| Soluhwin United States. June 16 2011 10:50. Posts 1111 | Profile # |
| Is there a way to stack ground pathing blockers and building blockers using the pathing painter? I don't see a huge problem with the cliff I'm working with if it is just ground blocker but I worry about someone BM floating a structure onto it. |
| | "Archimedes will be remembered when Aeschylus is forgotten, because languages die and mathematical ideas do not. Immortality may be a silly word, but probably a mathematician has the best chance of whatever it may mean." - G.H.Hardy |
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| FlopTurnReaver Switzerland. June 16 2011 11:58. Posts 1808 | Profile Blog # |
| You can neither build stuff nor land it on pathing blocked areas, so no need to stack painting. |
| | Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg |
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| Soluhwin United States. June 16 2011 12:12. Posts 1111 | Profile # |
On June 16 2011 11:58 FlopTurnReaver wrote: You can neither build stuff nor land it on pathing blocked areas, so no need to stack painting.
It will still let me place a structure there in the editor, though. Is this just a glitch? |
| | "Archimedes will be remembered when Aeschylus is forgotten, because languages die and mathematical ideas do not. Immortality may be a silly word, but probably a mathematician has the best chance of whatever it may mean." - G.H.Hardy |
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| FlopTurnReaver Switzerland. June 16 2011 12:42. Posts 1808 | Profile Blog # |
| Well neutral buildings can be placed in blocked zones. In the actual game however you can't get anything in there. If you're unsure about something like that, just test the map and you'll see. |
| | Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg |
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| Nazza Australia. June 17 2011 17:08. Posts 1518 | Profile Blog # |
Okay, I have this movement debuff (50% speed) that I set to work when a unit is on creep, but I am trying to use a different validator, one that checks if friendly units are around. If it is close to another unit, it should have the debuff. I am trying to use some "Enumerate Area" validator. There's on called "NoNearbyAllies", but I can't get it to work.
Do I need to change the "Target" Settings or anything? It should search for units based on where the unit in question is at. |
| | No one ever remembers second place, eh? eh? GIVE ME COMMAND | |
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| Merikh United States. June 18 2011 02:18. Posts 913 | Profile Blog # |
I'm trying to do a basic mod. Basically unlike yabot, I just want to keep respawning after I type a command for instance:
I type "-r" in the chat box. It'll reset my drones/workers and the clock. I have no idea where to start. I did how ever figure out how to download each blizzard map from the cache files. After a little research. |
| | G4MR | I mod day9, djwheat and GLHF's stream |
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| Kenpachi United States. June 18 2011 15:41. Posts 9004 | Profile Blog # |
though this isnt a question about mapmaking, its a question about the forums. Would it be reasonable to have a "request a map" thread or something? i am unable to make maps but i have a bunch of idea for people.. |
| | I'm definitely in my zone. |
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| FlopTurnReaver Switzerland. June 18 2011 17:06. Posts 1808 | Profile Blog # |
| Well there have already been threads where people ask others to realise some map ideas of them. Can't find anything though so I guess you could just open something new where everyone can share some ideas. Actually a pretty cool idea. |
| | Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg |
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adso June 18 2011 23:14. Posts 718 | Profile # |
Last edit: 2011-06-19 06:51:37 |
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| WeedRa Germany. June 19 2011 05:21. Posts 802 | Profile # |
somehow my probes spawn clumped up next to my main andf not in the typical lineup...
what causes this?
I played the map earlier and there was everything ok but somehow suddenly it seems to be bugged or something...
![[image loading]](http://i.imgur.com/Z83Uz.jpg) Last edit: 2011-06-19 05:41:15 |
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| Veta United States. June 19 2011 08:12. Posts 4 | Profile # |
| I am trying to use an unlocked map to learn from/reverse engineer my own project. None of the triggers are showing up in the GUI though (although they're still present in the galaxy script). Is there a way to convert this script back into GUI triggers or is there anything I can do involving the MPQ or such that might show these triggers on the GUI trigger module again? |
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| Distortionz United States. June 20 2011 02:32. Posts 131 | Profile Blog # |
| I'm working on a SC2 TD map with a friend, he is going to be doing the terrain and some data editing, while I am mostly working on triggering and data editing. Is there anything built into the galaxy editor that allows for a collaborative project, so that I won't have to wait on him to finish something and send the map back to me so I can work on the next part? Also, if we are both doing data editing, How would we do it at the same time, working on different parts and then merge all our work together? Last edit: 2011-06-20 02:42:36 |
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| iGrok United States. June 20 2011 11:28. Posts 4209 | Profile Blog # |
On June 20 2011 02:32 Distortionz wrote: I'm working on a SC2 TD map with a friend, he is going to be doing the terrain and some data editing, while I am mostly working on triggering and data editing. Is there anything built into the galaxy editor that allows for a collaborative project, so that I won't have to wait on him to finish something and send the map back to me so I can work on the next part? Also, if we are both doing data editing, How would we do it at the same time, working on different parts and then merge all our work together?
No :/ |
| | MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | Samurai Champloo | Maker's Mark | Gangnam Style! | Nunu |
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| BooM.534 United States. June 20 2011 12:20. Posts 1 | Profile # |
Close positons should be changed out of the game because zerg has no time to react to incoming units!
User was warned for this post |
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| FlopTurnReaver Switzerland. June 20 2011 13:44. Posts 1808 | Profile Blog # |
On June 20 2011 12:20 BooM.534 wrote: Close positons should be changed out of the game because zerg has no time to react to incoming units!
Good question. The answer to this is:
+ Show Spoiler +Seriously? I sure hope you'll get banned for one of the dumbest first posts i have ever seen on this site. |
| | Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg |
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| Varpulis United States. June 20 2011 15:48. Posts 2356 | Profile Blog # |
On June 20 2011 12:20 BooM.534 wrote: Close positons should be changed out of the game because zerg has no time to react to incoming units!
It seems that you typed in the wrong site in your browser when coming to make this post. I think that you were looking for http://us.battle.net/sc2/en/forum/. That sort of posting is not encouraged here. |
| | For he is the Oystermeister, lord of all the oysters. |
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| ihasaKAROT Netherlands. June 20 2011 16:05. Posts 3346 | Profile Blog # |
question:
How do I make a hitbox for air thats different then a hitbox for ground? Think colossus. Corrupters shoot higher then for example a marauder. How do I accomplish that? Ive looked around the dataeditor but nothing popped out that could be it, and im too unfamiliar still to adjust random things  |
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| Bismarck Germany. June 21 2011 11:13. Posts 11 | Profile # |
Question
Can someone explain what a "cloaked map" is? I´ve noticed this a lot recently when watching tournaments. Is the game/BO not showing up in match history? Why does there have to be a third "player" in order to make it cloaked?
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Mereel Germany. June 22 2011 04:49. Posts 891 | Profile # |
Question:
How can i give cliffs costum textures? |
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| Torte de Lini Canada. June 23 2011 10:17. Posts 26995 | Profile Blog # |
Is there a map that lets me work on my hotkeys? Meaning, that I do okay in macroing, but when it comes to fighting or attacking an enemy, too many units or on too many hotkeys really fuck me up because my hands often miss the hotkey or I move too fast for it to register.
Would RMC be sufficient? |
| | https://twitter.com/#!/TorteDeLini (@TorteDeLini) | |
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