Family Members with high Command in Rome: Total War. Seriously, I know having a good general makes a huge difference for an army, but what I've experienced makes no sense whatsoever.
I once had a campaign playing as The Seleucid Empire (on very hard/very hard ofc), where my general who had slowly but surely captured the Anatolian Peninsula now traveled cross the Aegean Sea to Greece, which had now been conquered by Brutii (Roman house). I had one, full 20 squadron army with my general in the lead, now boasting with 10/10 command after his war with the Pontic etc. However, the Romans had an insane amount of military strength in the region, and seriously outnumbered me 20:1. So, they kept sending army after army, all with 20 squadrons, to face mine, 2 or 3 at a time. The combat odds were thus something like 2:3 or more in their favour every battle, and if I auto-resolved it, I always ended up losing.
...this is where the not-sense-making op stuff comes in; if I instead played the battles myself on the battle map, the fucking millisecond any of the Roman units got attacked or even got close to my units, they instantly began to rout, giving me a near instant victory, which I then used to chase down the retreating enemy forces, litterally giving me a 200:1 k/d for my army. This happened every single time I fought with that army. But then, a few years later, my now quite old general ended up dying of old age, and the same turn, I fought yet another battle, and guess what: now the Romans are brave as fuck all of a sudden and I can barely even win the battles anymore.
What the fuck man, how can one fucking person, general or not, inspire so much fear into the opposing army that this would occur, it doesn't make any sense whatsoever; all it did was making the entire warfront feel scripted >.>
Last edit: 2012-03-28 23:08:57
Magic_Mike United States. March 28 2012 23:09. Posts 493
Oddjob in Golden Eye 007. That little fucker. We had to ban him in our home tournies cause he's pop around a corner and you would shoot right over his head even if you saw him cause he was so damn small.
On March 28 2012 23:01 Poltergeist- wrote: The dodge viper in Age of Empires!
Oh wait..
"Vololololololololo"
Oddjob in Golden Eye 007. That little fucker. We had to ban him in our home tournies cause he's pop around a corner and you would shoot right over his head even if you saw him cause he was so damn small.
This was 100% weapon choice dependant.
Explosive Weapons = Oddjob is a freekill (and Jaws gets friggin strong due not having his head in the fire ^^). Projectile Weapons = Oddjob very strong (and Jaws a total freekill because it's impossible to miss him) .
Last edit: 2012-03-28 23:13:55
Czarnodziej Poland. March 28 2012 23:26. Posts 567
Family Members with high Command in Rome: Total War. Seriously, I know having a good general makes a huge difference for an army, but what I've experienced makes no sense whatsoever.
I once had a campaign playing as The Seleucid Empire (on very hard/very hard ofc), where my general who had slowly but surely captured the Anatolian Peninsula now traveled cross the Aegean Sea to Greece, which had now been conquered by Brutii (Roman house). I had one, full 20 squadron army with my general in the lead, now boasting with 10/10 command after his war with the Pontic etc. However, the Romans had an insane amount of military strength in the region, and seriously outnumbered me 20:1. So, they kept sending army after army, all with 20 squadrons, to face mine, 2 or 3 at a time. The combat odds were thus something like 2:3 or more in their favour every battle, and if I auto-resolved it, I always ended up losing.
...this is where the not-sense-making op stuff comes in; if I instead played the battles myself on the battle map, the fucking millisecond any of the Roman units got attacked or even got close to my units, they instantly began to rout, giving me a near instant victory, which I then used to chase down the retreating enemy forces, litterally giving me a 200:1 k/d for my army. This happened every single time I fought with that army. But then, a few years later, my now quite old general ended up dying of old age, and the same turn, I fought yet another battle, and guess what: now the Romans are brave as fuck all of a sudden and I can barely even win the battles anymore.
What the fuck man, how can one fucking person, general or not, inspire so much fear into the opposing army that this would occur, it doesn't make any sense whatsoever; all it did was making the entire warfront feel scripted >.>
For some reason in Rome total war Auto Resolved is calculated in absolute favor of the Romans. That's probably the case because their units have insane stats, and that the game doesn't consider the potential of some special abilities. For example in auto resolve a roman unit will always win against a phalanx, when in reality a phalanx can pin down an infantry unit and just destroy it. And Yeah Generals are really usefull if not imbalanced when they reach 10 stars, but its somewhat countered by the fact that they die so fast.
-smells likes tasty soup, what's the menu?-fresh jaedong style marine stew served with a glass of dragoon slush!-The food's any good?Quite unusual names, never heard-all my food's good, the kitchen's this way-btw whatu terarn doing alone in a zerg colony?
On March 29 2012 00:21 TheKefka wrote: I never played the game but a friend showed me the video when we were in a argument what is the hardest boss fight
found a better video
Seems kinda OP rofl.
(skip to 3 min for boss)
Flandre wants a word with you You have so few bomb cancels in that fight, like max 2 afaik (the technique used in that other video where you are just about to die and you hit bomb to remove the "death frame" from the game and replace it with the "bomb frame", it's absolutely ridiculous to time correctly).
Also the patterns to move in some stages are soooo hard to do and the fight takes like 9 minutes.
Praetorial United States. March 29 2012 00:44. Posts 3631
Unfortunately, I'll have to agree with the original poster. I can give two arguments : first of all, Black lotus is often thrice the price of trall.
Then, when you think about it, a card that has one third of the power of the original card is still banned from tournaments (Lotus Petal, I'm looking at you).
On March 29 2012 00:21 TheKefka wrote: I never played the game but a friend showed me the video when we were in a argument what is the hardest boss fight
found a better video
Seems kinda OP rofl.
(skip to 3 min for boss)
Flandre wants a word with you You have so few bomb cancels in that fight, like max 2 afaik (the technique used in that other video where you are just about to die and you hit bomb to remove the "death frame" from the game and replace it with the "bomb frame", it's absolutely ridiculous to time correctly).
Also the patterns to move in some stages are soooo hard to do and the fight takes like 9 minutes.
WTF did I just watch? Someone has actually sat down and memorized all the movement patterns to beat that kind of thing?
DoW list of gamebreaking stuff, ignoring bugs etc.:
Vanilla: Eldar, especially Seers Council at some point. Anything else was more or less fine. Even Orks only sucked against Eldar. 1.3 Defilers with lolautocannons.
WA: Guardsmen with 20% damage reduction from the start which resulted in the infamous GM rush on Railway.
DC: Eldar Rangers Pre-patch Necrons Tau
Soulstorm:
Tau Dark Eldar Jetbikes
There was a lot more over/underpowered stuff (especially in the expansions), but these were the things that stood out.
Regarding MtG: Dark Ritual in no way or form was ever OP.
Last edit: 2012-03-29 02:06:13
Irratonalys Germany. March 29 2012 03:20. Posts 540