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Hello, when giving a unit a Move Command, it should walk exactly to that position. The unit does that when you Move Command on the ground or when you Move Command on a building
BUT when u give a unit a Move Command on an enemy unit ( and ur unit is able to attack it) it will walk into range and start attacking.
It SHOULD walk right next to the enemy unit and THEN start attacking, don't you agree ?
with units that can'T attack the enemy unit (phönix vs ground ) ofc he will move exactly to the units position.
There's so many circumstances where this "rightklick ground" a ton less reliable than an m-move command. E.g when there is a ball of units with no clear ground nearby. When the unit has adjacent terrain that you can't move onto. When there's flying units or large units taking up "clicking" space so they might get rick clicked on easily. Also I believe if you right clicked the ground too close to a unit it would "snap" onto that unit thus turning into an attack command.
Also if m-move followed the enemy unit then that is a lot different to right clicking empty ground next to the enemy unit so you can't use that as an acceptable solution anyway.
2. EDIT: people ask what that is good for? -baneling can follow units and manually explode -dt can follow armies without attacking units - void rays could close up to their targets while they run away but are slower - rightklick ground more risky than m +move - just more control options, nothing bad about that.Or is anyone useing the Move+Leftklick to attack the opponent ?
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it's not bugged, it was like this in BW, i don't know why all of sudden it should be changed to move into the target
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In WC3 the unit would actually just follow the enemy unit. You surrounded stuff manually like that. Move-click on opponent so they don't attack with range. Surround -> kill.
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Because it would give more control and micro options
while there is no "good" thing about atm because there is almost no difference to A-Move
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I duno man... this would change soo much about micro. Every rts ever works this way and will into the future.
I don't think it's a bad idea, I think it's terrible.
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It should be like that, it would be incredibly tedious if it weren't, besides if you want to stand next to an enemy (this should be a rather rare occurrence) you can just click next to it?
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No? This would just over complicate things...
If something has range, then that's where it starts to shoot from. That's the point of range.
Also like awu25 said, this is the way it was in BW. There's no reason at all to change it.
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It is the way the command is set up. If you use the move command on medivac's to move on lets say a marine, it will move with them but also heal when needed. When you move onto an enemy it probably picks the best command that you would want like Kill! Probably will never change in this game.
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Move command on an enemy unit is the same as telling your unit to attack that unit. This is the behavior that most people intuitively expect. Otherwise if you wanted to focus fire on a unit, you would have to use the attack command on that specific unit, which requires an extra click. If you want to move next to a unit, then issue the move command near the enemy unit..
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On October 28 2010 05:09 heishe wrote: In WC3 the unit would actually just follow the enemy unit. You surrounded stuff manually like that. Move-click on opponent so they don't attack with range. Surround -> kill.
Point for me...
medivac acts like Phönix that's normal and fine.
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In order to MOVE to an enemy unit, you must press the M-key for the command and then left click the target, if you just right click the target, it will be an attack command.
Thats how it was in WC3, and the M-key was used for surrounding heroes and units. I dont know how it is in SC2, but since surround isnt exactly needed, i dunno if you actally need the M-key command to move close to a unit.
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Are you talking about m-left click or right click? Because the behavior is different.
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I think a lot of people in this thread doesn't know that when u right click an enemy unit you Attack it and not Move..
I prefer the way it works in wc3 because if you wanted to attack the enemy then you can just right click on it instead of clicking move.
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yep, but it's not like that in sc2, M klick is useless , but SHOULD act like in wc3 . For players who need micro that is one more tool to have.
the way it is now, M klick is just an A attack
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according to your argument, your unit is going to move to where the enemy's unit is therefore, if the enemy unit moves, your unit SHOULD stop attacking and follow it it wouldn't make sense to have your unit just stop there if the command was to move to the target
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On October 28 2010 05:16 MoreFasho wrote: Are you talking about m-left click or right click? Because the behavior is different.
Yeah, right click is context sensitive, but if I hit m, and then left click it should do as the OP said. I will have to test this out. I never thought of a reason for this but someone mentioned surrounds which seems like an awesome micro technique if it works.
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If anything, a move command on an enemy unit should force your unit to follow the enemy unit and never attack it unless an attack command is given. Anything else would be stupid.
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Please give us a situation in which what you say the m-click should do would be useful, because it seems as if the only purpose of said function is to let your unit take extra hits while moving.
Also, mclick is useful for people who don't use a two-button mouse setup afaik, although I don't know why you wouldn't when playing Starcraft.
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OK i will tell ya another micro option for M move ( if there were m move...)
Voidray M move an a unit will make him attack while moving an will catch up with that unit.
Stalker M move on units behind walls to walk was close as possible and fire as soon as possible.
i think there are more szenarios like that..
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there is already a better way to surround you move your units past the enemy until about half your army is past them, and then click attack this move surround seems like it would be a slow surround have you ever a-moved zerglings onto a building? that's the same kind of surround the move command would produce
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