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[T] The Reality of Progaming

Forum Index > Brood War 1 2 3 4 5 6 7 8 9 10 11 12 13 All
  l10f  *   United States. May 19 2010 05:43. Posts 3190Profile Blog # 
Before you criticize the progamers, look at the reality!
Article by Han Yoon Hyung


The world of e-sports was engulfed in a state of shock on the 16th. It was found that current progamers were involved in match fixing. A lot of the fans were dismayed to learn that even a starleague champion made profit from using illegal betting sites and fixing matches.

People are criticizing the progamers involved for perverting the spirit of sports, but not that many people are pointing out why they made such decisions. Progamers are hailed by many fans, but behind the screen, there is a very competitive system. The problem only worsens by the fact that most people believe that "earning money through gaming isn't labor."

We should not stop at criticizing the progamers that were involved, but also look into the "reality" behind their motives. This article is to show the lives and the labor conditions of progamers. Editor.




I didn't know where to start. I was a veteran starleague fan, and a member of the progressive political party, but I didn't know how this would be taken by the progamers. The lives of progamers were a sensitive subject. The progamers and even fans might say "they're talking about something they don't even know about" if the progressive party raised the issue of rights of progamers.

2010-5-15 Saturday night. It was the day before the official statement on match fixing. Would the interview have been harder if I tried after the statement? I was careful to tell them that their identity would be confidential. The Progressive Party Representative Noh (from here on: Noh), Political Researcher Hong (from here on: Hong), and E-Sports Columnist Kim (aka pain, from here on: Kim) attended the meeting.

Starleague, Survival of the Fittest

Mr. Han (the author, from here on: Han): Have you read "Mookhyang" (a martial art novel)?

Progamer "A" : Yes.

"A" answered more willingly than I thought. Although we lived in completely different worlds, we were both young men from the same time period.

Han: In the novel, the main character learns martial arts and develops along with other children even without a name. One by one, his peers start to disappear, and he develops further and rises to a higer place. I thought starleagues were kind of like that. Since you debuted, to today, what are your views on the lives of progamers, both your life and the lives of your peers that disappeared with your success?

The first thing that comes up when talking about the life of a progamer is the conflict with parents. The most famous progamer, (T)BoxeR, said that his parents did not know he played StarCraft. Back then "progamer" meant just a person looking to earn money from gaming, before games were broadcasted. On the other hand, the top player right now, (T)Flash, persuaded his parents and became a progamer with parental support. However, this is a story of a progamer who rose in the era where earning over a hundred thousand dollars a year playing games were "role models".

"A" also couldn't avoid the conflict. His parents did not allow him to become a progamer because the future is too uncertain, and "A" also understood his parents. "What kind of a parent would want their kid to lead a difficult life? The future is very dim when you become a progamer....." After a few months, his parents allowed him to pursue his dreams, and after passing the test, he joined a team.

Nowadays, in order to get connections to be able to take tests for progaming teams, people spend a lot of time in clans. Once you hit 20, it becomes almost impossible to be tested to join a team. When asked about this, "A" answered "You have to be at least in your 10's. 20 is the oldest you can be."

About daily life and practice time

After he joined the team, the life with the team started. It was before when large sponsors funded each team. "Over ten people lived in one apartment. There was no room to eat together. There were about 10 computers in the living room, and there were a few bunk beds in the bedroom. If there were not enough beds, we slept on the floor...." It didn't happen often, but the teammates kept changing. Few left, and few joined. Some went to military service, gave up, or left for education. Of course there were a few that were kicked out for not being good enough. Still now, B team players come and go without ever being well known.

The dorm became better and better. The sponsors began to look at e-sports. The large corporations took players from other teams, and others accepted a lot of practice partners to pick out new talents. I started to wonder how it was like living with a team.

Han: Is the hierarchy strict? I think it must be since only men are living together.

"A": Nope. There are older and younger players, but it's not a strict hierarchy.

Hong asked about the practice time. A daily cycle of a progamer is different from that of a normal person. They wake up around 10 and their day starts after eating breakfast, and it continues until late night. If you look at "Nal_rA's Oldboy" from OGN, the SPARKYZ team ate lunch at 4PM. I think it was to achieve the optimal condition when the leagues take place in the evening. The practice time, not counting time for food, was 11 hours and 30 minutes for A team members, and 13 hours and 30 mnutes for B team members. This was mandatory.

Can you skip it? If you want to, you must have a reason. A progamer from some team wanted to watch a Beyonce concert and did not attend practice. That day happened to be a bad day for the team. He was punished and pushed down to B team, and ended up retiring trying to rise back up. "I think there were other reasons, but he said that was the biggest reason."

There are barely any days off. There are matches in the weekends, so you have to practice even in the weekends. "A" 's team gets a day and a half off starting right when the last match of the week ends. MBCGame and OGN have very busy schedules. In a year, there is only one month period where no leagues go on. This became worse as time went on. The players are dissatisfied, but have no way of speaking out. Kim put it this way.

"KeSPA was formed by the corporations that sponsor the teams. Because it helps them advertise, they try to increase the number of matches. They fill up the whole year with matches. It's not like they have to pay more to have more matches."

[image loading]
The life of a progamer through the screen is extravagant. Behind it, however, is a restricted life with no way to speak out


The rights of a progamer that creates the content for the games?

Hong pointed out the copyright issues of replays. If there was such a thing, KeSPA would not simply try to increase the number of matches. If a drama is shown again on a different channel, that channel must pay the original company a fee. If a musician plays a piece, that music becomes the musician's. The same should be applied to progamers and replays.

This problem is very complicated. The VOD shown on TV is not simply the replay of a progamer, but it contains the explanation of the commentators and the views of the observer. When we watch these games, there are many parties involved. There are Blizzard, the gamers, and the broadcasting companies.

Right now, the games are the properties of the broadcasting companies, and the rights of the players are handled by the sponsors that pay those gamers, through KeSPA. Blizzard is trying to claim their rights in the e-sports market with the release of StarCraft II. These powerful organizations silence the rights of the average progamer.

If the sponsors paid the progamers as much as they took the rights away, it would be okay, but the progamers aren't even considered laborers. Noh concentrated on the labor-like state of progaming. He thinks that progamers should have a labor contract with their sponsors. Think about it for a moment. That would cause the problem with child labor. The law prevents children under 15 from being in labor. The famous progamers debuted when they were 15 or 16. Players like (T)BaBy debuted at the age of 13. If we see them as laborers, it is illegal.

The gamers between 15 and 17 years of age can be in labor, but the problem is time. The law prevents adolescents from being in labor at night. Noh said, "There was once this situation in Europe. There was a musical, and a child actor was needed. However, the girl from that country was too young to be put into labor at the time of the showing. The whole country went into debate. It's not a single person's problem, but a problem for the whole society. That's why there was so much debate."

Also, the minimum wage must be met with a labor contract. The minimum wage for 2010 was 4110 wons per hour (app. $3.60). For 44 hours a week, the minimum wage is 928,860 won per month (app. $820). The progamers are required to practice around 60~75 hours a week, and over half of these hours are during weekends and late nights. The weekend and late night minimum wage is 1.5 times larger, so it would be 6165 (app. $5.40) won/hour.

If we say the progamers practice at least 60 hours a week, and if only half of them are part of the 1.5x rate, the minimum amount they need to be paid for a week is 308,250 won (app. $270), for a month, 1,339,345 won (app. $1,180), and for a year, 16,072,155 won (app. $14,000). The minimum wage for a A-team player would be 16 million won, and for B-team player, it would be 20 million (app. $17,600). This shows how much these progamers are working.

If we put these regulations on progaming, the number of progamers would decrease significantly, and some corporations will give up. The increase in pay of a progamer over time will also decrease. However, this will greatly increase the conditions of life of progamers.

This is the reality. B-team players are given a dorm, but they don't get paid. They don't even sign a single thing, let alone a contract. Even if they leave, there are plenty to choose from. The bigger teams pay them 500 thousand wons a month.

What if you're one of the players that play in proleague? They sign a contract. It's not a labor contract, but a civil contract. Even then they get paid 10 million won a year on average and usually doesn't pass 20 million. A few "star" gamers earn over 200 million a year. I'm sure there are a few progamers who get paid between those two numbers, but we won't know exactly how much that is. The pay is not released to the public. Even "A" doesn't know how much his teammates get paid.

Hong asked if the practice hours are mentioned in the civil contract. "A" said no. Hong said if they're going to make certain hours of practice mandatory, it should be a labor contract. Although the hours are not listed in the contract, a civil contract can be nullified by the sponsors at any time, so the players must obey the hours.

Even though StarCraft is an individual sport, a progamer can't participate in even the preliminaries without being in a progaming team. The system is set up so that the sponsors have ultimate control over the progamers. If it's too much to change the contracts to labor contracts, there should be at least a guarantee of the players' rights and futures. The gamers get treated neither as the "creator" of game content nor the "laborers" for the gaming teams.

"What's my plan for the future? That's my #1 problem."

The most sensitive problem for progamers is the mandatory military service. There are a lot of B-team gamers that worry about military service and quit. The famous progamers attend universities to delay the time. Boxer even went to a graduate school before joining the Air Force, forming the Air Force ACE team.

The gamers that are less famous apply for the Korean Cyber University to delay going into military service. "We really just leave the lesson on and practice. We only pay attention shortly before exams, and we take the test online. We don't listen carefully to the lecture." They don't have the time to learn. "If they gave us a few hours a day, I think I can prepare for my future..."

"A" seemed to have thought about this problem long enough already. He said he was worried about his own future when asked. What happened to his retired peers? "It's not like your experience as a progamer help. Most go into coaching or show programs. Some go abroad to study, and others attend classes at a school. The rest don't do well." I asked what "not doing well" meant. "They don't have a job. There's nothing they can do."

Another opportunity for the progamers is to try to be a progamer for StarCraft II. However, Blizzard made StarCraft II with e-sports in mind, unlike StarCraft. You can't even play against each other without connecting to Battle.net. (In StarCraft it was possible through LAN).

KeSPA negotiated with Blizzard on the topic of StarCraft II as an e-sport, but it didn't go well. They don't allow the progamers to play StarCraft II. Hong asked, "Does it make sense for them to be able to stop us from playing? It's just a game." "A" answered, "I don't know." StarCraft II is currently in beta testing phase.

"I think I'll have a problem with it if they don't let us play after the official release. Like when StarCraft was first released, there will be few of us who change to that game if there are prize tournaments. StarCraft II is on the same line as StarCraft. Those who are good in StarCraft also do well in StarCraft II. It's only the beta but there are worldwide tournaments. The retired progamers already participate in StarCraft II tournaments, and are doing well. When it is officially released, those who are not getting paid will be tempted to try StarCraft II competitively.

There may be players that leave the current system of e-sports to try something new if KeSPA fails to negotiate with Blizzard.

The match fixing incident and e-sports after the release of Starcraft II

When something like match fixing happens, the media criticizes individual integrity. Of course being forced to practice over 10 hours a day at a young age can cause problems. I asked about the progamer knowledge training.

"There are two in one year. You need to attend to keep your license. They talk about improving the tenacity of being a progamer, about the spirit of sports that we should have." I asked if players enjoy these lectures. "Not really... Games and sports are different..."

I thought of the soldiers being mentally trained in the military. The poor environment, the unclear future, the bad pay, and being treated like property has a far greater detrimental effect than two days of lecture can fix. The lure of "black money" must have been tempting no matter how much they were getting paid. It was even more heartbreaking that these players, who always put the game and the competition at the center, would get involved in match fixing. What they needed was not a lecture, but the basic human rights. Hong asked this.

Hong: Do you know the term "880 thousand won era"? What do you think it would be like if the minimum wage for the B-team players was 880 thousand wons (app $770) per month?

"A": That would be good. If you earn that much, wouldn't it be a decent job? We live together yet some of us get paid no money while other get paid 200 million wons. There were a lot of players that didn't even receive spending money.... The sponsors try to spend as least money as possible. After a few years, the money given by the sponsors decrease. Since we don't have the money, we're forced to live together. Between 3~8 people use each room.

Hong: Isn't it bothersome to share a room with so many people?

"A": It's fine, since we don't do anything but sleep in those rooms.

Our discussion was nearing its end. Everyone each made a comment.

Noh: E-sports through the TV is extravagant. A lot of teenagers dream of becoming progamers. Although e-sports has the nation's attention, the living conditions of a progamer is bad. There is a "dark side" of progaming that people don't see even though so many large corporations are involved. It reminded me of the B-team pro baseball players. This is a big problem since young men are involved...

"A": There are too many people wanted to be progamers....

Noh: That's why it's like this. They're using the fact that people all want to become progamers against the progamers themselves.

Kim: For the teams, it becomes easier to restrain the players if there are more practice partners. It's easy because they all compete with each other. Since they don't even pay the practice partners, the more the better. KeSPA themselves say that the rise of the number of progamers is the problem, but they're not decreasing the number of semi pro licenses given through Courage. In the end, the kids jump into a hopeless field of competition. This is shameful.

"A": This problem was known for a long time, but was ignored.

Hong: Didn't Boxer say something about a progamers' union?

"A": That talk has been going on for a long time too but the players have too little strength. I don't even know how the leagues will turn out in the future. What can a player do for himself? I don't even know.

Noh: I learned about a new world today. I can now see it from behind the scenes. Our nation at the front of the world of e-sports and I'm embarrassed about the truth. In the future, I'll be sure to think about the rights of progamers.

What is politics to them?

Many people would say this. "It's so awesome to earn money playing games. What about that is labor? If you think it's that bad, just don't do it!" The society and the "adults" say "You started it because you wanted to do it. You should be able to endure it" naturally. If you think about it that way, no person in the field of sports or arts would be able to earn as much as they work. (Sadly, this is the truth in Korea)

The problem is that when a hobby becomes a market, nobody talks about the rights of the people that produce the content. Some say, to solve this problem, they need to "make it bigger." However, as e-sports grew, the ones suffering at the bottom of the pyramid continued to suffer, and only the "star" progamers' pays increased. It actually had the opposite effect as kids drawn to the scene by these stars found themselves at the bottom of the pyramid, unable to climb. The "adults" are making profits out of the children's passion.

After the long discussion ended, we had dinner together and had a drink. Kim and I talked about "A" 's bright moments and expressed our personal thoughts on the progamers involved in the match fixing incident. "A" doesn't know politics, but he said he has positive feeling towards former president Roh. When asked about Noh, he responded that he knew who he was and didn't have a negative image of him. I didn't say anything about it to "A", but as he was leaving he told me that he would vote for Noh since he at least knows his face. I didn't show it but my heart sank. I wondered what politics, that I'm interested in politics, means to them. As I returned home, I thought to myself that no matter who he votes for, I hope "A" has time to come out and vote on June 2nd.

+ Show Spoiler [Original Article] +

Source: http://www.pressian.com/article/article.asp?article_num=10100518102804&Section=08&page=1





On May 20 2010 22:50 LanguageofObscenity wrote:
Hi everyone! I've got some messages fron Yoon-hyung Han, who's the author of the article. He asked me to translate his words since he can't really speak English. LOL. He wanted me to let you guys know some basic stuff about South-Korean media, E-sports scene, and ultimately himself.

First of all, Pressian is a web-based daily newspaper which is pretty big compared to other leftist internet journals in South Korea. (probably the biggest among them i reckon?) . Fomos is much credited in the Starcraft fandom, but in fact Pressian is a much bigger journal in the web as a general media source. BUT, because these so-called 'progressive' or 'leftist' journals in South Korea weren't really dealing with/ aware of the problems in E-sports scene, Han, who is a member of the New Progressive Party (I know it's a ridiculous name but such party does actually exist), decided to write an article about it and published it on Pressian. After the release of the article, Pressian receievd a number of phone calls from unanimous readers and they protested saying that the E-sports scene doesn't work like that anymore, but we are assuming that these people are actually those who work in the field. (And of course, they are afraid that controversies regarding players' working environment become publicised)

Becuase most South Koreans are business-inclined, their reaction to this kind of problems is usually this: "But if corporations withdraw, isn't that a greater difficulty?". So corporations do not really have any reluctance in exploiting workers, and they treat the players in pretty much the same manner.

Han and his friends see that the fandom as a whole should take some sort of actions after the release of SCII. (read the article thoroughly again please if u r puzzled why choose not to take actions immediately)

And if such action does really take place, Han says that he would really appreciate it if Team Liquid guyz can do something like a petition then (regardless of the form), coz many Koreans do really care about what foreigners say. lol

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Last edit: 2010-05-21 04:30:56
HELLO!
Old Post

 
 JDforever   China. May 19 2010 05:44. Posts 69
Profile # 
Nice Artical~~~thx
I love Frank
Old Post

 
 Wohmfg   United Kingdom. May 19 2010 05:45. Posts 1241
Profile Blog # 
Oh man I cannot wait to read my way through this, thanks a lot for the translation!
BW4Life!
Old Post

 
 samachking   Bahrain. May 19 2010 05:57. Posts 4949
Profile Blog # 
Thanks for the translation of the huge article. I enjoyed reading it. This is probably Savior I presume?
"And then Earthlings discovered tools. Suddenly agreeing with friends could be a form of suicide or worse. But agreements went on, not for the sake of common sense, or decency, or self preservation, but for friendliness."
Old Post

 
 Wings   United States. May 19 2010 05:58. Posts 999
Profile # 
wow... great translation and article. thanks so much.

now that i think about it, I never thought about how LITTLE progamers get paid. Everyone was always focusing on the $200,000+ salaries of the top progamers... but the average A-teamers were making around only $10,000 (under minimum wage?!), and B-teamers make nothing... absolutely ridiculous.

and that stuff about Kespa making as many matches as possible... wow. they make players' lives miserable.

I really wish Boxer had succeeded in making that player's union, it would have been sooooo much better for the players if they could just stand up against all this nonsense. If all the top progamers refused to play one day, the public would take note, and ultimately, Kespa makes money from them. I hope this becomes a reality someday.

edit: this really makes you reconsider the motivations progamers have to cheat... and makes me amazed that IdrA is surviving there
Last edit: 2010-05-19 05:59:31
The probability of Kim Carrier getting all those predictions wrong is similar to the probability Flash loses a TvT. Kim Carrier MUST BE a genius. His only big mistake... STORK.
Old Post

 
 hyst.eric.al   United States. May 19 2010 05:59. Posts 2332
Profile Blog # 
wow nice work l10f. thank you so much

their conditions really can be quite bad. even though it is playing games, they have to work so much and don't even get paid. most people would crack under the thought of black money, its much more understandable after this article.
Last edit: 2010-05-19 06:12:38
Leta , BeSt, Calm fan forever! 김정우, I am sorry I ever lost faith in you.
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 Puosu   May 19 2010 05:59. Posts 6598
Profile Blog # 
I really hope that the players step up and start demanding better rights, the situation is absolutely ridiculous. If the fans are shown how bad the situation is maybe they'd be more willing to pay to watch live matches and thus more money could go towards the welfare of the players.

How the fuck is the system so corrupt that people like Baby at 13 can work 10+ h a day and then its not even considered a job, that's fucked up, its not like at that point its just a little bit of a fun 'game' to him. How has there been no public information about the conditions before? Or are the Korean fans just too fucking greedy they don't care and will boycott the matches if they cost to be watched? There is no way a business like this will spread outside of Korea before they are able to make sure the people who are deciding their lives to it will be taken care of.

I really really hope we see a change as SC2 takes over SC1.

edit: IdrA is a god damn beast.
Last edit: 2010-05-19 06:00:25
Old Post

  l10f  *   United States. May 19 2010 06:00. Posts 3190Profile Blog # 

On May 19 2010 05:57 samachking wrote:
Thanks for the translation of the huge article. I enjoyed reading it. This is probably Savior I presume?


I think it's safe to assume the progamer "A" wasn't part of the incident. Who knows.
HELLO!
Old Post

 
 johnlee   United States. May 19 2010 06:04. Posts 242
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Read the whole thing; made me really sad... Thanks for the post.

For those of you unfamiliar with the Korean currency, for simplicity's sake, just take off three zero's from the end. So 200 million Won would be approximately $200,000.

:/ Don't really know what to say... Just feel really bad for the players going through this especially now in the midst of this match-fixing scandal. I wonder how e-sports will fare in the future.
Bore
Old Post

 
 dangots0ul   United States. May 19 2010 06:05. Posts 899
Profile Blog # 
l10f for president. "A" for vice president.

ship it easy money.

Interesting read, shits fucked up, can't wait for times to change and old closed minds to leave. Don't take that the wrong way please.
i type teamliquid into the url subconsciously... all...the...time...
Old Post

 
 moopie   May 19 2010 06:05. Posts 12496
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Thanks for translating, was a good read.
I'm going to sleep, let me get some of that carpet.
Old Post

 
 Kenpachi   United States. May 19 2010 06:06. Posts 9004
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Rainbow reference..
going to finish this later
I'm definitely in my zone.
Old Post

 
 ISighZ   United States. May 19 2010 06:07. Posts 270
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Wow..I don't know what to say.
Thanks for the translation.
Hope everything works out for the btter
There is no one to help you unless you help yourself
Old Post

 
 samachking   Bahrain. May 19 2010 06:09. Posts 4949
Profile Blog # 

On May 19 2010 06:00 l10f wrote:

Show nested quote +



I think it's safe to assume the progamer "A" wasn't part of the incident. Who knows.


Well, its a team that has players with salaries above 200k USD, so A is from SKT/KTF or CJ I presume. + The early conditions resemble CJ's early days as GO.

I always thought this was a pretty crappy job for the average progamer by the amount of work/payoff involved, but this puts the pay more into perspective.
"And then Earthlings discovered tools. Suddenly agreeing with friends could be a form of suicide or worse. But agreements went on, not for the sake of common sense, or decency, or self preservation, but for friendliness."
Old Post

  snowdrift   France. May 19 2010 06:10. Posts 2061Profile Blog # 
Thanks for the translation l10f.


On May 19 2010 05:59 Puosu wrote:
I really hope that the players step up and start demanding better rights, the situation is absolutely ridiculous.


For that to happen in such a harshly competitive environment the more well-known progamers have to take the lead -- if some random B teamer or even a minor A teamer demands an actual job contract/more rights he'll just get bounced and replaced by someone else all too willing to get promoted.

Boxer has his work cut out for him.
Last edit: 2010-05-19 06:14:40
NaDa. Our Lord and sAviOr shall return. Learn to nydus you scrub
Old Post

  Xxio   Canada. May 19 2010 06:10. Posts 4441Profile Blog # 
I liked the comparison between a progamer's replay, or game, and a musician's composition.
I think things will change with SCII, unless KeSPA makes changes, other tournaments and organizations will be more than enough of an incentive to leave them.
KTY
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 TyranoS_NiveK   United States. May 19 2010 06:10. Posts 150
Profile # 
Thank you for taking the time to write this, it really helped put some things in perspective.
The best has yet to come.
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  disciple       Administrator       May 19 2010 06:12.Profile Blog # 
Thank you for the translation l10f , the article is very interesting. Indeed dreaming about being a progamer could be naive, having in mind all the abuse these kids are taking once they join a team. I think beside clear rules and defined rights, potential progamers must really heave more realistic approach to their goals, for now its just like the story of Pokemon, where some kid travels across the world, meats new friends, becomes super famous and good and wins the Pokemon League at the end
Last edit: 2010-05-19 06:15:50
When you play the game of drones you win or you die.
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 lac29   United States. May 19 2010 06:17. Posts 1407
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Excellent article and hopefully knocks some sense into kids who think they can make a fortune off of becoming progamers.
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  tree.hugger   Saint Paul, MN. May 19 2010 06:17. Posts 8951Profile Blog # 
Thank you for the translation; excellent and thought-provoking article.
(-_(-_(-_(-_-)_-)_-)_-) — "The girl was like.... omg effort is so hot, if he can do that with his zerlings i can just imagine what he can do with me lololol" - Heaven_n — EffOrt, Snow, PartinG, HerO, Snute, BK, GuMiho fighting! — @treehuggertl
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