Whatever F2p games may be, it's pretty obvious from what we have been shown from the development teams that they are interested in creating an absolutely fantastic game that is going to blow all other games and genres out of the water
rwrzr United States. July 19 2012 01:57. Posts 1155
On July 18 2012 23:56 BrTarolg wrote: Whatever F2p games may be, it's pretty obvious from what we have been shown from the development teams that they are interested in creating an absolutely fantastic game that is going to blow all other games and genres out of the water
On July 18 2012 23:56 BrTarolg wrote: Whatever F2p games may be, it's pretty obvious from what we have been shown from the development teams that they are interested in creating an absolutely fantastic game that is going to blow all other games and genres out of the water
But will it kill WoW ?
Funny enough, Mark Kern the founder of Red 5 was the former team lead of vanilla WoW.
Last edit: 2012-07-19 05:05:53
i was driving down the road this november eve and spotted a hitchiker walking down the street. i pulled over and saw that it was only a tree. i uprooted it and put it in my trunk. do trees like marshmallow peeps? cause that's all i have and will have.
BrTarolg United Kingdom. July 19 2012 19:18. Posts 2496
On July 19 2012 19:18 BrTarolg wrote: Afaik the next release of keys is coming after the next patch so you might aswell wait for that anyway
The vast majority (including me) of beta testers are on hiatus until the next patch comes out as there is very little to test atm
Sadly, since all the better pvp players are on hiatus, there are generally not enough players in pvp to get a game going for most hours of a day. And when it does get going, due to the low playerbase atm, what little matchmaking it has completely doesn't work, so the vast majority of pvps are dominated by a few of us, often while messing around. That can't be encouraging for new players.
For t his reason alone, I can't wait for the milestone
MSL, 2003-2011, RIP. OSL, 2000-2012, RIP. Proleague, 2003-2012, RIP. And then there was none... Even good things must come to an end.
doubleupgradeobbies! Australia. July 21 2012 16:22. Posts 960
On September 04 2010 11:37 eSen1a wrote: all you gotta do is bold microtransactions and the game is now irrelevant
Microtransactions > pay €20 a month for content you may or may not like.
Please don't start this discussion again in another thread. Most people know the Pros and Cons already, and regardless of what we think in this thread the development team has already made the decision for how Firefall will conduct transactions.
That being said i'm really excited for this and hope I get a key soon after signing up since the begining!
Milestone release won't be before the end of July according to an inside source, but they are expecting it by August 2nd which isn't too far past
Last edit: 2012-07-25 14:11:38
i was driving down the road this november eve and spotted a hitchiker walking down the street. i pulled over and saw that it was only a tree. i uprooted it and put it in my trunk. do trees like marshmallow peeps? cause that's all i have and will have.
AMaidensWrath Belgium. July 25 2012 14:13. Posts 204
Recon looks scary as fuck, but so do the rest of the frames. Hopefully it will reach some Brood War like playability where you counter imbalance with imbalance Being powerful is fun as long as you're not the only one that's powerful.
i was driving down the road this november eve and spotted a hitchiker walking down the street. i pulled over and saw that it was only a tree. i uprooted it and put it in my trunk. do trees like marshmallow peeps? cause that's all i have and will have.
Upcoming free-to-play shooter Firefall has made a myriad of substantial changes to its design and mechanics, developer Red 5 Studios has announced.
Nearly everything from the way level progression works, to special abilities, load out customisation, mining and crafting, the way shooting feels and hit-box detection have been radically altered, as detailed on the official blog.
"The internal joke is it's more life Firefall 2," said Red 5 CEO Mark Kern in a Skype interview with Eurogamer earlier today.
So why all the changes? "It was all player driven," explained Kern. "A huge thing for us is we don't want to create game in a vacuum. We don't want to spend millions of dollars making the game and then ship it and realise 'oh, we liked the game, but the players didn't like the game."
"So we decided to open our beta very, very early and this was very unusual because most betas are when you're content complete, feature complete and there's no time to really change anything except a couple of numbers here and there. We decided that we wanted to actually mitigate our risk, get to the fun quickly and find out what's working and what's not with our customers as soon as possible."
"Because it was so early we were able to make huge substantive changes within the game which I think people are going to be really thrilled with."
Not everyone likes change, though. Particularly those who were already winning. Kern predicted an initial backlash.
"We changed everything, so whatever you had that was a favourite, we've likely changed it so that it's not as favourite as it used to be for you. In which case there's going to be a very long thread in our forums about how everyone hates the game for at least a week, I'd say."
Following that initial shock, "I think people will settle into it, give it a chance and try other things. A lot of that people will discover, 'Hey, if I'm willing to change the way I play or I'm willing to try all these new features I'm going to find something else that I love even better."
Kern went on to explain the challenges of balancing a shooter with an MMO so that people would gain experience and want to keep playing, yet it wouldn't be impenetrable for newcomers.
One of the changes is that levels are now tiered rather than granular like most RPGs. Get to a new tier and you can equip different gear.
"What we're trying to do is provide more tactical options to players. More ways to play their class and use their skill to figure out which style of customisation of their battleframe suits the way they want to play. That is much, much more difficult than simply increasing the amount of damage and health at every step."
"Having worked on WoW and having worked on this game, I can say that this game is far more challenging to balance."
Elsewhere in the interview Kern confirmed that there won't be an open beta. "We pop out more and more invites until we've reached a large population on it... One day we'll drop the beta tag and then anyone can download it."
The reason for this is mostly technical. It's easier to grow the system bit by bit than bite off more than you can chew all at once and get slammed with technical difficulties. "That way we don't have the huge surges... By the time you hit open beta you're just letting a huge number of people in all at once, which is very challenging for any system. We prefer to grow more organically." He then explained that they only add a group at a time so they can stabilise the system as they go. Having 500,000 new players all at once "can quickly turn into a technical nightmare."
The new version of Firefall will be playable at Gamecom on 16th to 19th of August in Cologne, Germany where the Electronic Sports League will run the first European Firefall beta tournament culminating in a grand prize of €10,000.
In regards to the first few paragraphs I can say that Red 5 is far and away the most community driven development team I've ever seen. The beta forums are littered with developer posts and constant updates. A huge reason behind them completely reworking the game as stated above is from all the feedback they've received from players. It's really cool to give feedback and KNOW that it is getting read by multiple people on the development team and elsewhere.
i was driving down the road this november eve and spotted a hitchiker walking down the street. i pulled over and saw that it was only a tree. i uprooted it and put it in my trunk. do trees like marshmallow peeps? cause that's all i have and will have.