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Guild Wars 2: TL Guild/Discussion - Page 155

Forum Index > Sports & Games 1 2 3 4 5 6 7 8 9 10 100 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 200 300 331 332 333 334 335 336 337 338 339 340 341
 
 Executor1   June 09 2012 16:39. Posts 1334
Profile # 
Also the combat kind of bugs me as well, at least for the necromancer, so many uninspired abilities. So many AOE's that pretty much look the exact same and do very similair things. My abilities dont feel very defined.


Not to mention ability wise, i have very little to look forward to in terms of active combat abilities. You unlock them all very quickly when you equip a new weapon and you have no control or choice over those abilities beyond equipping the weapon. So i know that largely (ive tried out pretty much every weapon) my combat is going to be very similair throughout the rest of the game on my necromancy and to me, it is a very poorly designed or poorly executed class either one of those 2 or both.
Last edit: 2012-06-09 16:42:32
Old Post

 
 DannyJ   United States. June 09 2012 17:28. Posts 3730
Profile # 
Making practically every spell an obnoxious particle explosion is a pretty questionable decision for both gameplay and aesthetics. Really bugging me.
Old Post

 
 Executor1   June 09 2012 18:19. Posts 1334
Profile # 

On June 09 2012 17:28 DannyJ wrote:
Making practically every spell an obnoxious particle explosion is a pretty questionable decision for both gameplay and aesthetics. Really bugging me.

It makes them all look really similair, I can barely tell the difference between most of my AOE abilities.

Also my server has felt really dead all day in Diessa Plateau, maybe its cause most people arent there yet? youd think there would be more since our characters transfered over from the last beta though.

I was on the moost populated server last beta, maybe a bunch of people transferred? Cant remember the name of it right now.
Old Post

 
 G3CKO   Canada. June 09 2012 18:24. Posts 1086
Profile Blog # 
Played GW 1 for 6 years, and got quite a bit of fortune and fame amassed on 4 characters. However I'm still pretty hesitant on buying GW 2. because any veterans of high end PVP player (which I am one) will tell you how shitty the developers are at balancing the game.
Last edit: 2012-06-09 18:24:52
┌⋉⊳∀⊲) ☆ If your soul has not truly given up, then you can hear the sound that races through the end of the world.
Old Post

 
 Avean   Norway. June 09 2012 19:16. Posts 392
Profile Blog # 

On June 09 2012 18:24 G3CKO wrote:
Played GW 1 for 6 years, and got quite a bit of fortune and fame amassed on 4 characters. However I'm still pretty hesitant on buying GW 2. because any veterans of high end PVP player (which I am one) will tell you how shitty the developers are at balancing the game.


GW2 is quite different from any PvP youve played before, so even if you are a high end pvp player it really doesnt count here. Ive played probably 200-250 games of PvP in GW2 and not found any class to be imbalanced.

With the amount of traits available no class can never be the same, so if i do extremely well with Warrior its 0.5% chance that you will do the same. Every class can spec hugely different. So if you find a class imbalanced it may very well be a spec issue.
Last edit: 2012-06-09 19:17:55
Old Post

 
 Thrill   June 09 2012 19:25. Posts 2346
Profile Blog # 

On June 09 2012 13:58 Morfildur wrote:

Show nested quote +



Well, it managed to bore me in the first few hours, even TOR was more enjoyable there...

So you are saying i first have to get through a lot of boredom so i can find interesting parts like in WoW?
I already had to grind to continue my personal story... "next quest is recommended for level 10, oh, i'm level 8, time to run around trying to find another 5 boring events."

Guild Wars was great from the start, GW2 didn't manage to show anything good in 5 or so hours. I don't see any reason to conrinue playing it.



What did you enjoy in Guild Wars? The PvE? I don't get it 'cause you can join WvW at lvl 1 and have your stats immediately scaled to 80, or structured PvP and get a fully customizable 80 char.

What are you missing from GW1?
Old Post

 
 G3CKO   Canada. June 09 2012 19:35. Posts 1086
Profile Blog # 

On June 09 2012 19:16 Avean wrote:

Show nested quote +



GW2 is quite different from any PvP youve played before, so even if you are a high end pvp player it really doesnt count here. Ive played probably 200-250 games of PvP in GW2 and not found any class to be imbalanced.

With the amount of traits available no class can never be the same, so if i do extremely well with Warrior its 0.5% chance that you will do the same. Every class can spec hugely different. So if you find a class imbalanced it may very well be a spec issue.


I don't think you get the point. A lot of times they made stuff that just shouldn't exist. For example, it took them a total of 1 year to realize that shadow step + slow just shouldn't exist. I was a core infuser and prot in top 200 guilds before, I do know m GW 1 PvP. Arenanet's problem is that they can't balance skillsets at all. A lot of people I use to play are in the same boat as me because from Arenanet's track record, they will ruin a game around 1 or 2 years after launch,
Last edit: 2012-06-09 19:56:47
┌⋉⊳∀⊲) ☆ If your soul has not truly given up, then you can hear the sound that races through the end of the world.
Old Post

 
 Evangelist   June 09 2012 20:20. Posts 1167
Profile Blog # 
Played both beta weekends but I've ended up playing Starcraft, Skyrim and DayZ again. it's a damn shame because GW2 had a lot of potential but it doesn't feel like a world to me at all. The fact that the combat is one ridiculous particle explosion after another doesn't help, either. Why don't MMO designers realize that they can make combat more awesome by giving characters thumping great sound effects as well as massive particle explosions?
Old Post

 
 Snuggles   United States. June 09 2012 22:01. Posts 1752
Profile Blog # 
If I pre-order the game now what are the chances of me getting into the beta weekend for the next two days? Are the servers really really full?
Old Post

 
 optical630   United Kingdom. June 09 2012 22:28. Posts 768
Profile # 
i feel a lack of well. anything

i dont like not having direct buffs and clear cut buffs and debuffs, mesmer has so, so many 'random' boon afflictions and so every class is just mashing 1-5, wep swap, mash 1-5 and use some utility skills, it just lacks any form and you cant even tell whats going on because theres so much particle splash and random effects

my class doesnt feel like a class, just a reskin and re colour from another class. even more so since everyone can melee or range effectivly.


i dont like the instanced zones either but thats a small gripe
Last edit: 2012-06-09 22:30:05
Old Post

 
 floor exercise   Canada. June 09 2012 22:32. Posts 5504
Profile Blog # 
I like it but I don't play more than like 3 hours every beta weekend or stress test. It doesn't offend me, I don't think it's bad in any particular way, but I feel absolutely no compulsion to play it. Maybe when it has launched I'll actually put time into it but right now, even though I have a limited opportunity to play gw2, there's a bunch of games I find myself choosing over it to occupy my free time, like dayz, dota 2, etc
Last edit: 2012-06-09 22:33:37
Old Post

 
 Harrad   June 09 2012 23:31. Posts 988
Profile Blog # 
I feel Anet had a really good concept and the right ideas, but like so many things in life, it just didn't work out as many of us had hoped. Instead we now have Grind Wars, with events frantically popping up left and right to create the illusion of an immersive MMO world where "your actions matter".

Nothing is less immersive than cleaning a skal infested lake, receiving a letter from the fishermen thanking me for getting rid of the vermin, only to find the very same lake crawling with the aforementioned mere seconds later.
Last edit: 2012-06-09 23:33:26
 
Old Post

 
 floor exercise   Canada. June 09 2012 23:39. Posts 5504
Profile Blog # 
That's true. It's basically the ultimate theme park MMO, and without a monthly fee. In that respect it's good, but it's like they have polished a type of game that I am more than a little tired of. I'll still play it but very casually
Old Post

 
 Firebolt145   United Kingdom. June 09 2012 23:54. Posts 12324
Profile # 
Yeah, I really was hoping (and continue to do so) that GW2 will be the next game that gets me completely addicted to it, but I've just not felt that way these BWEs. I can't really pinpoint any reasons but I still end up playing more DotA2 than GW2 or anything. Hmm.
@Firebolt145 | Dota 2 stream yayayay www.twitch.tv/firebolt145
Old Post

 
 Morfildur   Germany. June 10 2012 00:28. Posts 3488
Profile Blog # 

On June 09 2012 19:25 Thrill wrote:

Show nested quote +



What did you enjoy in Guild Wars? The PvE? I don't get it 'cause you can join WvW at lvl 1 and have your stats immediately scaled to 80, or structured PvP and get a fully customizable 80 char.

What are you missing from GW1?


The PvE story in GW 1 was great, i played through it about 5 times, but i enjoyed GvGs the most. I played in a guild that managed to get into top 300 4 years ago when it was still hard and i don't see GW2 PvP becoming as competitive as GW1 PvP.

At least for GW1 balanced or split team compositions (basically the only thing we ever really did) your team had to be a perfectly oiled machine, if one person didn't do his job right, the whole team failed. Sure, there were the FotM builds that required less perfect teamwork, but they were all beatable by a good balanced team.
In GW2 the classes basically have no interaction with each other.

The same is true for skills. Yeah, there is the occasional "combo finisher" and such, but in general there is only one way to use any skill - when it comes out of cooldown.
In Guild Wars 1 there were a hundred ways to combine skills - often thanks to the subclassing system like the pre-factions Knockdown-Aftershock Warrior - and the timing was very important.
Devastating hammer-> crushing blow -> Quarterstep (not a skill, you move for 0.25s) -> Heavy Blow to execute it perfectly. Too early and your second knockdown won't trigger, too late and the opponent has time to use a defensive skill.
Combos like Sever Artery -> Gash -> Final Blow are also now simplified to "Press 1".

Yes, WvW will be fun, as is any mass-PvP. I played LotRO for 2-3 years and it had similar PvP which was always fun, running around with 30-40 other people, capturing castles, having huge battles... but it's not the least competitive. If that is GW2s only selling point it's not for me.

Maybe i'm just too nostalgic... i feel like a BW purist ranting about SC2...
Last edit: 2012-06-10 00:29:23
"Remember kids, the 3 most important things for becoming a good player: Micro, Macro and always take your Dailies!" - Rastaban
Old Post

 
 DarthXX   Australia. June 10 2012 00:59. Posts 945
Profile # 

On June 10 2012 00:28 Morfildur wrote:

Show nested quote +



The PvE story in GW 1 was great, i played through it about 5 times, but i enjoyed GvGs the most. I played in a guild that managed to get into top 300 4 years ago when it was still hard and i don't see GW2 PvP becoming as competitive as GW1 PvP.

At least for GW1 balanced or split team compositions (basically the only thing we ever really did) your team had to be a perfectly oiled machine, if one person didn't do his job right, the whole team failed. Sure, there were the FotM builds that required less perfect teamwork, but they were all beatable by a good balanced team.
In GW2 the classes basically have no interaction with each other.

The same is true for skills. Yeah, there is the occasional "combo finisher" and such, but in general there is only one way to use any skill - when it comes out of cooldown.

In Guild Wars 1 there were a hundred ways to combine skills - often thanks to the subclassing system like the pre-factions Knockdown-Aftershock Warrior - and the timing was very important.
Devastating hammer-> crushing blow -> Quarterstep (not a skill, you move for 0.25s) -> Heavy Blow to execute it perfectly. Too early and your second knockdown won't trigger, too late and the opponent has time to use a defensive skill.
Combos like Sever Artery -> Gash -> Final Blow are also now simplified to "Press 1".

Yes, WvW will be fun, as is any mass-PvP. I played LotRO for 2-3 years and it had similar PvP which was always fun, running around with 30-40 other people, capturing castles, having huge battles... but it's not the least competitive. If that is GW2s only selling point it's not for me.

Maybe i'm just too nostalgic... i feel like a BW purist ranting about SC2...


I think a large part of the problem is that the weapon skill system combined with the fact that the system is cooldown based. You have half your bar locked in with weapons, with the majority of skills being press button, do damage, so literally as soon as its ready just push the button to do damage. Some weapons have some utility skills on them and its no surprise that they are the stronger weapons to use (eg. 2h mesmer sword).

I don't like the design of the skill bar in general, locking you into 5 skills, then 1 healing, 3 utility 1 elite, really restricts the options you would otherwise have. You get stuck in this spot where you have a choice of like 15 or so utility skills, half of them are garbage, the other half are suited for PvE and you have a small amount of creativity for PvP, but you are forced to run 3 skills from that small skill pool due to the system where I would much rather have some of the utility type skills found on some weapons.

That being said I think it has potential, there are enough team orientated skills to compensate for no healers (I dont mean cross prof combos ... man those blow so hard) and it is still in beta so hopefully they will find ways to iron out these issues.

As an aside I find it kind of comical that they were going for a simple buff/debuff system by having them be common for all classes instead of class specific hexes or what not. But what they came out with on the other end is a giant clusterfuck of like 12 conditions and slightly less boons but then go on and add class specific buffs anyway *facepalm.
Old Post

 
 Capped   Sri Lanka. June 10 2012 01:38. Posts 2258
Profile Blog # 
Sorry, i played GW1 through prophecies and factions and getting into top 300 GvG was not hard.

Get R3+ players, give them build and how to play it. Co-ordinate them during match

Win.

300 was nothing.
2K BLOG - http://www.teamliquid.net/blogs/viewblog.php?id=409420
Old Post

 
 Morfildur   Germany. June 10 2012 01:49. Posts 3488
Profile Blog # 

On June 10 2012 01:38 Capped wrote:
Sorry, i played GW1 through prophecies and factions and getting into top 300 GvG was not hard.

Get R3+ players, give them build and how to play it. Co-ordinate them during match

Win.

300 was nothing.


Depends on at what time in the life of GW1 and what kind of build.
"Remember kids, the 3 most important things for becoming a good player: Micro, Macro and always take your Dailies!" - Rastaban
Old Post

  Neurosis   United States. June 10 2012 02:26. Posts 891Profile # 
Graphically this game looks gorgeous. Seriously, jack everything all the way up and explore one of the cities, it's pretty impressive. On the flipside, I find the combat initially a tad dull. The amount of "builds" you can come up with is nothing short of staggering though, so I can see this becoming very addicting later on. I think the main thing is I really just don't know how good the pvp is and I honestly have no clue what the end game pve is like. If both of those are high quality then I can see myself loving this game, but man the gameplay doesn't make the best first impression thats for sure.
Old Post

 
 Wesso   Netherlands. June 10 2012 02:29. Posts 942
Profile # 

On Jun 9 2012 19:26<span style='color:#d20000'> (2 min)</span> Neurosis wrote:
Graphically this game looks gorgeous. Seriously, jack everything all the way up and explore one of the cities, it's pretty impressive. On the flipside, I find the combat initially a tad dull. The amount of "builds" you can come up with is nothing short of staggering though, so I can see this becoming very addicting later on. I think the main thing is I really just don't know how good the pvp is and I honestly have no clue what the end game pve is like. If both of those are high quality then I can see myself loving this game, but man the gameplay doesn't make the best first impression thats for sure.


My texture settings wouldn't go above medium?

I like the game too, but I've never played a MMO before due to subscription cost. Of course it isn't perfect but no subscription is still way more important for me
Old Post

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