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(I RARELY post anything having to do with balance/game changes as there are people fare more qualified to talk about it than I. However, after seeing countless games and experiencing this for myself, I think this post is worth of being shared.)
So I have been watching a lot of Terran replays lately and have noticed a trend. Terran have countless ways for early game harass that can keep even the best players guessing and playing catchup the entire time.
Now, I'm not really sure if Terran are 'OP' or not, but one main thing I've noticed is that there is literally no way to know which unit a Terran player is going to rush or which upgrades they are going to get first. A single Tech Lab unlocks Marauders, Reapers, and FOUR different upgrades. All of which take a completely different counter to deal with.
Also, a proxy barracks now becomes extremely difficult to deal with because of how quickly Reapers can be produced, even if it is scouted correctly and the best response is executed.
For this reason, I think adding an Academy like building to Terran would be a nice balance change for SC2.
How it would work:
Academy (obviously these stats are rough and for discussion) Cost: 100 minerals Life: 1000 Build Time: 45s Unlocks: Reapers, Marine Shields, Marauder Slow
Tech Lab All stats the same Unlocks: Marauders, Stimpacks
Right now, Zerg has to get a whole new building for Roaches, and Protoss has to get a whole new building for stalkers. Terran on the other hand, have to get a single addon to unlock 2 very powerful early/mid game units as well as 4 upgrades. I just personally think this gives Terran a little too much versatility in the first 1-5 minutes of a game.
What do you guys think?
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I think the Tech Lab completely replaced the Academy and having it in the game would be redundant.
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While I do think the stats/specificity of what should be involved with the Academy, i actually full heartedly agree with this. The current Tier 1 tree is far to accessible as it remains, and spreading it out may help flesh out the early game a little more logically than it is currently set up.
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On August 18 2010 19:06 Ghin wrote: I think the Tech Lab completely replaced the Academy and having it in the game would be redundant.
Did you read the post? He's talking about using the tech lab to only make marauders and getting all upgrades from the academy, making it not redundant.
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On August 18 2010 19:06 Ghin wrote: I think the Tech Lab completely replaced the Academy and having it in the game would be redundant.
Yes, that's his whole point. The techlab makes the units and their upgrades available too quickly.
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I agree that the problem is that with a barracks, factory and starport all with tech labs, you don't have a slightest clue of what he is going.
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I think it's completely fine, therefore: It's not time to bring back the Academy.
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One of the few good posts in regards to balance. I really like the idea.
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If you move reapers back that far, who will use them?
I can agree that nitro packs should be further back since that is what makes handling them so difficult.
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Hey Husky !
This would solve the big concerne about terrans currently: they can do everything, even being really aggresive early game (but it's the race also having siege tanks ffs). Here, it would kinda force the terran player to sit back a bit behind his wall.
The problem I see is with this shitty unit that is the reaper. It's just a unit good for early game abuses, cheese, etc. If you delay it.. well... let's remove it then :/
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On August 18 2010 19:13 Yurie wrote: If you move reapers back that far, who will use them?
I can agree that nitro packs should be further back since that is what makes handling them so difficult.
I agree with this. Reapers from the Tech Lab, Nitro Pack in the academy.
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On August 18 2010 19:08 heishe wrote:Show nested quote +On August 18 2010 19:06 Ghin wrote: I think the Tech Lab completely replaced the Academy and having it in the game would be redundant. Yes, that's his whole point. The techlab makes the units and their upgrades available too quickly. When I do a reaper build I usually make an OC right as I make the Tech Lab. If you had to build an academy, reapers would still come out around the same time. If you've ever done a 3 or 4rax reaper build you'd know that the minerals pile up fast.
Academy is buildable after Barracks. How is that later than a Tech Lab? The only thing it would do is make it easier to scout reapers (and be annoying).
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[05:14] <kyarigay> i think tech lab lets you get marauders and reapers, but academy is what you need for marauder reaper upgrades
quoting this guy from IRC. I think this is the best way.
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So what your saying is you want to give terran a way to reactor reapers?
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I endorse this decision. Anything to make early marauder pressure less powerful, would give protoss so many more options.
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You know... I actually like this idea. Slight nerf to terran midgame, and at least makes it possible to have an idea what they're doing if you can scout them.
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On August 18 2010 19:13 Yurie wrote: If you move reapers back that far, who will use them?
I can agree that nitro packs should be further back since that is what makes handling them so difficult.
I agree. Should Marauders only be unlocked by an Academy then?
This would really take a lot of stress off of me as a Zerg player. Even If I could and see some gas and a tech lab, I have absolutely no idea what he is going. It is cool that Terran can use one tech lab for all buildings, but it gives them WAY too much flexibility over the other two race.
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i think marine + maurader + marine/maurader abilities (stim/slow) should be in the tech lab.
and academy should be about other upgrades and reapers (+ reaper speed research).
In that way you know if terran is going reaper build or maurader.
But having slow research in academy I don't like beacuse seeing an academy i don't know if it is because he wants to get reapers or if he is after slow. So it's still a bit confusing. If the purpose is balance in regards in how early mauraders can get slow that can still be achived with maknig it take longer to research or expensive. But not in academy.
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i really like the idea, would fix some problems imo
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I think there should be a cd on tech switching by moving around starports, factories and barracks to tech labs or reactors. Than making Terran make a new building.
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