TL Mafia XXXIV: Pokemafia
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LSB
United States5171 Posts
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LSB
United States5171 Posts
On December 08 2010 03:55 DoctorHelvetica wrote: lsb you are not eligible. you are in too many games. u must /out of either communist or HP mafia Kk I'll out from Communist then. | ||
LSB
United States5171 Posts
On December 09 2010 07:37 Coagulation wrote: thats it! take the banned players discussion to the banned players thread + Show Spoiler + im just kidding i dont give a shit at all .. im probably the biggest spammer here. i just wanted to flex my first ever blue text mod note in a mafia game lol Blue font is awesome! I miss my blue font :S | ||
LSB
United States5171 Posts
A few things to talk about:
I'll offer my opinions in the next post, but I want to keep this post clean | ||
LSB
United States5171 Posts
Inactives: A big problem in every mafia game is inactivity. I don't want another drag_ being able to squeak by with barely any posts. We should immediately show it is not okay to be inactive. Inactive players hurt the town as they waste lynches down the road as the town will need to try to separate the mafia from the inactives. We should therefore lynch an inactive day one. This will force the assassins to discuss and not be able to turtle, increasing the chance they will slip up. Plan Firstly. DO NOT CLAIM DO NOT CLAIM Good now that we got that out of the way, some other ideas. One plan that would work is to use the blue roles to promote activity in the town. The Alakazam should check the inactive people and the lurkers, as it is incredibly difficult if not impossible to tell the difference between a bored townie and a lurking mafia. The Chansey's should protect active players, this way the mafia won't be able to take out the people who are contributing the most to town, so people won't be scared of trying to put forth their opinions. | ||
LSB
United States5171 Posts
On December 10 2010 07:42 Oceanic wrote: Doesn't it say in 1 of the guides posted that lynching an inactive day 1 is not something you should do? Although generally lynching an inactive won't net a mafia. (There are a few close exceptions). Inactives hurt the town as in later days as we have to waste lynches trying to separate them from lurking mafia If someone slips up and is scum, yes we should go after them. However, activity is always important | ||
LSB
United States5171 Posts
On December 10 2010 07:47 Kenpachi wrote: Pikachu - Townie Raichu - Miller Chansey - Medic Cloyster - Veteran Alakazam - Detective Electrode - Mad Hatter Mew - Special Detective Gengar - God Father Koffing - Mafia Grunt Weezing - Mafia Shrink Mewtwo - 3rd Party Vigilante notice how our only way of killing at night is Mad Hatter and 3rd party.. 3rd party is technically against us and will probably kill town over mafia due to immunity and their goal is to be last alive. We shouldn't rely on night KP though. On December 10 2010 07:46 Amber[LighT] wrote: Lynching an inactive typically results in lynching an apathetic townie. Everyone should be posting frequently to discuss who should die for day 1. There are no PM's so everything should be out in the open. We should really worry less about how the blues should play. Thinks like role checks won't be overly reliable, and saving people cannot be discussed in the thread. It probably would be a good idea for the electrodes to think about where to place voltorbs and pick up on good scum tells. Having a general system for how blues play is pretty important. We need to establish a good town environment where the most pro-town players won't find themselves dead. We need to establish a place where everyone is active. Sure, we could leave everything to RNG, but we could do so much more with the blues. | ||
LSB
United States5171 Posts
On December 10 2010 09:16 jcarlsoniv wrote: Also @LSB: I don't think we should say "we need to lynch inactives". While it may pressure scum to come out from hiding, I have seen it hit town more often than not. I think we need to deal with who is out and talking and giving us things to analyze rather than just blindly shooting into a room with a shotgun. How do you propose we deal with inactives/lurkers then? We can't just 'leave it for another day'. It's going to be a problem, and if we have no good leads day one, we should do this early, rather than late. On December 10 2010 08:53 jcarlsoniv wrote: @LSB: While trying to coordinate blues seems good, I have to say, the more games I play, the more I hate to see people directing blues in thread. On Day 1, I think they need to do what they think needs to be done without influence from the thread. Any direction from the thread can also be seen by scum, and thus they will be clued in as well. No, obviously, I know that the blues don't need to listen to what is said in the thread, but they will be influenced by what is said. Let's hope we have good blues this time around. So your saying that plans are bad? Interesting. Take my plan, what's bad about it? | ||
LSB
United States5171 Posts
On December 10 2010 09:44 Node wrote: I'm not entirely sure what your "plan" is, LSB. All you've said is that we need to "have a general system for how blues play" and that barring any glaringly scummy play we should lynch an inactive day 1. Could you be a little more specific? On December 10 2010 07:43 LSB wrote: One plan that would work is to use the blue roles to promote activity in the town. The Alakazam should check the inactive people and the lurkers, as it is incredibly difficult if not impossible to tell the difference between a bored townie and a lurking mafia. The Chansey's should protect active players, this way the mafia won't be able to take out the people who are contributing the most to town, so people won't be scared of trying to put forth their opinions. | ||
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United States5171 Posts
On December 10 2010 09:43 Oceanic wrote: Can someone explain how inactives are harmful for the town? I know it's an extra person for the detective to check but isn't it also an extra person scum needs to kill? The scum will just choose to let the inactives live, because inactives don't threaten them. Also a lot of the times, inactive are mafia. For Example: TL Micro Mafia IV: http://www.teamliquid.net/forum/viewmessage.php?topic_id=161868. Drag_ the mafia makes like 5 posts throughout the whole game and is able to skip out of the public eye. The issue is that it is virtually impossible to tell the difference between inactive mafia and inactive town. Lynching inactives hopefully allows us to not worry about trying to guess between the two. | ||
LSB
United States5171 Posts
On December 10 2010 09:48 jcarlsoniv wrote: I agree that we should point to inactives if we have no other leads, but I'm saying to not just say "ok, let's find the inactives" right away. We have 48 hours to find candidates for lynch, no reason to dismiss the possibility of finding one right off the bat. I didn't say your plan was bad, seeing as you didn't really post a plan, nor did I say the word "plan" I was merely pointing out my own observations. What you had posted was good, it was vague, and a good general direction. Getting anymore specific than that at this point can be dangerous. How can you possibly say this? The game literally just started, and we have 48 hours to scumhunt. Again, I am going to say, there is no reason to dismiss the idea of finding a lynch candidate Day 1. You must understand. In order to make sure that people are active, we have to decide early that we going to punish people who are inactive. This way, people are going to be warned and hopefully people won't be inactive. Best case scenario we won't have to lynch an inactive person in the first place since everyone will contribute to the town. I notice you avoided discussion on my 'general direction.' Do you support it? Why? Do you now think we should give general directions to blues? | ||
LSB
United States5171 Posts
On December 10 2010 10:02 d3_crescentia wrote: 48 hours is not a long time to find scum. Let's start now. LSB's blue plan is pretty meh. It's not a good plan of attack for our Zams to check lurkers and inactives; they should be checking people who could be scum, including whoever is contributing the most. Keep in mind that all the mafia needs to do is to distract and confuse the town enough so that they make poor decisions. Remember, the town's best weapon is analysis. By checking the inactives, we flush out the mafia to the limelight where they easily could be found. We want the mafia to attempt to distract the town, this way we can catch onto what they are doing. The town has to be vigilant to guard against these attempts + Show Spoiler + Discussing a plan is one of the best ways to generate activity and catch a scum btw | ||
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On December 10 2010 10:06 Gabriel wrote: Game started long before first day post. Interesting that you still defy chances: mafia takes some time to get in contact. Maybe you want to propose a lynch candidate right now? I actually have one right in front of me. Edit to pretify Btw, in the future, don't edit. Just double post. This way you can reach zealot faster! | ||
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On December 10 2010 10:10 jcarlsoniv wrote: You want to propose me as a lynch candidate because I am trying to generate discussion instead of being like "Oh yeah, ok, let's just jump on the plan to lynch inactives. See you guys in 2 days." No. I don't get this. | ||
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United States5171 Posts
On December 10 2010 10:15 d3_crescentia wrote: I'd rather we just kill the inactives. I think checking them is a waste. The problem is that Lynching an inactive takes up an entire town lynch, which is far more useful and powerful than a DT check. Our lynches must work twords lowering mafia KP. | ||
LSB
United States5171 Posts
On December 10 2010 10:19 jcarlsoniv wrote: At the same time, DTs must be used to work towards lowering mafia KP too. Analysis is great, but it can only go so far before WIFOM kicks in and confirmation is needed. Again, what do you propose to do about inactives? | ||
LSB
United States5171 Posts
On December 10 2010 10:26 jcarlsoniv wrote: Well, here is my thought process. Wasting a lynch on an inactive sucks. However, I would prefer to use a lynch than a DT. Using a lynch is hit or miss, but it only wastes one action, while making more headway to finding scum with the DT. Using the DT on inactives pretty much wastes the DT if it is on town, while a lynch on a player is still a bit hit or miss (unless good analysis is done), and accidentally lynching an active townie would be more hurtful than an inactive townie. I am hoping it does not come to this and that everyone contributes though. I would love for a game without a bagillion modkills. Wait. What? Lynch is less important than a DT check? | ||
LSB
United States5171 Posts
Discussion is always good. That's why I start off every game with suggesting we lynch inactives and (hopefully) a plan | ||
LSB
United States5171 Posts
On December 10 2010 10:34 jcarlsoniv wrote: I would rather waste a Day 1 lynch than a Day 1 DT I feel. Day 1 lynches are tough. Definitely not impossible, but tough when everything is just starting out. Using a DT on someone who isn't going to even bother contributing wouldn't be worth it. Using DT checks on active members is definitely more important. I'm a bit confused now though...You want to DT check inactives AND lynch inactives? That just seems like a waste of resources. Lets say there are three people that are lurking. That's not a far fetched number, mafia love to lurk. Sure we lynch one of them during day one, but what about the other ones? Not all the DTs have to check of course. But maybe setting something such as a probability system would be enough to flush out the mafia. Roll a 1 check inactive A. Roll a 2 check inactive B. Roll a 3 check whoever you want. | ||
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United States5171 Posts
On December 10 2010 10:35 Hesmyrr wrote: Chances of finding scum D2 > Chances of finding scum D1 always just purely on the basis that amount of information available will increase as the game progresses. Although lynching inactives is always a start, we shouldn't discount the power of day one analysis I've seen it many times actually. Kenpachi/Coagulation (Almost, but we switched)- Deconduo's Don't lose your village game Me/Pyrr- TLMMM 2 Masq- Haunted Mafia Bill Murray (Almost, but Ace made us switch x.x)- Penalty Mafia And many others... | ||
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