Justoss United States. January 14 2003 21:48. Posts 41 | Profile # |
If you watch progaming vods and replays, you will find that 99% or 100% of all progaming maps have chokes or are air maps. The entire strategy of StarCraft has revolved around making use of chokes (i.e. zealot blocking and so on). Why don't progamers play maps that are more open with mains that are open to land attack than just from one focal point? Also, why don't progamers find ways to make uncommon units more common. Units like Ghost, Dark Archon, Valkrye, Queen and so on, you rarely see them. Take a unit like Dark Archon for instance. Let's say in a pvp, your opponent decides to use storm to wear you down in battle, why not just morth 1 or 2 Dark Archons and use feedback? One fully charged unupgraded Dark Archon can kill 4 high templars with quick click and pushing F. And if the feedback doesn't kill the HT, its storm is taken away from that battle because its energy is drained. There are more strategies I can think of, like hallucinating ultralisk in pvz, that I rarely see pros use. I think this game hasn't reached its full potential because the strategies and maps are too unifrom. Any comments? |
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Liquid`Drone Norway. January 14 2003 21:50. Posts 18759 | Profile # |
they wouldnt be balanced.
:/ |
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Liquid`Spy Netherlands. January 14 2003 21:51. Posts 1301 | Profile # |
Yeah I think there should be more 'weirder' maps too. Bifrost is a good example to start with. That map is really different from all the others  |
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Hades Canada. January 14 2003 21:51. Posts 927 | Profile # |
The micro spent to feedback those hts would be way better spent focus firing your dragoons and doing your own storms or even continuing to macro or flanking or ...
Those units arent used because the time spent to micro them and the resources spent to make them useful just isnt worth it. |
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TechOwl United States. January 14 2003 21:54. Posts 61 | Profile # |
Without a choke, Zerglings and Vultures are wayyyy too useful...
As well as early-game for TvP favoring P heavily, and TvT being 100% about Vulture raids.
There's a Pro-gamer map that fits the description. Eldritch Lake. Nobody plays it.
Dark Archons cost 300 minerals and 200 vespene, and are very easily popped by Dragoons.
Feedback isn't useful in PvP because the HT's target (opposing dragoons) are closer than the Dark Archon's target (HTs towards the back of the opposing army). Dark Archons need to get close, by which time the High Templar would have already spent their energy and the feedback might not even kill it, assuming you can get it off before the enemy's dragoons pop your Dark Archon in .7 seconds etc etc. |
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TechOwl United States. January 14 2003 21:59. Posts 61 | Profile # |
In order for the Dark Archon to be worth it, it needs to kill like 2.5 High Templar before any of those HTs are able to get off a Psi Storm, haha. (NOT USEFUL.)
What Dark Archons are useful for though is anti-BC. Mind Control and Feedback both work great against them.
Too bad Protoss has like a million other counters for BCs, so Terran never makes them.  |
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Liquid.Venice United States. January 14 2003 22:01. Posts 916 | Profile # |
| Without a choke zerg would always win. |
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KiD[ReD] Canada. January 14 2003 22:09. Posts 2103 | Profile # |
Without a choke, protoss would always beat Terran.. zealot rush.. even if u manage to bunker up, then goons come in and kill u.
I believe that the reason pro gamers don't try new tricks is that it's too time consuming to learn how to use it properly.. existing pro gamers can't just switch suddenyl to using new units as its too risky, and then they could quickly lose games.. it's easy for players like us to try it, as we have nothing to lose.. just a few friendly games.. but pro gamers are playing for cash and tournament placement.. and have to play with what they KNOW will work, or works well.. its too risky to try new things..
however what you might see, is a NEW comer pro gamer that uses unorthadox playing style.. yes.. we need more kim dong su's ^^ |
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InToTheWannaB United States. January 14 2003 22:10. Posts 4722 | Profile # |
On January 14 2003 22:01 Kiddie wrote: Without a choke zerg would always win. yeah mass lings and hydras would rape. |
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Hades Canada. January 14 2003 22:14. Posts 927 | Profile # |
which is why BiFrost should be taken out of promap circulation  |
| | I just finished eating my vegetables, now where do I throw the wheelchairs? |
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kidd United States. January 14 2003 22:22. Posts 2806 | Profile Blog # |
| I don't think any race will die as easily as you say, but it would certainly change playstyles of all races greatly. I think they have tried maps without chokes but the games were just boring or totally one sided because of the current playstyles changing while some not. Like a P against a T, P can play usual strategies or even go double gate fast zealots and they can just flank all over the map like nothing. Convention wouldn't be conventional. |
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Yellow[SB] United States. January 14 2003 23:22. Posts 174 | Profile # |
NONONO keep bifrost its the best  |
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Justoss United States. January 15 2003 06:22. Posts 41 | Profile # |
| Well, maybe the fact that Terran armies are weak on open ground might hint a fact that the game is unbalanced? |
| | Wisdom is not knowledge but rather the ability to use knowledge. |
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Spirit-Rapide- Norway. January 15 2003 10:30. Posts 152 | Profile # |
maybe that's why there are no tosses winning starleague ?
- -V |
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Eliminator Netherlands. January 15 2003 10:36. Posts 681 | Profile # |
On January 15 2003 06:22 Justoss wrote: Well, maybe the fact that Terran armies are weak on open ground might hint a fact that the game is unbalanced?
What do u suggest? Making terran stronger? Wouldn't they own a bit too hard then? Or don't u just understand this game? |
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z7-TranCe Canada. January 15 2003 11:20. Posts 3158 | Profile # |
| i agree justoss,i seriously think blizzard should consider making tanks fly and marines invisible. |
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vGl-CoW Belgium. January 15 2003 13:25. Posts 6867 | Profile Blog # |
| and both of them 255 armor and 9999 dmg pls -.- |
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