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[Champion] Gangplank - Page 5

Forum Index > LoL Strategy 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 All
 
 dnastyx   United States. February 11 2011 12:53. Posts 1443
Profile Blog # 

On February 11 2011 12:03 HazMat wrote:

Show nested quote +


Grackis is 1800....
Some people just plain get carried.


Best description of Grackis I've ever heard: He's a 1200 player stuck at 1600 elo.
Old Post

 
 GARO   United States. February 11 2011 13:11. Posts 1574
Profile Blog # 

On February 11 2011 05:29 Lunek wrote:
Feel no Fear recently starts from double philo stone


jewplank #1...not
Old Post

 
 Tooplark   United States. February 11 2011 13:39. Posts 1729
Profile # 
Why Ghostblade before IE? Is it the active? The armorpen?
WHAT POW'R ART THOU WHO FROM BELOW HAST MADE ME RISE UNWILLINGLY AND SLOW
Old Post

 
 Misder   United States. February 12 2011 10:22. Posts 1017
Profile # 
I like manamune on Gangplank so you can consistently deny and parley throughout the entire laning phase + it gives damage to make late game really good.
None of the boots actually help Gang too much though, maybe merc or lucidity?
Whaaaa?
Old Post

 
 Goshawk.   United Kingdom. February 12 2011 11:59. Posts 3343
Profile Blog # 

On February 12 2011 10:22 Misder wrote:
I like manamune on Gangplank so you can consistently deny and parley throughout the entire laning phase + it gives damage to make late game really good.
None of the boots actually help Gang too much though, maybe merc or lucidity?


Merc are a must if they have lots of hard disables, cd boots are amazing for his q+w. I just rush chalice for laning, so I can endless spam my skills. Manamune bit too expensive for me.
Old Post

 
 Juicyfruit   Canada. February 12 2011 14:08. Posts 3477
Profile # 
Meh, you really shouldn't get hard-cc'd enough that you need merc, cos seriously, just eat an orange. CDR boots imo, cos you genuinely suck without spamming your skills for a very long time.

I rush CDR boots + brutalizer (OR spirit visage vs a very hard lane), because you need max CDR so that your ult has more global presence, since god knows you won't be at teamfights, and rely on the fact that you're denying your lane enough so that your global ult + them being gimped is enough to win.
Last edit: 2011-02-12 14:14:42
Do not hate me because I am better than you. There are people better than me as well; go hate them.
Old Post

 
 Zapperkhan   United States. February 14 2011 23:23. Posts 428
Profile # 

On February 11 2011 13:11 GARO wrote:

Show nested quote +


jewplank #1...not

Jewplank in the 1v2 lane is probably one of the most fun things. You basically sit on your own tower and by level 11 they are only 6. Then you can just poke and go for a double kill.
Old Post

 
 Goshawk.   United Kingdom. February 14 2011 23:58. Posts 3343
Profile Blog # 
You can't stop them pushing your tower though, but I guess that's fine you just end up at your t2 tower instead.
Old Post

 
 Zapperkhan   United States. February 15 2011 00:04. Posts 428
Profile # 
If your jungler is bad I suppose you'll lose your tower.

Edit: When I've tried Jewplank, I'm duo queueing with our jungler so that tight teamwork really let's it shine. Haven't had my tower go below 50% in the last few games. Only have lost it to lack of mia calls/bad mini map awareness.
Last edit: 2011-02-15 00:08:44
Old Post

 
 BloodNinja   United States. February 15 2011 01:05. Posts 2062
Profile # 
There is no reason a double lane shouldn't be able to push you tower down quickly if you are running denyplank in a 1v2 lane.
Old Post

 
 Orpheos   United States. February 15 2011 02:07. Posts 1337
Profile # 

On February 12 2011 11:59 Goshawk. wrote:

Show nested quote +



Merc are a must if they have lots of hard disables, cd boots are amazing for his q+w. I just rush chalice for laning, so I can endless spam my skills. Manamune bit too expensive for me.


my solution is to pick up tear instead of chalice early. then take my time to finish manamune later int he game. lets you get enough mana+manaregen for spamming everything and it upgrades into something better lategame.
Old Post

 
 Juicyfruit   Canada. February 15 2011 02:46. Posts 3477
Profile # 
If you max scurvy, and they aren't super heavy on long-ranged nukes, you can basically tank the minions so that they never get within range to be hit by the tower even if they push.
Do not hate me because I am better than you. There are people better than me as well; go hate them.
Old Post

 
 spinesheath   Germany. February 15 2011 03:21. Posts 5157
Profile Blog # 

On February 15 2011 02:46 Juicyfruit wrote:
If you max scurvy, and they aren't super heavy on long-ranged nukes, you can basically tank the minions so that they never get within range to be hit by the tower even if they push.

They just need ranged autoattacks and hit you while you tank the minions? It's not like you can win exchanges via minion aggro... And even if you max scurvy, it heals less than 2/4/6/8/10 autoattacks.
Old Post

 
 Juicyfruit   Canada. February 15 2011 04:23. Posts 3477
Profile # 
by the time you get to levels 3,4,5 of scurvy you're good to go on for a lonnnnng time. If there's 1 melee top it's way easier as well. 2 ranged champs generally means squishy enough to double kill with jungle ganks.

Wave come every 30 seconds so you get 2 heals off every wave, is good enough.

Have to be a real scrub to lose tower before high level scurvy. This is in the event that there's actually two top and are hard-pushing your tower to begin with, which isn't every game
Last edit: 2011-02-15 04:27:51
Do not hate me because I am better than you. There are people better than me as well; go hate them.
Old Post

 
 ValiantGood   February 15 2011 05:02. Posts 54
Profile Blog # 
There is a new strat where you basically get 2 phil stones and 2 averace blades midgame + teir 1 boots, then you gold up.

Late game you get inf edge, warmogs and atmas and ghostblade.

this strategy wrecks face.
Old Post

 
 spinesheath   Germany. February 15 2011 05:18. Posts 5157
Profile Blog # 
Sure, if your team 4v5 carries you through the first 30 minutes of the game.
Old Post

 
 Slayer91   Ireland. February 15 2011 06:16. Posts 8830
Profile # 
Why does everyone get gold farming items on gangplank? Just because parley gains extra gold doesn't mean gold farming items are any better or worse than on other characters. Buying 2 philosophers stones and an avarice blade which are mostly useless just to be sold for a minor profit seems like an easy way to gimp your team early game. Also, if you gold farm to god mode you still only have Q that's ranged, and everyone bulds him like a ranged carry so he can be easily focused down.

The way I see it:
-Can deny 1 minion per wave.
-Farms extra gold with Q
-Amazing initiating/counter initiating ultimate.
-Remove CC and heal.

Why not play him as a subpar melee tanky DPS, with the benefit of lane denial, extra gold, a decent sniping ability with Q and a good ultimate? Seems like a good duo lane idea. I see all these bullshit builds on him it seems like wasted potential. Especially if you can play him with a strong support so you don't have to just make scurvy and be zoned all game. Your tower will get pushed but you can have a jungler ready to gank since the lane will ALWAYS be pushed.
Last edit: 2011-02-15 06:19:26
Cognito ergo diablo.
Old Post

 
 Mogwai   United States. February 15 2011 06:18. Posts 8016
Profile Blog # 
Pirate's just a character for trolling anyway.
mogwaismusings.wordpress.com
Old Post

 
 spinesheath   Germany. February 15 2011 06:54. Posts 5157
Profile Blog # 
I personally like tanky builds on GP, and I would love to have some AP early on so I can afk farm and ult randomly with some extra damage... So basically Sheen + tanky...
(Full AP didn't work out for me, even with lichbane it's just weak. But the hat sure suits GP)
Last edit: 2011-02-15 06:55:01
Old Post

 
 Mogwai   United States. February 15 2011 06:55. Posts 8016
Profile Blog # 
fuck sheen, get hextech revolver for dat spellvamp on deny, lol. That shit is so cash.
mogwaismusings.wordpress.com
Old Post

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