Godfather Mafia
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youngminii
Australia7514 Posts
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youngminii
Australia7514 Posts
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youngminii
Australia7514 Posts
On July 01 2010 00:44 lakrismamma wrote: Agree with most of your post except this. Since inactives are getting modkilles anyway and good players are more likely to get recruited by the mafia then bad. Lynching one of those would essentially just kill of another townie. I dont have any good sugestion to an alternative though. Maybe just kill of someone random? But now if GF read your post, he might recruit one of the 'bad' players in line with your argument. WIFOM | ||
youngminii
Australia7514 Posts
+ Show Spoiler + | ||
youngminii
Australia7514 Posts
Prevention is the best cure, kiddos. | ||
youngminii
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youngminii
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This is an semi-open setup. Roles will be disclosed, but role counts will not. Read this section carefully, as the roles may be different from what you are familiar with | ||
youngminii
Australia7514 Posts
As for the double lynch, I don't think it's a good idea to do it so early in the game. I mean, the chances of lynching scum/GF is 1/10 even with the double lynch. I'd have thought the double lynch was designed later in the game, when let's say GF has 4 recruits and 2 of them become glaringly obvious. If the number of townies were dwindling, a double lynch would be useful, nay, crucial to the townie's victory. Otherwise (barring non-scum NKs) the number of GF recruits wouldn't drop, whereas the townies would probably reach lylo quickly. In fact, if it's lylo, even if scum is lynched, the GF will simply recruit another and the mafia would win. So double lynching is 100% necessary for late game. | ||
youngminii
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youngminii
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--It's going to be very weird that we won't know dead people's roles, even whether or not they were mafia (right?). Coroner You have the ability to reveal the true identities of the dead once during the game. Your ability can be activated at night and used on that night’s and all previous deaths. In the following beginning-of-day post, it will be mentioned that your power (your name will not be specified) was used, and I will reveal all of the true roles / identities / alignments of the dead players. | ||
youngminii
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Also, you're forgetting a huge flaw in your plan. The mafia can choose not to kill anyone. And that's that. | ||
youngminii
Australia7514 Posts
On July 01 2010 13:27 Korynne wrote: Dude you people don't get it! Mafia choosing not to kill anyone is good! Normal situation: We lynch X during the day, mafia kills Y during the night. This situation: We don't lynch X during the day, mafia kills Y during the night. (we don't lynch X and X can't be mafia) We don't lynch X during the day, mafia doesn't kill at night and we lynch X the next day. (Mafia doesn't get to kill Y) We don't lynch X during the day, mafia can't kill at night. (we lynch X, X is mafia) Use your brain peoples. -.- Simple logic here. You're ignoring the fact that the GF will be recruiting twice as fast, relative to the amount of deaths going on. Also, consider this scenario: N1: We vote to roleblock L. Mafia kills BM. People trust L and vote to roleblock someone else. N2: GF recruits L. It simply won't work. | ||
youngminii
Australia7514 Posts
You're not understanding my scenario. The mafia keeps killing and GF recruits everyone that was previously roleblocked. Once the roleblocker finally reaches scum, there will already be quite a few mafia. Also, if the roleblocker is NK'd then yeah we'd be sitting on our asses letting someone that's dead do something. Also, there must ALWAYS be a lynch. You can't no lynch. | ||
youngminii
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youngminii
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5. Voting is mandatory. You may NOT abstain. Vote, or be modkilled. | ||
youngminii
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On July 01 2010 13:46 Korynne wrote: I don't get it. If scum keeps performing NKs that means that the guy we roleblocked is not mafia. So we shouldn't have killed him that night anyway. Sure GF can recruit everyone that was previously roleblocked, but that's no better or worse than recruiting someone else. The whole idea is that they're not confirmed townies. The plan doesn't make us not lynch townies, it makes us ALWAYS LYNCH MAFIA. It's not that we have an 'extra townie'. You're simply delaying the game. You're getting a rubber band, stretching it out and claiming that it's a better rubber band than the original because it's longer. | ||
youngminii
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This allows the blues not to perform their actions on that person, hence saving a possible waste of a turn. | ||
youngminii
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I think plan 2+3 would be good, at least for now. Also, if we do end up following these, the mason (one) should claim if they try to get recruited. It'll be a compromise between the three plans. | ||
youngminii
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youngminii
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On July 01 2010 15:04 Korynne wrote: They get recruited... roleblocking blocks their action, not the person who is doing the recruiting... He's saying if GF recruits the person that was voted to be roleblocked, then that defeats the whole purpose since he isn't a townie anymore. | ||
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