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[G] ZvP Sheth's Guide - Page 11

Forum Index > StarCraft 2 Strategy Prev 1 2 3 4 5 6 7 8 9 10 11 12 13 Next All
  Liquid`Sheth   United States. August 05 2010 01:08. Posts 2027Profile Blog # 
Heyo again everyone,

I had planned to make a seperate thread for my ZvT guide, but somehow got stopped along the way! Anyway I'll answer w/e questions that have been posted here so far!

Blasius - Yes I love banelings. They are great vs. a LT Thor drop build, they are great against any sort of bio ball, and they can be used against an FE toss. There are plenty of situations like baneling drops that I havn't even mentioned!

ayadew - Its only successful as a surprise tactic. I don't think he'll continue to do it.

Matiz_pl - This collosus build is very very hard to deal with. Anytime a P has a huge army with collosus in a small choke it leads to trouble. In end game I would recomend getting ultralisks with your army. However if its an early attack the best way to deal with this is Corrupters. You just have to have a proper mix of other units with your corrupters. Its very hard to deal with as a zerg, but keep trying to find a perfect mix! (Need 3 bases vs. a protoss 2 base!)

Chobocop - Just practice on ladder! (Really helps zvt to learn tvz)

Burn2Memory
- Thanks

InTheMood - Cool! Let me know how it goes down. Infestor drops are so fun

Jimmy
- Thanks bud!

NoThx
- I'll try!

No_El - Ok I'll work on putting up some replays! There should be a few replays I'm putting up for www.root-gaming.com shortly. So if you want just random replays of my ZvT / ZvP you can check there!

Thanks for letting this thread hit 30,000 reads! Loovveeee Tl.net
Last edit: 2010-08-05 01:08:26
Underneath it all they were really quite nice. They just got screwed up. Mostly by stuff that wasn't entirely their fault.
Old Post

 
 BGrizzMayne   United States. August 05 2010 01:41. Posts 2
Profile # 
Thanks so much! I am a low gold level player but I still have trouble fending off early zealot rushes. I can never get enough lings out...the best strategy I have tried is a 2nd hatchery in my main and then expanding, but I think it should be possible to defend my expo. Could be compensation for my bad micro abilities, but it's frustrating. I am even struggling with 1v1 ZvP against the computer on hard.
Old Post

 
 PeerlesS   United States. August 05 2010 02:55. Posts 7
Profile # 
Hello, I'm a low gold level player as well. It feels like all too often, I scout my opponent teching/macroing up and so I end up pumping drones only to be caught off guard by a surprise push that I usually can't fend off with my small standing army (microing has done very little considering it's a literal steamroll). Is there any advice you could provide on when to build army units and when to work on your economy?

Also, my friend in the platinum league has some weird build orders that incorporates a forge and cannons in his base. If he goes phoenixes or 4 gates, I have trouble dealing with it since hydras/speedlings/roaches seem to melt away instantly with heavy cannon fire. So, even assuming I scout it right and have queens to deal with the phoenixes until hydras/ spores arrive it feels like all I can do is fend off the phoenix harass because attacking his base would be suicide. Should I simply wait it out and try and deny any possible expansion until he runs out of resources?
Life's like a box of anthrax, you- wait no it's not.
Old Post

 
 Vaporized   United States. August 05 2010 03:37. Posts 916
Profile # 
i leave a zergling at the opponents natural and the xel naga watchtowers so i can see when he moves out. if you know when hes coming and with what you can build adequate units to defend. a couple spines doesnt hurt.

i dont know when you're putting down your second hatch. delaying it til about 20-25 supply sometimes isnt a bad idea.
Old Post

  Floophead_III   United States. August 05 2010 03:42. Posts 1832Profile # 
Ok. Here's my big question for you:

I've started doing ignitor hellion expand into multirax/2-3 fact/port rine/tank/hellion/medivac play in midgame. Even if I do no or minimal damage with my initial hellions, the followup attack usually just outright wins, or at least denies a 3rd and puts me in a winning position.

How do you deal with someone who has good control (aka doesn't lose all their rines to banelings) and does that kind of play? I haven't been able to come up with a consistent solution yet.
Half man, half bear, half pig.
Old Post

 
 Ordained   United States. August 05 2010 04:06. Posts 740
Profile # 
Thanks Sheth, you are the man.
"You are not trying to win, you are trying to be awesome" -Day[9]
Old Post

  cyprin   United States. August 05 2010 09:48. Posts 1101Profile # 
Awesome guide Sheth

One thing I noticed in the protoss guide:
"if the protoss doesn’t completely wall of the area into his base it is possible for u to run those zerglings by the cannons and into his main base."

Every other use of the word you is spelled out, that I saw at least..
D:
Old Post

 
 Bair   United States. August 05 2010 10:52. Posts 698
Profile # 
A quick question about infestors that I was wondering about. Does fungal growth on workers cause a "your workers are under attack" message? If not, infestor drops could be that much more fun.
In Roaches I Rust.
Old Post

 
 mathemagician1986   Germany. August 06 2010 02:32. Posts 544
Profile # 
thanks for you very detailed guide! Very helpful for a total SC newbie!

I have another zerg question though:

how do you macro? Do you have all hatcheries in 1 control group or each in a seperate one?Your queens in another or the same one as the hatchery? How do you larva inject quickly? I heard something about backspacing?! What's that about? Do you hotkey your creep tumors to spread them more quickly?
Old Post

 
 ahswtini   Northern Ireland. August 06 2010 02:39. Posts 2698
Profile Blog # 
I believe backspace cycles through all your hatcheries. If you have all your queens on the same hotkey, and as long as there is a queen next to each hatchery, if you select all your queens using the hotkey and press backspace, you can cycle through all your hatcheries and smartcast inject larvae. That way you can put all of your hatcheries on a single hotkey as well.

Question about backspace because I never use it: does it just centre the camera on the hatch or does it select it as well
Last edit: 2010-08-06 02:40:11
Smoke and gank Rosh.
Old Post

 
 .Soul   Canada. August 06 2010 02:47. Posts 81
Profile # 
Only half way through, and I play T myself, but I hope this will give some of those Z's out there a fighting chance!
Old Post

 
 ibgeekn4me   United States. August 06 2010 05:57. Posts 75
Profile # 
@ ahswtini you can modify the mpq so that any key you like is cycle hatches (i made f1 do it for me). For reference, search the forums for the keybind configuration guide i think.
Also, thank you Sheth for this guide, vs Terran, what do we do when they try to tank/bunker contain us on our 2base and then push in?
Old Post

 
 Nairul   United States. August 06 2010 13:12. Posts 259
Profile Blog # 
Sheth,

I read/memorized your ZvT Guide at work today.

When I got home and hopped on SC2, I committed myself to 14 Pool 15 Hatch for Steppes + Kulas, and 14 Hatch 13 Pool on every other map. It really worked. I started finally beating Terran and my confidence has grown after tonight. Thank you.

Here is my ZvT replay that I am most proud of on Steppes of War using your 14 Pool 15 Hatch guide.

http://www.mediafire.com/?7y7b4dh66nx7a9q

Feel free to watch and give feedback if you have free time.

-nairul
Old Post

 
 I Hott Sauce I   United States. August 07 2010 11:13. Posts 91
Profile # 
Last edit: 2010-08-14 06:49:12
Power Overwhelming
Old Post

 
 No_eL   Chile. August 07 2010 11:23. Posts 1346
Profile # 
thx men.. i'll check ur reps!
Beat after beat i will become stronger. Violet, R.I.P I will always remember you.
Old Post

 
 Malminos   United States. August 07 2010 19:12. Posts 321
Profile # 
this is awesome! thanks!
"To dream of because become happiness "
Old Post

 
 hex00000   Canada. August 08 2010 03:22. Posts 1
Profile # 
thanks for writing this, really helps noobs like me

Question: I've been having huge problems scouting terrans early game, overlords can't really make it in to their base and the ramp is blocked so I find myself having to guess what to expect, which doesn't work out well, how do you get around this?? should I be rushing overlord movement? will that come in time before there are siege tanks in my base?
Old Post

 
 I Hott Sauce I   United States. August 08 2010 10:26. Posts 91
Profile # 

On August 08 2010 03:22 hex00000 wrote:
thanks for writing this, really helps noobs like me

Question: I've been having huge problems scouting terrans early game, overlords can't really make it in to their base and the ramp is blocked so I find myself having to guess what to expect, which doesn't work out well, how do you get around this?? should I be rushing overlord movement? will that come in time before there are siege tanks in my base?


I am definitely not an expert, but what I do (as well as most others) is sacrifice an overlord into the opponents base and get a good scout. I do this every time I feel I need to.
There are also different places to strategically put your overlords around their base, so you can quickly do this, or even get sight of tech without a sacrifice.
Power Overwhelming
Old Post

 
 Kelberot   Brazil. August 09 2010 09:45. Posts 288
Profile # 
Laughed at the "watch a random dimaga replay" bit. Great read, really helping me since I'm pretty terrible at pumping out drones, it's obviously a big deal though.

Waiting on more ZvP stuff. Thanks for the guide!
Old Post

 
 Taniard   United States. August 09 2010 10:22. Posts 114
Profile # 
Sheth I really like the styles of play that you use in here! This style is pretty similar to the style of play that I like to use

The guide looks really solid so far, thanks! Keep it up man!
An amateur practices until he can get it right, a professional practices until he can't get it wrong.
Old Post

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