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[A] Starcraft 2 Brood War - Page 190

Forum Index > StarCraft 2 Maps & Custom Games Prev 1 2 3 4 5 6 7 8 9 10 100 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 210 211 212 213 214 215 216 217 218 219 220 Next
 
 Archerofaiur   United States. July 07 2012 11:31. Posts 4057
Profile # 

On July 07 2012 11:06 MavercK wrote:
heres my take on "improving" movement in SC2




Interesting. Thats with your check if its moving method?
Last edit: 2012-07-07 11:31:44
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Old Post

 
 MavercK   Australia. July 07 2012 11:53. Posts 2050
Profile # 
yes
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Old Post

 
 haitike   Spain. July 07 2012 13:43. Posts 721
Profile # 

On July 07 2012 11:06 MavercK wrote:
heres my take on "improving" movement in SC2




That is a awesome work you are doing.

Im working in a SC2 Mod and we really are looking for Dynamic Movement (Modified was not such a change for the game).
 
Old Post

 
 Vindicare605   United States. July 07 2012 14:31. Posts 6697
Profile Blog # 
Just a little quip.

The minerals blocking the backdoor on Destination 2 do not disappear even after they've been mined making the backdoor impossible to actually open.

Might be just easier to use destructible rocks imo.

In general I think the chokes are too narrow on most of the maps.
Last edit: 2012-07-07 14:35:09
Official Caster for .SCA @KTVindicare: twitter, twitch.tv/ktvindicare: stream, ktvindicare@hotmail.com
Old Post

 
 Archerofaiur   United States. July 08 2012 03:32. Posts 4057
Profile # 
Does you method change the "Formation Diameter" at all? I that in SC2 the magic box is less than in BW.
(Wiki)Magic Boxes
[image loading]
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Old Post

 
 Archerofaiur   United States. July 11 2012 23:11. Posts 4057
Profile # 
Any updates on MavercK Movement? Or thoughts on Magic Boxes?
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Old Post

 
 MavercK   Australia. July 12 2012 06:21. Posts 2050
Profile # 
im thinking of releasing a standalone mod with just the movement thing on it. i mainly just want to test it's effects on performance. i think it'll be fine tho since i made it multi-threaded and average runtime for each thread is anywhere between 0.5 and 1 millisecond.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Old Post

 
 Archerofaiur   United States. July 12 2012 06:38. Posts 4057
Profile # 

On July 12 2012 06:21 MavercK wrote:
im thinking of releasing a standalone mod with just the movement thing on it. i mainly just want to test it's effects on performance. i think it'll be fine tho since i made it multi-threaded and average runtime for each thread is anywhere between 0.5 and 1 millisecond.


That sounds really cool. Then people could add it to their mods if they like how it works. Any thoughts on magic boxes and your mod?
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Old Post

 
 MavercK   Australia. July 12 2012 07:07. Posts 2050
Profile # 

On July 12 2012 06:38 Archerofaiur wrote:

Show nested quote +
On July 12 2012 06:21 MavercK wrote:
im thinking of releasing a standalone mod with just the movement thing on it. i mainly just want to test it's effects on performance. i think it'll be fine tho since i made it multi-threaded and average runtime for each thread is anywhere between 0.5 and 1 millisecond.



That sounds really cool. Then people could add it to their mods if they like how it works. Any thoughts on magic boxes and your mod?


magic box exists by default in SC2 the same as BW, im not gonna change it to be massive like modified movement tho.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Old Post

 
 Archerofaiur   United States. July 12 2012 10:19. Posts 4057
Profile # 

On July 12 2012 07:07 MavercK wrote:

Show nested quote +
On July 12 2012 06:38 Archerofaiur wrote:

On July 12 2012 06:21 MavercK wrote:
im thinking of releasing a standalone mod with just the movement thing on it. i mainly just want to test it's effects on performance. i think it'll be fine tho since i made it multi-threaded and average runtime for each thread is anywhere between 0.5 and 1 millisecond.


That sounds really cool. Then people could add it to their mods if they like how it works. Any thoughts on magic boxes and your mod?



magic box exists by default in SC2 the same as BW, im not gonna change it to be massive like modified movement tho.



Oh wait im confused. I thought the magic box's in BW were bigger than in SC2. There the same size?
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Old Post

 
 MavercK   Australia. July 12 2012 10:58. Posts 2050
Profile # 
i think they are the same size, they seem smaller because sc2 camera is more zoomed out. i think i've increased air unit magic box in SC2BW but not ground units.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Old Post

 
 Archerofaiur   United States. July 12 2012 11:38. Posts 4057
Profile # 

On July 12 2012 10:58 MavercK wrote:
i think they are the same size, they seem smaller because sc2 camera is more zoomed out. i think i've increased air unit magic box in SC2BW but not ground units.


Ahh thanks for the clarification.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Old Post

 
 BlindKill   Australia. July 14 2012 02:02. Posts 1184
Profile # 
just tried this mod, so awesome. The biggest difference i notice is that the maps are much smaller now like 1mb. Also, is there a function to allow me to zoom outwards in the game?
“Life is a grindstone, and whether it grinds a man down or polishes him up depends on the stuff he's made of.”
Old Post

 
 Laertes   July 15 2012 04:51. Posts 413
Profile Blog # 
Maverck it's UloseTheGame, remember me? I want to ask if you would want to try Starbow sometime? Can you tell me what time you are on sc2 NA so I may show you it?
Old Post

 
 rickboy333   Netherlands. July 21 2012 02:21. Posts 34
Profile # 
@ maverck can i publish gna's models @ sc mapster i think lots of guys love that maybe some guys can made better textures or made Portraits
Old Post

 
 OPdave   United States. July 24 2012 10:41. Posts 29
Profile # 
Please join SC2BW channel for some games!
Command and Conquer
Old Post

 
 frogmelter   United States. July 25 2012 08:49. Posts 910
Profile Blog # 

On July 14 2012 02:02 BlindKill wrote:
just tried this mod, so awesome. The biggest difference i notice is that the maps are much smaller now like 1mb. Also, is there a function to allow me to zoom outwards in the game?


No, because BW was on low resolution, and similarly "zoomed in"
Old Post

 
 Archerofaiur   United States. July 30 2012 09:02. Posts 4057
Profile # 

On July 21 2012 02:21 rickboy333 wrote:
@ maverck can i publish gna's models @ sc mapster i think lots of guys love that maybe some guys can made better textures or made Portraits



Yah if the problem is the particles couldnt someone fix them? Those models were incredible.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Old Post

 
 MavercK   Australia. July 31 2012 18:43. Posts 2050
Profile # 
trying to prepare the map for 1.5
alot went wrong. seems alot changed between final beta version and live 1.5.
trying to get atleast 1 map out tonight.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Old Post

 
 TaShadan   Germany. July 31 2012 18:49. Posts 716
Profile # 
ok the units move retarded now like in good old scbw but they still clump at the end?
Warcraft 2.5 "http://www.moddb.com/mods/warcraft-25" a fast paced Broodwar/Warcraft2 style mod for Warcraft 3 TFT (without heroes) http://www.teamliquid.net/forum/viewmessage.php?topic_id=264386
Old Post

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