Pick Your Power Mafia 2!
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Pandain
United States12860 Posts
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Pandain
United States12860 Posts
For right now, might be able to play later. | ||
Pandain
United States12860 Posts
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Pandain
United States12860 Posts
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Pandain
United States12860 Posts
On August 19 2010 07:30 rastaban wrote: I thought so at first, but he already shows innocent to alignment checks so it isn't as useful as I thought, Hmm...confused it with godfather from previous game. Hehe, different roles I see in different games. Prob best bet would be to get copy cat. | ||
Pandain
United States12860 Posts
On August 20 2010 08:20 JeeJee wrote: i know right? such fucking scum, pure anti-townie behavior, there is no reason for townies to stack votes and cause the good roles to fall into mafia's hands. there's no reason for a townie to be acting like DTA is ##vote: DTA edit: how many people left until the game starts btw? getting eggsighted As far as I am aware, and assuming that we need 20 people and all people on the list are still available, than we need 2 more people. Two more people. Join. Yes you reading this. Just join. | ||
Pandain
United States12860 Posts
On August 21 2010 00:31 Ace wrote: I had zeks on the signup list twice so I'll replace him out with Bill Murray Are role pm'c coming out now? So eager n.n | ||
Pandain
United States12860 Posts
Dw, I'll take day vigi and shoot him as soon as day starts. jkjk <3 BM(sort of) | ||
Pandain
United States12860 Posts
Couple things we want to keep in mind: 1. Do we want to take roles so therefore the mafia can't have them. 2.What roles do we want? With that, I am giving a list of several roles I feel would be very useful. 1.CopyCat: Backup Blue, in case something bad happens(even leak in circle perhaps.) 2.Day Vigi: For the daredevils 3.Doctor/AlignmentCop/rolecop: Self explanatory. Any thoughts on all this? + Show Spoiler + Also... SECRET FRIENDSHIP ALLIANCE... ACTIVATED! | ||
Pandain
United States12860 Posts
So, unsure as to what to do I'll spit out every possibility that I think might be possible. Which of these should we do/not do and why. 1.Claim what we're going to pick (therefore no townies losing their role and becoming vanilla.) 2.Organize it so that numbers don't overlap(would this be cheating?) 3. Make a super amazing plan involving roles that would make a specific person verified/not.(that would be hard...just an idea.) Thoughts? | ||
Pandain
United States12860 Posts
On August 21 2010 01:14 chaoser wrote: how can we have a secret alliance if there's no PMs? =[ unless.... Mason...indeed. I was thinking that. Or we could incorporate everyone in my secret friendship alliances into THE Secret Friendship Alliance and have each person be Mason, Pardoner, Martyr and even a Bad Santa to ensure that no SFA member will backstab each other. | ||
Pandain
United States12860 Posts
On August 21 2010 00:54 Pandain wrote: Okay so now that the game has (just) started, I feel like now is the time to start deciding what roles would be best for the town, eh? Couple things we want to keep in mind: 1. Do we want to take roles so therefore the mafia can't have them. 2.What roles do we want? With that, I am giving a list of several roles I feel would be very useful. 1.CopyCat: Backup Blue, in case something bad happens(even leak in circle perhaps.) 2.Day Vigi: For the daredevils 3.Doctor/AlignmentCop/rolecop: Self explanatory. Any thoughts on all this? + Show Spoiler + Also... SECRET FRIENDSHIP ALLIANCE... ACTIVATED! On August 21 2010 01:06 Pandain wrote: Pandain's random list of thoughts/ideas So, unsure as to what to do I'll spit out every possibility that I think might be possible. Which of these should we do/not do and why. 1.Claim what we're going to pick (therefore no townies losing their role and becoming vanilla.) 2.Organize it so that numbers don't overlap(would this be cheating?) 3. Make a super amazing plan involving roles that would make a specific person verified/not.(that would be hard...just an idea.) Thoughts? Bringing this back to topic. Ignore the previous stuff, I'm just going to call Shotgun mason right now. My first number is 6. If you want to have a better chance of getting a role don't pick 6. | ||
Pandain
United States12860 Posts
On August 21 2010 02:26 rastaban wrote: Oh, also I wanted to get this LIST out, it is the power roles as I see them. This doesn't incorporate the value of denying a role since that would make it much harder to rate these and will depend on the person. So a role like GF is bad for town good for mafia, but it might be worth taking to deny mafia the role. One of the things we really need to decide is how we want to play this round and what information to reveal, Is it better for town to deny powerful roles from the mafia or to get powerful town roles instead. Obviously we will need to balance this out but looking at the extreme ends of things can really help with deciding how we want to do this. Normally Mafia KP is to be 1/10 of total players, in this case it would be 2. and drop down once enough were dead. The game is counting on the mafia getting roles to compensate for this. Meaning if we can deny them the roles they want the town will be almost guaranteed to win. If instead we go for critical town power roles we make it hard for mafia to hide since we can lynch anything anti-town. (framers and GFs etc). and if we coordinate well we have so many blues, that even with their power roles the mafia won't be able to keep up. Now we aren't picking roles yet, just numbers but I wanted to get these ideas out there for town who haven't been able to review the previous game. It will help you in the choices you make this game. Great post via the spreadsheet, however there are some things that should be kept in mind. Floridan will be incrediablly handy for the mafia. They can say one thing, and even vote for it, and then use the second lynch to vote against it. Or just do two votes for/against something. In addition, the late game this will mean the Floridan will be incredibly useful. For example, the situation in the last PYP(3 people left), the mafia almost certainly would have won as Foolishness would've had an extra vote. Compulsive Vigi: Perhaps the most dangerous role. Incrediablly useful for mafia/SK, and the only way I could see a reason for a townie claiming it is to at least give a chance the CV will hit mafia. * Darkness: Interesting, some ways I could see it being useful for town is that we get two checks/stuff from blue actions. Faster town circles? Idk.... Some Role combos to keep in mind: Town gets Compulsive Vigi, then we roleblock him every day. With that we can even use darkness(much less dangerous with no compulsive vigi.) Alignment cop checks someone, Jack of all Trades also checks same person. We find out whether alignment cop is verified or not. | ||
Pandain
United States12860 Posts
On August 21 2010 02:45 rastaban wrote: Darkness is a horrible town role, and if taken should never be used. If someone uses it knowingly they should be lynched immediately. The reason is it denies town information and it keeps a lynch from occurring. It is no different than having everyone come in and voting abstain. Elaborate? I agree it should only be used in extreme situations(such as some SK's dead...more blue's not shooting other blue's due to misinformation/guessing) However I do see some potential in such circumstances where we can quickly get vital info. However...if the threat of mafia gets to great or SK's are too rampant or we don't have good roles, than I agree it should never be used. Alignment cop checks someone, Jack of all Trades also checks same person. We find out whether alignment cop is verified or not. This doesn't work as mafia can get this role too, though we can find out if he is insane etc (or is that what you meant). Whoops...that's what I meant. We find out whether he is insane or not. Combine that with darkness(TO BE DECIDED, and if we have compulsive vigi or the such, and even then risky.) and we will have a town circle after the first night. Again, these are ALL ideas. Just commenting on them as we haven't even picked roles yet n.n | ||
Pandain
United States12860 Posts
On August 21 2010 03:06 rastaban wrote: I guess I can't see where it is ever useful (well maybe 1 but it is so far out there that I don't consider it) to the town.Darkness eliminates a whole day phase, that includes a lynch and discussion. The town always wants more time, but this doesn't do that, it eliminates discussion making it easier for mafia to hide, and eliminates lynches, the only real way town has of killing mafia (except for some possible night roles). How are you ever seeing this used for the towns benefit? The town could always just not reach majority if for some reason we wanted to to waste a lynch (this should be never though) I see your point now, and I take back using Darkness, even in rare circumstances. I thought of Darkness as a way of getting info from blue's quickly(via two actions in a night) but I failed to realize that it still means that we won't have a day phase, meaning it'll be as if it was night two, but without the day lynch. So in affect, we'll have less info. | ||
Pandain
United States12860 Posts
1. Controlling the Compulsive Vigi and making him do the town's will is a very good plan. This way even if he is mafia, than we can still force him to do what we want. However, I just want you to clarify why it will be good despite what I am about to say. Sure the town might have extra kp, but that all revolves around the fact that we would get the right hit. If we miss, than all it does is hurt the town. That's why I think that if we don't have a sure fire hit or something, we should have the roleblocker block the Comp Vigi on that night. Slight modification that only helps the town. That's where the roleblocker will be valuable, again imo should be taken. 2. Alignment cop I feel can be VERY useful. I disagree with him being a less than optimal townie role. While you are right that he cannot find GF or Serial Killer, there are more scum than there are GF's. Alignment cop, if we find out his sanity(which I think he could probably find out on his own in a couple days, less if we use a plan[Joat+Alignment Cop combo]) in my opinion might be the best role. It seems to me alot of your "essential list" revolves around the fact they can find the GF/Serial killer. Yet what if they choose not to get GF? Even if they do, its only one scum out of many. Alignment cop would be better for general purposes. 3.We don't have to worry about Vengeful player adding kp, as we would've already lynched a mafia by then. 4. Also, by leaving DayVig, Bad Santa and Vengeful Player(??) for the mafia to take, it makes Bullet Bill much stronger by him not getting confused by pro-town players with guns. Like this idea. Already outlined my thoughts on VP. I suppose the day vig should be left for the mafia to take. Unsure...elaborate on why we'd rather have mafia than town have it? Just so bullet bill is stronger? I might agree, just want to hear some more on this. 5. Why #5 take copycat. Really would like to hear why this specific number 6. You say the watcher and tracker are on the essential list, but I don't see why those are better than other roles. Sure, they can find GF and we should probably have one of them, but scum have roles to don't they? Bit unsure as to what will happen if tracker tracks mafia with role. Will have to check. | ||
Pandain
United States12860 Posts
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Pandain
United States12860 Posts
On August 21 2010 05:08 Radfield wrote: MORE CONTENT FROM RADFIELD! A potential flaw in avoiding the red roles and leaving them for mafia is if the mafia end up swiping the role cop or Bullet Bill, depriving us of our most important investigative roles. The key to leaving the red roles for mafia is that we have the role cop and Bullet Bill to sniff them out. Therefore I propose we prioritize getting these roles quite highly: #1 Takes Comp Vig #2 Takes Copy Cat #3 Takes 50% Role Cop, 50% Bulletproof #4 Takes 50% Role Cop, 50% Bulletproof #5 Takes 33% Role Cop, 33% Bulletproof, 33% other pro-town non investigative role(AC or Doc) We prioritize taking the role cop, and mix in the Bulletproof to try to ward off the easy mafia snipes Next most important Town role is Bullet Bill in my eyes. #6 Takes 50% Bullet Bill, 50% Veteran #7 Takes 50% Bullet Bill, 50% Veteran #8 Takes 33% Bullet Bill, 33% Veteran, 33% AC or Doc Next is Tracker #9 takes 50% Tracker, 50% Meth Man #10 Takes 50% Tracker, 50% Meth Man #11 Takes 33% Tracker, 33% Meth Man, 33% AC or Doc Something like this, maybe joat should be mixed in with the 33%. General idea being that we prioritize having good town roles with possibly some people turning out vanilla, than having lots of mediocre town roles, but possibly not getting the really important ones. We would also have the last 4(?) drafting players pick investigative roles, just to make sure they actually get taken, and that the odds don't screw us. Please if your going to argue with this, argue the concept, not the specifics. Is this a good general idea, is there a better plan out there we could use. Or, if you want to amend the specifics please do, but be constructive: what are better percentages, more important roles, etc. Thoughts? How you going to determine which to pick. Flip a coin? | ||
Pandain
United States12860 Posts
On August 21 2010 06:09 chaoser wrote: How do you know mafia's got only 4 people...it's not listed in OP how many there are... Great catch Chaoser. (definitely picking you once I get Mason XD). Usually I don't suspect people on day 1 but this was such a big slip up. Any plan that involves people should be wary of Darth now. | ||
Pandain
United States12860 Posts
Meesa be mason! | ||
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