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Simple Questions/Answers - Page 53

Forum Index > StarCraft 2 Maps & Custom Games 1 2 3 4 5 6 7 8 9 10 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 100 105 106 107 108 109 110 111 112 113 114 115
 
 enemy2010   Germany. June 30 2011 18:33. Posts 1967
Profile Blog # 

On June 30 2011 17:11 AnxiousHippo wrote:
Too many people here are posting unrelated questions...

They think they are in the "Simple Questions/Answers"-thread in SC2 strategy, so they ask general questions about the gameplay
1on1 auf azze no he no flash no awp only holztor.
Old Post

 
 Stingray012   Hungary. July 01 2011 00:36. Posts 19
Profile # 
How do i import additional texture sets to a map? For example if i want to make a map with Bel'Shir AND Xil textures?
Old Post

 
 Slaptoast   Canada. July 01 2011 16:56. Posts 127
Profile # 
Simple question... Where do I extract the ladder maps from to open in the editor?
Flash! Aaaahhhhh!….He'll kill every one of us!
Old Post

 
 meatpudding   Australia. July 01 2011 17:08. Posts 64
Profile # 

On July 01 2011 00:36 Stingray012 wrote:
How do i import additional texture sets to a map? For example if i want to make a map with Bel'Shir AND Xil textures?


Look under Map->Map Textures...


On July 01 2011 16:56 Slaptoast wrote:
Simple question... Where do I extract the ladder maps from to open in the editor?


Go File->Open, then select the tab with Battle.net
Old Post

 
 MGTofuRaideR   Canada. July 02 2011 02:22. Posts 6
Profile # 
I don't really understand the classifications in tourneys, for example, Group S, Group D etc. Can someone enlighten me please?
Old Post

 
 Antares777   United States. July 02 2011 04:25. Posts 1648
Profile # 
If workers can phase through units when heading to a mineral patch, can they phase through Zerg eggs? In BW I think it worked, does anyone know if it works in SCII?
Life for you's been less than kind, so take a number stand in line, we've all been sorry we've all been hurt, but how we survive is what makes us who we are.
Old Post

 
 ToMa380Te   Germany. July 03 2011 02:37. Posts 3
Profile # 
How do you choose which ingame GUI is shown when you test the map? It's random atm.
Is it possible at all?
Old Post

 
 FlopTurnReaver   Switzerland. July 03 2011 12:41. Posts 1808
Profile Blog # 

On July 02 2011 04:25 Antares777 wrote:
If workers can phase through units when heading to a mineral patch, can they phase through Zerg eggs? In BW I think it worked, does anyone know if it works in SCII?

It works exactly the same way as in BW, only that you don't need a mineral patch near.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Old Post

 
 Slaptoast   Canada. July 03 2011 13:53. Posts 127
Profile # 
I cant seem to find the download for some maps on battlenet. ie I wanted to see how some triggers in Zealot frenzy worked but it doesn't show up in the download dialogue...
Flash! Aaaahhhhh!….He'll kill every one of us!
Old Post

 
 FlopTurnReaver   Switzerland. July 03 2011 22:53. Posts 1808
Profile Blog # 
Often times mapmakers publish there maps in 'Locked Mode' which means that they won't be available for download. This is in order to protect their maps from all sorta bad things^^

That means your best bet is to ask about it on sc2mapster.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Old Post

 
 MavercK   Australia. July 04 2011 17:54. Posts 2048
Profile # 

On July 03 2011 13:53 Slaptoast wrote:
I cant seem to find the download for some maps on battlenet. ie I wanted to see how some triggers in Zealot frenzy worked but it doesn't show up in the download dialogue...


maps are saved in a cache folder on your computer
but you can't open them easily. they are randomly named as a string of characters and once you've found it, you have to open it in an MPQ editor
even then. you wont be able to get the triggers. you can however view the mapscript.galaxy
which is all the triggers in galaxy form. but you cannot translate this back to GUI triggers as a locked map removes the neccesary information
Last edit: 2011-07-04 18:14:10
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Old Post

 
 Slaptoast   Canada. July 05 2011 08:40. Posts 127
Profile # 
Ok thanks.

*edit

One major problem I'm having now is I cant seem to duplicate units that reference the same model? Is there a way to work around this?
Last edit: 2011-07-05 11:09:06
Flash! Aaaahhhhh!….He'll kill every one of us!
Old Post

 
 Reptilia   Chile. July 07 2011 11:03. Posts 837
Profile # 
how to fix this?
[image loading]
The secret to creativity is knowing how to hide your sources
Old Post

 
 iGrok   United States. July 08 2011 17:52. Posts 4220
Profile Blog # 

On July 07 2011 11:03 Reptilia wrote:
how to fix this?
+ Show Spoiler +



Did you try paving over it and redoing it?
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | Samurai Champloo | Maker's Mark | Gangnam Style! | Nunu
Old Post

 
 Ragoo   Germany. July 08 2011 19:35. Posts 2206
Profile # 
How do you change the model of the Watchtowers to something else that's cool and animated like in some GSL maps?^^
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Old Post

 
 ihasaKAROT   Netherlands. July 08 2011 20:34. Posts 3346
Profile Blog # 
Data editor, I believe jonathaz did a topic on it.

Go forth and use the searchfunction young one
KCCO!
Old Post

 
 Ragoo   Germany. July 08 2011 21:56. Posts 2206
Profile # 
Well he made a topic about putting watchtowers under other doodads and then it looks like that doodad is the watchtower^^ People in the topic suggested some model changes and I guess I could do that easily but I wanted to know if there's something more to know about changing it to another model with an animation like the towers on GSL maps.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Old Post

 
 FlopTurnReaver   Switzerland. July 08 2011 23:13. Posts 1808
Profile Blog # 
Yeah I wanted to check that out for a long time now but I think it's pretty complicated. I think the animation thing is done somehwere by changing the flags or w/e.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Old Post

 
 Ragoo   Germany. July 10 2011 10:17. Posts 2206
Profile # 
Hmm, nobody from the TL forums knows?
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Old Post

 
 NickMP   United States. July 10 2011 10:40. Posts 46
Profile # 

On July 08 2011 21:56 Ragoo wrote:
Well he made a topic about putting watchtowers under other doodads and then it looks like that doodad is the watchtower^^ People in the topic suggested some model changes and I guess I could do that easily but I wanted to know if there's something more to know about changing it to another model with an animation like the towers on GSL maps.

Go into the data editor, look for the "Xel'Naga Tower" under "Melee" -> "Neutral" -> "Resource"
Now, find its acter, should be named "Xel'Naga Tower", flip to the "Art" tab, you will see a field named "Model", and that is your man.
I'm trying to learn how to play tetris A type music by lowering/raising my Supply Depots.
Old Post

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