Harry Potter and the Deathly Hallows Mafia
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LaXerCannon
Canada558 Posts
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LaXerCannon
Canada558 Posts
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LaXerCannon
Canada558 Posts
On June 21 2010 21:24 lakrismamma wrote: This is my first game on teamliquid in a long while. I think I haven't been playing since Ace game before the creation of the mafia forum. I recognize some names like LaXerCannon, Amber[LighT] and Roffles but cant remember enough of their playingstyle to be able to nominate somebody. It is likely that the death eaters are going to sponsor one kandidate but that is the whole point of the sponsor thing to find if we get one we might find another. I remember you too I've only played one game since that game. | ||
LaXerCannon
Canada558 Posts
On June 21 2010 21:50 Amber[LighT] wrote: By no means am I saying that we should lynch an active townie, but we should more-or-less alleviate the blame of the day 1 lynch from the mayor to the town as a whole. This gives us a "suspect list" to work with rather than turning on the elected official, which happens more often than not. I'm a little skeptical as to how these spells work or how they are allocated, but we should be careful about protecting players. I think we also may have a lot of people who can role block (expelliarmus). Pretty much we should decide how to allocate spell-casting so we don't have people overlapping and we make the best role blocks possible. We don't know if the red spells are mafia-only spells or if they can be used by blue players (ie a vigilante role using avada kedavra) Also excuse my spelling I am not a Harry Potter fanatic so I won't reference the OP just to spell-check... Could you provide an outline of a plan to allocate spells to minimize overlapping? I am rather interested in what methods we could use. | ||
LaXerCannon
Canada558 Posts
On June 22 2010 08:56 Amber[LighT] wrote: I'm trying to think of the best possible way for us to win as a town.. Right now there are a lot of spells that can be used, and a bunch of spells mixed with roles that can really mess everything up. If I'm reading the rules right the mayor/pardoner positions are actually not as safe as one would hope. If the bus driver is in fact a DE role then that could cause trouble for us (If I am elected I could be swapped with another player and the DE could target the other player, thus killing me without going through any bodyguards.) Possibility No. 1: With that said it might not be worth it to have the DT's potentially waste a check on someone who's able to be killed so easily....Now we don't know how many DT's we have in this game... but maybe they should focus on checking out the nominators first. Then we have role blockers... I'm not entirely sure what we should do with these guys. It might be smart (depending on how many we have) to have them block inactive players first and each day rotate who gets role blocked. Possibility No. 2: I'm also half-considering the role claiming idea just so we can see what spells we have at our disposal. This would make the bus drivers role pretty weak if we know what our firepower is like, and perhaps we can get aggressive fast. We would need to rally all of the medics and the roleblockers to create a test field to see who can do what. In a game of 20 people there are 4 guaranteed death eaters... and if we all role claim they may attempt to spread out their roles. This is going to require a VERY active town to pull off, and we need to be unified. Also if you're a stump maybe the best thing to do is to role claim AFTER the election is over. This will then assist in organizing lists of townies and we can immediately eliminate you from our searches (please don't let there be more than one actual stump). I'm really just throwing possible ideas out. I've been sitting here for about 20 minutes trying to think of the best possible strategy, and really what's going on here is an all-out spell brawl. It may be best to unify our efforts so we don't end up piling our spells, and keeping the information out in the open in a game without PM's might be the best idea. I'm pretty sure that possibility with the bus driver won't happen as it would break the game pretty hard o_o. I don't think your possibility No. 2 is practical because as you said, we need an active town. | ||
LaXerCannon
Canada558 Posts
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LaXerCannon
Canada558 Posts
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LaXerCannon
Canada558 Posts
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LaXerCannon
Canada558 Posts
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