• Log In
  • Register
  • Settings
TeamLiquid TeamLiquidPro Liquipedia TSL4 LiquidPoker
EDT 16:11
CEST 22:11
KST 05:11
  • Home
  • Forum
  • Streams
  • Liquipedia
  • Features
  • Store
  • WCS
  • StarCraft 2
  • Dota 2
  • Brood War
  • WCS Portal
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • Events
  • BarCraft
  • StarCraft 2
  • Dota 2
  • Brood War
  • League of Legends
  • Blogs
Featured News
Auction OSL - Day 1 Recap …
Auction OSL: Ro32 - Openin…
DH Summer Day 2 Photos
DH Summer SC2 Interviews
DH Summer Dota Interviews
Community News
ESL TV adds Shaun 'Apollo'…
WCS AM Season 2 to be run …
Confirmed Players at the M…
Defiler Tours #60, 61, 62 …
Alliance Wins DreamHack Su…
Major leaving Team 8
Valve confirms release thi…
C Liquid Team News
Liquid Weekly Digest | June…
Zenio: Razer Replaypack of …
EG-TL vs Team Eight in Roun…
Dreamhack Summer Day 3: Sc2!
Fluff's Photoblog from Drea…
Sponsored Threads
New SC2Links Mobile App …
Gamers Wanted as Volunteer…
TL Advertising Features
C General
What Are You Reading 2013
Rape and Incest - justif…
Queens of the Stone Age
Brazilian Protests Thread
HBO's "The Wire"
C TL Community
TL Site Changes
Calgary Barcraft - MLG Spr…
The Automated Ban List
[Toronto] eSports Canada P…
MLG Barcraft ATL GA
C Fan Clubs
The Liquid`TLO Fanclub
The Liquid`HerO Fanclub!
C User Streams
KeSPA Pro Sson Streaming
[Stream] LifeStyle NA Prot…
C Tech Support
Computer Build Resource Th…
The Ultimate Headphone/Aud…
Mechanical Keyboard Guide
Simple Questions Simple An…
Can't connect to wired int…
C SC2 General
Dreamhack Summer 2013 - …
NaNiwa Grilled (57 mins …
ESL TV adds Shaun 'Apoll…
SoCal MLG BootCamp 2013
INnoVation and Cakegirl
Major leaving Team 8
C SC2 Tourneys
£400 SC2Improve Summer Lea…
[RSL] Ritmix RSL V - Ro32 …
$27,000 ESET Masters 2013
[HSC] HomeStory Cup VII po…
SEANA Trials NA Qualifier …
C SC2 Strategy
[Q] TvZ early pools on Kor…
The HotS Zerg Help Me Thread
[Q] Is Mech weaker then bi…
[H] Forgetfulness
The HotS Terran Help Me Th…
C Custom Maps
ZvT midgame micro trainer.
[A] Starbow
[P] Semmo's Map Thread
[MOD] HotS Build Order Tes…
[UMS] Snipers Promod
C Dota 2 General
Valve confirms release t…
BlackBerry sponsors Virt…
Dota 2 QQ thread
Inhouse Dota
eSport - We are Gamers
General Discussion
C Dota 2 Tourneys
Liquid Pasture Community L…
RaidCall EMS One Americas …
[DreamHack] ASUS ROG Tourn…
Gamers Affect Dota 2 Tourn…
Sticky Flames Weekly Dota …
C Dota 2 Strategy
Simple Questions, Simple A…
[G] Dark Seer, the master …
On the stomping of pubs
Does Visage deserve to be …
Learning Weaver?
C BW General
Nada's Body
No LAN ? O_o
[SOSPA] Event Matches
Hot & Pretty progamer gi…
[Map](4)I Dont Care
[D] New BW Server
C BW Tourneys
Defiler Tours #60, 61, 62 …
[CRTL] Finals: C Entus vs …
[DRTL] All-Star Game
China vs Korea: Movie vs F…
C Ranks Teamleague Season 1
C BW Strategy
Simple Questions, Simple A…
DragOn's BW strategy reboot
Practice Partner Thread
Tutorial videos for beginn…
C Sports & Games
2013 NBA Finals
The XBox One
Confederations Cup 2013!
World of Tanks
FINALLY! - The 2013 NHL …
C League of Legends
[Patch 3.08: Aatrox Patch]…
[NA LCS Summer] Week 1 Wri…
[LoL] [SFW] Random Pics & …
C LoL Tourneys
[OGN] Champions Summer Qua…
[AMD-INVEN]GamExperience
[EU LCS] Summer Super Week…
C LoL Strategy
[Champion] Quinn and Valor
[Champion] Kayle
[Champion] Diana
C Diablo 3
Diablo 3 Coming to Xbox 36…
Witch Doctor Discussion
Diablo III's New Game Dire…
C TL Mafia
Roulette Mini Mafia
Newbie Mini Mafia XLIII
PTP IV - Demon's Run
C Health & Fitness
Olympic Weightlifting Thread
Questions & Answers
The 2013 Weightlifting Pro…
C Featured Blogs
Voice
thedeadhaji
WC3 Power Ranks!
monk
E3 2013
kierpanda
Sketch: Tap Out To…
Raihn
Liquid at D…
Liquid`FLUFF
C Blogs
Theodicy and Mi…
Jerubaal
Les 24 Heures d…
HotShizz
Chilled Gaming M…
DJWilma
ISO Phil…
KING CHARLIE :D
The Grave Tempest…
gaymon
LoL MMR co…
EtherealDeath
Emotions and Pr…
husniack
Summer books to r…
Speake
Leta - Movie
Michael - skyline
Anytime - Beast
By.Hero - Shuttle
Anytime - Pusan
Customize Sidebar...

Website Feedback

Closed Threads


IRC Web Chat

TeamSpeak 3 (86 users)


Active: 9044 users

The Big Programming Thread - Page 156

Forum Index > General Forum Prev 1 2 3 4 5 6 7 8 9 10 100 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 200 300 303 304 305 306 307 308 309 310 311 312 313 Next
  Dephy   Lithuania. August 10 2012 19:19. Posts 163Profile # 
i wanted to ask how to make stream link appear and dissapear from the list depeding if its on or off, like in TL? is there some short workaround? it shouldnt be hard?
Last edit: 2012-08-10 19:19:42
Old Post

 
 EscPlan9   United States. August 12 2012 13:22. Posts 2676
Profile Blog # 
Without using any modules in Perl, I need to create a script that recursively traverses the directory and then output the total size of all the files and a few other statistics like the last modified file, etc. I have the recursion part somewhat down correctly in that everytime a directory is found the subroutine is called again to traverse that next directory, but the problem is it doesn't backtrack to the parent directories.

The pertinent section is below:

sub scanDir {
my $curDir = shift;

chdir($curDir) or die "Unable to change to dir $curDir: $!\n";
opendir DIR, "." or die "Unable to open $curDir: $!\n";
my @contents = readdir(DIR) or die "Unable to read $curDir: $!\n";
closedir(DIR);

for (@contents) {
# ignore the "." and ".." listings
next if ($_ eq "." || $_ eq "..");

if (-d "$_") {
evaluateFile($_);
print "$_ is a dir of size " . $fileSize . " descending into...\n";
scanDir($_);
}
elsif (-f "$_") {
evaluateFile($_);
print "$_ is a file, size = " . $fileSize . "\n";
}
}
}


I'm trying to think of ways to make sure it runs through every subdirectory without any repetitions. The problem right now is once it finds a directory, it jumps into it and scans all the files and directories there, and it keeps doing that until no more directories are found. This means that in a directory with multiple subdirectories, only the first subdirectory is traversed through. It never returns through the other subdirectories.

From google searches I always see that people recommend using modules for this. My teacher wants us to tackle this problem without using modules though.

One possible method I can think of is creating a hash structure of Absolute-path-of-dir : Boolean (traversed or not). I would create new keys when new directories are found and update the values for the directories that I have traversed until all the keys -> values evaluate to True. While I think this might work, it'll be tricky and I feel like there must be a much simpler method I am missing. Any ideas?
Undefeated TL Tecmo Super Bowl League Champion
Old Post

 
 supereddie   Netherlands. August 12 2012 17:07. Posts 77
Profile # 
$_ is a global, so you'll probably run into weird stuff if you depend too much on it. Also, $fileSize seems to be global as well. Why don't you use it as a return from evaluateFile? Lastly, do you want the total size of a directory including subdirectorys? In that case you'll want to return the total size as well in scanDir.
"Do not try to make difficult things possible, but make simple things simple." - David Platt on Software Design
Old Post

 
 EscPlan9   United States. August 12 2012 23:11. Posts 2676
Profile Blog # 
Yeah I cut off some of the code (like the evaluateFile subroutine). Yes, $fileSize is a global. You're right I can just use it as a return from evaluateFile. And finally, yes, the size of the directory and subdirectories themselves must be included.

I'm not sure what you mean by $_ is a global here. If I understand Perl's scope correctly, $_ scope is only within the for loop and gets assigned the value of the current element iterated through within the @contents array (listing of the directory).
Undefeated TL Tecmo Super Bowl League Champion
Old Post

 
 EscPlan9   United States. August 12 2012 23:43. Posts 2676
Profile Blog # 
I figured it out. As I was thinking about possible problems with $_ (thanks for the suggestions supereddie), I decided to try passing the absolute path as the parameter this time rather than just the current path I was in (although I have only found out how to grab the absolute path by using the CWD module in Perl). I also took out the chdir line.

The changed portion:

sub scanDir {
my $curDir = shift;

opendir DIR, $curDir or die "Unable to open $curDir: $!\n";
my @contents = readdir(DIR) or die "Unable to read $curDir: $!\n";
closedir(DIR);

for (@contents) {
# ignore the "." and ".." listings
next if ($_ eq "." || $_ eq "..");

if (-d "$curDir/$_") {
my $abs_path = abs_path("$curDir/$_");
my $dirSize = evaluateFile("$abs_path");
print "$abs_path" . " is a dir of size " . $dirSize . " descending into...\n";
scanDir("$abs_path");
}
elsif (-f "$curDir/$_") {
my $fileSize = evaluateFile("$curDir/$_");
print "$_" . " is a file, size = " . $fileSize . "\n";
}
}
}


And if curious on the other subroutines and how it all comes together, full script in spoiler
+ Show Spoiler +


#!/usr/bin/perl
# dirwalk.pl

use strict;
use warnings;
use Cwd 'abs_path'; # module for Current Working Directory, evaluates absolute path

my $totalSize = 0;
my $lastModName = "";
my $lastModTime = 0;

# update totalSize, check for last modified and update if necessary
sub evaluateFile {
my $fileName = $_[0];
my @info = stat($fileName);
my $bytes = $info[7];
$totalSize += $bytes;

my $epochModTime = $info[9];
if ($epochModTime > $lastModTime) {
$lastModTime = $epochModTime;
$lastModName = substr($fileName, rindex($fileName,"/")+1);
}

return $bytes;
}

# open the directory and scan all the contents
sub scanDir {
my $curDir = shift;

opendir DIR, $curDir or die "Unable to open $curDir: $!\n";
my @contents = readdir(DIR) or die "Unable to read $curDir: $!\n";
closedir(DIR);

for (@contents) {
# ignore the "." and ".." listings
next if ($_ eq "." || $_ eq "..");

if (-d "$curDir/$_") {
my $abs_path = abs_path("$curDir/$_");
my $dirSize = evaluateFile("$abs_path");
print "$abs_path" . " is a dir of size " . $dirSize . " descending into...\n";
scanDir("$abs_path");
}
elsif (-f "$curDir/$_") {
my $fileSize = evaluateFile("$curDir/$_");
print "$_" . " is a file, size = " . $fileSize . "\n";
}
}
}

# validate parameter is a readable dir and only 1 argument passed
if ( !defined($ARGV[0]) || scalar @ARGV > 1 ) {
print STDERR "Enter a directory\n";
exit 1;
} elsif ( (!(-d $ARGV[0])) || (!(-r $ARGV[0])) ) {
print STDERR "Enter a readable directory\n";
exit 1;
}

scanDir($ARGV[0]);

print "Total size is " . $totalSize . " Bytes\n";
print "Last file modified was: " . $lastModName . "\n";
print "Last mod was " . $lastModTime . "\n";
print scalar localtime($lastModTime); # easy conversion, but does not list timezone EDT
Last edit: 2012-08-13 00:09:25
Undefeated TL Tecmo Super Bowl League Champion
Old Post

 
 supereddie   Netherlands. August 13 2012 01:59. Posts 77
Profile # 
Personall I would count the totalSize within the scanDir function and return it as a value. Something like:

sub scanDir {
....
my $totalSize = 0;
....
for .....
$totalSize += scanDir if isDir;
$totalSize += evaluateFile if isFile;
....
print "total size (incl. subfolders) of dir " . $dirName . " = " . $totalSize . " bytes";
return $totalSize;
}

....
print "Total size is " . scanDir($ARGV[0]) . " Bytes\n";

I feel like it would be easier to maintain/expand later on if needed.
Last edit: 2012-08-13 02:00:19
"Do not try to make difficult things possible, but make simple things simple." - David Platt on Software Design
Old Post

 
 EscPlan9   United States. August 13 2012 02:08. Posts 2676
Profile Blog # 
My professor is really specific with the formatting and instructions. He would mark off if I did something like that, though I understand what you're getting at. My output exactly matches his required now and I've submitted the script in the dropbox. Thanks for all the help!
Undefeated TL Tecmo Super Bowl League Champion
Old Post

 
 SiPa   Germany. August 13 2012 20:45. Posts 125
Profile # 
Quick Question:
I have a few lines of code, written in C++.
I have to write code, that does the same stuff in C.
the C++-code contains vectors (std::vector<>)
It uses the push_back-function and clear-function of the vector.
Is there an equivalent to the C++-vector in C? (Array with variable size?)
Google pretty much tells me to make my own thing.
Old Post

 
 Morfildur   Germany. August 13 2012 20:53. Posts 3534
Profile Blog # 

On August 13 2012 20:45 SiPa wrote:
Quick Question:
I have a few lines of code, written in C++.
I have to write code, that does the same stuff in C.
the C++-code contains vectors (std::vector<>)
It uses the push_back-function and clear-function of the vector.
Is there an equivalent to the C++-vector in C? (Array with variable size?)
Google pretty much tells me to make my own thing.



There is no equivalent. You can make your own implementation of a variable size array, though depending on the actual use, it might actually be easier to go with a linked list instead.
"Remember kids, the 3 most important things for becoming a good player: Micro, Macro and always take your Dailies!" - Rastaban
Old Post

 
 heishe   Germany. August 13 2012 20:59. Posts 2135
Profile Blog # 

On August 13 2012 20:45 SiPa wrote:
Quick Question:
I have a few lines of code, written in C++.
I have to write code, that does the same stuff in C.
the C++-code contains vectors (std::vector<>)
It uses the push_back-function and clear-function of the vector.
Is there an equivalent to the C++-vector in C? (Array with variable size?)
Google pretty much tells me to make my own thing.



There's not, but things without inheritance are convertible to C in a pretty straightforward manner (and inheritance is easy, too, just a bit bothersome), with some handicaps. But templates just won't work, you flat out won't be able to get that in C. So if you want multiple types to be handled by that vector, you either have to implement it multiple times each time for one certain type, or you have to store void* in the pointer and cast ("with certainty") around to get the types into and out of that you want. The rest works like this:

If you have some class with some method, e.g.


class vector
{
attribute a;
attribute b;
attribute c;
public:
//...
size_t size()
{
//...
}
}


it can be done by creating a struct vector and a free method size(vector* vec);


struct vector
{
attribute a;
attribute b;
attribute c;
}

size_t size(vector *vec)
{
//...
}


Similarly, methods with parameters would transform from return_type class::method(a,b,c) to return_type method(class*,a,b,c) (this is actually exactly like it looks in assembly code, without optimizations). Constructors can be implemented by simply making a free method Constructor[yourstructname](struct *str) or something.

Of course, usage changes too, from classobject.method(params); to method(&classobject,params);

Converting the vector class like this should be trivial, since you can look up its source code of whatever compiler/IDE you're using.

However, you can not recreate other built-in features to C++ like RAII, unfortunately.
Last edit: 2012-08-13 21:05:12
If you value your soul, never look into the eye of a horse. Your soul will forever be lost in the void of the horse.
Old Post

 
 waxypants   United States. August 14 2012 11:05. Posts 450
Profile Blog # 

On August 13 2012 20:45 SiPa wrote:
Quick Question:
I have a few lines of code, written in C++.
I have to write code, that does the same stuff in C.
the C++-code contains vectors (std::vector<>)
It uses the push_back-function and clear-function of the vector.
Is there an equivalent to the C++-vector in C? (Array with variable size?)
Google pretty much tells me to make my own thing.



Not in standard C. I like to use glib for generic data structures among other things.

http://developer.gnome.org/glib/stable/glib-data-types.html
http://developer.gnome.org/glib/stable/
Last edit: 2012-08-14 11:11:39
Old Post

 
 Olsson   Sweden. August 15 2012 21:41. Posts 929
Profile # 
Does anyone know a good website to learn C#? You guys got me interested, I tried C++ abit but I think it was too much like most of you guys told me.
Naniwa <3
Old Post

 
 bo1b   August 16 2012 04:02. Posts 1982
Profile # 
I just noticed a new edition of c++ primer was released, does anyone think it would be a good idea to buy it or are they're better resources for learning c++?
Old Post

 
 IreScath   Canada. August 16 2012 05:38. Posts 513
Profile # 
edit: nvm... I figured it out.
Last edit: 2012-08-16 05:53:55
IreScath
Old Post

  tofucake   United States. August 16 2012 05:40. Posts 11646Profile Blog # 
I'm sure this doesn't really help you at all but personally I hate handbrake.

...yeah
kwark > i will mentor you if you wish, but i'm like the absent drunk father you never wanted
Old Post

 
 IreScath   Canada. August 16 2012 05:53. Posts 513
Profile # 

On August 16 2012 05:40 tofucake wrote:
I'm sure this doesn't really help you at all but personally I hate handbrake.

...yeah


open scource + opencl = yay.

but I think I go it now.
IreScath
Old Post

 
 SiPa   Germany. August 16 2012 18:02. Posts 125
Profile # 
GLib is awesome!
Now some questions regarding GLib:
I get tons of "expression must be an lvalue or a function designator" and "a nonstatic member reference must be relative to a specific object" errors. I get, that this isnt necessarily connected to GLib, so i will just give you the code:
	struct trajectory{
GArray *position1;
GArray *position2;
GArray *velocity1;
GArray *velocity2;
position1 = g_array_new(FALSE, FALSE, sizeof (double));
velocity1 = g_array_new(FALSE, FALSE, sizeof (double));
position2 = g_array_new(FALSE, FALSE, sizeof (GArray));
velocity2 = g_array_new(FALSE, FALSE, sizeof (GArray));
_Fragment fragment;
};

	
GArray *startVelocity;
startVelocity = g_array_new(FALSE, FALSE, sizeof(double));
g_array_append_val(startVelocity, g_array_index(iDir, double, 0) * iFragment.Speed);
g_array_append_val(startVelocity, g_array_index(iDir, double, 1) * iFragment.Speed);
g_array_append_val(startVelocity, g_array_index(iDir, double, 2) * iFragment.Speed);

g_array_free(trajectory.velocity2, TRUE);
g_array_append_val(trajectory.velocity2, startVelocity);
g_array_free(trajectory.position2, TRUE);
g_array_append_val(trajectory.position2, iPos);


iPos and iDir are pointers to GArrays.
 trajectory calcTrajectory( _Fragment iFragment, GArray *iPos, GArray *iDir ){}


Errors are at g_array_append_val, velocity2, position2

I hope some1 could provide help, thx in advance!

Edit: I also would love to know how to get the size of a GArray, meaning how many Elements it contains.
Last edit: 2012-08-16 18:11:28
Old Post

 
 waxypants   United States. August 17 2012 12:18. Posts 450
Profile Blog # 
Don't have time to figure out what you are trying to do right now, but I can tell you:

1)
position1 = g_array_new(FALSE, FALSE, sizeof (double));

In C, you can't have member initialization inside the struct definition.


2)
trajectory.velocity2

In C, you can't have static struct members.
Old Post

 
 waxypants   United States. August 17 2012 12:50. Posts 450
Profile Blog # 
This is a response to a PM about where to get Glib. I put installation instructions for Visual Studio. These instructions are actually pretty much the same for most of the "open source" projects you may want to download and use with Visual Studio. Let me know if it doesn't work and I will try to fix my instructions if I left something out or something.


You can build it yourself (enormous pain), or get it from here:

http://www.gtk.org/download/win32.php

Not the newest version, but fairly recent. You may be able to find a newer version elsewhere but this one has worked well enough for me.

I'm assuming you are using Visual Studio. In that case you will need to do the following:

To build your program:
1) Download the Glib "Dev".
2) Extract it to something like C:\glib-dev_2.28.8-1_win32 (or whatever directory you want)
3) In your project properties, go to Configuration Properties->C/C++->General and add "C:\glib-dev_2.28.8-1_win32\lib\glib-2.0\include" and "C:\glib-dev_2.28.8-1_win32\include\glib-2.0" to the list of Additional Include Directories.
4) In your project properties, go to Configuration Properties->Linker->General and add "C:\glib-dev_2.28.8-1_win32\lib" to your list of Additional Library Directories.
5) In your project properties, go to Configuration Properties->Linker->Input and add "glib-2.0.lib" to your list of Additional Dependencies.

For steps 3 and 5 you may need to add other directories and/or other lib files to the list, but these things have been enough for what I have done. You will know what you need to add whenever it complains that it can't find "blahblah.h" or "blahblah.lib".

To run your program:
1) Download the Glib "Run-time"
2) Extract whatever files you need from the bin directory into the same directory as your program's exe file. You can add one at a time until your program is able to run, or you can just copy all of them if you don't care about having extra unnecessary files. In theory, I think could also put them in C:\Windows\System32 if you want, and then you won't have to copy them to all of your projects, but if somebody else wants to run your program they will need to download the necessary dll's.
Last edit: 2012-08-17 12:52:30
Old Post

 
 waxypants   United States. August 17 2012 20:23. Posts 450
Profile Blog # 
The lvalue error is because the second argument in g_array_append_val has to have an address (in other words it has to be a variable). It's because it seems that they have defined g_array_append_val as:

#define g_array_append_val(a,v)	  g_array_append_vals (a, &(v), 1)


The &(v) is what is throwing the error. Anyway it sucks, but you can do something like:

double speed;

speed = g_array_index(iDir, double, 0) * iFragment.Speed;
g_array_append_val(startVelocity, speed);
speed = g_array_index(iDir, double, 1) * iFragment.Speed;
g_array_append_val(startVelocity, speed);
speed = g_array_index(iDir, double, 2) * iFragment.Speed;
g_array_append_val(startVelocity, speed);


Or even:

double speeds[3];

speeds[0] = g_array_index(iDir, double, 0) * iFragment.Speed;
speeds[1] = g_array_index(iDir, double, 1) * iFragment.Speed;
speeds[2] = g_array_index(iDir, double, 2) * iFragment.Speed;
g_array_append_vals(startVelocity, speeds, 3);
Old Post

Prev 1 2 3 4 5 6 7 8 9 10 100 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 200 300 303 304 305 306 307 308 309 310 311 312 313 Next
Please log in or register to reply.
 
Refresh
 Calendar - June 
Th Fr Sa Su Mo Tu We
20212223242526
ON AIR:
Wiki
SC2I Summer League Q5
Stream: SC2Improve
Wiki
[EMS One] Group A
Stream: Sheever
Wiki
ESET Masters'13 RQ#8
Stream: HomerJ
Upcoming events:  [ More ]
1h 49m[WCS AM] Group G CL
2h 49m[URTL] PrOp vs Gl…
2h 49mLO3 - E163
4h 49m[URTL] iMp vs oSp…
5h 49mRules of Engagement
6h 19mWedNightSprites #2…
6h 49mMeta: Episode #9
12h 49m[OSL] RO32 Group C&D
14h 49mHSC VII Day 1
19h 49m[EMS One] Group B
20h 49mAdroits #RC #3
20h 49mGo4SC2 #293
20h 49mGo4SC2 #293
1d 1h[WCS AM] Group E CL
1d 2h[URTL] Denial vs…
1d 4h[URTL] FXO.NA vs Op
1d 5hRules of Engagement
1d 12h[GSTL] Ax-Acer vs.…
1d 14hHSC VII Day 2
1d 20hXilence Cup 8
2 days[WCS AM] Group D
2 daysVengeance Cup Qual…
2 days[GSTL] AZUBU vs. FXO
2 daysMST#07
2 daysWyN Master CUP
2 daysHSC VII Day 3
2 daysAdroits RC #4
2 daysDenver June HOTS T…
2 daysSSRO #3
3 days[AlienwareCup]Grou…
3 days[BW] Defiler Tour…
3 daysHSC VII Day 4
3 daysGo4SC2 Sun €150
4 days[AlienwareCup]Grou…
5 days[OSL] RO32 Group E&F
5 days[AlienwareCup]Grou…
6 days[AlienwareCup]Grou…
Refresh
StarCraft: Brood War
snipealot2
PiKe
StarCraft 2
Stardust_
IdrA
FXOdesRow
Dota 2
Merlini
N0tail
Trixi
WinteRwtr
Other Notable Streams
Tobi Wan Kenobi
Shoutcraft
Destiny
MaximusBlack
itmeJP
PainUser
-orb-
[ Show 137 non-featured ]
StarCraft: Brood War
• romarior
StarCraft 2
• Ms.Spyte
• Wardi
• QueenE
• Najzmajs
• WarLegend_TV
• mrdombie
• Gamegene
• blade55555
• FallY
• burstylez
• StarGazing
• Drizzs
• SCV Rush
• eNjiin
• ASTIK
• gwynnbleid
• confusid
• .kv
• .FlatLine
• jglitch
• wIIKlol
• BsCRevi
• BateToshko
• Romson
• doGGie
• Psz
• Dracorath
• nOlifeTERRAN
• BLAST_Elroye
• Chevelle
• Team Excelsior
• InSpiReZerG
• kinjikij
• bRoKeNLaW
• CoR
• Ironsideriaw
• aScPraiise
• titiledino
• Pake_EU
• captainwaffles
• Enzoak10
• EnhancedZ
• maralekos
• Algoma
• ModernDeath
• BlackMikes
• Raxxes
• KiF1rE
• Chrysta
• Lingboy
• Liraz
• Pasildan
• Mentalo
• OGIceT
• BelleNOiR
• DSharK
• Slayer-
• mau5mat
• SeaMountain
• ferencziffra
• WhitePhoenix_SC2
• LDLC TV
• Graf-Destiny
• Mahtasooma
• McBth
• Heshla
• Valkyriex
• Aberu
• revel2k9
• Zergberg
• OSRusher
• moztacular
• WhiteFlash
• Spydo
• Khazroul
Dota 2
• versuta
• OGamingTV
• FroggedTV
• OGamingTV2
• SagaN9ne
• Figueiredo
• SuperJoe
• Blakadder
• Mobius Gaming
• DB42
• N1ppe
• Fornozo
• Ler
• EsTra
• sphRt
• iamHotSauce
• Comogury
• Firefox87
• Aeyrulon
• DoomBox
• DoK_-
• InfectedGoat
• Kamatari
League of Legends
• IronSquidTV
• Ente
• Bubbadub
• kirts
• Okpapi
• falconfan02
• pureability
• :PC:Spacegoon
• Slyphen
• grayninja62
• RebelSlayer
• Mezxxii
• Minionjb
• SkullEST
• Unsanctified
• Psyal
• Shadow Boss
• Luqq
Other Games
• TorNis
• AnarchyAo
• ageofempires
• Cirno
• vitecp
• Trump
• WarLegend
• SanYex89
• BloodyGood
• rizeupgaming
• Drako7
• dnyceboy
• Igbarash
• rezzan
• Zeritas
• Girit
• AGcomandyzo(toss)
• Crusaders TV
• maRkySC2
• hugar

» Recent SC2 Results
» Premier SC2 Tournaments

1. Sen
2. Stephano
3. Socke
4. mOOnGLaDe
5. Nerchio
1. Life
2. Curious
3. RorO
4. Symbol
5. PartinG
Sidebar Settings...

The Little App Factory



The opinions expressed by our users do not reflect the official position of TeamLiquid.net or its staff.

Advertising | Jobs | Privacy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren. Ad tag: TF_US.
The contents of this webpage are copyright © 2002-2013 Teamliquid.net. All Rights Reserved