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 JonsaBoy   Denmark. April 14 2012 20:10. Posts 393
Profile Blog # 
People, you should really give Tekkit a try. It's just pretty much what minecraft should be at this point. I mean there's just so much stuff to build and play around with, and I've barely scratched the surface of the mods that aren't Industrialcraft/Buildcraft. The only problems with tekkit:
1) Equivialent Exchange. Its just dumb, imbalanced and destroys a lot of the other mods (whats the point of having electrical furnaces smelting large amounts of sand when you could just lol magic it into glass instantly without any cost?)
2) Performance. Just a minute ago I caught java using 4.3 gigs of ram on my laptop. Hopefully this'll get better in the future, though.
TLMS
Old Post

 
 MisterD   Germany. April 14 2012 20:21. Posts 1338
Profile Blog # 
why would you care about how much ram it uses.. Oo if your system has this much ram, there's absolutely no pain in using it, it just makes it run smoother. And if you're really annoyed by that, you can always launch minecraft manually and set a memory limit, that should work with tekkit as well although it might be harder to find what exactly the command is you have to run.
Gold isn't everything in life... you need wood, too!
Old Post

 
 Aixler   Netherlands. April 15 2012 01:07. Posts 433
Profile # 
That's exactly why we disabled Equivalent Exchange, because it was too easy to get anything. No need to find clay/wool/anything, you just pop in some iron and tada! all the items you need.

Working with Redpower mod now, those tubes are amazing! so much better than buildcraft ones. You know that problem where items will fall to the ground if the destination is full? With Redpower's pneumatic tubes they simply go back into the pipes, heading in the other direction.
Old Post

 
 r.Evo   Germany. April 15 2012 01:07. Posts 5214
Profile # 
I'm kinda hoping that Thaumcraft makes it into the next update of Tekkit with some modifications for SMP (it's currently in Technic only), it's pretty much what EE should have been in the first place.

As it stands, enabling EE completely just has no point at all, its basic mechanics are just broken and contrary to everything else in minecraft. =/


Since we keep getting more and more people I'll add this one to the rulebook:
PLEASE PUT A SIGN WITH YOUR INGAME NAME / TL NAME SOMEWHERE VISIBLE AT YOUR BASE/BUILDING.

If you have multiple people in the same location, just put as much signs up for that as you need. That's going to make stuff a lot easier since we're already at the point where none of the mods know everyone personally. Cheers. <3
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Old Post

 
 Aixler   Netherlands. April 15 2012 08:21. Posts 433
Profile # 
+ Show Spoiler [Pictures of cleaning up my old base, m…] +

I'd love to see more pictures of all of your bases and the progress you are making.
Old Post

 
 JonsaBoy   Denmark. April 15 2012 09:30. Posts 393
Profile Blog # 
I'm heading off to bed but here's a quick sideview of my base as it looks right now:
+ Show Spoiler +
I'll edit in more tomorrow.
Last edit: 2012-04-15 09:30:47
TLMS
Old Post

 
 Xaeryn   April 15 2012 13:10. Posts 172
Profile # 
I've had a lot of fun setting up my first base so far. I've stuck entirely with Industrycraft stuff to start off with but now that the main house is up and running smoothly, I think I'll be ready to branch out to some other things. I've sort of gone for a "high tech" look with basalt and marble and the redpower lanterns, let me know what you think!

My house has three main rooms with a MFSU power point and machinery in the center

External Shot:
+ Show Spoiler +

Just Inside the Entrance and a Shot of the Machines in the Central Pillar:
+ Show Spoiler +

Wiring and MFSU in the Pillar:
+ Show Spoiler +

Room 1- Storage Room:
+ Show Spoiler +

Room 2- Bedroom (Spare room until I need space for something):
+ Show Spoiler +

Room 3- Reactor Upper:
+ Show Spoiler +

Room 3- Reactor Lower
+ Show Spoiler +
Last edit: 2012-04-15 13:11:09
Old Post

 
 Aixler   Netherlands. April 15 2012 18:11. Posts 433
Profile # 
Some of the sites i use for tekkit:

http://thetekkit.wikia.com/wiki/The_Tekkit_Wiki
The main tekkit wiki, or used to be.

http://www.tekkitwiki.co.uk/index.php?title=Main_Page
The new tekkit wiki i think. It looks like it copied everything from the old one over (some of the pictures are missing), but it has some cool extra information like:
http://www.tekkitwiki.co.uk/index.php?title=EU_Production
and
http://www.tekkitwiki.co.uk/index.php?title=Engines

Not everything is found on these though, so i use some mod specific ones too:

Redpower:
http://nemesis.evalq.net/RedPower2/recipes.html
http://integratedredstone.wikispaces.com/

Forestry:
http://forestry.sengir.net/wiki/

IndustrialCraft:
http://wiki.industrial-craft.net/index.php?title=Main_Page

BuildCraft:
http://minecraftbuildcraft.wikia.com/wiki/Minecraft_Buildcraft_Wiki

In general I use the tekkit wikis, untill i come across something i can't find and then i try the personal wikis.
Old Post

 
 r.Evo   Germany. April 15 2012 21:52. Posts 5214
Profile # 
New people on the server since the last few days (I'll keep posting those who sent me PMs here, just as a small introduction):

BenWesty, Charge078 and dawnstrider1 ~ Westy on TL and two RL buddies.
Kooha & dho (obvious people are obvious <3)
Hirotox aka gosuMalice (whose name rang a bell but I can't remember which. =D)

Enjoy your stay!

(If anyone feels as if the map needs to be extended because they feel that it gets a littble bit croweded / you can't find a cool spot to build, give me a shout. Takes like half an hour tops for me, but I'd like to keep the whole "extend map as needed"-thing.)
Last edit: 2012-04-15 21:54:45
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Old Post

 
 r.Evo   Germany. April 16 2012 04:57. Posts 5214
Profile # 
Added TOCHMY and canucks12 aka Scword. Be nice to them. =P
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Old Post

 
 URfavHO   United States. April 16 2012 13:37. Posts 311
Profile Blog # 
yay! I got added despite never consenting to it! maybe I will log in to talk to miarr at somepoint :D
Old Post

 
 r.Evo   Germany. April 20 2012 02:02. Posts 5214
Profile # 
Hurrrr.

Did some ninja-maintenance and fixed the problems with Hawkeye (now fully functional) and the iron dupe bug via the T2 macerator.

I guess next would be some work on the nether thingy, but I'm so lazy. =(
Last edit: 2012-04-20 02:03:10
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Old Post

 
 Aixler   Netherlands. April 20 2012 02:51. Posts 433
Profile # 
The easiest solution would clearly be to stop being lazy <3
Old Post

 
 r.Evo   Germany. April 20 2012 08:20. Posts 5214
Profile # 
Awwww... sad news for you Aixler and some others probably. =S

Once technic/tekkit will move beyond Minecraft 1.2.5 forestry will not be part of the pack anymore. Basically the author of the mod decided that he is against his mod being distributed by the technic guys and programmed it in such a way that any user with a .techniclauncher folder (or any of its contents) will create errors.

http://www.technicpack.net/a-note-on-forestry/

There are some people on the technicforums who already offered non-official support by tearing his code apart, but the official standpoint is kind of: "lol, egomaniac. We'll move on, np." ... Time for my sekrit Thaumcraft love to become integrated into SMP. <3
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Old Post

 
 canucks12   Canada. April 20 2012 08:41. Posts 701
Profile Blog # 

On April 20 2012 08:20 r.Evo wrote:
Awwww... sad news for you Aixler and some others probably. =S

Once technic/tekkit will move beyond Minecraft 1.2.5 forestry will not be part of the pack anymore. Basically the author of the mod decided that he is against his mod being distributed by the technic guys and programmed it in such a way that any user with a .techniclauncher folder (or any of its contents) will create errors.

http://www.technicpack.net/a-note-on-forestry/

There are some people on the technicforums who already offered non-official support by tearing his code apart, but the official standpoint is kind of: "lol, egomaniac. We'll move on, np." ... Time for my sekrit Thaumcraft love to become integrated into SMP. <3


Oh no D: But my electrical engines don't blow up my quarry. (I hate steam engines)
UBC Mining - pulling money, materials and food from the ground
Old Post

 
 zhurai   United States. April 20 2012 08:52. Posts 5561
Profile Blog # 

On April 20 2012 08:20 r.Evo wrote:
Awwww... sad news for you Aixler and some others probably. =S

Once technic/tekkit will move beyond Minecraft 1.2.5 forestry will not be part of the pack anymore. Basically the author of the mod decided that he is against his mod being distributed by the technic guys and programmed it in such a way that any user with a .techniclauncher folder (or any of its contents) will create errors.

http://www.technicpack.net/a-note-on-forestry/

There are some people on the technicforums who already offered non-official support by tearing his code apart, but the official standpoint is kind of: "lol, egomaniac. We'll move on, np." ... Time for my sekrit Thaumcraft love to become integrated into SMP. <3

honestly that's such a dick move by that forestry mod person (but it's not really like we can do anything about it)

/shrug

sigh
Twitter: @zhurai | Site: http://zhurai.com | Streamer, Translator (JP->EN) | Staff at Fuwanovel and Assistant Manager for FXO.NA SC2 |
Old Post

 
 r.Evo   Germany. April 20 2012 09:02. Posts 5214
Profile # 
Welp. There's been a similar issue about a year ago that I read about, same argument from the modder: "I don't want just anyone to be able to use my mod, people should put effort into installing and getting it to work if they want to use it."

I don't think it will be a big deal like NOW, but I'm not sure how and when the Tekkit portion actually updates (Technic is usually pretty quick, but they throw all kinds of beta and dev shit in there =D).
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Old Post

 
 Aixler   Netherlands. April 20 2012 22:52. Posts 433
Profile # 
Apparently now that Forestry is removed from tekkit/technic, the extra code has been fixed.

So when tekkit updates, it shouldn't be very hard to add Forestry ourselves.
Old Post

 
 r.Evo   Germany. April 20 2012 23:23. Posts 5214
Profile # 

On April 20 2012 22:52 Aixler wrote:
Apparently now that Forestry is removed from tekkit/technic, the extra code has been fixed.

So when tekkit updates, it shouldn't be very hard to add Forestry ourselves.


There probably will be people making it easily patchable for a while (e.g. IDs can still be a problem), but in all honesty... as soon as there is something that makes automated farming possible in a similar, maybe even less convenient way, I plan on dropping the mod.

I doubt it's going to take that long for someone to step into that niche. <3
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Old Post

 
 Kooha   United States. April 21 2012 00:05. Posts 24
Profile # 
Just a warning, don't move lava from tank to tank with bukkits. It will break your bukkits =*(
Kooha
Old Post

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