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Simple Questions/Answers - Page 40

Forum Index > StarCraft 2 Maps & Custom Games 1 2 3 4 5 6 7 8 9 10 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 100 105 106 107 108 109 110 111 112 113 114 115
 
 FlopTurnReaver   Switzerland. April 13 2011 09:39. Posts 1808
Profile Blog # 
Yeah I once made a map with around 60 neutral units. Lagged quite a bit. But just try and you'll see.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Old Post

  adso   April 14 2011 05:03. Posts 718Profile # 

On April 13 2011 06:42 SmashHammer wrote:

Show nested quote +


I'm not sure how to do this. I only have a basic understanding of the data and trigger editors. Any help would be greatly appreciated.


In the case of your "crowd" (i suppose it's for a crowd watching the match )
If the large number of "units" do not interact with the players/matter to the game (just for "show"), it would work.

If you want it for multiplayer and you are just starting out,
as FlopTurnReaver advised, go try it out straight up on bliznet..
if it's unplayable and you want it bad enough, then get into triggering

"Triggers" you wrote would populate your crowd
mele initialization (launch of the game):
create "man in crowd"/make him yell
create "woman in crowd"/make her come her hair, bored
create "hot dog vendor" / make man choose between the hot dog and the woman
etc
several types of "actors" ("X" different models in your crowd) would play out their scene without being actual units interacting "normally".
(units are in fact a combination of actors:"x" model "x" unit "x" animations etc...)

It's gonna take some time

How to do it?
Meet the actors in depth, they are triggers in themselves, you would have to populate your "spectators area" with "models" instead of units... once you've learned how to..

Sorry, i would have said precisely how to do it if i knew precisely...
Last edit: 2011-04-14 05:08:41
Old Post

 
 Huxley   United Kingdom. April 14 2011 06:44. Posts 56
Profile # 
When I load a custom map (drag map file to sc2.exe) the game skips the login process so I cant use my custom hotkeys.

How do I run a map and connect to battlenet at the same time? The map is designed to be offline practise so i need to be able to use my normal controls.

EDIT: nevermind, i worked it out.

in case anyone else needs to know:
copy from -> My Documents > Starcraft II > Accounts > your account > Hotkeys
paste into -> My Documents > Starcraft II > Hotkeys

Last edit: 2011-04-14 07:00:41
Old Post

 
 SmashHammer   United States. April 14 2011 07:08. Posts 148
Profile # 
@adso & FlopTurnReaver
Thanks for the advise. I have a feeling this will take some time, i guess i better get started LOL at your "scene"
Last edit: 2011-04-14 07:09:55
TPW Mapping - theplanetaryworkshop.com
Old Post

 
 Happystreet   April 17 2011 01:10. Posts 546
Profile # 
Is there any easy way to put out the 8 minerals to get perfect length from the CC/Nexus/Hatch? I have a few cool maps but i don't know how to do this.

Thanks in advice
MKP | Jinro | Thorzain | Flash | Bomber
Old Post

 
 Killcycle   United States. April 17 2011 08:08. Posts 166
Profile # 
Is it possible to have bridges between two raised areas (such as a bridge spanning the mains in Xel'naga Caverns (just an example, haha)) that can be walked on, while allowing units to move underneath the bridge as well?

Actually, is there any way to have multiple levels of elevation at any one spot? D:
Last edit: 2011-04-17 08:10:43
I fear not the shadows of glory nor the echoes of eternity; place before me a true rendition of greatness... and then we shall see.
Old Post

 
 FlopTurnReaver   Switzerland. April 17 2011 11:56. Posts 1808
Profile Blog # 

On April 17 2011 01:10 Happystreet wrote:
Is there any easy way to put out the 8 minerals to get perfect length from the CC/Nexus/Hatch? I have a few cool maps but i don't know how to do this.

Thanks in advice


Just go to Starcraft 2 Liquipedia, check out some already existing maps and rebuild a mineral line you like. If you're really lazy you can just download a Blizzard map in the editor and copy it from there.


On April 17 2011 08:08 Killcycle wrote:
Is it possible to have bridges between two raised areas (such as a bridge spanning the mains in Xel'naga Caverns (just an example, haha)) that can be walked on, while allowing units to move underneath the bridge as well?

Actually, is there any way to have multiple levels of elevation at any one spot? D:

No
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Old Post

 
 Apoo   April 17 2011 20:34. Posts 410
Profile # 
how can i set the camera options to a normal melee multiplayer map ?

i made a map i quite like, but the camera is too high an if i going to place a pylon, it shows me that the power field ist above the pylon ... the map was a shit ton of work and i dont get to fix that bug

please help me
Old Post

 
 FlopTurnReaver   Switzerland. April 17 2011 22:21. Posts 1808
Profile Blog # 
Data > Set Hight Field or something. Usually 8, 10 or 12. Just try what works.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Old Post

 
 yeahsc2   Serbia. April 17 2011 23:34. Posts 35
Profile # 
How to bind F keys and which are available to bind?
Old Post

 
 kmkkmk   Germany. April 18 2011 09:29. Posts 418
Profile # 
What is the meaning of libNtve_gf_?

I have libNtve_gf_SetPlayerGroupAlliance(PlayerGroupActive(), 1); in my map script but it only compiles if I remove libNtve_gf_

Am I missing something?
Old Post

  Pinna   Finland. April 18 2011 22:53. Posts 152Profile # 
Where can I see those before-thread-title-thingies? Those (A) (D) and those. I have forgotten what they mean, and I can't seem to find them just by doing a new thread!
School..
Old Post

 
 dstryr   United States. April 19 2011 03:09. Posts 69
Profile Blog # 
Is there a downside to having all production facilities on one hotkey + tabbing? It's what I feel most comfortable with, but I cant help but think it might have me missing some cycles on factories+starports.
Last edit: 2011-04-19 03:26:11
Old Post

 
 AemJaY   Switzerland. April 19 2011 19:02. Posts 24
Profile # 
is there any tutorial for the basics about the editor in german? Does any body knows about something like this?
swiss eSports community www.esportblog.ch
Old Post

 
 FlopTurnReaver   Switzerland. April 19 2011 22:34. Posts 1808
Profile Blog # 
[image loading]

[image loading]

EDIT: It's on YT btw.
Last edit: 2011-04-19 22:34:44
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Old Post

 
 kmkkmk   Germany. April 20 2011 00:15. Posts 418
Profile # 
What is a splat actor? I followed a tutorial requesting to copy a pylon and select the pylon actor and the pylon splat actor. I don't understand what a spalt actor does and why I need it.
Old Post

 
 NickMP   United States. April 20 2011 06:24. Posts 46
Profile # 

On April 20 2011 00:15 kmkkmk wrote:
What is a splat actor? I followed a tutorial requesting to copy a pylon and select the pylon actor and the pylon splat actor. I don't understand what a spalt actor does and why I need it.

A "splat acter" is the "curser effect" that appears when you use an AOE spell like fungal growth or psionic storm.(The thing showing you what it will hit)
I'm trying to learn how to play tetris A type music by lowering/raising my Supply Depots.
Old Post

 
 MrMeatballs   United Kingdom. April 21 2011 06:12. Posts 1
Profile # 
How do I stop a zerg rush before I have even set up my barracks?
What would Freud do?
Old Post

 
 Ludwigvan   Germany. April 21 2011 06:13. Posts 1911
Profile Blog # 
I know you can copy terrain (using select special for better accuracy) and then paste it and rotate it with numpad /*. But that seems not to be a very pleasing way, at least not when you do this very often. I mean copying half or a fourth of the map, if your map is a mirrormap (like Xel naga caverns or taldarim altar). Best would be, if one could write a script, but I don't think you can modify terrain with scripts.
Is there a more sufficient or easier way to mirror a map?

EDIT:

On April 21 2011 06:12 MrMeatballs wrote:
How do I stop a zerg rush before I have even set up my barracks?

I think that is the wrong thread, but if you scout it, you close off your wall in and then repair the depots and wait for the marine. If they come into your base, you have to fight with SCVs and protect your marines from dying, maybe set up a bunker at your minerals.
Last edit: 2011-04-21 06:28:58
Old Post

 
 FlopTurnReaver   Switzerland. April 21 2011 08:39. Posts 1808
Profile Blog # 
What could possibly be easier than copy/paste/rotate terrain?

Ok I'm sure there are a lot of things but you don't even give any examples on what you are thinking about.

And why aren't all general sc2 questions askers not getting warned? :s
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Old Post

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