EDT 15:48 CEST 21:48 KST 04:48

Streams: 167 live
79091 total viewers

Active: 12025
Pizza Meter
[WCS AM] Ro16 Group D Prev…
G-1 Champions League LAN F…
[WCS KR] Ro4 Preview / Cod…
[WCS AM] Ro16 Group C Prev…
Bruno Community Q&A
Vici and RisingStars Advan…
Up&Down groups for 2013 WC…
HerO, Revival Interviews -…
[SPL] Round 5 Week 4 Start…
viOLet forfeits WCS AM due…
FXOpen acquires Seed from …
Crank, mOOnGLaDe interview…
Get 50% off Papa John's pi…
TL Advertising Features
UK Soldier beheaded in L…
US Politics Megathread
Should people be allowed…
Anime Discussion Thread
Best way to "move on" af…
The Automated Ban List
Long Island SC Community
Seoul LoL allstars Meetup …
Long Island, NY BarCraft!
Washington DC MLG Barcraft
The Ret Fanclub
Naniwa FanClub!
[Stream] Pro7ecT
Streaming on TeamLiquid - …
Windows 8...should I upgra…
The Ultimate Headphone/Aud…
Computer Build Resource Th…
Buying a new Pc chair
Mechanical Keyboard Guide
Montage - Shingeki no Zerg
Up&Down groups for 2013 …
[Show] Inside The Game -…
Papa John's explores EG,…
[Show] Official Esports …
viOLet forfeits WCS AM d…
[WCS EU] Challenger League…
$27,000 ESET Masters 2013
[Code S] Ro4 Day 2 WCS Kor…
[WCS AM] RO16 Group C Prem…
SabrePC Starcraft 2 Invita…
[Q] Is Mech weaker then bi…
CatZ CC first counter - a …
The HotS Protoss Help Me T…
Simple Questions Simple An…
Practice Partners Thread S…
[A] Starbow
Work In Progress Melee Maps
[M] (4) Artika World
TeamLiquid Map Contest Fin…
[M] (2) ESV Ravage by Iron…
Dota 2 QQ thread
Inhouse Dota
G-1 Champions League LAN…
Bruno Community Q&A
General Discussion
Beyond the Summit and TL…
[D2L] EG vs. Na'Vi & VP
Starladder Season 6
Perfect World's Dota 2 Su…
[The International] Easter…
Tt eSPORTS Dota 2 Weekly #…
[H] Night Stalker
Simple Questions, Simple A…
[G] In-Game Dota Guide for…
[G] Clockwerk, The Offlani…
[G]uide to Lifestealer
[D] New BW Server
2 Artificial Intelligenc…
Nada's Body
DES Sonic Interview 5/18…
[Update] itemBay SSL Gra…
Hiya - Highlight Video
Gem League II
C Ranks Teamleague Season 1
[GC S3] Gambit's Cup Semif…
[SRT] Ro16 Group B
D Ranks Teamleague Season 4
Increasing APM/EAPM
Practice Partner Thread
Challenger map on Starcraf…
Simple Questions, Simple A…
Hex: New digital CCG fro…
Path of Exile
Planetside 2
EVE Corporation
Tera MMORPG
[Patch 3.07: Nerf Everythi…
The Shikyo Memorial for QQ…
Anyone Diamond want to joi…
[LCS] All-Star Tournament
[OGN] Olympus The Champion…
[LoL] General Stream Thread
[Champion] Nunu
[Champion] Riven
[Champion] Udyr
The: What is my item worth?
Barbarian - Builds/Discuss…
[G] Hardcore
[T] Bastard "Mini" Mafia!
Doctor Who Mafia
[M][N] Les Mafia
Questions & Answers
Running Thread
The 2013 Weightlifting Pro…
Leta - Movie
Michael - skyline
Anytime - Beast
By.Hero - Shuttle
Anytime - Pusan

Website Feedback

Closed Threads

IRC Chat
irc.quakenet.org #teamliquid

IRC Web Client

TeamSpeak 3 (92 users)

Simple Questions/Answers - Page 59

Forum Index > StarCraft 2 Maps & Custom Games 1 2 3 4 5 6 7 8 9 10 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 100 105 106 107 108 109 110 111 112 113 114 115
 
 eery1   August 20 2011 19:45. Posts 50
Profile # 
[edit: wrong thread, sorreh]
Last edit: 2011-08-20 20:08:58
Old Post

 
 a176   Canada. August 24 2011 09:08. Posts 5423
Profile Blog # 

On August 19 2011 02:01 fAiLeDaWaY wrote:
[image loading]
got any idea how to get the minimap back? game minimap doesnt work the same way....


ive had this bug and i tried a multitude of things to fix it; in the end the easiest thing was to copy and paste everything onto a new map
starleague forever
Old Post

 
 HypertonicHydroponic   August 24 2011 11:47. Posts 409
Profile Blog # 
I was wondering if anyone knows about any bugs in the terrain rotation. I've been working on another "concept map" with the same 180x180 playable dimensions as my last one, but it seems as though it is taller than it is wide. I took a piece of terrain that I was working on, the full upper left corner, and rotated it 90* clockwise -- it left about a 3 tile gap after getting it settled in the upper right corner. Then I took the entire top and did a 180* rotation, but after getting it flush with the bottom, it left about a 10 tile gap. Anyone else experience this? I've google searched but haven't really come up with anything relevant.

Edit: Sigh, I know what I did... I confused the meaning of the yellow and blue lines..... plz disregard. (unless of course you did what I did in which case the lesson to be learned is that the blue line is the playable bound, and the yellow line is the "where the camera stops" line, the camera being in the middle of the screen and hence seeing more than just where its bound line is)

Edit2: For reference, Flop, what I was trying to do was simply fit one corner into another corner. The reason there was a gap in between was because I shaped the corner to about 95% of the area (so like, the corner is 90x90 so I only shaped a 86x86 area) so that my land masses wouldn't overlap. The problem was not the gap itself but the fact that the gap was different horizontally than it was vertically. The real culprit however was PEBKAC.
Last edit: 2011-08-24 12:06:19
[P] The Watery Archives -- http://www.teamliquid.net/forum/viewmessage.php?topic_id=279070
Old Post

 
 FlopTurnReaver   Switzerland. August 24 2011 11:54. Posts 1808
Profile Blog # 
I don't really understand what you're trying to do. Why is there a gap? I mean it always pastes a bit more terrain that you copied which is blank terrain, are you talking about that? If not I have no idea what you mean.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Old Post

 
 HypertonicHydroponic   August 24 2011 12:26. Posts 409
Profile Blog # 
Also, has anyone figured out how to make "vertical" minerals? I've messed around with the data editor a little bit and messing with the minerals does not seem as easy as messing with the Xel'Naga tower (which is just sooo easy, right?). I've played with transforming the footprint and the model mainly, but it seems every change I make just messes it up and it winds up getting placed as if it were a Protoss Decal (i.e. freehand, not snapping to the grid).
[P] The Watery Archives -- http://www.teamliquid.net/forum/viewmessage.php?topic_id=279070
Old Post

  Sea_Food   Finland. August 25 2011 04:04. Posts 1612Profile Blog # 
nvm
Last edit: 2011-08-25 04:43:30
Old Post

  Sea_Food   Finland. August 25 2011 22:22. Posts 1612Profile Blog # 
How do you set a destruction timer on a watchtower like in xelnaga fortress.
Old Post

 
 FlopTurnReaver   Switzerland. August 27 2011 12:24. Posts 1808
Profile Blog # 
Not sure how he did it there but one way to do it is to add terran building burndown and make it burn from the beginning of the game. Then you just need to give it enough hitpoints to make it destroy at the time you want.

If that makes any sense.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Old Post

  Sea_Food   Finland. August 28 2011 01:52. Posts 1612Profile Blog # 

On August 27 2011 12:24 FlopTurnReaver wrote:
Not sure how he did it there but one way to do it is to add terran building burndown and make it burn from the beginning of the game. Then you just need to give it enough hitpoints to make it destroy at the time you want.

If that makes any sense.


I have spent like 2 hours on the map maker trying to do this but failed. If I add that behavior to any existing unit the map becomes custom.
Old Post

 
 aneruok   Canada. August 28 2011 04:08. Posts 116
Profile # 
Looking for ffa observer maps.

a map in which when the game ends you dont die and the whole map is revealed so you can watch.

anyone know where these might be or if they are even available?
Old Post

 
 FlopTurnReaver   Switzerland. August 28 2011 11:02. Posts 1808
Profile Blog # 

On August 28 2011 01:52 Sea_Food wrote:

Show nested quote +



I have spent like 2 hours on the map maker trying to do this but failed. If I add that behavior to any existing unit the map becomes custom.

You can't change anything in the data editor without making the map displayed as custom. Doesn't matter though, it's still gonna be a melee map.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Old Post

  Sea_Food   Finland. August 28 2011 18:19. Posts 1612Profile Blog # 

On August 28 2011 11:02 FlopTurnReaver wrote:

Show nested quote +


You can't change anything in the data editor without making the map displayed as custom. Doesn't matter though, it's still gonna be a melee map.


Thanks. Everything makes so little sence.
Old Post

 
 Knockoutpill   Sweden. August 30 2011 04:28. Posts 21
Profile # 
I just downloaded YABOT and I'm eager to try it out. When I start it I always spawn as protoss and I'm not interested in learning protoss build orders.

How do I spawn as terran?

I have been reading the YABOT wiki pages, searching the forums on sc2mapster, googling for "yabot change race", searching for race options in the SC2 Editor but... nothing.

Anyone?

The "best" information I found was this: http://www.sc2mapster.com/wiki/galaxy/data/races/ and it tells me absolutely nothing. "You can define your own races, try duplicate zerg". Thanks! I'll try the "duplicate zerg" race!
http://sc2ranks.com/eu/2064646/Kyuss
Old Post

 
 Salts   Canada. August 30 2011 07:56. Posts 32
Profile # 
Twice now I've made a 1v1 map with 2 spawn locations, only to find that after I publish the map, it's apparently only a 1 player map (it won't let me add AI or anything in the pre-game menu). The first time I was able to fix the problem by putting a third spawn location over top of one of the first two, but it's annoying having to publish the same map multiple times in order to make some counterintuitive fix.

Can anyone tell me why this is happening and how to fix it in the future? I'm worried that the game is going to spawn two players right next to each other if I simply overlap spawn locations.
Last edit: 2011-08-30 07:57:39
Old Post

 
 FlopTurnReaver   Switzerland. August 30 2011 11:37. Posts 1808
Profile Blog # 
Map > Player Properties

Set Player 2 or Hostile or whatever it's name is to user.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Old Post

 
 bboy   Australia. August 30 2011 12:55. Posts 30
Profile # 
With the new patch incoming 1.4 and the raven HSM speed now outpacing workers drone/scv/probes speeds. Do the HSM target the drone after it has been launched and say if i select the group of drones to burrow ?

If they still do target that particular drone even when my selected group of drones have burrowed is there also an aoe dmg ?
60% of the time, it works everytime
Old Post

 
 RevoNinja   United States. August 30 2011 12:56. Posts 59
Profile # 
to get the sc1 units u need to create a new map and there will be an opton im pretty sure.
"I skipped studying for my final to watch lord if the rings. I shall not pass"
Old Post

 
 El Caz   Panama. September 01 2011 00:25. Posts 46
Profile # 
Is it a bannable or reportable offense or does Blizzard specifically prohibit or frown upon creating maps where you sculpt the ground into the shape of a naked woman?

I've been thinking of doing this for a while but I'm wondering if it can get my account in trouble. Also, is there an option where I can lock a map so it can be played privately or with specific people and not the general populace, in order to avoid corrupting the fragile minds of impressionable or easily offended folks?

Edit: Found my answer (http://us.blizzard.com/support/article.xml?locale=en_US&articleId=33752). I'm not going to risk something artistic being considered vulgar or obscene. I'm seriously considering giving her a bikini.
Last edit: 2011-09-01 03:00:18
Old Post

 
 Salts   Canada. September 03 2011 17:50. Posts 32
Profile # 

On August 30 2011 11:37 FlopTurnReaver wrote:
Map > Player Properties

Set Player 2 or Hostile or whatever it's name is to user.

I actually wound up figuring it out on my own and felt like an idiot after words (not that there isn't something inherently confusing about being able to place multiple spawn locations without being told that they have to be set to USER to do anything).

Thanks for the response though.
Old Post

 
 EatThePath   United States. September 05 2011 12:42. Posts 2461
Profile Blog # 
I have a problem with zoom in/out in the editor. Whenever I try to use my scroll wheel to zoom in, it zooms out instead. It feels sort of like I'm trying to get a car out of a mud ditch, like it'll start going in for an instant and then it will start zooming out. Scrolling out acts normally. Has anyone ever had this problem? Any ideas on how to fix it?

Right now I'm using shift + right click + move cursor back and forth in order to scroll in and out. It's a little annoying. =\
Comprehensive strategic intention: DNE
Old Post

1 2 3 4 5 6 7 8 9 10 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 100 105 106 107 108 109 110 111 112 113 114 115
Please log in or register to reply.
 
Refresh
FEATURED ON AIR:
[WCS EU] Challenger R3
ON AIR:
Dutch StarCraft League
Challenger BO7 #1
[DMSL] Round 7
Logitech G Cup Finals
Upcoming events:  [ More ]
12mCTL Khaldor
57mState of the Game
2h 12m[WCS AM] RO16 Grou…
3h 12m[URTL] supR vs .SCA
4h 12mStarCast #153
Refresh
StarCraft: Brood War
StarCraft 2
Dota 2
League of Legends
[ Show 132 non-featured ]

» Recent SC2 Results
» Premier SC2 Tournaments
Sidebar Settings...

The Little App Factory



The opinions expressed by our users do not reflect the official position of TeamLiquid.net or its staff.

Advertising | Jobs | Privacy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren. Ad tag: TF_US.
The contents of this webpage are copyright © 2002-2013 Teamliquid.net. All Rights Reserved