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[SC2B] Filling the Void - Page 14

Forum Index > News 1 2 3 4 5 6 7 8 9 10 11 12 13 14 All
 
 FroZeNN   United States. July 26 2010 16:03. Posts 165
Profile Blog # 
awesome read, but what could be done now??? Do you think blizzard would be open to patching or implementing those ideas, or other ones???
"More GG More Skill" - WhiteRa
Old Post

 
 Blisse   Canada. July 26 2010 16:10. Posts 1890
Profile Blog # 
I think SC2 isn't looking like what SC1 is because of how small the units are. They don't spread out, they clump together. So when you attack, it's this massive blob instead of constant reinforcement, pushing and pulling. When you push and pull in SC2, it's so much more obvious because the entire blob moves.

There are a lot of designs that could be possible.

EMPs stop energy, so why not break hallucinations, break forcefields, break guardian shields, break storms? Then the ghost is such a vital unit that it can't just be simply massed. It'll come out right when there are enough sentries to be a threat. That was what the science vessel was, coming out right when lurkers arrived. and then the zerg has to have teched to spire and get out scourge. There's a lot of things to add to the wow factor. We can't be sure of anything yet, and if Blizzard does for this game what was done to SC1, we should have nothing to worry about.
Muse~
Old Post

 
 the.bishOp   July 26 2010 18:06. Posts 25
Profile # 

On July 26 2010 15:56 Sentenal wrote:

Show nested quote +


Who the hell is arguing for the game to be slowed down? How is that even relevant to anything here?

And yes, you are looking at it in a vacuum. Op says "make these changes to make the game more exciting". And then people like you come in and say "wahh imbalance, protoss bias, bufffin Protoss!!!" Even though it has been stated numerous times that the article isn't about balance. IF the article is just talking about design (which it is), there is no reason to bring balance into the equation. Are you incapable of discussing things like design without bringing in irrelevant topics?


I think you do agree that the proposed changes would make caster less dynamic for the caster, right? I mean, even with numbers tweaking and they still being effective, the cast time alone would make it so that you have to be a lot more careful placing them. What has to be FASTER is the reaction time of the player who is about to get hit, hence the WOW HE DODGED IT. Is that the spirit that the article is looking for? I hope we can agree on that.

That would be in OPs point of view more exciting. I do not agree with that at all. The article is clearly protoss biased, you can't possibly disagree with that. But as you said, if balance isn't an issue in these suggestions you can take OPs opinion as toss-sided, simple as that. Looking things in a vacuum is exactly what the article proposes: design for design sake. Isolating something he feels could make the game better, improve on it and THEN mold the game around it. Again, I strongly disagree with the design changes. I think they are just bad from a pure design standpoint.

I think there are a lot of things unexplored and the game right now just needs time. BUT if you DO agree with the article in the sense that game needs RIGHT NOW new layers of depth there are other ways to do that. Better ways.
Old Post

 
 viscral   United States. July 26 2010 23:03. Posts 45
Profile # 
Great point with the OP. I would like to see more micro capacity in the manner suggested. At this point, I'm very happy with the game as it is, and I look forward to it's continued development over the next two expansions.
 
Old Post

 
 .Soul   Canada. July 26 2010 23:52. Posts 81
Profile # 
Grats on your 20k =D Good read too!
Old Post

 
 Snaphoo   United States. July 27 2010 01:47. Posts 606
Profile # 
An awesome read, particularly with regard to guardian shields blocking EMP and banelings doing less damage upon death. I think OP makes a good point about balance; I remember when beta first came out outraged Protoss raged that the frontline Protoss air unit was the Phoenix, a useless paper airplane that could lift one unit at the cost of being locked down.

Enter Nony, and suddenly people realized a critical mass of 4-5 Phoenixes was actually... pretty awesome.

Ultralisks? A joke! Nerfed beyond recognition, players complained. Yet with each patch it got a little more buffed, and now it's not uncommon to see idra or some other high-flying zerg player send streams of Ultralisks (okay, maybe 5 at a time) into tank fire to shatter late-game Terran turtle shells.

Given time, I think we'll discover all manner of incredible strategies that Blizzard has embedded into the potential of these units-- and some they didn't mean to, a la fazing. It would be nice if they met us halfway on balance issues like EMP dodge-ability and such, but these things will come with time. Happy gaming tonight!
Old Post

 
 edahl   Norway. July 27 2010 03:12. Posts 482
Profile # 
Great article!

I agree with the point that stim and force field do not need a "wow" factor, but I disagree with your characterization of why this is so: stim and point defence drone are certainly big impacts on most battles! Perhaps a more correct characterization is that these abilities affect the other persons stuff less directly? (i.e., doesn't lock them down etc.) I dunno.
Angry robots will kill your family.
Old Post

 
 Umpteen   United Kingdom. July 27 2010 05:35. Posts 1236
Profile Blog # 
I agree with the principle expounded in the OP, but disagree with certain specifics. Adding a cast time to NP would render the spell unusable at lower levels of play. The infestor is already a huge, obvious, cumbersome, fragile unit that gets - at best - one chance to make the huge difference it HAS to make for the zerg player to have any chance of winning. Killing infestors is already an order of magnitude easier than using them; let's not make it two orders of magnitude.
Faith is not a virtue. Its a reward, the payoff for having determined truth. Believing in that which cannot be proved either way is just masturbation.
Old Post

 
 Geniuszerg   Canada. July 27 2010 11:42. Posts 454
Profile Blog # 
gratz on 20k, very nice read, raises alot of nice points, and new uses for units
 
Old Post

 
 mrdx   Vietnam. July 27 2010 13:10. Posts 1553
Profile Blog # 
I completely agree with the entire OP.

Honestly, if someone doesn't agree with what was written, he either missed Plexa's points or didn't understand why Starcraft 1 was so good and long lasting (not to say Starcraft 2 has to be "like Starcraft 1", but the latter should inherit all the best essences of the former).
BoxerForever.com - the one and only international Boxer fansite since 2006 :)
Old Post

 
 danieldrsa   Brazil. July 27 2010 16:52. Posts 516
Profile # 
Loved the idea to Guardian Shields blocking EMPs
danieldrsa
Old Post

 
 LeDuck   Germany. July 27 2010 20:23. Posts 152
Profile # 
Did I just screw up several times, or did they really take out fazing out of the game? Don't seem to work for me anymore
Quack
Old Post

 
 WooFreakinHoo   United States. August 04 2010 17:41. Posts 6
Profile # 
Love the GS > EMP idea.

I've always thought that storm should do a little more damage to armored units and a little less damage to light units... making a player want to react to storm AND having that reaction be worthwhile.

Thank you for the clear and concise reasoning! Great post.
Old Post

  Plexa       Administrator       August 04 2010 17:50.Profile Blog # 

On July 27 2010 20:23 LeDuck wrote:
Did I just screw up several times, or did they really take out fazing out of the game? Don't seem to work for me anymore

they patched it

and im pissed about it
~ Spirit will set you free ~
Old Post

 
 fjjotizz   Sweden. August 05 2010 04:05. Posts 122
Profile # 
Some of the ideas (unavoidably) are not really of My taste but some things are spot on! Most importantly the general idea of this article is the most important part to improve in starcraft2 right now! I hope that blizzard Will take note. They must understand that this is not only the wish of the skillfull players but all the players! Everyone enjoys to have many possibilities to improve!
"I'm a creepy guy. Tasteless, if it would make my units move faster, I would peek in everyones window in Seoul."
Old Post

 
 Star3712   Singapore. August 08 2010 00:54. Posts 7
Profile # 
Now this is an article which Blizzard MUST read. I loved it, I enjoyed it, and I really hope to see more like it! XD
Nothing is impossible; it is just highly improbable.
Old Post

 
 NoobSkills   United States. August 10 2010 16:37. Posts 1260
Profile # 
Ghost EMP - Emp targets only one unit at a time, costs less energy or a small cool down. (target the damage dealers to take them to half life)[but counters your guardian shield a bit unless they choose to use 1 to snipe sentry and another few to emp select units after the sentry is dead]
Ghost Snipe - does very large damage, but costs a lot of energy (snipe enemy casters/detectors ect)
Last edit: 2010-08-10 16:39:17
Old Post

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