On January 05 2011 19:58 Akash wrote:
Show nested quote +On July 26 2010 02:38 kuresuti wrote:
The Warlords Battlecry series has so many imbalanced elements in it it's not even funny. Still I played it for many years and enjoyed it (In multiplayer we had to set up custom rules to make the game work). It's basically like any other RTS. These examples are from the 3rd installment.
How about that High-Elf Moonguard? Seems like a normal archer but with some higher stats across the board. Multishot ability you say? Are you saying I can fire at 25 units simultainously with a press of a button? It's massable too?!
It was mostly the hero system that broke the game, since there was so much content there was no real way to balance it all and clever players found some broken shit.
Call Lightning (AoE spell generated from the position of the caster) across the map, this ended matches in under a minute.
Summoner heroes conjuring up 10 high-end units in the first 10 seconds of the game. (Imagine 10 Ultralisks at your doorstep in 30 seconds, oh, they're flying too.)
There was an interesting set of skills which allowed your hero to generate experience points for certain unit types. You could have the equivalent of Vultures as strong as Cattlebruisers but still retain their speed.
A favorite imba of mine was Chaos magic. You could turn an ordinary catapult into the equivalent of a sieged tank moving at the speed of Vultures.
All the units were very cheap and massable. There were quite a few units that generated resources. One good imba you could derive from that was the ancient wisp, it generated Crystal and costed Crystal, combined with a marketplace which allowed you to trade one resource for another and you had infinite resources.
EDIT: Oh I have to mention the Undead race. The way the race works is you get a skeleton which is very cheap and massable, and convert it into higher tier units at a cost (This is an instant process). The higher tier units retain the experience that the skeleton had. This coupled with Skeleton Mastery (Grants experience to every created skeleton) is pretty crazy.
There's too much imbalanced stuff in this game to list them all. I have yet to find another RTS which is as broken as this. It's great fun if you put up some rules though!
That game was so sick and fun,i'm sad it really didnt evolved into a bigger comunity and go for tournaments.The problem was that the guys who made them,when making the next game,Warlords IV: Heroes of Etheria was turned into a TBS game and stripped much of its content.
But no.Those weren't the most OP things in Warlords Battlecry 3.
The most OP stuff in Warlords Battlecry 3 were the heroes themselves.And the campaign training thingie.
To what "campaign training thingie " im reffering too? After u did some missions in the campaign (for the High Elves or Fey) u could unlock the Fey Queen or High Elf Moonking.And they could train u for gold (which u earned as reward for doing missions).
But here is the interesting part.In the campaign there was also a Marketplace,were u could sell hero items for that gold.
Items came from 3 sources.Enemy AI heroes (which always dropped 1),enemy creep shrines (after u destroyed them) and crafting.
Crafting was available to 2 schools of magic:Rune magic and Alchemy.
Rune magic had a spell to spawn 1 of the 5 set Runic set (which sold for a hefty sum) and Alchemy had the Create Item spell which could potentially spawn any item in game if u had enough time and skill with that school of magic.
Do u see the line of tought here? Enter melee game,use all mana (and mana pots,each hero had 5 in a game) on spawning items,get the best ones ,leave game,enter campaign,sell items and go train urself for experience.
The gain rate of experience was bigger then actually killing stuff.I mean u still needed to finish missions to lvl up,but the "farming gold for getting trained" worked togeter.
And repeat that for hundred of games and then the real fun started.
I had a 280 Undead Tinker and my bro had a 350 Knight Runemaster.
Considering that it took u like to get any hero class to lvl 40 in a week (and lvls were gained harder and harder),imagine how much time u had to play to actually get your heroes to those lvls whitout using that method.
At that lvl the only thing that could kill u were other enemy heroes (if corectlly geared/corect skills) or enemy starting towers (which scaled with ur lvl).
Dragons/Titans could only finish u off if u were severelly wounded.
@kuresuti: The things u described up were a problem only for less then 100 lvl heroes.What does it matter if he was Summoner and spawned 10 Daemons and i had +20 into Critical Cleave (or critical pierce) and kill a Daemon in 3 sec?
Also,the higher your hero lvl means your starting tower lvl is also high.And he cant just run in to kill u.
And things like Call Lightning were a joke at high hero lvl.
For example my Undead Tinker.I staked Alchemy/Smelting/Warding and that undead skill which granted experience for new troops.I had lots of metal,quickly leveled up my Keep,got Doom Knights and Liches and collect win.Not to mention the fact that my lvl 6 skeletons had better stats then most Tier 2 melee units in the game.
Call Lightning meant nothing as long as i could overwhelm u with more stuff!
I really miss that game.Few games have gave me that kind of serenity while playing.
Except for WC 3 RoC campaigns or Sacrifice.
Wow, it has been a long time since I played Warlords Battlecry 2 and 3. Didn't spend too much time with the multiplayer mode but I remember finishing pretty much all of the maps(in the campaign) with only my hero. I had some spell or item with a certain chance of self-heal. With this I was able to kill the enemy heroes or destroy towers or kill pretty much everything(right at the beginning) without any problems. It was pretty similar in Warlords Battlecry 2.