lets do this
BC and RoL: Salem Mafia
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Radfield
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lets do this | ||
Radfield
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I think either PMs or the bootcamp need to be dropped. | ||
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On November 22 2010 10:41 ghrur wrote: HAPPY BIRTHDAY RADFIELD! Thank you Thank you, though it's actually not for another 1 hr and 46 minutes. It's always nice to celebrate early on TL though | ||
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Be active. By active I don't mean post every thought all the time. I mean follow whats going on in the thread and go back over previous posts. I highly suggest keeping a spreadsheet with all the players on it, and keep track of your thoughts on each player. Track possible connections between players, activity levels, etc. Keep track of what everyone claims and flips as you go. Being 'active' is mostly an out of thread thing. When you post, post content. Make one long post instead of many short ones. Don't get sucked into arguments, they derail the thread and do little to help find mafia. Most arguments(especially day 1) are between two townies. Focus on posts and not on PMs and plans. Balanced Mafia games are won through behavior analysis, nothing more. Lastly, if you're a townie you have one very important job. Take a hit! Every townie that dies, is a blue role saved. If you can be a threat simply through good thoughtful posting, that leaves the blue roles enough time to co-ordinate. | ||
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On November 26 2010 14:55 aidnai wrote: + Show Spoiler + let me see here... Can you explain the 'curse' dynamic a little more? i.e. what effect does being cursed have on a townie? Other than that, I think I understand the setup decently. I know the role count is not disclosed, but just to double check my assumptions with everyone... it's probably something close to 8 regular mafia/witches 1 godfather/elder 1 miller 1 chaos ensuant 2 DTs/witch hunters 2 medics/healers 1 mad hatter 1 vet/hardened soldier 1 vigi/paranoid villager and about 13 townies yes/no? Lets hope they did a better job of balancing than that I think 6 mafia in a 30 player game is pretty standard (at least, 4 in a 20 player game is fairly standard). A likely KP of 3 to start with(normal formula is mafia #/2 rounded up). Add in a miller and a traitor, and we're probably looking at between 5 and 7 blue roles. As far as what those blue roles may be, I don't know, and it doesn't matter all that much. We get what we get. On November 26 2010 13:06 DoctorHelvetica wrote: Discussion points: -How to unite town circle -How/when roleclaims should be done and handled -Possible medic/dt actions Town circles are tricky, and should always be conducted on a need to know basis. We have both a miller and godfather, which severely slows down a potential Town Circle. If you're a dt, no one needs to know you're a dt until you find a red, and at that point you can go through an intermediary (someone you've already checked, who is likely[though not certainly] town aligned) and get them to speak up in the thread. The identity of the dt is biggest secret that needs to be kept. Once the godfather goes down, the town circle will become immensely powerful. Keep in mind though, that the ONLY way to catch the godfather is through post analysis, and that as long as the gf is alive, the town circle is flawed. Hence, we need to focus on post analysis first, and town circles second. I don't think there are any (good) hard and fast rules for dealing with roleclaiming in thread. Each needs to be dealt with on a case by case basis. If someone roleclaims out of the blue, that needs to be dealt with very differently then someone roleclaiming on death row. We don't necessarily need to worry about the medics and dt's just yet. The mafia have all day to choose who will be the godfather, so offering the dt options at this point is somewhat useless. Doctors go with their gut or anyone they think is particularly valuable. The role that really needs to be discussed is the Paranoid Villager(vigilante). Do NOT fire until there is good reason to do so. A well timed vig shot can be very, very useful as the game progresses, because it can give the town what amounts to a double lynch. eg. you have 2 lynch candidates on day 3, instead of overly worrying about who to kill, you simply lynch one and vig the other during the night. This saves both a lynch, and a potential dt check. As far as Vet and Mad Hatter, there are lots of options for sneaky plays to draw hits, but you don't necessarily need to get carried away. Reasoned discussion and good posting is normally enough to get shot. | ||
Radfield
Canada2720 Posts
On November 27 2010 02:49 aidnai wrote: actually mafia KP is two until there only one scum remaining. Declaring absence for 24 hours. Due to Thanksgiving followup activities with my cousins. There will be no computers/internet available, so see you later. You're right, I missed that. Not sure if that was always there or edited in later: Witch - Your goal is to eliminate everyone else in the town. Your ability, as a group, is killing off whomever you decide on at night and knowing the role of each other player in the mafia. You may not kill other witches. Witch killing power is 2 until there are less than 2 witches. The Elder - The Elder has the ability to decide what role he will appear to be when a witch hunter role checks him. It must be any role, but must be chosen day one, or he will default to townie role. After your role is chosen, you may not change it after that. The elder had 1 kp on his own. The elder is chosen by the witches. So there is actually a KP of 3 until the Elder is dead, or until there is only 1 witch left. | ||
Radfield
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On November 27 2010 06:59 DoctorHelvetica wrote: Alright so town circle stuff, here is what I know: I know one player who is almost certainly a confirmed medic I know one player who is either a blue role or a red role (not green) There is absolutely no way that someone can be almost certainly confirmed at this point in the game. Not to mention, there is no way any medic can be confirmed in this set-up, because no one is notified if they took a hit and were medic saved. Wow, what a perfect cover for the GF..... What you actually know is that two players are either red or blue(I'm assuming the other player roleclaimed blue). I'll admit that a roleclaim at this point is so strange it's probably true, but again, the only player who has nothing to lose from a roleclaim at this point is the GF. also if he is mafia, i have him in a trap. if he is a mafia medic i can make sure certain people don't get hit, thus almost being something of a medic role myself, because if he tells me "i'm protecting player x" and then player x dies along with 2 others then he's in deep shit Obviously the mafia just won't kill player x in this case. Yes it keeps them alive, but it slowly and surely leaks the town circle. Honestly, the only people who can be trusting at this point are mafia. Why? Because they know who all the townies are, so of course they can be trusting. Stop roleclaiming in PMs people! I don't care if you're green or not, every PM roleclaim hurts the town at this point. The town circle needs to be build from the dt(s) outwards, not from random flying PMs. | ||
Radfield
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On November 27 2010 11:21 Barundar wrote: Alot of people who have posted something barely qualify them as non lurkers . Since there is no pressure on them, mafia is probably most concerned with breaking into DrH's circle. What circle!? NO ONE SHOULD BE PMING DR H THEIR ROLES. It's day 1 folks, that means zero dt checks have been done, and the mafia haven't even chosen the godfather. This is a great way to lose the game on day 1..... Dr H is actively calling for roleclaims on Day 1!? Does this not alarm anyone else? Basically as far as i can tell, the idea is to put our faith in Dr H(for no reason) and hope he's not mafia. Because if he IS mafia, and there's nothing indicating he isn't, then our blues get completely hung out to dry. Why would we ever gamble like this? No roleclaims people. Today is about lynching and forcing people to vote and post, not about giving away what advantage we have. | ||
Radfield
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On November 27 2010 12:11 DoctorHelvetica wrote: i'm not asking anybody to roleclaim to me, where are you getting that idea? i presented a few ideas for a possible town circle and asked town to discuss them. You aren't coming out directly and saying it, but you're certainly insinuating it. if he is willing, my current proposition is to have him protect me like a bodyguard indefinitely and then I can coordinate the town network but there are problems with that: -you guys have to trust me, but I think I proved my leadership prowess in Insane Mafia and I promise to improve as town in this game (if youngminii doesn't shoot me) the best thing is that only one person will know peoples roles and if I'm telling people about what others are saying I'll refer to them only as "the medic" "the DT" etc. Also, your story doesn't match up: On November 27 2010 07:40 DoctorHelvetica wrote: i sent out some random pm's for kicks and a player just immediately told me he was the medic i wasn't expecting that but it kinda gives me something to work with i guess. i told him to shut up and not tell anyone else though tip for town players: don't randomly roleclaim to people who PM you unrelated nonsense No mention of Shutting up etc + Show Spoiler + Original Message From DoctorHelvetica: i know why would you roleclaim to me so suddenly? i wasn't even going to ask, although I guess I can give you advice. Medic is a pretty easy role I think, just go after vets/anyone who roleclaims an important role like DT unless you're really suspicious. it's a role i always wish i would get but I never do. I think its playstyle suits me actually. ----------------------------------------- Original Message From SOMEBODY thats not even a role. ----------------------------------------- Original Message From DoctorHelvetica: cool i got dracula ----------------------------------------- Original Message From PLAYERDUDEGUY I got medic. ----------------------------------------- Original Message From DoctorHelvetica: whats up buttercup I realize this isn't much, but come on... you only told us 1 single detail about your PM conversation, but then when you show us the convo it's not there? What are we really supposed to think?? Care to explain? | ||
Radfield
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Voting Pandain until he posts some content, then moving down the list of people who i know should be posting more content. If Day 1 becomes about pressure votes, so be it. We can't analyse posts if there are none.... 5. Scaramanga 6. Kenpachi 7. Amber[light 11. youngminii 15. deconduo | ||
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5. Scaramanga 6. Kenpachi 11. youngminii 15. deconduo | ||
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Also, Radfield, you posted a list of lurkers to be pressured. On November 27 2010 21:38 Radfield wrote: OK, we're running out of time here. There's absolutely no reason that people should be able to coast through Day 1. Voting Pandain until he posts some content, then moving down the list of people who i know should be posting more content. If Day 1 becomes about pressure votes, so be it. We can't analyse posts if there are none.... 5. Scaramanga 6. Kenpachi 7. Amber[light 11. youngminii 15. deconduo Why no Artanis on this list? For the record, I am inclined to believe you are pro-town at this point, but I do want to know why you missed artanis. Artanis is not on that list because he had one meaty post at that point, and because he was modkilled in the only game i remember playing with him(ie I didn't actually expect him to post more) You'll notice that there are other players who were inactive who didn't make the list(rocco etc.) The players on that list are either people i'd played with before, or people who are highly active on TL. That list was not meant as a definitive inactivity list, it was meant as a pressure tool for people who I know can play decently. Town Circles We should not be checking DoctorH to try and make him the centerpiece of some grand PM circle. If he IS mafia, then he's obviously the godfather, so checking him is a waste. If we want to make a PM circle, dt's need to go about it in the same conservative fashion as always, and need to pick someone other than DH to start with. Players spotlight themselves for different reasons, but one of those reasons is because they are scum. Take a look at BB: On November 27 2010 05:56 BrownBear wrote: And so far, nobody has really shown themselves to be either particularly pro or anti-town. For now, I'm voting myself for mayor as a placeholder (although I actually might try to run, depending on the other candidates). I'm starting to think it might be just a great idea to just start throwing votes-for-lynch on the nonspeakers, try and get them to talk. If we can't find anyone, this game is large enough for us to get away with lynching an inactive purely based on their inactivity, at least the first day. To that end, I'm voting that the mayor should lynch georgeclooney. Get to talkin' boy. Before Brownbear went AFK, he basically started a campaign for mayor. Yes, there is no mayor and it was stupid, but that doesn't change the fact that he still ran for it. This immediatly pegged BB as either red or blue, since townies should only be running for mayor if they are extremely strong players, which BB knows he is not(no offence, but only about 4/5 players fall into this category on this site). Turns out he was Black in this case, but that's close enough. My town circle advice for ALL players is this: Ignore it. If it forms, it forms, but don't try to force it. This game, just like most mafia games before it, will be won or lost by scumhunting, not by PM circles. Focusing on a town circle removes responsibility from players to actually do the work of combing the thread for scummy posts. It also places all our eggs in one basket. On November 28 2010 17:54 aidnai wrote: Is the priority right now really to find confirmed townies to strengthen the town circle? or is it to find confirmed scum? . All new players take note, no wiser words have been spoken. This game is about focusing on who is MAFIA, not who is town. How many times have you used the ALL function to CTRL-F through the thread for a certain players posts? I have done it dozens of times so far, and will continue to do it dozens more before i die(hopefully more than ~12hrs from now). I suggest everyone else do the same. Night Actions: We have two possible actions to discuss right now, DT and Medic. Hatters are on their own as always, and PV should be holding their shot for now. If you are a newb and got the mad hatter role, place a bomb tonight. Place it on either whomever you think is scummiest, or if you have no idea, whomever you think will most likely be lynched by the town (Killing the likeliest lynchee probably saves us a lynch). Doctors protect either whomever you think is likeliest to die, or whomever you think is most valuable to town. Dt's should be looking hard for scum. Priority #1 is finding mafia, priority #2 is building a town circle. Keep that in mind. | ||
Radfield
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On November 28 2010 09:40 Kenpachi wrote: ALRIGHT. So Deconduo voted for me.. recently PMed me and tried to roleclaim me.. Is this your experiment? On November 28 2010 09:53 deconduo wrote: Never said/PMd anything of the sort. The only PM I sent you was the one about the roleclaim. On November 28 2010 09:56 Kenpachi wrote: ohwait you didnt quote the pm.. >_>.. well uhh yea.. i saw it as you telling me to defend myself via roleclaim Can one of you please explain what went on here?? On November 28 2010 09:58 deconduo wrote: Thats what my experiment was as well. Every time someone has pushed kenpachi ahead in votes, someone else bumps up BB. This is very true, and an excellent obs. Looking at how the voting went down: Kenpachi 3 BB 1 this is where we stand with about 4 hours remaining, then: Jimboslivers -- BB DrH -- BB KtheZ--KP Kenpachi -- BB Pandain -- BB Node -- KP EsbenPM -- BB Youngmini -- KP Southrawrea -- BB Deconduo -- KP(test) Darth -- KP(test) It is now 8 for KP, 7 for BB Aeres -- switch from KP to BB ghrur -- BB The changed vote puts BB in the chair, and the vote from ghrur throws the switch. The test by DTA and deconduo succeeds. Keep in mind that BB is a townie for these purposes, because mafia have no reason to think otherwise. Seems to me that Kenpachi should almost certainly be checked or lynched, as his alignment gives us some quality info. Assuming he flips red, that gives us EsbenPM, Southrawrea, Aeres and ghrur as the final votes coming down the wire. Aeres with the all important switched vote becomes highly suspicious(yes he voted for KP earlier, but it was just a placeholder). The other BB voters are Pandain, DrH and Jimboslivers. If he flips green, it's a dead end since both would be townies and the mafia would likely be split between them. This seems far too juicy to gloss over, as a little pushing could net us a huge gain. Thoughts? | ||
Radfield
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Since the dawn is fast approaching, it's time for me post before i die(62.5%). Likely players with roles(ie Blue or Red, if they turn up green be mildly suspicious) Annul Amber Youngminii Kitaman Artanis Barundar Southrawrea As always though, things don't really get cooking until Day 2. If a medic saw it in his heart to pay me a visit tonight, I would not object. I highly recommend all new players check out Ver's analysis of Mafia XXX. In fact, i recommend ALL players check it out. It's worth both a read and a re-read. Ace's guide to being mafia is also very worth reading. | ||
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+ Show Spoiler + On November 29 2010 11:10 Amber[LighT] wrote: This I received from Ghrur... I don't know if he was trying to keep me away from others, but he did provide a "list" he was suspicious of: Thanks for not killing me though, Ghrur. ^____^ Assuming Amber is telling the truth, ghrur called out 5 players towards the end of the night: Barunder ---> died that night, why bother to put him on the list if he ghrur knows he is about to die? Protactinium---> heaps a bit of extra suspicion on top Node ---> adds in that he is 'quiet' KtheZ--->nothing Youngminii--->adds in that he is 'quiet' This gives all of these players at least an ounce of credibility, but not much more than that yet. It's pretty standard that mafia generally stick 1 or 2 fellow mafia in lists like this. Dr H, you seem almost surely town at this point, as you continue to brazenly spotlight yourself. In fact, it seems to me like you are screaming out to be hit right now, which makes me hope you are a vet/hatter. Looking at what you've said so far, presumably you have a hatter+ Show Spoiler + "The second mad hatter should claim to me. It's possible there are three mad hatters in this game, but it seems unlikely" "A town circle is growing" Anyways, the kenpachi lynch is a done deal, as it should be. The potential gain from his lynch far outweighs any potential loss. That being said, lets take the time now to discuss where we go after the lynch. No reason to waste the rest of the day. Also:+ Show Spoiler + On November 30 2010 15:30 annul wrote: tbh this game is prematurely fucked for the town due to a DT suiciding so like i really have stopped paying much attention since then if im still alive later on in the game im sure i will pay more attention to the stuff (and, specifically, look at individual posts of the ones still alive), but in the meanwhile ill give cursory skims and vote my gut and/or what people i think are town are voting. for some reason i just do not "feel" this game =( id almost say "go and kill me" but i mean you really are better off just finding scum, not lynching a townie for not caring so much on day 2 not that i think i am in any danger whatsoever, mind you Scumhunting made easy?.... or just a really bad townie | ||
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