Mafia sounds fun.
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Mafia sounds fun. | ||
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On August 02 2010 04:16 BrownBear wrote: Yay newbie! Welcome! :D I'll try to make my first game memorable. However, people got this nasty habit of killing me either on the first day or the first night. | ||
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On August 02 2010 07:25 Divinek wrote: hold onto that newbie card for your god damn life How do you play mafia? I got this pm that says I am town. How do I tell if someone is mafia? This game is so hard. ;P ofc I will | ||
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On August 02 2010 07:34 flamewheel wrote: Regardless, no such thing as a "newbie" card. Speaking of cards, I got this really pro card called Thorn Elemental. + Show Spoiler + It takes me only 7 turns to get it out, and it does 7 damage to my opponent every time I attack, so I can kill my opponent in 10 turns. It's so cheap. but with Untamed wilds, I can get it out faster. I can even get it out in 5 turns! + Show Spoiler + I went online and told everybody about this awesome combo. But for some reason, people called me Timmy. But my name is not Timmy! Why would they do that? Back on topic: is there anyway for me to get an RSS feed of this topic? If there is, that would great. Thanks! | ||
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waits for a while People in XXVIII remarked we have three choices on the first day: 1) 2) Kill someone inactive/dumb (Benefits: Inactive people don't help us. Problem: It's seems more likely that an inactive person is town) 3) Kill someone who seems like Scum. (Problem: never works) | ||
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On August 06 2010 08:59 Pandain wrote: Seriously though, is this the time when like all you pros be like "Hey, noobie noob noobs, some general advice." And then if someone gives bad advice, we can watch him. Or advice fitting his needs. Doesn't seem like a plan the mafia would fall for. To me, it sounds like "Let kill the people who 'seem' skummy" | ||
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+ Show Spoiler + (Btw, when does this probe thingy go away, 1000?) | ||
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+ Show Spoiler + Puts a funny picture to increase my post count. I don't want to be a probe forever! And I don't want to die, I'm new and I don't know anyone :S + Show Spoiler + (Btw, when does this probe thingy go away, 1000?) | ||
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On August 06 2010 09:32 chaoser wrote: Scum play, trying to distract us with a funny picture so that we get off the scent of RED scum =] Here, let me correct your posts. Chaoser says: "Let's go accuse people being scum on the first day so we can kill a poor random townie!" Translation: Chaoser says: "Hi! I'm mafia, kill me!" | ||
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On August 06 2010 10:44 Divinek wrote: my want for lynching pandain supersedes all wants to lynch inactives Strange... Before the game started, I could have sworn you were going after kill Misder first On August 02 2010 08:30 Divinek wrote: ##vote misder | ||
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On August 06 2010 11:13 VayeshMoru wrote: My purpose is simple. I am the Scribe. For what has transpired, and what will continue to transpire, I exist to write these summations of our limited existences. Hopefully a story told is a story saved. Will this hold true I wonder? Sometimes even the immortally captured objects fade to dust. With dust in the air from our beginning turmoil, the records I keep will help us see with our clouded vision. It is time we begin writing the first chapter of our story. Let us begin. Pah! An Intellectual! He must be a part of the Disillusioned Teachers' Brigade! Down with the bourgeois! Arise We have nothing to loose but our chains! ... Wait, aren't we some kindof sci-fi ninja theme? Come to think of it, I'd rather be cyberpunk than communist. | ||
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On August 06 2010 11:35 DarthThienAn wrote: I don't know what you're talking about. Just thinking about balance, I think it's likely that we have 1 of each blue role? And probably 3-4 ninjas in the game, I'd lean toward 3. Look here for a comparison. Ninjas = Assassins, essentially. With a roleblocker + framer, something like 7 to 9 blue roles sounds right. Framer essentially replaces millers from previous games, except gives a little more power to the mafia. Roleblocker is standard. What makes things interesting is the ninjas. Not sure how that messes up balance. Discussion, go! And for the record: I am always for lynching inactives. Here's what I'm thinking. Okay, I'm still looking through that game, but it seems like the Assassin's War (dune ;P) ended too early for any real damage to be dealt. Ninja's could be an extreamly powerful weapon if they decided to ally with a faction in exchange for protection. Ninja Ally's with Mafia: We're screwed. The mafia gets a nice Vigilante/DT rolled into one, and the Ninja get's protection from Mafia night kills, and hopes the other Ninja's die before he does. Ninja Ally's with Town: Town can arrange Medic Protection, and the Ninja can draw upon the DT. So basically invincible ninja. The town gets the Vigilante/DT. Ninja gets caught by the DT: This would be the best case scenario. The DT could threaten to expose the Ninja, so the Ninja is forced to ally with the DT. So basically we have to identify the Ninja's ASAP and get them under Town control | ||
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My Big Ninja Post Okay, I skimmed through XXII In XXII there were 4 assassins The first assassin got killed on the first day due to inactivity The 2nd and Third assassins got killed by other assassins on night 2. So from older games, the assassin's biggest danger are other assassins On August 06 2010 12:08 DarthThienAn wrote: Hmm. I agree that Ninjas can be very powerful. But I don't really like your breakdown. Ally with mafia: This requires the Ninja to know who the mafia are. It also requires the Ninja to reveal who he is, which is retarded, because that makes him vulnerable, and his objective is to SURVIVE. So this is almost impossible, unless the Ninja takes a plunge based on his instincts... which is pretty silly. Let's assume that he finds a mafia through rolecheck though (talking about later in the game now). The Ninja still has no protection. He has no way of guaranteeing that the mafia won't kill him during the night. And he can't post after death, so all the power to the mafia there. There's no collateral, no guarantee. And mafia will never know who a ninja is, except through a DT, which is also a ridiculous situation unless the DT claims to the GF after a check. So it only really makes sense for the Ninja to PM the mafia member. But why would he do that? The mafia use up his night hits, and then kill him, if they want to. Not to mention, the Ninja just wants to the kill the other ninjas. He doesn't care about town/mafia dying. Ally with Town: this is a bit more likely, but still requires the ninja to know those people. But again, why would a ninja be interested in doing this? He just wants to kill the other ninjas. Unless he gets in contact with DT, there is no benefit for him. Ninja caught by DT: Are you kidding me? lol. People reading, this is an example of a bad plan. The ninja is a VIGILANTE. He can easily kill the DT if the DT threatens to expose him. ... -_- I agree with your Mafia Analysis, but not your Town analysis. The Ninja could get Medic protection, and DT help. Just remember, the Ninja obviously won't just say 'hullo' to a random townie. The Ninja would try to find a DT/Medic As for your Ninja caught by DT analysis, you misunderstood what I was trying to say. The Ninja caught by DT plan isn't one about working together, it's about the DT keeping the Ninja on a short least Here's how it would work out 1) DT identifies Ninja 2) DT contacts Ninja through a mouth, threatens Ninja. Says "You better work with me or I'm exposing you the day after you don't" Ninja could respond by 1) Killing the Mouth, but then he would get killed himself loosing the game 2) Feeding the DT incorrect information. But the DT could just ask for Night Kills 3) Following the DT and hope the other ninjas would die soon On August 06 2010 12:01 Divinek wrote: or they could just play normally and not listen to anyone and do as their role meant to do it would be ridiculous for them to try and coordinate with town, obviously easy to do with mafia once they found them but...why would they do this? it'd be a perfectly dick way to ruin a game They could play normally, however, it's more of a game of how much risk is the ninja willing to take. A little risk could make the Ninja invincible with another pair of eyes. As for ruining the game. On July 29 2010 13:12 flamewheel wrote: 9. Play to win. Here's my diagram + Show Spoiler + NOTES: On August 06 2010 19:19 youngminii wrote: Uh oh, someone made a huge blunder. Pyrr is very likely a ninja. Assume that Pyrr is a Ninja, and there is only 3 in the town. Pyrr will be killed night one, so there will be only 2 Ninjas. | ||
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Their's no way we can keep track of who would lie. And I would assume that Blue Roles would lie to. Cause a role claim is a great way to give a 'who to hit' list to the mafia. So I would assume the final count of the role-claim would be 30 townies, not very helpful | ||
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Q1Okay, firstly, half of the first day has past. Why are people accusing others of being inactive now? Shouldn't we be doing this a lot later? Q2Rastaban's plan. Shouldn't rastaban see the obvious hole if the Godfather claims? It involves 1 person role claiming TODAY. we then protect this person and use them as a confirmed townie. Now here is where the plan takes shape. Since mafia can stack our protection will fail and he will die, but wait we actually have something even better. a Bus Driver. The bus driver will now perpetually Bus our claimant. Okay we Bus Driver the Godfather. Say for a minute that we use the vigilante. Now we can be sure there is only one in this game since it is such a strong role. If a DT checks someone and he gets vigilante then he knows he hit the other end of the chain and will know to disregard that nights reading. We have just eliminated the early chaos that this role generates. The other thing is that the mafia now knows if they risk hitting vig there is a chance it will fire back on them. How does the DT check the Godfather? The godfather is going to be Bus Drivered. If we publicly reveal who is going to be busdriverd, the mafia can use a framer, plan is moot as soon as someone points this out. (Oh wait! I did!) (I guess you could stick a watcher on the Bus Drivered person, but then we'd have to lynch both the DT and the framer, assuming that either of them would follow through with the plan) So either the DT or the Busdriver has to reveal himself… Hmm… 1 blue role gone immediately. Sounds fishy. On August 06 2010 22:52 rastaban wrote: Ok now I used vig in this example because he seems the best candidate but I could be wrong so town can advise. If we have the vig claim we know there will be only 1 (since otherwise town KP would be crazy) if we get 2 then we lynch both. This means we trade 1 vigilante for 1 Red with a 50% chance that the real vig stays alive. I don’t get this. How can we assume 1 vig? If there is 1 vig, and he claims. The Mafia has no reason to claim. If there is 2+ vigs, and they both claim. The Mafia has no reason to claim, as we’d kill both of the vigs. To me, this plan sounds really really really bad to the town. I don’t get what’s good about this plan, can someone explain it to me? We get a confirmed townie. Aren’t their better ways of doing this? To me it sounds like a plan meant to fail. Q3 Newbie question: How does mass rolechecking work? (I assume we send someone a PM telling them our role) Lets pretend we follow BM's plan. What would we do? Send him a PM with our role? What if BM is godfather? Q4 Newbie question: If we don’t kill the inactives now, when do we kill them? Q5: What do we do about Vayesh Moru? There’s no way to tell if he’s mafia/ninja/townie. | ||
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On August 07 2010 10:41 chaoser wrote: The plan involves a vigi so even if GF claims, GF isn't going to be able to magically make a fourth KP come out of thin air at night Vig can't kill night one | ||
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