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[MOD] Yet Another Build Order Tester (YABOT)

Forum Index > StarCraft 2 Maps & Custom Games 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 All
 
 xorpwnz   United States. June 01 2010 18:14. Posts 185
Profile # 
**********************************************
YABOT multiplayer edition on Battle.net is now available in multiple regions. Please download from ONLY these official publishers through Battle.net if you want to use the multiplayer version and look for the [Official] tag in the map title.

US/LA: xorpwnz
EU: sgflt
SEA: oOd (TL: chocopan)
China: EtdMichael (TL: Redunzl)


If you would like to see it in your region, please send me a PM.
**********************************************

Check out sc2builds.com for YABOT-ready build orders.

11/21/2011
Version 1.4.3 is now available on sc2mapster and this version includes the new official ladder map rotation including Abyssal Caverns, Antiga Shipyard, and Nerazim Crypt. I have also created a new tutorial video explaining how to use the multiplayer version of YABOT!



6/21/2011
I have uploaded version 1.4.2 to sc2mapster and this just adds Shakuras Plateau and Tal'darim Altar LE to the mix. Also, just as a reminder, on battle.net the only maps that will work are the ones that have [Official] at the beginning of the name. And all singleplayer maps should be downloaded directly from the sc2mapster YABOT page.

As a side note, we are in the process of redesigning sc2builds.com and we will be launching the new site later this year. We're changing the way we organize build orders to make it much more intuitive and we're redesigning the site with a lot of input from pro SC2 coaches to make it as effective as possible

3/25/2011
YABOT v1.4.1 was updated to work with Patch 1.3!

3/8/2011
I added a simple YABOT transcoder as sc2builds.com if anyone needs to simply quickly change between singleplayer and multiplayer encodings.

Older News
+ Show Spoiler +
Download at the map project page:
http://www.sc2mapster.com/maps/yabot/


Description
+ Show Spoiler +
A video is worth a thousand screenshots:
+ Show Spoiler +
How to Run
+ Show Spoiler +
Chat Commands (Enter these as a standard chat message on the map)
+ Show Spoiler +

Thanks for reading!
Last edit: 2011-11-21 16:11:48
Old Post

 
 Nexic   United States. June 01 2010 18:22. Posts 728
Profile Blog # 
Wow this sounds awesome, I will definitely give it a shot tomorrow. I was thinking about it and it seems like we would still be able to access these kinds of things while the beta is down, since the map editor doesn't make you log in to bnet, would be a fun way to pass the time every now and then. Thanks for your hard work!

Freestyle sounds the most interesting, are the timing pushes implemented in that as well?
Last edit: 2010-06-01 18:24:36
Old Post

 
 [HB]Mess   Denmark. June 01 2010 18:23. Posts 37
Profile # 
Looking good, ill try this out when I get home.
Shit, I woke up...
Old Post

 
 Mithrandror   Belgium. June 01 2010 18:24. Posts 85
Profile # 
Wow,
This looks awesome, I hope you can somewhat "finish it" before 7th of June, so I can play this during the downtime of SC2 :-). Thanks for the effort!
you really want chatrooms?
Old Post

 
 bubusls   Romania. June 01 2010 18:27. Posts 61
Profile # 
Well thank you very much for this.
Could I use the term " lings " to refer to ducklings ?
Old Post

 
 moosh   United States. June 01 2010 18:45. Posts 118
Profile # 
brilliant idea... people will get so good so fast with ums maps like these
Old Post

 
 xorpwnz   United States. June 01 2010 18:47. Posts 185
Profile # 

On June 01 2010 18:22 Nexic wrote:
Freestyle sounds the most interesting, are the timing pushes implemented in that as well?

Yep... for all builds including freestyle, the computer is currently configured to send a scout targeting your workers at 1:30 into the build, then a harassment at 3:30, followed by a push at 5:00. Here are the units sent for each (depending on computer race):

Harass:
2 x Hellion OR 2 x Reaper
2 x Zealot
4 x Zergling

Push:
6 x Marine + 3 x Marauder OR 8 x Marine + 1 x Medivac
4 x Zealot + 2 x Stalker OR 5 x Zealot + 1 x Stalker
8 x Zergling + 2 x Hydralisk OR 6 x Zergling + 3 x Hydralisk

These are all inexperienced guesses at good unit groups, so suggestions welcome.
Old Post

 
 Grumbels   Netherlands. June 01 2010 18:54. Posts 3413
Profile Blog # 
Would it be a good idea to add Multitasking training to it?
suffer by myself in a pool of blissful misery
Old Post

  isbunk   Sweden. June 01 2010 19:10. Posts 934Profile Blog # 
this was amazing, great work sir!
KIM TAEK YONG HWAITING!
Old Post

 
 Alsn   Sweden. June 01 2010 19:14. Posts 995
Profile # 

On June 01 2010 18:47 xorpwnz wrote:

Show nested quote +


Yep... for all builds including freestyle, the computer is currently configured to send a scout targeting your workers at 1:30 into the build, then a harassment at 3:30, followed by a push at 5:00. Here are the units sent for each (depending on computer race):

Harass:
2 x Hellion OR 2 x Reaper
2 x Zealot
4 x Zergling

Push:
6 x Marine + 3 x Marauder OR 8 x Marine + 1 x Medivac
4 x Zealot + 2 x Stalker OR 5 x Zealot + 1 x Stalker
8 x Zergling + 2 x Hydralisk OR 6 x Zergling + 3 x Hydralisk

These are all inexperienced guesses at good unit groups, so suggestions welcome.
The timings for those attacks are completely off. 3:30 is really early for 2 hellions to arrive(fast factory usually completes somewhere around 4:30ish, give or take 5-10 secs depending on when you take your gas). Early lair(first 100 gas to lair) completes usually around the 6 minute mark which would mean that hydras just don't show up before the 7 minute mark.

Although I guess a computer controlling those units will be pretty easy to deal with since the number of units are low(assuming it doesn't micro them), I'd recommend just moving the timings back by 30-45 seconds(should probably be more for some of the attacks, but I don't think it'll be very challenging that way assuming computer micro sucks). At 3:30 a 13 pool(the earliest pool considered "standard") doesn't even have a queen and its first few pairs of lings are just completing.

The only timing that seems correct is the reaper one, but that's for a single reaper, not two(excluding 6rax proxy shenanigans).

Edit: If you want a "realistic" list of timings, I'd say something like the following:
3:30 1 reaper, 4-6 lings or 1 zealot+probe.
If you just pull back the push timings to 6 minutes instead and switch out hydras for roaches, those numbers seem fine, although realistically some all-in builds can have much more than that. However, assuming it's just meant to represent some kind of harass attack that you should be able to deal with swiftly it seems about right.
Last edit: 2010-06-01 19:25:42
Machina improba! Vel mihi ede potum vel mihi redde nummos meos!
Old Post

 
 aka_star   United Kingdom. June 01 2010 19:19. Posts 1339
Profile Blog # 
Suggestion:

it would be good to add in some sort of bonus points for scouting enemy buildings/Tech within in the 6 minutes.
FlashDave.999 aka Star
Old Post

 
 MasterReY   Germany. June 01 2010 19:19. Posts 2585
Profile Blog # 
pleas localize the map so EU and ASIA players can use it

otherwise all buttons and text just shows something like "param/rfbo9s"
BW: Get.ReY / SC2: ReY.261 ~ Biggest Reach fan on TL.net (Don't even dare to mention LR now) ~ R.I.P Violet
Old Post

 
 moosh   United States. June 01 2010 19:31. Posts 118
Profile # 
Can you make it so you can save the freestyle builds that you really like and then share it with others? Actually, that might be too difficult. But its the first thing I thought of when I saw the freestyle part.
Old Post

 
 xorpwnz   United States. June 02 2010 03:22. Posts 185
Profile # 

On June 01 2010 19:19 aka_star wrote:
it would be good to add in some sort of bonus points for scouting enemy buildings/Tech within in the 6 minutes.

Good idea... I think I will add this.


On June 01 2010 19:19 MasterReY wrote:
pleas localize the map so EU and ASIA players can use it
otherwise all buttons and text just shows something like "param/rfbo9s"

I had all of the localizations in there except for enGB... I uploaded a new version and hopefully this fixed it for you!


On June 01 2010 19:31 moosh wrote:
Can you make it so you can save the freestyle builds that you really like and then share it with others? Actually, that might be too difficult. But its the first thing I thought of when I saw the freestyle part.

That was my hope from the start, but it looks like there is no good way to get any data out of the map. You can save "Banks", but these are meant for temporary storage of data when switching maps in a campaign.

@Alsn:

Thanks for the detailed reply. I will do some testing with your comments in mind and have much better pushes in the next version. I am also working on a setup screen for the pushes so that you can define your own, or use presets of different difficulties.
Old Post

 
 Adonai   United States. June 02 2010 04:29. Posts 44
Profile # 
Wow dude, this is really awesome!!! Thanks so much for this!!!

I'm wondering, is there any way you'd be able to do a side by side comparison of your freestyle build versus some of the common openers.

Example being, I'm doing a freestyle FE build and want to see as I'm building where a Protoss opponent would be if he were doing a 2Gate build so I can compare my build as I go to make sure I'm at a reasonable stage.

Hope that makes sense? Don't know if its possible but man would that be really great!
Dream but don't sleep
Old Post

 
 EscPlan9   United States. June 02 2010 04:58. Posts 2668
Profile Blog # 
I was really hoping someone would get to making a build order testing map like this! Nice!

However, the larva spawning times doesn't work correctly for the zerg at the start. I forget how the others dealt with the issue - I think they injected spawn larva in the hatchery at start or something?
Undefeated TL Tecmo Super Bowl League Champion
Old Post

 
 xorpwnz   United States. June 02 2010 06:49. Posts 185
Profile # 

On June 02 2010 04:58 EscPlan9 wrote:
the larva spawning times doesn't work correctly for the zerg at the start. I forget how the others dealt with the issue - I think they injected spawn larva in the hatchery at start or something?

This should be fixed in the newest version... fixed by creating a queen, injecting larvae, removing the queen, and removing one larva to leave 3. It's kind of cool because all you see is larvae shooting out of your hatch when you start
Old Post

 
 Rashia   Sweden. June 02 2010 07:30. Posts 68
Profile # 
Really awesome, one thing that I noticed was that It didn't record researches and upgrading gates into warp gates.

Would be cool if you could add a APM counter just a reminder for us whom easily slacks to keep up the brain work.

But when running my own build with Protoss I got a score of 6100.

I'm ranked Diamond, but I guess I'm closer to Platinum skill.
Old Post

 
 cyoadventure   United States. June 02 2010 08:25. Posts 35
Profile # 
I love it. Is there a way to have the HUD change to whatever race you pick? The zerg one annoys me.

also if its possible it would be wonderful to have a "custom build order" option that lets you set up your own build order and then practice it.

all in all really great stuff man
Old Post

 
 xorpwnz   United States. June 02 2010 08:37. Posts 185
Profile # 

On June 02 2010 07:30 Rashia wrote:
one thing that I noticed was that It didn't record researches and upgrading gates into warp gates.

For now I am just tracking structures but I will be adding units and upgrades ASAP.


On June 02 2010 08:25 cyoadventure wrote:
I love it. Is there a way to have the HUD change to whatever race you pick? The zerg one annoys me.

Yeah that annoys the heck out of me too! The race of the UI is just random each time you load the map. So far I haven't been able to find a way of setting that manually.
Old Post

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