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Most overpowered unit in a game??/ - Page 45

Forum Index > Sports & Games Prev 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 Next
 
 FireBearHero   United States. January 07 2011 05:37. Posts 265
Profile Blog # 
I've seen some mention of Tecmo Super Bowl (god I love that game ... still play it with my cousin and brother in law from time to time). So I decided I'd share this.



I scanned most of this thread (not all of it so sorry if this has already been posted).

Old Post

 
 misaTO   Argentina. January 07 2011 06:16. Posts 203
Profile # 
For all the MAGIC PLAYERS WHO COMPLAIN AGAINST TINKER.
[image loading]

HELL YEAH MUDHAFuccccKAAAAAAAAAAAAAAAAS


And I find surprising the lack of 1.5's AWP
[image loading]

OHSHITOHSHITOHSHITOHSHIT
Old Post

 
 ShatterZer0   United States. January 07 2011 06:21. Posts 1837
Profile # 

On July 25 2010 07:29 Megaman703 wrote:
Orlandu
Farsight
RBY Mewtwo
Path of Radiance Ike
Crissaegrim
Metal Blade

Take your pick



lol at POR Ike taking on the whole game.... by himself... on maniac mode... while laughing maniacally.
A time to live.
Old Post

 
 ShatterZer0   United States. January 07 2011 06:26. Posts 1837
Profile # 

On July 25 2010 06:52 Southlight wrote:
[image loading]

Fire Emblem: Holy Genealogy

One-man army :x


Take away his epic tome and watch him die... MUAHAHAHAHA.... Or just use a male Moonsword/Solsword/adept/continue/pursuit/shootingstarsword swordmaster... it's possible MUAHAHAHA
A time to live.
Old Post

 
 Hikko   United States. January 07 2011 10:00. Posts 1124
Profile Blog # 

On January 07 2011 06:16 misaTO wrote:
For all the MAGIC PLAYERS WHO COMPLAIN AGAINST TINKER.
[image loading]

HELL YEAH MUDHAFuccccKAAAAAAAAAAAAAAAAS





You can't regenerate a creature that you sacrifice, and compared to today's stuff (and with 2010's new combat rules)...it's not that great
♥
Old Post

 
 Poxfan   United States. January 07 2011 10:18. Posts 9
Profile # 

[image loading]

Erde Kaiser from Xenosaga, 1 shot groups of endgame enemies iirc.
Old Post

 
 Haemonculus   United States. January 07 2011 10:24. Posts 6046
Profile Blog # 
CARP in Dwarf Fortress before DF2010.

"Dwarf cancels drink, interrupted by CARP."

O.O;; 'o shit....' (rush to event)

*bloody river covered in dorf-bits*

FML!!!!
Tell me I'm a fool with my feet off the ground! The way that I see it, it's the other way around! Say that I'm a dreamer who's walking on air! Might as well be water, why should I care!
Old Post

 
 hp.Shell   United States. January 07 2011 11:53. Posts 1682
Profile Blog # 
[image loading]
►AKA Raddmiral | Turtle power! | 우정호 セバ順 DJM S | 水樹 奈々 ♥ | El. Psy. Congroo.
Old Post

 
 zerglingrodeo   United States. January 07 2011 14:38. Posts 904
Profile # 

On January 06 2011 05:46 Endymion wrote:

Show nested quote +
On January 05 2011 14:50 zerglingrodeo wrote:
[image loading]

Ridiculous. Hey, I just mindcontrolled your rocket launcher and killed your whole team! Look at my dumbass robe!



Don't worry, on their forums they probably have a picture of our psi-labs saying stuff like this.

Show nested quote +
On January 01 1995 01:23 EtherealPr0gam3r wrote:
[image loading]
Mother brain! Please, help us against these damn Humans! They have stolen our technology and can now destroy entire battleships with only one operative! Balance this game!




Haha this post wins.
"This is how philosophers should salute one another: 'Take your time!'' - Wittgenstein
Old Post

 
 kuresuti   January 10 2011 00:47. Posts 854
Profile Blog # 

On January 05 2011 21:03 Lucumo wrote:
+ Show Spoiler +

On January 05 2011 19:58 Akash wrote:

Show nested quote +
On July 26 2010 02:38 kuresuti wrote:
The Warlords Battlecry series has so many imbalanced elements in it it's not even funny. Still I played it for many years and enjoyed it (In multiplayer we had to set up custom rules to make the game work). It's basically like any other RTS. These examples are from the 3rd installment.

How about that High-Elf Moonguard? Seems like a normal archer but with some higher stats across the board. Multishot ability you say? Are you saying I can fire at 25 units simultainously with a press of a button? It's massable too?!

It was mostly the hero system that broke the game, since there was so much content there was no real way to balance it all and clever players found some broken shit.

Call Lightning (AoE spell generated from the position of the caster) across the map, this ended matches in under a minute.

Summoner heroes conjuring up 10 high-end units in the first 10 seconds of the game. (Imagine 10 Ultralisks at your doorstep in 30 seconds, oh, they're flying too.)

There was an interesting set of skills which allowed your hero to generate experience points for certain unit types. You could have the equivalent of Vultures as strong as Cattlebruisers but still retain their speed.

A favorite imba of mine was Chaos magic. You could turn an ordinary catapult into the equivalent of a sieged tank moving at the speed of Vultures.

All the units were very cheap and massable. There were quite a few units that generated resources. One good imba you could derive from that was the ancient wisp, it generated Crystal and costed Crystal, combined with a marketplace which allowed you to trade one resource for another and you had infinite resources.

EDIT: Oh I have to mention the Undead race. The way the race works is you get a skeleton which is very cheap and massable, and convert it into higher tier units at a cost (This is an instant process). The higher tier units retain the experience that the skeleton had. This coupled with Skeleton Mastery (Grants experience to every created skeleton) is pretty crazy.

There's too much imbalanced stuff in this game to list them all. I have yet to find another RTS which is as broken as this. It's great fun if you put up some rules though!




That game was so sick and fun,i'm sad it really didnt evolved into a bigger comunity and go for tournaments.The problem was that the guys who made them,when making the next game,Warlords IV: Heroes of Etheria was turned into a TBS game and stripped much of its content.
But no.Those weren't the most OP things in Warlords Battlecry 3.

The most OP stuff in Warlords Battlecry 3 were the heroes themselves.And the campaign training thingie.
To what "campaign training thingie " im reffering too? After u did some missions in the campaign (for the High Elves or Fey) u could unlock the Fey Queen or High Elf Moonking.And they could train u for gold (which u earned as reward for doing missions).
But here is the interesting part.In the campaign there was also a Marketplace,were u could sell hero items for that gold.

Items came from 3 sources.Enemy AI heroes (which always dropped 1),enemy creep shrines (after u destroyed them) and crafting.
Crafting was available to 2 schools of magic:Rune magic and Alchemy.
Rune magic had a spell to spawn 1 of the 5 set Runic set (which sold for a hefty sum) and Alchemy had the Create Item spell which could potentially spawn any item in game if u had enough time and skill with that school of magic.

Do u see the line of tought here? Enter melee game,use all mana (and mana pots,each hero had 5 in a game) on spawning items,get the best ones ,leave game,enter campaign,sell items and go train urself for experience.
The gain rate of experience was bigger then actually killing stuff.I mean u still needed to finish missions to lvl up,but the "farming gold for getting trained" worked togeter.

And repeat that for hundred of games and then the real fun started.

I had a 280 Undead Tinker and my bro had a 350 Knight Runemaster.
Considering that it took u like to get any hero class to lvl 40 in a week (and lvls were gained harder and harder),imagine how much time u had to play to actually get your heroes to those lvls whitout using that method.
At that lvl the only thing that could kill u were other enemy heroes (if corectlly geared/corect skills) or enemy starting towers (which scaled with ur lvl).
Dragons/Titans could only finish u off if u were severelly wounded.

@kuresuti: The things u described up were a problem only for less then 100 lvl heroes.What does it matter if he was Summoner and spawned 10 Daemons and i had +20 into Critical Cleave (or critical pierce) and kill a Daemon in 3 sec?

Also,the higher your hero lvl means your starting tower lvl is also high.And he cant just run in to kill u.

And things like Call Lightning were a joke at high hero lvl.
For example my Undead Tinker.I staked Alchemy/Smelting/Warding and that undead skill which granted experience for new troops.I had lots of metal,quickly leveled up my Keep,got Doom Knights and Liches and collect win.Not to mention the fact that my lvl 6 skeletons had better stats then most Tier 2 melee units in the game.
Call Lightning meant nothing as long as i could overwhelm u with more stuff!

I really miss that game.Few games have gave me that kind of serenity while playing.
Except for WC 3 RoC campaigns or Sacrifice.




Wow, it has been a long time since I played Warlords Battlecry 2 and 3. Didn't spend too much time with the multiplayer mode but I remember finishing pretty much all of the maps(in the campaign) with only my hero. I had some spell or item with a certain chance of self-heal. With this I was able to kill the enemy heroes or destroy towers or kill pretty much everything(right at the beginning) without any problems. It was pretty similar in Warlords Battlecry 2.




I haven't played WBC3 in many years now, but the competitive community that existed (maybe 20-25 at it's prime) only played with either no heroes, temps level 4 or 5, temps 25 or permanent level 40 heroes. Super highlevel heroes are no fun to play what so ever, since units and actual real time strategy becomes unviable.

Instead of buying experience through campaign, most people just used an experience map to get their permanent level 40 heroes. It was even easier to just use a hero editor, the items you'd want would be so easy to get anyway, why not save some time

EDIT: Oh, IIRC we played temps 13 for awhile towards the end aswell.
Last edit: 2011-01-10 00:48:46
Old Post

 
 Rawr   Sweden. January 10 2011 00:52. Posts 451
Profile Blog # 
The Blademaster in Wc3. I still have nightmares...
Exactly. That's why I need you gals to drop what you're doing and help me find some maracas.
Old Post

 
 ChaosWielder   United States. January 10 2011 00:59. Posts 133
Profile # 

On January 07 2011 06:16 misaTO wrote:
For all the MAGIC PLAYERS WHO COMPLAIN AGAINST TINKER.
[image loading]

HELL YEAH MUDHAFuccccKAAAAAAAAAAAAAAAAS






That guy was some serious BS back in the day. Damn, that brings back some good memories.
Old Post

 
 -Strider-   Mexico. January 10 2011 01:22. Posts 1560
Profile Blog # 
[image loading]
The forest prowler of AOE3 was such a pain in the ass until it got nerfed
Work harder everyday.
Old Post

 
 Creek   United States. January 10 2011 01:28. Posts 177
Profile Blog # 
awp
CS 1.6 and Source
Old Post

 
 jorge_the_awesome   United States. January 10 2011 01:59. Posts 461
Profile # 
Mewtwo was so easy to catch. I had a hard time not killing him before I could catch him.
Garchomp was so OP, it was banned on Smogon.
"Clothes are stupid"-Tastosis "Every dragoon that has ever been made is dumber than a bowl of hair" -Day[9] "Where are you going to take this skill now?" Stephano- "To the bank!" "Baby stuck under a car and you can't lift it up? What a wimp"-Artosis
Old Post

 
 Kinetik_Inferno   January 10 2011 02:05. Posts 1419
Profile # 
4 pool, sc1, prepatch.
Youtube: RavingDragoon | Steam Account: Xahoos
Old Post

 
 Zacsafus   England. January 10 2011 02:23. Posts 255
Profile # 
Alas i remember in WoW before the fixed shield block rating and shield slam, 20-30k crits in tank gear with huge block rating, just go in with a healer and you couldnt lose, only lasted for about a week or 2 after it got out that shield slams could do that much damage.
Old Post

 
 DiracMonopole   United States. January 10 2011 09:43. Posts 1182
Profile # 

On January 06 2011 01:55 paulinepain wrote:
[image loading]

Kangaxx The Demi Lich in Baldur's Gate 2 is kind of hardcore, it's immune to magic and physical damage, and cast imprisonment spell with 100% success.



I just used one of those mind control things from the mind flayer lair on it.
Old Post

 
 mizU   United States. January 10 2011 20:37. Posts 10052
Profile Blog # 
[image loading]

Pit from SSBB especially the smash attack.

[image loading]

MG from DOD:S anyone?

Also:
[image loading]

And anyone remember...
[image loading]

Ancient Magiks from... RUNESCAPE OMG
Last edit: 2011-01-10 20:39:40
if happy ever afters did exist <3 @watamizu_
Old Post

 
 OverZero   United States. January 10 2011 23:46. Posts 271
Profile Blog # 
Most ridiculous card ever:

[image loading]
PLAGUUUUUUU <My Stream: twitch.tv/paullolol > Check it out some time!!!
Old Post

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