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Final Fantasy 14

Forum Index > Sports & Games 1 2 3 4 5 6 7 All
 
 Aurra   United States. September 22 2010 11:02. Posts 433
Profile Blog # 
[image loading]


News


+ Show Spoiler +

What is FFXIV?


http://www.youtube.com/watch?v=diBQaoFS_IU


Surplus Experience and Character Growth

+ Show Spoiler +

FFXIV Info (Descriptions of Races, Classes, etc)


+ Show Spoiler +

Useful Links:

+ Show Spoiler +


Player List:

+ Show Spoiler +

It is strongly recommended that you get a traditional gamepad to play this game.
The PC controls are very sub-optimal compared to the Console controls.
Last edit: 2010-09-27 05:42:11
(。⑨‿‿⑨。) www.youtube.com/AurraTV (。⑨‿‿⑨。)
Old Post

 
 Amarxist   United States. September 22 2010 11:09. Posts 371
Profile Blog # 
I run into walls auto running in this game.
☺ ☻
Old Post

 
 illu   Canada. September 22 2010 11:15. Posts 2531
Profile Blog # 
I played the beta. It was.... sigh.

The game tells me nothing. I was supposed to figure out everything myself.

The battle was awkward (go go ATB battles). They might as well make the battle system like in FF4-9.

The only nice thing I can say about the game is that it's very pretty and cute.

EDIT: btw, the Classes section is slightly broken.
Last edit: 2010-09-22 11:16:23
:]
Old Post

 
 Kennigit  *   Canada. September 22 2010 11:17. Posts 19164
Profile Blog # 
Downloaded
Told me i needed 12 gigs of free space on the drive that has my documents (60 gig partition)
Cancelled install and listened to everyone complain about how broken beta was
Please don't PM me if i closed your thread.
Old Post

 
 Novastrike   United States. September 22 2010 11:20. Posts 23
Profile # 
Nova Strike | Novastrike
안영!
Old Post

 
 ChezGod   United States. September 22 2010 11:21. Posts 570
Profile Blog # 



Great video explaining the advantages of the fatigue system. It actually makes sense now.
Old Post

 
 EAGER-beaver   Canada. September 22 2010 11:27. Posts 2695
Profile # 
Still dunno if I want to try this out, I love the ff games, but never tried 11 cause it's an mmo. The real deal breaker about mmos is the social aspect, if I have to rely on finding a group of other people who aren't drooling retards to get anything done I'm not so inclined to play. Main reason why I prefer strategy games vs mmo, I only have myself to blame if I fail.
Simon and Garfunkel rock my face off
Old Post

 
 Aurra   United States. September 22 2010 11:31. Posts 433
Profile Blog # 

On September 22 2010 11:27 EAGER-beaver wrote:
Still dunno if I want to try this out, I love the ff games, but never tried 11 cause it's an mmo. The real deal breaker about mmos is the social aspect, if I have to rely on finding a group of other people who aren't drooling retards to get anything done I'm not so inclined to play. Main reason why I prefer strategy games vs mmo, I only have myself to blame if I fail.


You can probably bum a free trial key off someone who has bought the game if you want to try it out. I'll have mine to give away when I get my copy tomorrow.

It's a lot more solo friendly than 11 was, although that isn't saying much.
(。⑨‿‿⑨。) www.youtube.com/AurraTV (。⑨‿‿⑨。)
Old Post

 
 Vortok   United States. September 22 2010 12:13. Posts 659
Profile # 
The video is a nice way to explain the fatigue system, but it does assume that higher levels of a given discipline will level up faster than they might under a "standard" system. As the limit in beta was 30, nobody really knows for certain.

I know I read that they planned to make the physical level "limit" a lot looser since you get physical exp regardless of your current discipline. Shouldn't be too hard to work around the current system, especially for people that are "altaholics" on other games. Or for most people crafting as it would be very rare for someone to be able to just craft for 8 hours straight. Getting materials/selling/trading stuff you make will likely take up quite a bit of time as well.

My biggest concern is inventory space. With multiple classes, and also optimal gear different for various classes leading to several outfits, plus crafting materials/results I can see it getting clogged very quickly. Eighty on your character and eighty on your retainer seems very small. Hopefully the solution for release isn't just "pay more per month for a ton of mules."
Old Post

 
 billyX333   United States. September 22 2010 18:57. Posts 1359
Profile Blog # 
still dont like the fatigue system. pretty much knew everything in that video already. hardcore players are going to level sub classes regardless because its smart.

my main question was still not answered, so if you hit the max threshold and want to begin resetting it, you have to sit out a week from battle for that class otherwise it...?
does it immediately reset to full when i enter battle or gradually reset to full?
for example: if i hit a threshold and i want to reset it, i have to wait a week. so if i go inactive for 3-4 days and i enter a battle, does it immediately reset to a week of necessary rest time? so if i enter battle on day 6 rather than wait the full week, i can potentially need 13 days to fully reset? or is it gradual? like if i enter battle on day 6 for 1 hour, it will just add ~1 hour (or 1 day or w/e) of additional rest time required to reset or add another week? T_T

and is it more efficient to level one single class non stop until you hit a threshold so you can immediately put it on cool down (a week) then begin other classes? or can we just level classes evenly like (get lvl 10 pugilist, get lvl 10 marauder, get lvl 10 lancer then play pugilist again) or would that make the threshold last even longer? this kind of is linked with my first question as well
maybe i should focus completely on 1 class to like 15-20 until i hit a brick wall then focus on sub classes? (its so much easier to lvl with a lvl 6 marauder and a lvl 6 pugilist for bloodbath/second wind which is why i ask but if its more efficient to focus on one to reset threshold i guess i'll have to do this)

"more freedom" lol..... yeah
Last edit: 2010-09-22 19:09:22
Old Post

 
 Aurra   United States. September 23 2010 01:37. Posts 433
Profile Blog # 
It resets a week after you start building experience no matter how much you play, you don't have to stop playing for a week for it to reset.

It'll always been more efficient to level multiple classes as there isn't enough time in the week to play each class enough to start hitting surplus.
Last edit: 2010-09-23 01:39:09
(。⑨‿‿⑨。) www.youtube.com/AurraTV (。⑨‿‿⑨。)
Old Post

 
 Yurie   September 23 2010 01:45. Posts 2093
Profile Blog # 

On September 22 2010 11:02 Aurra wrote:
It is strongly recommended that you get a traditional gamepad to play this game.
The PC controls are very sub-optimal compared to the Console controls.



Is it any good with a gamepad? I tried it out and just got to the first city using keyboard/mouse prior to un-installing due to the control scheme being so bad it wasn't worth learning.
Old Post

 
 Aurra   United States. September 23 2010 02:59. Posts 433
Profile Blog # 
I played the game with my PS3 controller (using MotionInJoy custom drivers) and the difference was night and day. When using a keyboard there was an inherent delay to every action you perform that just isn't there when using a controller.

I'm assuming the PC code is running some sort of emulation of PS3 hardware because once you plug in a controller all that weird input delay suddenly disappears.

The best thing they could do to retain subscribers would be to throw a simple USB gamepad in the box.
Last edit: 2010-09-23 03:01:00
(。⑨‿‿⑨。) www.youtube.com/AurraTV (。⑨‿‿⑨。)
Old Post

 
 rei   United States. September 23 2010 03:22. Posts 2906
Profile Blog # 
how's the server lag? are there a lot of ppl overloading the server like every other mmorpg launch?
GET OUT OF MY BASE CHILL
Old Post

 
 Novastrike   United States. September 23 2010 04:06. Posts 23
Profile # 
You guys playing right now? I tried to add but it says failed...
안영!
Old Post

 
 Aurra   United States. September 23 2010 04:10. Posts 433
Profile Blog # 
I don't have my copy of the game yet, still waiting on UPS.
(。⑨‿‿⑨。) www.youtube.com/AurraTV (。⑨‿‿⑨。)
Old Post

 
 Iblis   September 23 2010 04:12. Posts 200
Profile # 
The fatigue system is really THE thing the worst designed in this game and I'll tell you why.

The goal of this system is to keep the casual progression in par with the hardcore players, nothing bad in that idea but that implies that you have to artificially stop the high play time player to move forward in the game or help the one with low play time to catch faster. But the restriction is made on the playing time and not on an amount of xp or a specific level so it just doesn't do that much.

First mistake let's prevent players to play how they want by not letting them get xp more than 8hours per week instead of giving a boost to people that play less than 8hours a week.

Second mistake let's make it a timer restriction at the first fight you do. Just adding some number in a game is not always a good idea and not attractive to all kind of audience for one game.
Okay so now, I can kill monsters and gain xp for the next 8 hours InGame. What if I want to take a break? That's okay just take a break and if you don't kill monster and gain xp in 30minutes the timer stop, and I think(hope actually) that the 30 minutes inactive are deducted.
What if I'm in a party or something? Xp are shared in a party so if two people take a break for 15minutes and that the party can't continue an instance/leve/party content at the return of the said AFK either those two loose 15minutes of play from their week or all the party just take a break for 30 minutes and everybody loose 30 minutes doing nothing.

Third mistake, with this implementation it really doesn't help low play time players and it actually is at their disadvantage I'll just quote a post someone made on a ff14 forum about that.

http://www.ffxivcore.com/topic/11986-theorycraft-behind-surplus-xp/


XP Gain
Since surplus has been stated to be time based, the more of your time killing mobs, the faster you will level without capping out. It is ALL about xp per minute. The goal is to kill as many mobs as you can as quickly as you can. No time to stop, no time to run to crystals to regain mana, no time to do anything but kill, kill, kill. This means very fast paced parties. This means absolutely no socializing, talking, chatting. No getting up to get a soda. No peeing except at approved rest breaks.

Why?

Let's say we have two groups of people.
One gets 600 xp per minute on average being super serious and hardcore.
One gets 200 xp per minute bumbling along.

At the end of two weeks, group 1 are level 45.
At the end of two weeks, group 2 are level 15.

You can see that it is much more rewarding to NOT fool around. In fact, the system directly rewards players for not enjoying themselves. While this is the case in ALL MMOs, in other MMOs you can joke around and enjoy yourself for a few hours, then get serious and play for real without any direct repercussions on your character. In a system like this, however, one hour joking around limits your character advancement for an entire week. One hour of joking around means that you lose about 7% of your character's advancement potential in that class for that week.
Old Post

 
 Aurra   United States. September 23 2010 04:19. Posts 433
Profile Blog # 
That theorycraft post is way off the mark.

The surplus system doesn't take time into account at all whatsoever with the exception of the once-a-week reset which happens 168 hours after you first gain a point of experience. The eight hour thing is actually a numeric amount of experience that Square-Enix figures someone will get if they grind for eight hours straight. You can take as many breaks as you want and goof off as much as you want, it doesn't matter. Surplus kicks in once you reach a certain number of experience points, not after playing a certain amount of time.

I played way more than 8 hours a week during open beta and never hit surplus once due to all the exploring and random stuff I did that did not contribute to gaining experience points.
(。⑨‿‿⑨。) www.youtube.com/AurraTV (。⑨‿‿⑨。)
Old Post

 
 Soulclenz   Canada. September 23 2010 04:49. Posts 1
Profile # 
mithra for life
Old Post

 
 judochopaction   United States. September 23 2010 04:50. Posts 492
Profile Blog # 
I launch the game, first thing to notice?? NO MOUSE LAG!! Or very small... can hardly tell! Thank goodness
Old Post

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