I wrote a very detailed article was released in the latest Liquipedia issue here but I want to make sure as many people see it as possible. Hopefully everyone will be able to get value from this guide.
*Note that the VOD list is outdated by almost half a year and not finished for TvT as I have been too busy and will updated when I have more time. It's still a good reference for TvZ/TvP games in early '10 and before.
Lightwip United States. July 13 2010 03:31. Posts 5497
Damn ver- just finished reading the thing in entirety! appreciate all the hard work, and thanks- because its good players like you that help bad players like me get better This should be posted ASAP everywhere on tl and new players posting in the strat section should be forced to read it lol!
Once again, good work, thanks for the time and effort- and i plan on memorizing this
A thread vaguely bashing SC2? SWARM ON, LOW POST COUNT BRETHREN! DEFEND THE GLORIOUS GAME THAT IS OUR LIVELIHOOD
KP_CollectoR United States. July 13 2010 04:49. Posts 740
I've already read through this about 5-6 times man, it's great and really inspiring. My question is: if we have specific questions for you is it okay to send you a pm? Would you rather answer the questions here? Or are you too busy at the moment in general? At any rate, fantastic work.
English Brood War Commentaries - Please Subscribe! youtube.com/dimecollectorsc... Winner of The "LeBron" Award for Best Rookie (FPL 5)
Saracen United States. July 13 2010 04:53. Posts 5128
Everyone who hasn't read this should definitely take a look, regardless of skill level. I'm trying to advertise this as much as possible, because I fear it's not getting the attention it deserves. Thanks for all your hard work, Ver!
I really like stuff like this that have general maxims but specific examples. I like when you talk about perspectives/biases/mindsets and that sort of stuff, because it's really relevant and easily applicable to my music.
Last edit: 2010-07-13 05:26:07
Each day gets better : )
FyRe_DragOn Canada. July 13 2010 05:24. Posts 1412
Man... reading this makes me want to step up my gameplay. To be able to have such helpful information be compiled together and at my disposal... it's a motivator to do better, a testament to your knowledge and a testament to just how great of the game of Starcraft is. Amazing job with writing this article.
Ver, I don't know where you find the time to do this stuff, but you know your shit man keep it up. Thanks so much. I usually read something like this with the idea of getting 1, maybe two ideas to make myself better from the entire article, and I already have that many and I've only read the table of contents and the first part on goals. great great stuff
On July 14 2010 02:04 .Soul wrote: Great read! I'm not a BW myself, what I've read will help me improve my SC2 game alot!
Just saw this. This guide goes way beyond the scope of SC, or any RTS game for that matter. Sure the specifics are obviously focused on BW, since he wrote it before SC2 came out. But the "broad strokes" as Day would say, or the basic core principles, are the same in pretty much every area of life. But in short, yes this will help you improve in SC2.
Last edit: 2010-07-14 02:41:19
In order to move forward, we must rid ourselves of that which holds us back. Check out my stream and give me tips! twitch.tv/intotheskyy
Knickknack United States. July 14 2010 03:12. Posts 1187
The worst part about the second problem is that due to the inherent nature of learning, the initial period of growth is always slow and will show little results. A beginning student cannot effectively comprehend the nature of what they are seeing because they have not built the mental framework to place it in: to them an SC game, especially a pro one, is just a series of actions happening for seemingly incomprehensible reasons. They can't understand their own games, so how could they even begin to relate to one played many levels higher? The slow growth during this period can easily lead to discouragement and is a stumbling block for many people; the inability to establish a mental framework is likely the reason why only a small fraction of SC players can ever get above the level of a d/d+ iccup player. The mental framework is a structural glue of sorts that stores and relates every known idea about the subject. It cannot be fully realized until one can, at least at a basic level, incorporate together the patterns that govern the activity.
Some people I have tried to help give up after several lessons. Not enough dedication, don't understand what I'm saying well or don't put into action well. Slow progress so they get discouraged.
Mental framework is absolutely key, but difficult to talk about. Probably the best mention I have found of it is this chess article: "The capacity for abstract thought. Correct generalizations, based on experience, produce the so-called “positional instinct” of a chess master. The ability to distribute attention over a number of different factors such as are always involved in a “combination.” This avoids the overlooking of moves, which is the biggest weakness of most chess amateurs and beginners. A disciplined will capable of forcing the speed and concentration of the thinking process far above the normal powers of a player." http://www.chess.com/article/view/mentality-and-chess Of course my issues are disciplined will and drive (motivation), which no article really helps.