| qxc United States. May 23 2010 14:44. Posts 446 | Profile Blog # |
**edit January 30th 2011 - I uploaded the build order tester to europe for use there. The map is called Build Order Tester by qxc - if you search for qxc you'll find it.**
You get a CC and 6 scv's and a set of mineral patches and geysers. Nearby there is an empty expansion.
When you type -reset the minerals/gas all reset and all your units are removed. You are then given another CC and 6 scv's. Also the time elapsed is displayed upon reset.
Thus this allows you to easily and quickly test a build order over and over without having to reload the page. Also since it gives you the time elapsed (in seconds) it allows easy comparison.
***Terran/Protoss/Zerg Supported***
-reset T -reset P -reset Z
give you a T/P/Z starting base + workers respectively.
I also moved the expo further away to prevent weird auto mining stuff
Download below w/ reset hotkeys enabled http://www.megaupload.com/?d=CXRDU2Q5
w/ reset hotkeys disabled http://www.megaupload.com/?d=6W0NV5DS
**** New version uses terrain as provided by superior wolf as well as the introduction of timer. Also supports all 3 races. Download link updated.
****2.2 Now resets research when using the -reset commands
****2.3 Reset now removes units instead of killing them Zerg hotkey now restarts the game added support for hotkeys Changed the reset commands
*** New reset hotkeys *** Typing T/P/Z will reset for the given race respectively Shift+1 / Shift+2 / Shift+3 also reset the game for P/T/Z respectively (it's alphabetical)
****2.4
fixed problem where geysers were being removed upon reset
***************************************************************************************************************** Update May30th | Thanks to all the positive feedback thus far. I created this map originally as a tool to help me practice builds in an efficient manner. Due to RL stuff + various sc2 competitions I have no further plans to update and/or maintain the build order tester. Please see isbunk's thread for the newest updates at http://www.teamliquid.net/forum/viewmessage.php?topic_id=127833.
Notable changes include that the tester is now on real maps such as desert oasis and kulas ravine.
Interested in seeing more of my maps in the future? I post all my creations on my twitter qxc0000. http://twitter.com/qxc0000
Previous maps include The set of Terran micro maps below http://www.teamliquid.net/forum/viewmessage.php?topic_id=125866
And the emp challenge map http://www.teamliquid.net/forum/viewmessage.php?topic_id=122483
*****************************************************************************************************************Last edit: 2011-01-30 20:36:44 |
| | qxc.coaching@gmail.com for information on coaching |  |
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| Katkishka United States. May 23 2010 14:47. Posts 526 | Profile Blog # |
| Ooh, this should be really helpful. I've got all sorts of silly cheeses that I've been meaning to perfect. I'll try it out soon, thanks a lot. |
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| t3tsubo Canada. May 23 2010 14:47. Posts 655 | Profile Blog # |
there is no place for racism on this forum!!! Add toss and zerg!
good idea for a simple training map though, props. |
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| Wire United States. May 23 2010 14:48. Posts 494 | Profile # |
| I would test this if it weren't so late here but does the map inherently come with a timer display? That is while you're testing the build is there a clock somewhere ticking away so you know that at exactly 5 minutes you have your first ultralisk out (lol) ? |
| | "You sacced your ovie, which is great, but then you didn't watch it die, which is bad :(" |  |
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| qxc United States. May 23 2010 14:50. Posts 446 | Profile Blog # |
| I couldn't figure out how to make the timer work and didn't feel like investigating further. When I tried to start a timer via trigger and have it display said timer it would just display a timer window with 0 seconds displayed and it would never tick. If someone knows what the deal is with timers I'll fix it... |
| | qxc.coaching@gmail.com for information on coaching |  |
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| Intense Australia. May 23 2010 15:03. Posts 50 | Profile # |
I've been looking for something like this. Could you please add the other 2 races as well? not all of us main Terran  |
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m3rciless United States. May 23 2010 15:04. Posts 1403 | Profile # | |
| | White-Ra fighting! |  |
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| kineSiS- Korea (South). May 23 2010 15:04. Posts 1068 | Profile Blog # |
| This sounds good. It's a good substitute for many people. |
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| Phantom X United States. May 23 2010 15:24. Posts 10 | Profile # |
| I have an issue with scvs going to mine the far away minerals for the expo after i get an scv on each mineral patch or if i screw up my split a little bit and send 4 scvs to the top mineral patch. Simple fix, just put a cliff or make the other mineral fields farther away. And is there any way to change the speed to faster, i feel like my scvs are crawling towards the minerals. |
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| qxc United States. May 23 2010 15:42. Posts 446 | Profile Blog # |
| New version up that supports p/z... check the original post for link |
| | qxc.coaching@gmail.com for information on coaching |  |
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| Seam United States. May 23 2010 15:45. Posts 1083 | Profile Blog # |
| Wow, this is awesome! Thank you o.o |
| | I only needed one probe to take down idra. I had to upgrade to a zealot for strelok. - Liquid`Tyler |  |
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| Invictus Singapore. May 23 2010 15:49. Posts 1680 | Profile Blog # |
| Awesome, will definitely try this out to polish up on my build orders |
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| reddog1999 United States. May 23 2010 15:53. Posts 141 | Profile # |
| thx, only problem that needs to be fixed is zerg doesnt start with an ovy and can you change the game speed setting seems kind of slow |
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| Bloodwolf Costa Rica. May 23 2010 15:56. Posts 32 | Profile # |
This is a great map for practice! Thx a lot bud . |
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| Seam United States. May 23 2010 16:04. Posts 1083 | Profile Blog # |
| Also when starting as zerg it doesn't start you with 3 larva, only one. |
| | I only needed one probe to take down idra. I had to upgrade to a zealot for strelok. - Liquid`Tyler |  |
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| Superiorwolf United States. May 23 2010 16:11. Posts 5162 | Profile Blog # |
Aw man, I just spent an hour making the map pretty and making it Zerg version with an additional timer that shows time elapsed each time after a reset and then making all the minerals reset amount of resources too... only to come back and find out that you just made a zerg version! Anyway, if anyone wants to see what I did with the map... (basically just made it zerg version, new timer, 3 larva on spawn (not attached to hatch though), terrain and new expo layout (7 mineral natural), no broodlings spawn after buildings die, fixed pan camera, all resource reset, game speed default set to faster, etc)
On May 23 2010 14:50 qxc wrote: I couldn't figure out how to make the timer work and didn't feel like investigating further. When I tried to start a timer via trigger and have it display said timer it would just display a timer window with 0 seconds displayed and it would never tick. If someone knows what the deal is with timers I'll fix it... qxc, this can show you how to make the timer window and timer click you need to use a variable and i used three triggers http://www.megaupload.com/?d=6KXT7FCJ
thanks for making the map qxc! i had some fun wasting time and im not a very good mapmaker so it was cool to see how you made some triggers (i had no idea how to kill all units on map until now, i was trying to do that earlier but they didnt have a specific trigger like in old SCedit.) Also it let me see all the improvements made to the editor (now I can open a file directly and also the data editor is much more organized!) xDLast edit: 2010-05-23 16:18:59 |
| | Check out my stream at www.teamliquid.net/forum/viewmessage.php?topic_id=315053 and follow me on Twitter @EGSuppy! :) |  |
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| SultanVinegar United States. May 23 2010 16:17. Posts 363 | Profile Blog # |
| This is such a great idea . . . thank you!! |
| | I'm a Flash man. |  |
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| michaelhasanalias Korea (South). May 23 2010 17:08. Posts 1230 | Profile # |
I tried searching for the answer, but how do I install and create a game with this map?
I found a maps folder in documents/sc2beta/maps so I put it there, but when I go to create a game, I don't have an option to search by folder or anything.
I looked on other maps websites and couldn't find the answer, but perhaps I am just not looking hard enough.
Will someone please assist me?
Also, thank you very much for making this map. I'm sure when I figure out how to use it it'll be exactly what I'm looking for. |
| | KR NsPMichael.805 | AM Michael.2640 | SEA Michael.523 | 엔에스피 New Star Players |
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| burbs Canada. May 23 2010 17:31. Posts 11 | Profile # |
Open the map with the map editor found in the same directory as sc2.exe, then ctrl-F9 to test the document.
To run the map faster go to File>Preferences>Test Document>Game Speed
EDIT: Forgot to thank the OP for their hard work, ty.Last edit: 2010-05-23 17:32:21 |
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| Seltsam United States. May 23 2010 18:18. Posts 341 | Profile Blog # |
This is really great. I am using it constantly, and really shaving precious seconds off of my first stalker.
A quick note, though: There is a small bug. The probe I have in the assimilator when I type -reset p isn't destroyed so I end up with 7 probes (one is hanging out by the geyser). It's not a big deal since all I have to do is not use that probe, but it does show up in my food count which can throw me off if I don't remember that there is an extra probe. And of course you can just hit -reset p twice. Also, for some reason, the gas isn't being reset when i -reset p.
All in all, though, a seriously awesome whosawhatsitLast edit: 2010-05-23 18:19:58 |
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