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Simple Questions/Answers - Page 21

Forum Index > StarCraft 2 Maps & Custom Games Prev 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 100 106 107 108 109 110 111 112 113 114 115 116 Next
 
 monitor   United States. January 15 2011 13:58. Posts 2292
Profile Blog # 

On January 15 2011 13:23 iGrok wrote:
go to channel MotM - we run a constant KotH for games - we can probably rotate in a few non-MotM maps as well


A couple places to find games are:

obs (mostly for people to observe)
TLkoth (find a game)
iCCup (map discussion, pick-up games)
MotM (map discussion, KotH)

Hope these help!
Starcraft 2 Mapmaker for TPW || Author of Korhal Compound
Old Post

  baskerville   January 15 2011 19:21. Posts 541Profile Blog # 
forelmashi
"is there a way to check latency in sc2? all other blizz games show you latency of some form"

so ... no one? that's a good question

my 2 cent: + Show Spoiler +
my way of trying to answer this very question was to make huge maps with free for all testing in mind... the result of testing came out very disappointing

the 100 food for 6 players is a guarantied lag fest... the 4 player with insane cps is a guaranteed "i'm not even able to play"

yes sc2 is lag prompt, + Show Spoiler +
f..k blizz no lan
Last edit: 2011-01-15 19:29:16
http://www.teamliquid.net/mirror/smilies/random-big.gif
Old Post

  baskerville   January 16 2011 00:16. Posts 541Profile Blog # 
How do you get real bridges?

ie not: "fake bridges" with adequate pathing being hidden by
angle + Show Spoiler +
(the angle in which the model is displayed in game)

adding doodads? + Show Spoiler +
models, lights ...


Been there done that!

my 2cent:
+ Show Spoiler +
I think a path only (no graphics involved out of the proper view setting window)
could produce a "real bridge"
+ Show Spoiler +
just haven't reached this particular planet in galaxy
Last edit: 2011-01-16 00:17:39
http://www.teamliquid.net/mirror/smilies/random-big.gif
Old Post

 
 funcmode   Australia. January 16 2011 01:38. Posts 682
Profile # 
With regards to bridges, there simply is no way to make them work as you would expect (units moving over and under them). You can only make fake bridges at the moment (terrain with bridge doodads on top) - which when done right can look very convincing, but of course they function just like normal terrain.

I believe there were plans to implement bridges using 'Terrain Objects' but those are basically totally broken. Seems like something Blizz aren't too bothered about right now.
@funcmode - TPW Mapmaking Team - theplanetaryworkshop.com
Old Post

  baskerville   January 16 2011 02:10. Posts 541Profile Blog # 
how bout tunnels with triggers?
http://www.teamliquid.net/mirror/smilies/random-big.gif
Old Post

 
 funcmode   Australia. January 16 2011 02:41. Posts 682
Profile # 
Well, we're rapidly delving in to things I don't know a huge amount about - but I still think bridges specifically are essentially impossible to make with the galaxy editor. The engine just doesn't allow for layers of pathing and as such you'll only ever be able to go over things and not under them, or the opposite - but not both. There are levels in the single player campaign that have destructible bridges, but you never pass back underneath where they once stood, they're just a gimmick really.

In my personal opinion, when it comes to competitive melee maps at least, functional bridges are something the game can do without - which is probably why they're not implemented at this time (or likely in the foreseeable future).

The only way to make tunnels would be to create the roof of the tunnel with doodads - meaning units can't pass over the tunnel, only through it. A lot of large doodads turn transparent so keeping track of units in the tunnel would be possible, but for the sake of gameplay it seems pointless and if anything quite distracting.
Last edit: 2011-01-16 02:44:38
@funcmode - TPW Mapmaking Team - theplanetaryworkshop.com
Old Post

 
 Antares777   United States. January 16 2011 06:21. Posts 1656
Profile # 
How do you manually resize images? I'm having trouble with some of my images, they are not being automatically resized.
Life for you's been less than kind, so take a number stand in line, we've all been sorry we've all been hurt, but how we survive is what makes us who we are.
Old Post

  baskerville   January 16 2011 06:32. Posts 541Profile Blog # 
you can downsize them with an image editor (tophoshop rules all)
if you're talking about tl "resizing", the tl "profile" can be helpful (toggle resize pictures sometimes bugs apparently)

tl <-> 22cm with 70/80 dpi

did you ever get out of your minimap conundrum?
Last edit: 2011-01-16 06:35:32
http://www.teamliquid.net/mirror/smilies/random-big.gif
Old Post

 
 Antares777   United States. January 16 2011 06:46. Posts 1656
Profile # 

On January 16 2011 06:32 baskerville wrote:
you can downsize them with an image editor (tophoshop rules all)
if you're talking about tl "resizing", the tl "profile" can be helpful (toggle resize pictures sometimes bugs apparently)

tl <-> 22cm with 70/80 dpi

did you ever get out of your minimap conundrum?


No I didn't figure out why the mini-map isn't working on Shoreline, but then again I didn't really try to fix it

I was hoping there was an easier way like (img width=x length =x)(/img) or something.
Life for you's been less than kind, so take a number stand in line, we've all been sorry we've all been hurt, but how we survive is what makes us who we are.
Old Post

  baskerville   January 16 2011 07:29. Posts 541Profile Blog # 
you'll get a mod to answer you, i hope

i get you... after a while circumventing shit gets 0 so boring......

i got a minimap bug and found a way

+ Show Spoiler +
if you're switching texture (which is how i got it)

the mini map has to be refreshed after switching textures

do the texture switch (remember to have some of it on the map)/save/close galaxy
re open,voila:
mini map displays textures (not gotten to getting lights to display on it though)
hope this helps
for future maps obviously

cause the bug remains unfixed on several of my maps
(in all i did not respect the rule i set before)

in effect, not sure if the "bug" can be avoided by any other way

so no "wrong" changes and your mini map display remains "linked" to the editor display

in any case variing def of galaxy in the preference menu regularly "allows" it to refresh, seems useful (going to low for grunt work" and high (once in a while) for eye candy and lights and stuff)

I'm looking at Wheat teaching his kid how to play sc2

edit:+ Show Spoiler +
love next post nickname
Last edit: 2011-01-18 11:01:26
http://www.teamliquid.net/mirror/smilies/random-big.gif
Old Post

 
 looknohands119   United States. January 16 2011 14:48. Posts 538
Profile # 
I'm trying to create a UMS in the galaxy editor but I'm having trouble. Does anyone know how to put units in a medivac in the editor? I've tried dragging and dropping and that didn't seem to work and I've also tried right click the medivac to see if there was an option to edit what units it was carrying but to no avail... Anyone wanna help me out?
"The kingdom of the heavens is buried treasure. Would you sell yourself to buy the one you've found" - Jon Foreman ('Your Love Is Strong' - Spring EP)
Old Post

 
 Lorken   New Zealand. January 18 2011 11:13. Posts 641
Profile # 
Why did I win this game? I played really bad and messed up the build multiple times, and I could not see where the other guy went wrong either. Still not promoted either

http://www.sc2replayed.com/replays/127614-1v1-protoss-zerg-blistering-sands

Cheers
LOUD NOISES!!!
Old Post

 
 FlopTurnReaver   Switzerland. January 18 2011 11:26. Posts 1808
Profile Blog # 
Is it really that hard to get the concept of this thread?
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Old Post

 
 iGrok   United States. January 18 2011 11:46. Posts 4298
Profile Blog # 

On January 18 2011 11:26 FlopTurnReaver wrote:
Is it really that hard to get the concept of this thread?


Apparently lol
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | Samurai Champloo | Maker's Mark | Gangnam Style! | Nunu
Old Post

 
 Zodiaktwo   Canada. January 18 2011 12:28. Posts 16
Profile # 
Is there any custom map with warcraft 3 unit and heroes?
Old Post

  baskerville   January 18 2011 12:36. Posts 541Profile Blog # 
yes
i've come across many a thread with nerdgazums about imported models

use the search function on tl or on http://www.sc2mapster.com/maps/

0h .. thank you for posting in the proper thread, honest
Last edit: 2011-01-18 12:56:42
http://www.teamliquid.net/mirror/smilies/random-big.gif
Old Post

 
 Sewi   Germany. January 18 2011 22:04. Posts 1562
Profile Blog # 
I didnt follow the custom map section so I guess I should use this thread to ask my question

Is there any custom map for P to practice forcefields against a Terran bio army?

Like P having an army consisting of zealots, stalkers and sentries vs T with MMM

If a map like this exist it would be nice if someone could post a link. I did a quick search through this forum but didnt really know what to search for...
My Band: "Demise Empire" - Death Metal - : http://www.facebook.com/pages/Demise-Empire/207728775091
Old Post

 
 FlopTurnReaver   Switzerland. January 18 2011 22:30. Posts 1808
Profile Blog # 
Search for unit tester either on TL or just on b.net, dunno if there are any maps particular for this though.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Old Post

 
 Snowyowl   Sweden. January 18 2011 22:43. Posts 23
Profile # 
Hello everyone.

I'm currently trying to make an ability which, when an enemy comes in range of the abilityholder, enhances the holder's movementspeed by a value until the enemy is no longer inside range or for a set number of seconds.

I appreciate any help I can get, I've made fairly advanced terrain and triggers but I just can't seem to get a hold of the Data Editor.
Go fish
Old Post

  baskerville   January 18 2011 23:20. Posts 541Profile Blog # 
zealot chargin?+ Show Spoiler +
abilities in next menu, use search function
)

data editor?
[image loading]

click, + Show Spoiler +

a new window opens
top left, click to open whole menu + Show Spoiler +
(underneath there's only the "quick menu")


[image loading]
yes, + Show Spoiler +
it's a calling



edit: + Show Spoiler +
you should reprhase, if i'm totally off... on lot'chargin'
Last edit: 2011-01-18 23:35:42
http://www.teamliquid.net/mirror/smilies/random-big.gif
Old Post

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