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Situation report 1 posted! - Page 10

Forum Index > StarCraft 2 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 91 92 93 94 95 96 97 98 99 100 101
 
 Spawkuring   United States. August 28 2010 02:48. Posts 710
Profile # 
I'm still wondering why the marauder hasn't been nerfed yet.
Old Post

 
 Alou   United States. August 28 2010 02:48. Posts 3747
Profile Blog # 

On August 28 2010 02:46 summerloud wrote:
what a fucking joke. no rauder nerf, no voidray nerf. voidrays make 3on3s and 4on4s downright silly, and rauders have been a joke ever since the beta started

and i guess zerg is allowed to FE vs toss again now




3v3 is serious business. It's insane that they didn't think of that mode in this patch. What were they thinking.
Life is Good.
Old Post

 
 koppik   United States. August 28 2010 02:48. Posts 676
Profile # 

On August 28 2010 02:44 Meta wrote:

Show nested quote +



Zerglings, Marines, Hydralisks, DT's??

Are there any others? lol. Infestors?
Infestors are armored.

The tank nerf really will make a BIG difference for how zealots do against tanks. It'll make a reasonable sized difference for hydralisks vs. tanks. And it'll make a small difference for the other light units.
Old Post

 
 licarn   New Zealand. August 28 2010 02:49. Posts 17
Profile # 
No changes to Marauders but Zealot's are being nerfed...

What are Protoss supposed to do to survive the early game now?

2-gate needs to be altered, but not like this.
Old Post

 
 ltortoise   August 28 2010 02:49. Posts 633
Profile # 

On August 28 2010 02:47 Roffles wrote:

Show nested quote +


Your marine ball now attacks some of my zerglings instead of directly killing my other shit. One or two volleys from marines is one or two volleys from my other units (Mutas/Hydras/Roaches), and that makes all the difference in some engagements.


Sure, I'll buy that. But it's a pretty tight window. If you are "going tanks" vs zerg, the +attack upgrades are pretty mandatory since they make such a huge difference. Also, don't most zergs prefer to get +attack before carapace?
Old Post

 
 vyyye   Sweden. August 28 2010 02:49. Posts 3905
Profile # 

On August 28 2010 02:48 Defrag wrote:
If im reading this correctly, big Ultralisk nerf and no proposed zerg buffs? what the hell?

Protoss and terran nerfs technically buff zerg.
Old Post

 
 ZaaaaaM   Netherlands. August 28 2010 02:50. Posts 1702
Profile # 
Pretty sweet changes, but I really hoped they did something about the mechanics of tvz early game, 5 second delayed reaper won't change much- its still 20 viable BO's vs 3.. Ah well, we'll see.
no dude, the question
Old Post

 
 Aegeis   United States. August 28 2010 02:50. Posts 1495
Profile Blog # 
Can't wait for the next State of the Game podcast, would love to hear some pro insight on this.
"Skills to pay the bills" - Artosis
Old Post

 
 SichuanPanda   Canada. August 28 2010 02:50. Posts 1542
Profile Blog # 
Just a little math on the Zealot change versus Zerg for everyone.

Timings:
Pylon - 25, Gateway - 65, Zealot - 38 (19 Chrono), Pool - 65, Zergling(s) - 24

Assumptions:
- Zerg is going 6/7 pool
- Protoss scouts / guesses this is coming 8 pylon
- Protoss Chronos the Zealot

Discussion

Quite simply it takes 89 seconds from the start of the Pool for the Zerg to have Zerglings built and heading to the Ps base. Assuming an 8 rather than a 9 pylon, the Protoss will take 109 seconds after the start of the first Pylon to get one Zealot out.

With a 6/7 pool it essentially goes down at the same time as the Pylon - if not earlier, the pool will also be fully complete by the time the gate finishes.

The math does not lie there will be a full TWENTY SECOND window possible in Z v P where it is literally impossible for the Protoss to have a Zealot - (and that is only assuming the P goes the fastest possible Zealot build). I fear for this match-up on short-rush distance maps.
Last edit: 2010-08-28 02:51:12
i-bonjwa
Old Post

 
 Dromar   United States. August 28 2010 02:50. Posts 1777
Profile Blog # 

On August 28 2010 02:11 ]Grey[ wrote:
These all seem like pretty solid changes. Their reasoning for the zealot change is a bit odd though. Were proxy gateways particularly hard to hold off as Terran? They seemed pretty ineffective against Zerg, from my experience, at least.


I feel the same way. I've held off in-base proxy 2 gate with 15pool and thought "Wow that was easy. Proxy gates are horrible in this game." I dunno maybe my opponents messed up somehow in those games. Then again, maybe it's harder to hold for Terran.
 
Old Post

 
 shindigs   United States. August 28 2010 02:50. Posts 4274
Profile Blog # 
The only change that I'm confused about is the zealot build time increase. It seems that the change is just meant to allow for more fast expand options and to lower super cheesy aggression. However, I'll give Blizzard the benefit of the doubt in that they tested the build time and zealots were able to pop out to stop any significant cheeses before warp gate research is completed.
Twitter: @shindags || Collegiate Starleague www.cstarleague.com || Sponsored by #ESPORTSPROBLEMS || twitch.tv/shindigs
Old Post

 
 bobsc2   August 28 2010 02:50. Posts 8
Profile # 

On August 28 2010 02:42 rastaban wrote:
Wow, the change to tanks really makes banelings so much better against the Tank, Marine combo.


Rastaban, are you serious?

Side note: Can someone explain to me how the Tank vs Zerg dynamic has changed... I mean I'm looking at what a tank basically did before compared to after the nerf. Obliterating that front line of zerg. Well the front line is mainly Sppedlings and roaches. So the facts are :

Lings have 35 HP:
Roaches have 125: Armored

Tank dmg output before: 50
Tank dmg outpute after: 35, +15 to armor

So aren't they still going to basically one shot the lings and then do the same damage to the roaches. Maybe the reduction in normal damage will allow a couple lings to get through, but I'm seeing a stim MMM ball mowing down the leftovers extremely quick and the tanks 2nd shot still hitting the roaches. If not the second maybe their 2.5 or 3rd shot.

Can someone explain...

Oh and Protoss the lings are starting to look like the new reapers to your probes... good luck

Thanks
Old Post

 
 MangoTango   United States. August 28 2010 02:50. Posts 3670
Profile Blog # 

On August 28 2010 02:38 Nightbiscuit wrote:
Just watch how one Zerg pro after the other will switch to Terran after they read about these balance changes. Simply ridiculous.


What? Pretty sure Zerg got a buff while the others got nerfed.
"One fish, two fish, red fish, BLUE TANK!" - Artosis
Old Post

 
 R0YAL   United States. August 28 2010 02:50. Posts 1762
Profile Blog # 
Yay i like these changes but there are more things id like to see such as
1) tech lab time increased to equal reactor
2) BC build time increased to 110
3) Bunker build time increased by 10 seconds OR salvage returns 75% resources from 100%

These arnt hate-on Terran nerfs for I am but a mere unbiased random player, I just think it would be better balanced
Absence of evidence is not evidence of absence.
Old Post

 
 knyttym   United States. August 28 2010 02:51. Posts 5666
Profile Blog # 

On August 15 2010 12:46 IdrA wrote:

Show nested quote +


its not uncommon, the only reason it doesnt get bitched about publicly amongst foreigners is that terran is a way bigger problem. the problem with zvp is that if you play safe vs zealot pressure early you're handicapped for the mid game, and vice versa.


Relevant quote. I see it very few times in my games but apparently it drives check crazy.
smiteam.net
Old Post

 
 Nightbiscuit   Sweden. August 28 2010 02:51. Posts 179
Profile # 
I don't play to become a pro, I play to have fun and not being able to beat equally good players as Zerg is not what I consider fun. Having to endure the current state of balance for at least two more months is not worth it imo. I could switch to terran but I have too much self-respect.

These balance changes are laughable and it only shows that Blizzard have dug themselves in quite a hole since nerfing them too much would upset the largest part of their player base as they would all lose quite a lot of rating. So instead, they will progressively nerf Terran instead of giving them one huge nerf, even though they are very aware of exactly how strong they are.
Old Post

 
 Vortok   United States. August 28 2010 02:51. Posts 659
Profile # 
A sad day for Siege Tanks, and I don't even play T.

Although the Zealot build time nerf seems to hurt more than reaper/bunker build time nerfs, hopefully it's for the best and leads to slightly less shenanigans in PvP in addition to the proxy 2gate target.
 
Old Post

 
 Arco   United States. August 28 2010 02:51. Posts 1934
Profile # 

On August 28 2010 02:50 SichuanPanda wrote:
Just a little math on the Zealot change versus Zerg for everyone.

Timings:
Pylon - 25, Gateway - 65, Zealot - 38 (19 Chrono), Pool - 65, Zergling(s) - 24

Assumptions:
- Zerg is going 6/7 pool
- Protoss scouts / guesses this is coming 8 pylon
- Protoss Chronos the Zealot

Dicussion

Quite simply it takes 89 seconds from the start of the Pool for the Zerg to have Zerglings built and heading to the Ps base. Assuming an 8 rather than a 9 pylon, the Protoss will take 109 seconds after the start of the first Pylon to get one Zealot out.

With a 6/7 pool it essentially goes down at the same time as the Pylon - if not earlier, the pool will also be fully complete by the time the gate finishes.

The math does not lie there will be a full TWENTY SECOND window possible in Z v P where it is literally impossible for the Protoss to have a Zealot - (and that is only assuming the P goes the fastest possible Zealot build). I fear for this match-up on short-rush distance maps.
6/7 pool is easily stopped by making a tightwall with a combination of gateways/pylons/a forge. A cannon/chronoed zealot (even if out after lings are trying to kill your wall) seal you an easy win.

I never lose to this bs regardless.
 
Old Post

 
 shindigs   United States. August 28 2010 02:52. Posts 4274
Profile Blog # 

On August 28 2010 02:50 R0YAL wrote:
Yay i like these changes but there are more things id like to see such as
1) tech lab time increased to equal reactor
2) BC build time increased to 110
3) Bunker build time increased by 10 seconds OR salvage returns 75% resources from 100%

These arnt hate-on Terran nerfs for I am but a mere unbiased random player, I just think it would be better balanced


Tech lab time increase would screw up a lot of build order timings for terran. I don't think its necessary.
Twitter: @shindags || Collegiate Starleague www.cstarleague.com || Sponsored by #ESPORTSPROBLEMS || twitch.tv/shindigs
Old Post

 
 Slayer91   Ireland. August 28 2010 02:52. Posts 8805
Profile # 

On August 28 2010 02:30 Mastermind wrote:

Show nested quote +


Even Idra? What is that suppose to mean? You take the whiniest player in the entire communities opinion on balance and act like it proves something? LOL


Sorry, but no offense, looks like idra is one of the best players in the community as well. The other 2 top zerg players in the world, one's going to switch terran and one went random and still is insanely good. He's hardly the whiniest player, just the one who's whines get's the most attention since its arguable that he's the best zerg in the world and is having problems.
Last edit: 2010-08-28 02:53:15
Cognito ergo diablo.
Old Post

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