|
|
Awesome work JP! Keep it up. Cant wait until the next one ^_^
|
Very cool, i like this format of replay viewing for just casually viewing stuff, feels like jp is sitting next to me while i watch it
|
I always thought 'why don't people make audio commentaries anymore'
they're imo much better than streamed casts
edit: I know this was just the first one but I used to enjoy the race-focused audio casts, just my input :D
|
awesome :D
Good thing about 1 a day is you can keep a few in the bank if you get the urge for when you cant do one :D
|
Awesome, used to love listening to/watching WC3 replays with this style years back. Will definitely check these out.
|
You have done so much for the starcraft 2 community in such a short period of time. Keep it up!
For critique: Feels like your voice is often on the same level and its hard to note if you're excited for something or not. So when a big fight actually comes along its just another regular moment in the match - It shouldn't be. It should be the most important moment of the match and that should be reflected in your voice with excitement. It also feels like you're trying to be too exact in the fight moments and count X units instead of portraying the overall progress of the fights and what abilities are used and cute little micro tricks.
|
On August 10 2010 22:47 Senx wrote: You have done so much for the starcraft 2 community in such a short period of time. Keep it up!
For critique: Feels like your voice is often on the same level and its hard to note if you're excited for something or not. So when a big fight actually comes along its just another regular moment in the match - It shouldn't be. It should be the most important moment of the match and that should be reflected in your voice with excitement. It also feels like you're trying to be too exact in the fight moments and count X units instead of portraying the overall progress of the fights and what abilities are used and cute little micro tricks.
actually I disagree with that critique, excited and elevated voice is imho for livecasted tournament games, in this type of audio commentary I wouldn't mind excitment per say but I much prefer a calm and analytical approach, maybe even pausing the game at times etc.
basically day[9] would make awesome audio commentaries while tasteless makes awesome live casted tournament commentary, in my very humble opinion
|
I'd just like to echo the appreciation of the big things you've been doing in the SC2 community.
Now, I understand that you would like to improve your solo casting so my gripe is not really so much about your quality as a caster but it is in the sound quality. I had to use my speakers because when I had my headphones on I heard all the little popping 'P' sounds from the microphone and also hear the crackling of saliva in your mouth. Usually your producer for something like the Day9 party or even with MLG handles that with you but now you're on your own. Get a wind screen for your mic if don't already have one and move it a wee bit further away from your face.
I'm wicked nit-picky about these kind of things and know that I'm more than likely in the minority. Just wanted to give my two cents, since this is kind of a learning experience for you.
Again, I can't echo enough how much I appreciate what you help do for e-sports and all the free entertainment you provide.
|
EP2: RRU - EP1 - CheckPrime vs JustFake
What a beastly zerg
|
On August 10 2010 23:08 Midj wrote: I'd just like to echo the appreciation of the big things you've been doing in the SC2 community.
Now, I understand that you would like to improve your solo casting so my gripe is not really so much about your quality as a caster but it is in the sound quality. I had to use my speakers because when I had my headphones on I heard all the little popping 'P' sounds from the microphone and also hear the crackling of saliva in your mouth. Usually your producer for something like the Day9 party or even with MLG handles that with you but now you're on your own. Get a wind screen for your mic if don't already have one and move it a wee bit further away from your face.
I'm wicked nit-picky about these kind of things and know that I'm more than likely in the minority. Just wanted to give my two cents, since this is kind of a learning experience for you.
Again, I can't echo enough how much I appreciate what you help do for e-sports and all the free entertainment you provide.
Oh wow thats terrible about being able to hear that. Which episode was this in? I'll work on fine-tuning that for sure as its unacceptable and disgusting! lol
|
On August 10 2010 23:13 Nyx wrote:What a beastly zerg also a terrible terran opponent tech lab instead of reactor on factory for siege tank instead of helion and that first push would have been 10x more deadly
|
Awesome work JP. Looking forward to more. Video commentaries are nice, but audio commentaries make you feel like you're actually watching the game.... well you kinda are but its a replay, but hey you get the point.
|
I agree with Midj on the sound quality, I think it could be higher and I think if you can do that it would improve the cast quite a bit. I believe DjWheat or another experienced caster talked about microphone quality differences and the fact that good microphones cost quite a penny but do make quite a difference at the same time. I don't know how your setup is and what you want to invest. If I had better memory, I'd try and reference it.
Other than that, I was listening to your audio commentary (listened to the first two). And I would love to hear the sound of the game in the background, it would give a better feel what's going on. Your commentary, necessarily, is high level, you can't mention every single bullet fired, but the sound would add a lot of details. Sounds like a command center landing, battles with the different unit sounds... you mention about players building certain buildings, clicking them for their own unique sound would help with the focus of the listener.
I am also in agreement on the excitement thing. I view such an audio commentary as you do as something suitable for live casting. If I wanted analysis commentary on a game I would make sure I can see with my own eyes what's happening. But I can see the other camp's sanity on the issue as well Boils down to what we're all looking for.
|
On August 10 2010 23:35 Badjas wrote:I agree with Midj on the sound quality, I think it could be higher and I think if you can do that it would improve the cast quite a bit. I believe DjWheat or another experienced caster talked about microphone quality differences and the fact that good microphones cost quite a penny but do make quite a difference at the same time. I don't know how your setup is and what you want to invest. If I had better memory, I'd try and reference it. Other than that, I was listening to your audio commentary (listened to the first two). And I would love to hear the sound of the game in the background, it would give a better feel what's going on. Your commentary, necessarily, is high level, you can't mention every single bullet fired, but the sound would add a lot of details. Sounds like a command center landing, battles with the different unit sounds... you mention about players building certain buildings, clicking them for their own unique sound would help with the focus of the listener. I am also in agreement on the excitement thing. I view such an audio commentary as you do as something suitable for live casting. If I wanted analysis commentary on a game I would make sure I can see with my own eyes what's happening. But I can see the other camp's sanity on the issue as well Boils down to what we're all looking for. you do realize you're meant to be watching the actual replay while listening?
|
Just watched episode 1, nice and clean, good cast.
Just one minor quip, you were a bit behind on catching buildings being placed down (ie. such as the forge and spine crawlers, They were 50%+ done building before you mentioned them, I can't recall if you were in a middle of a long comment and simply left them to be said later, but it's not a major problem, probably just the nature of where your camera was/wasn't)
About Game 3 (PvZ on Scrap Station) + Show Spoiler +Man it's like they don't like to tech, P stayed on gateway units ALL game, colossus would have been so good against the 9000+ spine crawlers, upgrades definitely won P the game though, the +3wep, +2armor blink stalkers were tearing through the Z army which had only +1carapace
|
|
Too bad I can't watch the replays right now. Not home for a couple of weeks
|
Nice replays and nice commentary, thanks for the work.
The only thing I would say is to try and make short stabs at information instead of continuously spewing information, especially considering the fact that the viewer is controlling the camera.
|
On August 10 2010 23:51 Jameser wrote:Show nested quote +On August 10 2010 23:35 Badjas wrote:I agree with Midj on the sound quality, I think it could be higher and I think if you can do that it would improve the cast quite a bit. I believe DjWheat or another experienced caster talked about microphone quality differences and the fact that good microphones cost quite a penny but do make quite a difference at the same time. I don't know how your setup is and what you want to invest. If I had better memory, I'd try and reference it. Other than that, I was listening to your audio commentary (listened to the first two). And I would love to hear the sound of the game in the background, it would give a better feel what's going on. Your commentary, necessarily, is high level, you can't mention every single bullet fired, but the sound would add a lot of details. Sounds like a command center landing, battles with the different unit sounds... you mention about players building certain buildings, clicking them for their own unique sound would help with the focus of the listener. I am also in agreement on the excitement thing. I view such an audio commentary as you do as something suitable for live casting. If I wanted analysis commentary on a game I would make sure I can see with my own eyes what's happening. But I can see the other camp's sanity on the issue as well Boils down to what we're all looking for. you do realize you're meant to be watching the actual replay while listening? I know it's included, and that it is a feature, but I see the advantage of the audio commentary as not needing the video screen.
|
|
|
|