Hey TL its me again, dropping another map for the strategists here to pick apart and tell me what they like and what could improve the map. Thanks for your input on "Soulfire" yesterday, and because of your feedback, it really has a chance of being on its way to the competitive/blizzard circuit with its balance changes
Nuff said. Here we go. (click the pic links for high res)
Map Name: Kel-Morian Outpost
Curse (Download): Download
Development Link: http://www.sc2mapster.com/maps/kel-morian-outpost/
Preview:
The style present throughout the map. This pic is showing a choke coming from base.
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http://static.sc2mapster.com/content/images/22/597/kel4.jpg
Ally's Main, with side destructible choke. (normal choke north of base)
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http://static.sc2mapster.com/content/images/22/595/kel2.jpg
Main again, this time in corner.
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http://static.sc2mapster.com/content/images/22/594/kel1.jpg
Game view pics:
Choke to main.
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http://img822.imageshack.us/img822/4964/kelhires.jpg
Natural
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http://img28.imageshack.us/img28/4238/kelhires2.jpg
Xel-Naga Overlook
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http://img695.imageshack.us/img695/8574/kelhighres3.jpg
Overview
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http://static.sc2mapster.com/content/images/22/598/keloverview.jpg
http://img139.imageshack.us/img139/6475/kelhighrestop.png
http://img695.imageshack.us/img695/1876/kelhighresbot.jpg
The idea was to have a "hopper" map, with the strategy and chokes, but not to go overboard, thus I widened the bridges extensively where you could almost fit a command center in the middle of them. Even though pathing in sc2 is better, noone likes turning their army into a marching line. Let me know what you think about the style, and actual base placement. Thanks again.
This was set in the theme of the sc2 terran campaign, located in an asteroid belt outside Mar Sara.