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Simple Questions/Answers - Page 72

Forum Index > StarCraft 2 Maps & Custom Games 1 2 3 4 5 6 7 8 9 10 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 100 105 106 107 108 109 110 111 112 113 114 115
  opisska   Czech Republic. December 12 2011 07:34. Posts 654Profile Blog # 

On December 12 2011 05:46 FlopTurnReaver wrote:
Also I wonder where you got the impression that it was otherwise on BW maps. There are several maps with a base right in the middle (which is inapplicable for SC2), but other than that the vast majority has very similar base layouts to SC2 maps.



Why is the base in the middle not applicable? Understanding that would maybe help me undertand it all.

But look even at Lost Temple ("the most default map ever") in BW, the 3rds are way more towards the center than the golds on Shattered Temple. From current SL maps - look at Monte Cristo and Outlier (I don't know personally, them just browsed Liquipedia). But basically every map that came with BW from Blizzard was like that! But I think they are not too relevant now ...
Not only do Germans continually save the economical asses of the rest of the EU, their Amazon also provides beta keys with preorders!
Old Post

 
 FlopTurnReaver   Switzerland. December 12 2011 11:27. Posts 1808
Profile Blog # 
Well first of all, center bases were already terrible in BW. A player that could take and hold them was already winning anyway. The only "good" use was for Zerg to take a reasonable proxy hatch to have faster reinforcement, however strategies like that were mostly used for Hydra all- ins and therefore the hatch would usually be placed even closer to the enemy (only talking about games I've seen myself, so not older than 3 years).

In SC2 center bases too strong for Terrans because of Planetary Fortresses. Still, it's just a pretty bad feature overall. And yes, the maps you named do have a couple bases towards the middle, however they are everything but standart for BW maps. Also no maps have been made by Blizzard for the last 10 years

EDIT: Almost forgot, don't ever look at Lost Temple as a standart map, it's actually pretty weird in BW. It's not positionally balanced at all. It's neither reflective nor rotational symmetry, therefore the 3rds are very different between the 4 starting positions.
Last edit: 2011-12-12 11:29:42
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Old Post

 
 Broodie   Canada. December 15 2011 12:50. Posts 752
Profile Blog # 
Important Question!

I have a tourny starting in a few days featuring one of my maps.

the problem is that the first time I start the map I get get dropped instantly, after that everything seems fine?

does anyone know what could cause this?
Part of team SCA - Want your Games/Tournaments Casted? check out my profile for more info!
Old Post

 
 FreeTossCZComentary   Czech Republic. December 16 2011 02:05. Posts 133
Profile # 
Guys, I uploaded some SC2-Blizzard maps with my own mod on Battlenet, having them opened for public, however when I play on them, I cannot save replay. Other players dont have that problem. For older versions, it worked, but I did not used original Blizz maps but old map versions like Metal 1.0. How can I fix this problem?

Edit: I realised, asking another friend(this time not dumb friend) that it is actully impossible for anyone who played it to save replay. Anyone can provide help?

Edit 2: I found that all maps have not "Replay Recording" disabled, which is really wierd because on battlenet, they acts like that. Any idea about that?

Edit 3: Solved. Problem was in use of symbol ":" in name of map. Still names of players who played in replay do not appear.
Last edit: 2011-12-20 20:25:22
www.youtube.com/OnlyFreeToss, FreeCraft ForFun SC2 MOD Rulez: http://www.teamliquid.net/forum/viewmessage.php?topic_id=292319 Dont even dare waiting, join FreeCraft now!
Old Post

 
 Kinetik_Inferno   December 17 2011 10:04. Posts 1419
Profile # 
I recently got an amazing computer, and the ingame graphics settings are at max, but when I use the map editor it won't show the models on the max graphics like I want them to. What's the problem and how do I fix it?
Youtube: RavingDragoon | Steam Account: Xahoos
Old Post

 
 Namrufus   United States. December 17 2011 15:42. Posts 281
Profile # 

On December 17 2011 10:04 Kinetik_Inferno wrote:
I recently got an amazing computer, and the ingame graphics settings are at max, but when I use the map editor it won't show the models on the max graphics like I want them to. What's the problem and how do I fix it?


It is possible to change the graphics settings in the editor by going to "file->preferences" then selecting the combo item named "video" then changing the settings to whatever.

or have you done that, yet the editor still seems to have low detail models, even on high/ultra graphics settings?
ESV mapmaking team member :: author of [M] (2) ESV Abode :: You're Winner !
Old Post

 
 Kinetik_Inferno   December 18 2011 02:51. Posts 1419
Profile # 

On December 17 2011 15:42 Namrufus wrote:

Show nested quote +



It is possible to change the graphics settings in the editor by going to "file->preferences" then selecting the combo item named "video" then changing the settings to whatever.

or have you done that, yet the editor still seems to have low detail models, even on high/ultra graphics settings?


Thank you very much, I just wanted to know whether the editor settings were independent of the game settings, and if so how to change them.
Youtube: RavingDragoon | Steam Account: Xahoos
Old Post

 
 norterrible   December 18 2011 09:28. Posts 407
Profile # 
Anyone know any good SC2 singleplayer custom maps that are just build up an army and go kill/defend against an AI? Something kinda like a few of the campaign maps just harder preferably.
kekeke
Old Post

 
 Chargelot   December 18 2011 09:39. Posts 2274
Profile Blog # 
What's the RE and TE mean at the end of some map names? Are there other tags similar to these?
♥ Thanks
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Old Post

 
 Namrufus   United States. December 18 2011 11:54. Posts 281
Profile # 

On December 18 2011 09:39 Chargelot wrote:
What's the RE and TE mean at the end of some map names? Are there other tags similar to these?
♥ Thanks

these are the ones that I know of

RE = REmake
TE = Tournament Edition (I think)
LE = Ladder Edition (Tal'darim Altar LE)

also

the map making teams (tpw, los, iccup, crux, etc) also sometimes tag maps with the team name in front (TPW Ohana)

tournaments and organizations will sometimes put other tags onto maps as well (WCG2011 GF Shakuras Plateau)
ESV mapmaking team member :: author of [M] (2) ESV Abode :: You're Winner !
Old Post

 
 nick1689   Australia. December 18 2011 14:10. Posts 489
Profile # 

On December 08 2011 11:56 nick1689 wrote:
What is the custom game Psy has been playing, seen here (there's lots of other vids on his channel with the same game)? Looks like a king of the hill sort of game? Looks really fun though, good warm up before some laddering


Bump, anyone know?
Old Post

 
 FlopTurnReaver   Switzerland. December 18 2011 15:44. Posts 1808
Profile Blog # 

On December 18 2011 09:39 Chargelot wrote:
What's the RE and TE mean at the end of some map names? Are there other tags similar to these?
♥ Thanks

RE = Revised Edition
SE = Second Edition

I'm not sure how many of those exist, but basically E is always = Edition and the first letter is something that makes sense^^
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Old Post

 
 Mvrio   December 18 2011 17:00. Posts 599
Profile # 

On December 18 2011 14:10 nick1689 wrote:

Show nested quote +



Bump, anyone know?

1v1 obs metalopolis, like 16 people join a game, then if you enter it randomly chooses 2 people to play each other and everyone talks and watch and bet on who will win with the money they give you at the beginning. other versions include xelnaga, and other of the most loved maps. winner stays, loser plays

you get those little critters at your base for getting "achievements" in that custom like win 10 games, winning a lot of money etc. etc.
Last edit: 2011-12-18 17:01:15
On October 03 2011 Jinsho wrote: Everyone is just a speck of fly dirt on the wall compared to Greg playing at his best :D
Old Post

 
 Mvrio   December 18 2011 17:03. Posts 599
Profile # 
once you find out the P has Haullcinations from far away (scan, overseer, obs) then after I attack them... do the units stay with the ghost effect of the blue tint or do they go back to looking normal? if i don't the obs during battle?
On October 03 2011 Jinsho wrote: Everyone is just a speck of fly dirt on the wall compared to Greg playing at his best :D
Old Post

 
 norterrible   December 19 2011 01:12. Posts 407
Profile # 

On December 18 2011 17:03 Mvrio wrote:
once you find out the P has Haullcinations from far away (scan, overseer, obs) then after I attack them... do the units stay with the ghost effect of the blue tint or do they go back to looking normal? if i don't the obs during battle?


Pretty sure it's like a cloaked unit in that you need to have detection currently on them to see which is hallucinated.
kekeke
Old Post

 
 Chargelot   December 20 2011 18:32. Posts 2274
Profile Blog # 

On December 18 2011 15:44 FlopTurnReaver wrote:

Show nested quote +


RE = Revised Edition
SE = Second Edition

I'm not sure how many of those exist, but basically E is always = Edition and the first letter is something that makes sense^^

Cool, thanks.
if (post == "stupid") { document.getElementById('post').style.display = 'none'; }
Old Post

 
 FreeTossCZComentary   Czech Republic. December 20 2011 20:24. Posts 133
Profile # 
Hi guys... Ok, this one will probably have longer answer... How to make SC2 Science Facility Death model disapears after death of science facility? Because I am totaly lost in it, tried everything, but nothing works...

Edit: Sorry... dealt with it myself after long hours of hard work.
Last edit: 2011-12-21 04:56:39
www.youtube.com/OnlyFreeToss, FreeCraft ForFun SC2 MOD Rulez: http://www.teamliquid.net/forum/viewmessage.php?topic_id=292319 Dont even dare waiting, join FreeCraft now!
Old Post

 
 prowala   United States. December 21 2011 09:00. Posts 147
Profile # 
Hi, I don't know if this is the appropriate place to post this, but I'm very new to mapmaking, but I'm eager to learn. I usually cruise to Starcraft and Starcraft Strategy forums, but the mapmaking section looks awesome.. if there are some links that are available to get me started, that'd be great. =) thank youuu
When in doubt, nydus.
Old Post

 
 The_Templar   United States. December 21 2011 09:55. Posts 4027
Profile Blog # 

On December 21 2011 09:00 prowala wrote:
Hi, I don't know if this is the appropriate place to post this, but I'm very new to mapmaking, but I'm eager to learn. I usually cruise to Starcraft and Starcraft Strategy forums, but the mapmaking section looks awesome.. if there are some links that are available to get me started, that'd be great. =) thank youuu

I think this is what you are looking for: http://www.teamliquid.net/forum/viewmessage.php?topic_id=178253
To learn how to post maps, try this: http://www.teamliquid.net/forum/viewmessage.php?topic_id=271257
gl hf ^^;
Last edit: 2011-12-21 09:55:49
I am the 4% http://www.teamliquid.net/forum/viewpost.php?post_id=17208214 ||| Improvement of posts underway.
Old Post

 
 FlopTurnReaver   Switzerland. December 22 2011 01:36. Posts 1808
Profile Blog # 

On December 21 2011 09:00 prowala wrote:
Hi, I don't know if this is the appropriate place to post this, but I'm very new to mapmaking, but I'm eager to learn. I usually cruise to Starcraft and Starcraft Strategy forums, but the mapmaking section looks awesome.. if there are some links that are available to get me started, that'd be great. =) thank youuu

You can pretty much just search on YT for some tutorials. There should be plenty around.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Old Post

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