90% of games even at high level are make units 1a micro a bit win/lose. People currently are not concerned with anything else because quite frankly its very difficult. However I believe this is a technique that not only is strong but perhaps the strongest harass zerg has.
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baneling drop, kill his scvs, have a corruptor nearby and corrupt his CC/nexus
now hes behind an extra 30 secs before he can even begin thinking about rebuilding.
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On April 29 2010 01:58 kangsauce wrote: baneling drop, kill his scvs, have a corruptor nearby and corrupt his CC/nexus
now hes behind an extra 30 secs before he can even begin thinking about rebuilding.
What games do you guys actually play in where you have time time or money to do things like this?
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