This thread will ultimately be utilized to help platinum-diamond players whom are having most trouble with established timing pushes.
However, as I don't play much zerg/terran I am humbly requesting that the community help me compile a set of timing pushes for all races. This will help all of us get better as well as help with our scouting, fundamentals, etc...
Much Credit to Haploid who has designed a Build Order Calculator which is the primary tool I will be attempting to use for this project.
TERRAN: Pride Of War (3 Build Timings)
+ Show Spoiler +
1. TWO THOR TIMING PUSH
Production Facilities: BarrackS 1 Factory w/ Tech Lab
Timing Push: 10 Marines + 2 Thors + 7-8 SCVs + 1/2 Hellions
Upgrades: Strike Cannon/Terran Plating 1
Arrives at your base around: 9:30 Game Time (Assumes 30-45 second walking distance)
Note: Terran has option to expand after this build, expansion will be done around 10:45 Game Time
URL: http://tinyurl.com/TwoThorTiming
2. 3 Rax Stim Push
Production Facilities: 3 BarrackS [2 Tech Lab /1 Reactor] 1 Factory (for eventual medivac)
Timing Push: 10-12 Marines + 6-8 Marauders (Composition Varies)
Upgrades: Stim Pack and Concussive Shells
Arrives at your base around: 7:30~ Game Time (Assumes 15-20 walking distance)
Note: Terran has option to expand after this build, expansion will be done around 9:30 Game Time.
URL: http://tinyurl.com/3RaxStimPush2
3. Marine Raven Banshee
Production Facilities: 1 Or 2 Barracks, 2 Starports w/ Tech Labs, 1 Factory (Not Used)
Timing Push: 16-20 Marines, 1 Raven, 5 Banshees
Upgrades: Stim Pack/Cloak (Cloak rush will arrive at your base at 8:00)
Arrives at your base around: 9:30 ~ 10:00 (Assumes 15-20s walking distance)
Note: Terran usually opts to send 8-10 SCVs for Meatshield/Repair on Banshees.
URL: N/A - But seen in oGsHyperdub vs sanZenith Ro64 GSL.
Production Facilities: BarrackS 1 Factory w/ Tech Lab
Timing Push: 10 Marines + 2 Thors + 7-8 SCVs + 1/2 Hellions
Upgrades: Strike Cannon/Terran Plating 1
Arrives at your base around: 9:30 Game Time (Assumes 30-45 second walking distance)
Note: Terran has option to expand after this build, expansion will be done around 10:45 Game Time
URL: http://tinyurl.com/TwoThorTiming
2. 3 Rax Stim Push
Production Facilities: 3 BarrackS [2 Tech Lab /1 Reactor] 1 Factory (for eventual medivac)
Timing Push: 10-12 Marines + 6-8 Marauders (Composition Varies)
Upgrades: Stim Pack and Concussive Shells
Arrives at your base around: 7:30~ Game Time (Assumes 15-20 walking distance)
Note: Terran has option to expand after this build, expansion will be done around 9:30 Game Time.
URL: http://tinyurl.com/3RaxStimPush2
3. Marine Raven Banshee
Production Facilities: 1 Or 2 Barracks, 2 Starports w/ Tech Labs, 1 Factory (Not Used)
Timing Push: 16-20 Marines, 1 Raven, 5 Banshees
Upgrades: Stim Pack/Cloak (Cloak rush will arrive at your base at 8:00)
Arrives at your base around: 9:30 ~ 10:00 (Assumes 15-20s walking distance)
Note: Terran usually opts to send 8-10 SCVs for Meatshield/Repair on Banshees.
URL: N/A - But seen in oGsHyperdub vs sanZenith Ro64 GSL.
PROTOSS: Victory After Victory (2 Build Timings)
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1. 4 Gate
Production Facilities: 4 Warp Gates
Timing Push: 8 Stalkers 6 Zealots 2 Sentries (Composition Varies)
Upgrades: Warpgate
Arrives at your base around: 7:45~ Game Time (Assumes 15-20 second walking distance)
Note: Protoss has option to expand and the expansion should be done around 9:30 Game Time
URL: http://tinyurl.com/4WarpGate
2. Nazgul Blink Stalker vs. Zerg
Production Facilities: 4 Warp Gates
Timing Push: 2-3 Stalkers @ 5:15-5:25, Followed by 10-12 Blink Stalkers @ 7:55 -> 8:15
Upgrades: Warpgate
Arrives at your base around: 7:45~ Game Time (Assumes 15-20 second walking distance)
Note: Protoss has option to expand and the expansion should be done around 9:30 Game Time
URL: http://tinyurl.com/NazgulBlinkStalkervZerg
Credit: Nazgul and Hekker
http://tinyurl.com/NazgulBlinkStalkervZerg
Production Facilities: 4 Warp Gates
Timing Push: 8 Stalkers 6 Zealots 2 Sentries (Composition Varies)
Upgrades: Warpgate
Arrives at your base around: 7:45~ Game Time (Assumes 15-20 second walking distance)
Note: Protoss has option to expand and the expansion should be done around 9:30 Game Time
URL: http://tinyurl.com/4WarpGate
2. Nazgul Blink Stalker vs. Zerg
Production Facilities: 4 Warp Gates
Timing Push: 2-3 Stalkers @ 5:15-5:25, Followed by 10-12 Blink Stalkers @ 7:55 -> 8:15
Upgrades: Warpgate
Arrives at your base around: 7:45~ Game Time (Assumes 15-20 second walking distance)
Note: Protoss has option to expand and the expansion should be done around 9:30 Game Time
URL: http://tinyurl.com/NazgulBlinkStalkervZerg
Credit: Nazgul and Hekker
http://tinyurl.com/NazgulBlinkStalkervZerg
ZERG: Overcome All (3 Build Timings)
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1. Mutalisk Harass
Production Facilities: 2 Hatcheries/2 Queens
Timing Push: 6-8 Mutalisks + Decent amount of zerglings for defense(Composition Varies)
Upgrades: N/A
Arrives at your base around: 8:45-9:30 Game Time (Assuming how much pressure you put ON the zerg, i.e. Reaper Harass, Hellion Harass -> Banshee, Non-4gate Pushes)
Note: Generally after/during the muta harass the Zerg player favors taking an expansion
URL: None As Of Yet
Credit: oZii
2/ 7 Roach Rush w/ Macro
Production Facilities: 1 Hatchery 1 Queen 1 Expo Started
Timing Push: 7 Roaches + Possible Zergling Reinforcement(Composition Varies)
Upgrades: N/A
Arrives at your base around: 5:30~5:45 Time (Assuming 20-25s second walking distance)
Note: Allows zerg to expand while potentially doing a lot of damage early. However, if all roaches die the zerg is left extremely vulnerable as they invested all surplus minerals into expansion
URL: http://tinyurl.com/7RoachMacro
Credit: mlbrandow
3. Baneling Bust from FE (Econ Bust)
Production Facilities: 2 Hatchery 2 Queen (FE)
Timing Push: 12-14 Banelings + 24-40 Zerglings + Reinforcement(Composition Varies depending on harassment by opponent)
Upgrades: Zergling Speed
Arrives at your base around: 7:15~7:45 Time (Assuming 10-15s second walking distance)
Note: Allows zerg to pile on pressure to a teching terran or FE protoss and allows for safe transition to Lair Tech/Mutalisk while staying on two bases. Usually mining from 1 or 2 gases and no Lair Tech (all gas goes to Baneling)
URL: None
Production Facilities: 2 Hatcheries/2 Queens
Timing Push: 6-8 Mutalisks + Decent amount of zerglings for defense(Composition Varies)
Upgrades: N/A
Arrives at your base around: 8:45-9:30 Game Time (Assuming how much pressure you put ON the zerg, i.e. Reaper Harass, Hellion Harass -> Banshee, Non-4gate Pushes)
Note: Generally after/during the muta harass the Zerg player favors taking an expansion
URL: None As Of Yet
Credit: oZii
2/ 7 Roach Rush w/ Macro
Production Facilities: 1 Hatchery 1 Queen 1 Expo Started
Timing Push: 7 Roaches + Possible Zergling Reinforcement(Composition Varies)
Upgrades: N/A
Arrives at your base around: 5:30~5:45 Time (Assuming 20-25s second walking distance)
Note: Allows zerg to expand while potentially doing a lot of damage early. However, if all roaches die the zerg is left extremely vulnerable as they invested all surplus minerals into expansion
URL: http://tinyurl.com/7RoachMacro
Credit: mlbrandow
3. Baneling Bust from FE (Econ Bust)
Production Facilities: 2 Hatchery 2 Queen (FE)
Timing Push: 12-14 Banelings + 24-40 Zerglings + Reinforcement(Composition Varies depending on harassment by opponent)
Upgrades: Zergling Speed
Arrives at your base around: 7:15~7:45 Time (Assuming 10-15s second walking distance)
Note: Allows zerg to pile on pressure to a teching terran or FE protoss and allows for safe transition to Lair Tech/Mutalisk while staying on two bases. Usually mining from 1 or 2 gases and no Lair Tech (all gas goes to Baneling)
URL: None
FORMAT FOR USER SUBMISSIONS
Title Of Build
Production Facilities
Upgrades Researched
Timing Push ETA
Note: (include information such as options to expand, viable tech transition, or anything else of interest)
CREDITS
Haploid http://haploid.nl/sc2/build_order/
Tinyurl http://tinyurl.com
Eventually everyone who submits builds !
Updating
As I'm in Medical School right now, I'll be primarily updating this thread with builds during weekday mornings, as I get extremely bored during lectures =]