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Protoss Weakest 2v2 Race by miles. - Page 8

Forum Index > StarCraft 2 Strategy 1 2 3 4 5 6 7 8 9 10 All
 
 Crownlol   United States. August 08 2012 22:19. Posts 1369
Profile Blog # 
As T/P I usually don't have trouble holding cheese when i FFE and my partner does a quick bio opening. The ramp is easily walled, and 2 cannons shred lings/marines...
Old Post

 
 Flyingdutchman   Netherlands. August 08 2012 22:40. Posts 697
Profile # 
And yet EU 2v2 AT has PX teams in place 2,3, and 4, KR server shows top4 with three P-X teams, NA server has 3rd place held by PZ team. Somehow PX teams seem to be able to stay at the very top of Masters AT. RT rankings also have lots of P's in top masters divisions on all servers.

It's great that you can think of specific scenarios which you find to be difficult to deal with, but by focusing on these situations you are ignoring a plethora of options, most of all the teamwork/synergy possibilities that high ranking players can create to deter these early rushes
Last edit: 2012-08-09 00:54:19
Old Post

 
 MicroMonkey   August 09 2012 21:47. Posts 94
Profile # 
AT ?
KR ?
PX ?
P-X ?
RT ?
Sorry I cant seam to understand what U mean. pls tell. Cant get it out of my head.
Old Post

 
 Dr_Jones   Norway. August 09 2012 22:06. Posts 252
Profile # 
AT = all time?
KR = Korean server
PX = Combination of one Protoss and one other race (P/Z/T/R)
P-X = same as above
RT = real time?

Think that covers it? Besides, who cares about 2v2 anyway
wubwubwubwubwubwubwubwubwubwubwubwub I love me some dubstep wubwubwubwubwubwubwubwubwubwubwubwub
Old Post

 
 ODKStevez   Ireland. August 09 2012 22:09. Posts 1176
Profile # 
The game is based on 1v1 balance. You cannot possibly balance 1v1 and 2v2. Making protoss better at 2v2 will make them WAY better in 1v1.
Luppa <3 "Raidcall: 5789139".
Old Post

 
 Dapper_Cad   United Kingdom. August 09 2012 22:10. Posts 472
Profile Blog # 
AT = arranged team
RT = random team

rest are correct
But he is never making short-term prediction, everyone of his prediction are based on fundenmentals, but he doesn't exactly know when it will happen... So using these kind of narrowed "who-is-right" empirical analysis makes little sense.
Old Post

 
 FaCE_1   Canada. August 09 2012 22:11. Posts 4944
Profile Blog # 

On August 09 2012 22:06 Dr_Jones wrote:
AT = all time?
KR = Korean server
PX = Combination of one Protoss and one other race (P/Z/T/R)
P-X = same as above
RT = real time?

Think that covers it? Besides, who cares about 2v2 anyway

AT = Arranged team
RT = Random team
GG Broodwar
Old Post

 
 saladToss   United States. August 09 2012 22:39. Posts 75
Profile # 

On August 09 2012 22:09 ODKStevez wrote:
The game is based on 1v1 balance. You cannot possibly balance 1v1 and 2v2. Making protoss better at 2v2 will make them WAY better in 1v1.

Not true. For instance, they could make hellion's splash damage affect allied units and that would be a Protoss buff in 2v2.

Protoss is the hardest race to carry with. I would be ranked #1 RT if I played terran or zerg, but I enjoy the challenge.
Time is like a fuse, short and burning fast
Old Post

 
 Larkin   United Kingdom. August 09 2012 23:17. Posts 1360
Profile # 
I've been playing P with a Z teammate, trust me, the only way we lose is to early aggression/cheese.

The old OP could easily have said "Protoss strongest late game 2v2 race by miles" as that would also be true.
Idra, Huk, Naniwa, Stephano, MC, Thorzain, Demuslim, White-Ra, Creator <3
Old Post

 
 Aterons_toss   Romania. August 09 2012 23:24. Posts 1228
Profile Blog # 


they could make hellion's splash damage affect allied units and that would be a Protoss buff in 2v2.


Wait wait wait, what ? Could anyone explain this to me ? Does hellion splash damage only affect the unit of 1 opponent ? and how the hell does this make P stronger ?
Last edit: 2012-08-09 23:24:53
A good strategy means leaving your opponent room to make mistakes
Old Post

 
 MicroMonkey   August 09 2012 23:43. Posts 94
Profile # 
thx I see now.

If u make hellion have alli damage that would never work. U would always kill your own units. and blinkstalker hellion is kind of standard would only kill stalkers. And no it doesn’t affect only on opponent. it affected all enemy units even if U target your own units. pro player sometimes attack their own hellion to target a creep tumor they know will get hit.

Way talk moba? carry I don’t find there is some role in 2s of carry role. Feeder builds could be carry play tho. Terran or zerg feed all to toss how have 12 gateways and sit on one base. PP is worst ever, you will lose yes totally lose unless something special happens. But TP works trust me. But many maps are bad for TP, when better maps come in TP will have better days.
Old Post

 
 TigerKarl   August 10 2012 00:56. Posts 1479
Profile # 
learn to use forcefields, then you'll not feel in 2v2 games at all
 
Old Post

 
 Vega62a   August 10 2012 01:37. Posts 696
Profile Blog # 

On August 08 2012 22:19 Crownlol wrote:
As T/P I usually don't have trouble holding cheese when i FFE and my partner does a quick bio opening. The ramp is easily walled, and 2 cannons shred lings/marines...


My partner and I do the same thing - on any map with a long walk distance, wall the front and if you smell cheese build cannons and bunkers. This holds T1 rushes even if you've FE'd, and in general, puts you miles ahead even if you have to pull workers. From there Protoss can do a standard robo mix, heavy on immortals and sentries until colossus hit.

For slightly later one-base aggression, as long as Terran has cranked out a few tanks you're pretty well guaranteed to hold with good control.

This is mostly weak vs PZ highground warps, but you can generally shut those down with good edge awareness and by being active with your marines / stalkers - early on, if you see overlords walking towards your base, hunt them down with 2-3 marines when you have them, or use the marines to hit the building pylons. (Again, even if you have to pull workers, you've expanded so you're miles ahead.)
Last edit: 2012-08-10 01:40:35
Content of my posts reflects only my personal opinions, and not those of any employer or subsidiary
Old Post

 
 SupLilSon   Malaysia. August 14 2012 00:33. Posts 3164
Profile # 
Lol if Protoss wasn't vulnerable early game... You are really complaining that toss isn't super strong early, mid and lategame in 2v2? I'm gonna make a thread about Terran sucking balls in the latgame.
Old Post

 
 Lawliet   United States. August 14 2012 08:51. Posts 70
Profile # 
If you're constantly getting cheesed open safe. 10 to 12 gate and chrono on gates.

You lose a little economy but hey. It's safe. Then 3 gate robo.

IMO Zerg is a much worst race unless paired with another Zerg.

They can't block ramp. They can't fast expand. Lame lings are terrible off creep. And creep gets in the way of your partner.

Old Post

 
 We Are Here   August 14 2012 09:02. Posts 1732
Profile Blog # 

On August 14 2012 08:51 Lawliet wrote:
If you're constantly getting cheesed open safe. 10 to 12 gate and chrono on gates.

You lose a little economy but hey. It's safe. Then 3 gate robo.

IMO Zerg is a much worst race unless paired with another Zerg.

They can't block ramp. They can't fast expand. Lame lings are terrible off creep. And creep gets in the way of your partner.



zerg are the best in 2v2, they give early game map control esp when playing on a split ramp map
He who turns those around him into allies, possesses the most terrifying ability in the world.
Old Post

 
 soccerdude   United States. August 14 2012 09:21. Posts 54
Profile # 
I play 2x protoss in top 50 NA, and some maps have to be vetoed because they are impossible to win on vs mass ling/ bio. I forget the name, but one map has a large ramp and then rocks near both players main's. You can't wall off that much space, or afford to cannon it, so you have to rely on forcefields. However pause/ unpause spamming takes care of that. Other maps have ridiculous cannon rush locations. It can be dealt with, however it is very frustrating to deal with when you would rather not cannon rush as well.

Despite certain maps having to be vetoed, my partner is plat 1v1 and im masters, and winning isn't very hard. We always go for a blink + warp prism immortal timing, followed up by a 4 immortal mass blink stalker push while on 1 base. All of our losses are to our personal mistakes in execution, or to a few rare build order counters.
soccer
Old Post

 
 anotherone   August 14 2012 09:30. Posts 90
Profile # 
team games are just about who got more zergs on their side
sad but true
Old Post

 
 Hoon   Brazil. August 14 2012 09:37. Posts 827
Profile # 

On August 14 2012 09:30 anotherone wrote:
team games are just about who got more zergs on their side
sad but true

Looks like someone just got double sixpooled. :D
SEn Fanclub: http://www.teamliquid.net/forum/viewmessage.php?topic_id=170834
Old Post

 
 ZenithM   France. August 14 2012 09:42. Posts 8168
Profile # 

On August 14 2012 09:02 We Are Here wrote:

Show nested quote +


zerg are the best in 2v2, they give early game map control esp when playing on a split ramp map

Pretty much. Zerg is just monstrous in 2v2, it almost gives its partner a free pass to CC first/Nexus first against non zerg teams (when zerg doesn't 15 hatch himself).

We're playing TT with my buddy, which I think is the worst comp besides PP (PP basically only cheese :D), and we actually have an easier time against ZX than PT, but that's because we have pretty well timed gimmick openings to at least force a lot of units from Z. Against ZZ we have the most cheesy double starport cloak banshees double factory hellion, it's kinda like "get in there and hope to kill everything", except when it fails and then it's more "hope to kill some drones and FIND'N SNIPE THE GODDAMN SPIRE BEFORE PULL MUTAS OMG".
In TT vs PT we're completely lost, it's hard to try to do macro openings because of how strong some double 1 base all ins are for PT, and it's tough to go for an even late game anyway because imo PT is way stronger than TT lategame (example: mech+regular P army, doesn't get much better than that). It leaves 1 base timings from us, and we didn't find a reliable one yet. Some 2 rax bio + siege tank rush with a flying barracks tends to work pretty well if they're not super precise with their builds, but you have to know what you're doing on maps where Protoss takes a backdoor expand, there is a point where they can just overrun your contain.

If someone (top EU MMR 2v2) has a build for TT vs PT, I'm all ears btw :D
MarineKing is my way of Terran.
Old Post

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