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 Uhnno   Netherlands. May 06 2011 07:41. Posts 250
Profile # 

On May 06 2011 07:39 Sylverin wrote:

Show nested quote +




Like Lost Temple? that's a good idea though, you should totally email dustin :D


D.Kim is the one doing game balance. You should mail them both just to be sure.
Old Post

 
 vojnik   Macedonia. May 06 2011 07:42. Posts 916
Profile # 

On May 06 2011 07:40 Chicane wrote:

Show nested quote +



You know... the thing I have always hated about this argument... more specifically that the zerg player is just outclassing their opponents, and their opponents are being carried by their race... is it makes me wonder...

Where are all the protoss/terran players who would be good zerg players?

Let me put it this way... why are all the players who are capable of playing an underpowered race and overcoming the obstacles all playing zerg? Do you see what I am getting at? It seems like (according to many zerg players) none of the protoss or terran players would ever dream of being a good zerg player. It just so happens that all of the most amazing players are zerg, and they are only playing at around the same level as the other 2 races because they are zerg.

Yet again in other words... it just so happened that the people with "the most skill" are all zerg, because if not then that player would be crushing everyone.

So not one of these top level players is terran or protoss? Or are they? Who? MVP? MC?

I can't word it as well as I wanted... so I'll just leave it at that and see if I get a response.


tbh i would put sanZenith, MMA, bomber up there easy, maybe alicia too
For the swarm!
Old Post

 
 taintmachine   United States. May 06 2011 07:44. Posts 415
Profile # 

On May 06 2011 07:40 Crazyeyes wrote:
lol, I'm pretty sure he was being sarcastic.


Show nested quote +


You know, it's actually possible for that to be true. ;P


of course, it's possible. it's still a stupid conclusion.
Old Post

 
 Kich   United States. May 06 2011 07:44. Posts 338
Profile # 

On May 06 2011 07:05 FighterHayabusa wrote:
You don't need an algorithm to prove that Zerg can't scout early game lol. That is a fact. What you seem to want to debate is whether or not that actually matters.


But that's objectively untrue, unless you can give a better description of what the early game means? You can drone scout in the early game, estimate their build, and then later confirm it with an overseer. Zerg's can (you can go try this) get an overseer around the 6:30 mark rather easily and even morph their closest overlord into one to make the travel time ~0 seconds. Most good pushes happen around 7 minutes, so you have a 30 second head start to build the proper defenses.

So I guess I'm just confused then, is this not early enough? Because Protoss can't scout earlier than that and Terran's can but it would cripple themselves to do so. Why is this such a big deal for zerg, but not a big deal for any of the other races who are equally as prone to flat out dying from cheese?

Someone made the claim earlier that, for instance against Terran, there were X Y Z many different cheeses and early aggressive builds to worry about and all of them needed such drastically different reactions that not knowing exactly, precisely which attack was coming you would flat out lose--I hate to use the same emphatic word twice, but this is also objectively untrue.

You have queens, spine crawlers, zerglings, and roaches available to you at the beginning of the game. There aren't actually that many combination of these units. I would propose also that if you worked towards getting an "early" overseer (a unit you should desire anyways for it's utility in...scouting...) you could then dump excess gas into upgrades or tech. Notice then that if you were to get upgrades with your new found gas, you would have the option to get spore crawlers rather early in response to virtually any air opening to aid your queens..

Or hey, maybe you don't actually need to get zergling speed the moment the pool finishes, Spanishiwa operates fine without it up towards 40+ supply. So instead of making a ton of queens to defend, you can tech up to overseers with the extra gas and then start getting roaches? Maybe zergling centric-openings aren't all that great in the grand scheme of things--in a similar fashion to Protoss not relying solely on Zealots for the first 8 minutes of the game..

Old Post

 
 Beef Noodles   United States. May 06 2011 07:45. Posts 820
Profile Blog # 

On May 06 2011 07:35 fishjie wrote:

Show nested quote +



nailed it perfectly

It has nothing to do with winning... how many times do you have to explain it... he is saying that zergs CAN win. But, for zergs to win, they have to guess what the T/P is doing on very limited (inconclusive) information, and blind counter it. This creates a coinflip situation where zergs either have a chance to win a game, or they guessed wrong and straight up get crushed.

This is really interesting because if you look at the recommended games in tourny threads and GSL threads, the ones where zerg wins are almost always recommended (unless its cheese), because its a drawn out game. There are also many unrecommended games where the zerg just looks foolish and dies. Could this be evidence that top zergs are just playing guessing games? (It could be a lot of other things too).

SO TO CLARIFY: Idra says zergs can win, but they have to resort to guessing in order to do so. Idra complains because he sees this as "bad game design." He also implied that terrans and toss's don't have to "guess" so much because they have builds that are safe vs anything in the early game (in the later stages of the game, all races have new ways to scout -- overseer, scans, obs).
 
Old Post

 
 MonsieurGrimm   Canada. May 06 2011 07:47. Posts 2440
Profile # 

On May 06 2011 07:35 Liquid`Tyler wrote:

Show nested quote +


also high ground on the edges of bases to protect overlords

and banshees.
"60% of the time, it works - every time" - Brian Fantana on Double Reactors All The Way // "Great minds discuss ideas; Average minds discuss events; Small minds discuss people." - Eleanor Roosevelt
Old Post

 
 zeru   Sweden. May 06 2011 07:48. Posts 5851
Profile Blog # 

On May 06 2011 07:41 Uhnno wrote:

Show nested quote +



D.Kim is the one doing game balance. You should mail them both just to be sure.


Well the question is if an imbalance exists that involves lack of scouting or if it's necessary to be like that for the game to have better balance.

On May 06 2011 07:48 MobiusOne wrote:
get an overseer by the 6:30 mark, are you kidding me, you can't even do that if your doing lair first, try 8:00 minutes or so...

Well that's just a purely uninformed clueless statement. Can you at least try to check what the time would be before making posts like this? Nestea had lair before 6 ingame minutes in the 1st game, which where he did pool first, ling speed, hatch, lair.
Last edit: 2011-05-06 07:53:09
송지은
Old Post

 
 MobiusOne   United States. May 06 2011 07:48. Posts 106
Profile # 
get an overseer by the 6:30 mark, are you kidding me, you can't even do that if your doing lair first, try 8:00 minutes or so...
"Macro while you macro all day every day"
Old Post

 
 Baarn   United States. May 06 2011 07:50. Posts 2392
Profile # 
Or put the detection on a spore crawler and you can research, a... wait....hold on... a spore that you can launch at a selected location, in the evo chamber.
Last edit: 2011-05-06 07:50:52
There's no S in KT. :P
Old Post

 
 TRAP[yoo]   Hungary. May 06 2011 07:51. Posts 1930
Profile # 

On May 06 2011 07:41 Uhnno wrote:

Show nested quote +



D.Kim is the one doing game balance. You should mail them both just to be sure.


we dont need highground directly behind the main. but just a few places around the map were overlords can be placed would help a lot i think.
edit: or making maps were your expansion and main are not reachable through a small ramp. these ramps make ffs so strong
Last edit: 2011-05-06 07:53:39
Bae Suzy
Old Post

 
 vojnik   Macedonia. May 06 2011 07:51. Posts 916
Profile # 

On May 06 2011 07:44 Kich wrote:
Zerg's can (you can go try this) get an overseer around the 6:30 mark rather easily and even morph their closest overlord into one to make the travel time ~0 seconds. Most good pushes happen around 7 minutes, so you have a 30 second head start to build the proper defenses.


please learn a bit more how zerg macro develops before posting such nonsense
For the swarm!
Old Post

 
 FighterHayabusa   United States. May 06 2011 07:51. Posts 90
Profile # 

On May 06 2011 07:30 Mordiford wrote:

Show nested quote +



But what do we have to suggest that this is a problem? You have a set of builds that are completely defensive but gives you a minor setback, but Zergs don't want to do that.

There are builds that are risky that work when your opponent is taking the opposite risk.

There are a number of things you have to prove on your way to proving that this is a problem...

An actuary, that's pretty cool, I'm a statistician for NASA... Seriously, if you can explain to me why these win rates are irrelevant that would more helpful then simply stating that they're irrelevant.

Either way, the result would be Zergs have substantially less chance to win since they have a major disadvantage the other races don't have, unless every Zerg player happens to be ten times better than the players of other races, which once again, there's no way to prove, and once again I don't think that's the case.

They don't matter because there is a player involved in them mostly

Do you work at JSC? I live 10 minutes from there.

Edit: Basically what I am saying is what percentage of Zerg are winning. IE. Are the bulk of those wins distributed to relatively few players, because that means nothing other than those few are very good.
Last edit: 2011-05-06 08:03:31
You must have to have it
Old Post

 
 Chicane   United States. May 06 2011 07:53. Posts 6566
Profile # 

On May 06 2011 07:45 Beef Noodles wrote:

Show nested quote +


It has nothing to do with winning... how many times do you have to explain it... he is saying that zergs CAN win. But, for zergs to win, they have to guess what the T/P is doing on very limited (inconclusive) information, and blind counter it. This creates a coinflip situation where zergs either have a chance to win a game, or they guessed wrong and straight up get crushed.

This is really interesting because if you look at the recommended games in tourny threads and GSL threads, the ones where zerg wins are almost always recommended (unless its cheese), because its a drawn out game. There are also many unrecommended games where the zerg just looks foolish and dies. Could this be evidence that top zergs are just playing guessing games? (It could be a lot of other things too).

SO TO CLARIFY: Idra says zergs can win, but they have to resort to guessing in order to do so. Idra complains because he sees this as "bad game design." He also implied that terrans and toss's don't have to "guess" so much because they have builds that are safe vs anything in the early game (in the later stages of the game, all races have new ways to scout -- overseer, scans, obs).


Well I can't help but agree that zerg is quite poorly designed... and I actually have since the beta. That being said, poor design has nothing to do with balance. Even if they are poorly designed, zerglings could have 1000 health and do 30 dps and zerg would be over powered... so design itself has nothing to do directly with balance (though a well designed game is much more easy to balance, and of course leads to the better player winning more often).

So the point I am getting at is, if you just stay away from balance and look at Tyler's and IdrA's perspective you can see that the game design of zerg is quite bad to the point where even if the game is "balanced" as in the win percentages are even, zergs are more often put in coin flip situations because of the way the game is designed (but that does not mean they are imbalanced). It simply means that the opponent can take risks and the zerg player may be on the worse end of the risk.

Just to clarify, I am not saying zerg is or isn't balanced... simply that poor design is not directly correlated with balance.
 
Old Post

 
 MrCon   France. May 06 2011 07:53. Posts 20368
Profile # 

On May 06 2011 07:21 MonsieurGrimm wrote:

Show nested quote +


The problem is that zerg standard can't defend some allins from the other two races (biggest one I can think of is the nexus-cancel into 5gate). You need to blind counter that and make a bunch of units/spines or you risk dying to it. Every single zerg I've seen who went up against that either blind countered it or died to it. ZvT earlygame is in a decent place right now, although it's still very hard to tell between a marine/scv all-in and an expand. But ZvP earlygame is so ambiguous it isn't funny.

But the nexus cancel to 5 gates allin is himself one the the numerous protoss builds that dies to the losira's 2 hatchs roachling push. (I call it losira's build even if technically this build exist forever just for convenience). I agree that the nexus cancel allin is powerful and not scoutable until the last second (the cancel), but this build punishes a zerg who doesn't build an early warren, who overdrone/takes a fast 3rd. If you you wait for the cancel to use your larvas (just the larvas from the last 2 injects) to see if cancel or not and make 10 roaches if cancel, you don't die to it. So the build force a zerg to waste a little eco to be safe, no problem imo. (and you can recognize it to some little signs, like the P puts pylon at the bottom of his ramp, makes a nexus but no canon or forge or any other building outside his main, which is very characteristic that a cancel will occur).
 
Old Post

 
 MobiusOne   United States. May 06 2011 07:58. Posts 106
Profile # 

On May 06 2011 07:53 MrCon wrote:

Show nested quote +


But the nexus cancel to 5 gates allin is himself one the the numerous protoss builds that dies to the losira's 2 hatchs roachling push. (I call it losira's build even if technically this build exist forever just for convenience). I agree that the nexus cancel allin is powerful and not scoutable until the last second (the cancel), but this build punishes a zerg who doesn't build an early warren, who overdrone/takes a fast 3rd. If you you wait for the cancel to use your larvas (just the larvas from the last 2 injects) to see if cancel or not and make 10 roaches if cancel, you don't die to it. So the build force a zerg to waste a little eco to be safe, no problem imo. (and you can recognize it to some little signs, like the P puts pylon at the bottom of his ramp, makes a nexus but no canon or forge or any other building outside his main, which is very characteristic that a cancel will occur).



Really, 10 roaches..., your going to leave 750 minerals and 250 gas just lying around, waiting to see if they cancel. No other race has to macro poorly in order to stay safe... wtf


"Macro while you macro all day every day"
Old Post

 
 vojnik   Macedonia. May 06 2011 08:00. Posts 916
Profile # 

On May 06 2011 07:53 MrCon wrote:

Show nested quote +


But the nexus cancel to 5 gates allin is himself one the the numerous protoss builds that dies to the losira's 2 hatchs roachling push. (I call it losira's build even if technically this build exist forever just for convenience). I agree that the nexus cancel allin is powerful and not scoutable until the last second (the cancel), but this build punishes a zerg who doesn't build an early warren, who overdrone/takes a fast 3rd. If you you wait for the cancel to use your larvas (just the larvas from the last 2 injects) to see if cancel or not and make 10 roaches if cancel, you don't die to it. So the build force a zerg to waste a little eco to be safe, no problem imo. (and you can recognize it to some little signs, like the P puts pylon at the bottom of his ramp, makes a nexus but no canon or forge or any other building outside his main, which is very characteristic that a cancel will occur).



and if he actually goes for fast expand and you do not drone up you are behind and ofc if you do not get ur lair and later he decided to 6 gate you, guess what?
For the swarm!
Old Post

 
 MrCon   France. May 06 2011 08:02. Posts 20368
Profile # 

On May 06 2011 08:00 vojnik wrote:

Show nested quote +



and if he actually goes for fast expand and you do not drone up you are behind and ofc if you do not get ur lair and later he decided to 6 gate you, guess what?


Ok, I'll stop here. Care to explain how the zerg is "behind" ? Between you and the guy above you we have the caricature of why balance can't be discussed.
 
Old Post

 
 vojnik   Macedonia. May 06 2011 08:03. Posts 916
Profile # 

On May 06 2011 07:48 zeru wrote:

Show nested quote +


Well the question is if an imbalance exists that involves lack of scouting or if it's necessary to be like that for the game to have better balance.

Show nested quote +


Well that's just a purely uninformed clueless statement. Can you at least try to check what the time would be before making posts like this? Nestea had lair before 6 ingame minutes in the 1st game, which where he did pool first, ling speed, hatch, lair.


after scouting forge expand you know an immediate attack is impossible and he went for that specific / unusual strat just to execute his crawler push, cmon !
For the swarm!
Old Post

 
 MrSexington   United States. May 06 2011 08:04. Posts 1726
Profile Blog # 
So, IdrA won't be streaming for the next 2 days. Does this mean that the bet is still on and JP will still have to buy him drinks? I heard the commentary was hilarious... but I missed out.

(See his tweet for the reason why. I'm not going to repeat it here.)
12 Years of Ultima Online - www.uothief.com - Twitter @UOThief
Old Post

 
 FighterHayabusa   United States. May 06 2011 08:04. Posts 90
Profile # 

On May 06 2011 08:02 MrCon wrote:

Show nested quote +


Ok, I'll stop here. Care to explain how the zerg is "behind" ? Between you and the guy above you we have the caricature of why balance can't be discussed.

There is an opportunity cost associated with unspent resources
You must have to have it
Old Post

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