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bumatlarge
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bumatlarge
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bumatlarge
United States4567 Posts
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bumatlarge
United States4567 Posts
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bumatlarge
United States4567 Posts
On January 07 2011 08:22 Fishball wrote: Decided to join last minute, I haven't read anything yet, including OP. I'll read it later when I have time. I just want to bring this up front first, it will be very unlikely for me to follow LSB's plan. I'm going to do what fishball is doing. I think LSB's list is a nice guideline for what you should be looking for, but it should not be set in stone. It's easily infiltrated and a lot can get screwed up. I think you should rewrite the list LSB with what you think is best for each slot, and then add an alternative choice. For instance, Slot 1 should take CPR doc 100%, so we can keep tabs. Now I would argue that slot 2 should take CV, because we want to minimize confusion in the case of clash. Then again, your plan of staggering the pro-town/mafia-denied roles will make it very difficult for mafia to secure what they want. If we assume the mafia is going to play safe, then this should go smoothly. Yet mafia may be willing to play risky, jeopardizing town's plan of denying and securing in exchange for a member. I think we should leave it up to who gets the role. Now for numbers, I'd say if you want to be pro-town and possibly net a powerful role, go [1-7][1]. This threatens mafia in tying, forcing them to take odder numbers. If you want a strong role and feel you will play it beneficially, go [1-10][1-5]. If you feel a lot of suspicion, you can roll high, can placed towards the middle and check what your suspect picks, though that should be only when you feel very strongly about someone's scumosity. But if you do find an alternate role pick, and that person hasn't been secretive about what they will pick, you net the whole town a traitor or a sneaky scum. But that's also a high risk chance of you checking a townie and getting vanilla, or you making an accurate FoS, but finding that mafia has no plans of diverting from his role. So in short, LSB's list should just highly recommend things. If you get slot 9 and think you want to see if you can get JOAT, Go for it! If you are slot 1, tell everyone you are picking CPR, and then pick GF instead, then you got some 'splainin to do. | ||
bumatlarge
United States4567 Posts
I am going to go [1][1]. I think I will be a competent CPR doc. If I do anything un-town like you can just lynch me, but remember we have to keep an eye on both cpr and CV. But since I go from night 1, and he's not til night 2, we can keep tabs for at least the first day. So town will not go into disarray because of mass confusion on night hits. That was a nice thing to give us Ace. Or we can just leave the slot for a randomn, but I am going [1][1] regardless. Let me get slot 1 dammit. | ||
bumatlarge
United States4567 Posts
and most likely mafia have read pyp1, so id think theyd be wise to the [?][1] scheme. | ||
bumatlarge
United States4567 Posts
I'm guessing jackal and fishball went [1][?] because fishball said he would. No complaint here, better off giving it to a random. II'll be looking at the draft numbers closely, and there is really no reason to not to give them. After we get the numbers figured out then we can really analyze how these "lists" are going to go down. | ||
bumatlarge
United States4567 Posts
1. deconduo [4][7] - CPR 2. Kenpachi [7][3] - JOAT 3. kitaman27 [8-20][?] - V 4. CubEdIn [8-20][?] - BB 5. Amber[Light] [8-20][?] - CC 6. Barundar [8-20][?] - D1 7. LayOffRage [8-20][?] - RB 8. bumatlarge [1][1] - D2 9. Jackal58 [1?][?] - DV 10. Fishball [1?][?] - RC 11. HaploPaithan[1/2][?] - Par 12. Eiii [2][3] - AC 13. BloodyC0bbler [2][x] - Pol 14. zeks [3][1] - T 15. Misder [3][2] - M 16. aidnai [3][3] - W 17. JimboSilvers [3][3] - H 18. GGQ [5][3] - BP 19. Beneather [5][x] - J 20. Pigsquirrel [5][x] - PoD 21. Divinek [5][1] - V 22. LSB [5][1] - GF Key - + Show Spoiler + 1. CPR Doc = CPR 2. JOAT 3. Vig = V 4. Bullet Bill = BB 5. Copy Cat = CC 6. Doctor = D1 7. Role Blocker = RB 8. Doctor = D2 9. Day Vig = DV 10. Role Cop = RC 11. Pardoner = Par 12. Alignment Cop = AC 13. Politican = Pol 14. Tracker = T 15. Mason = M 16. Witch = W 17. Hider = H 18. Janitor = J 19. Bulletproof = BP 20. Prince of Darkness = PoD 21. Veteran = V 22. God Father = GF Now for my points. Those roles on the bottom. What is the point? To know what they have? Because you certainly aren't denying them. I think they are better off checking green roles as mafia could easily skit out on not picking those and deny other things. While it is nice to know if a GF or PoD are among us, it's an easy lie to make. Doubt it would be that big of a deal though. They could be so much more useful checking things like completely pro-town roles or some other agenda. I mean mafia cant really do much down there anyway without help from mafia on top. One chink in the chain and mafia could exchange a lot of roles. So I think the further along the bottom you are, the more freedom you should take in checking and picking what you think would benefit town the most. And of course the SK is going to be running around, and hes gonna do whatever he wants is best for him. (hell there could be more then 1.. scary) On January 09 2011 13:31 LSB wrote: This changes everything If the mafia went by the pick plan I outlined, they would have 5 of the top 8 spots. The town Must follow my plan. Following Jimbo's plan is suicide since A good portion of the top spots is probably mafia. My plan solves for this as many of the top picks are 'watch' picks, that cannot abuse their role. In addition, the information roles are forced to share their results, forcing mafia to stick their heads out to scrutiny. FOS on anyone not following the plan A bit of big statement there... so I'm gonna go ahead and say nonsense. I seriously doubt it, but it is possible. There are a lot of chances mafia clashed hard with town. I bet there is a few up there, but DEFINITELY not all five. But if you really feel passionate about this quest of yours LSB, then lol go for it. I'm watching you like a hawk, and this is incredibly odd play. Either you are a very imaginative and irrational townie or you are a chaotic mafia that would rival that of chezinu or BM. If more people agree with you, then it will be strong because town would be very cohesive, if you manage to scumhunt the hell out of mafia and SK. I hope your scumdar is turned on high. Good luck, but I am not following your script here | ||
bumatlarge
United States4567 Posts
[b] Remember the players with most unique number combination have received higher priority in the draft. [b] Does this mean something different then what I think it means? Because I certainly took 1-1 Perhaps Ace has some special rule? Don’t see why people would lie about their numbers that would easily get caught... | ||
bumatlarge
United States4567 Posts
On January 10 2011 04:15 LayOffRage wrote: Originally I was going to pick 6/8. I decided to be a baller and changed my numbers to 1/1. The same as bumatlarge. Aw wow you suck why you do that may I ask? | ||
bumatlarge
United States4567 Posts
On January 10 2011 13:26 HaploPaithan wrote: For the same reason no one liked LSB's plan. It lets scum know where the roles to target are. Well thats why you can claim a 'blue role' whether defensive or offensive is where serial killers and mafia will be reluctant to hit. If a vet or BP gets hit once, they have done a world of good. Every time a doctor protects someone, thats super. Though yeah unless your vanilla claim can find mafia, keep it to yourself. | ||
bumatlarge
United States4567 Posts
On January 10 2011 22:29 deconduo wrote: I did not get the role I asked for. Mafia must have some way of manipulating the picks. That would be balls. We need the CV to confirm his/her role, so we know exactly how much kp we are dealing with, and whether it can be town guided or not. On a side note, it would be wise for doctors to take into consideration: 1. LSB's list to get a general idea of our strong roles 2. Our good players, as they seem to get sniped more then blues in recent games You know just throwing that out there. .... | ||
bumatlarge
United States4567 Posts
I like aidnai a possible candidate for the first lynch, as you have made a point. His counterpart jumbo seems to have a functional grasp of pyp, made a very nice effort on his plan. I think it's rare for a newer player to kinda blast those protown spiels as scum. I think its to early to call anything on RoL. I think aidnai would prove to be an informative lynch. I think we should have more drama though. I'll enjoy seeing what deconduo says, and what that awful divinek is going to try to get away with. I don't think he's SK cause he isn't mouthing off yet, so he's probably mafia, and he has an experienced teammate who is telling him to stfu lol scrub. | ||
bumatlarge
United States4567 Posts
On January 10 2011 22:32 Amber[LighT] wrote: I think looking into the draft numbers might be a lost cause. Well that's one way to deter town from doing shit. Shame on you! | ||
bumatlarge
United States4567 Posts
On January 11 2011 08:32 aidnai wrote: informative? I haven't said anything yet. Exactly. New player comes into game, gets a shiny red pm. It is smart of him to listen to more experienced peers. He asks tidbits in thread to clarify things he is discussing with his scum buddies. Yet he never really makes solid posts in fear of letting anything bad show. I wouldnt normally pick on a single person for that, but that pattern fish ball presented is interesting, and I would like to see what happens. Jimbo is the opposite. A new player, but he gets a lovely shade of green in his pm. Excited for the game he forges opinions in his head. He vocalizes them because he can't share it with mafia friends and there is no pandain to constantly message him to tell his deepest darkest secrets. In fact, I feel guilty for not suggesting that jimbo take mason. I'm very sure he's town, and if not he's a great addition to tl mafia, whether he is sk or mafia. I'd be completely blindsided. Or perhaps you have some information to give aidnai. Because I faintly recall. I haven't said anything yet. And I agree! | ||
bumatlarge
United States4567 Posts
An easy choice. If hes not mafia, then fishball's speculation loses some cred, and it would seem mroe likely he picked traitor (still waiting for layoff to post his reasons why), but if aidnai is red, there could be easy scum lynches in that little pack. It's an opportunity on 1st lynch. Doesn't happen all that often. | ||
bumatlarge
United States4567 Posts
On January 11 2011 12:14 LSB wrote: This doesn't sound like analysis Bum. It sounds like the good old "we can get information from this lynch! yay!" I want to warn people that it is incredibly easy to misread Aidnai as scum. I used him in Harry Potter to divert the lynch. I didn't realize he had played before. And I've posted my thoughts on him. Even so, The fact that he has played a game before doesn't change my opinions on him. But on the note of Copy cat taking traitor, that could be a problem. Aidnai has claimed he is vanilla from picking traitor, which means one is in the top 8. Although if a traitor is pressured he will claim he is vanilla to cause confusion. So I will present scenarios. Lynching vs Not Lynching We lynch Aidnai 1. Aidnai is traitor. Role goes to Copy Cat, and we assume it was picked. We CPR him. --a) Copycat is killed. No more CC but no more traitors. All other blue roles are in tact as well. --b) Mafia use KP on Copycat, both recruiting him and protecting him from CPR (I believe). While this seems ideal for scum, they waste a KP as we proceed to lynch copycat. We essentially get a free night without mafia's KP, which is the most dangerous. No reason not to CPR him. 2. Aidnai is town. Traitor exists in top 8, copy cat does not get role. Same situation except we have no control over it. We will have to figure this out when we come to this. 3. Aidnai is mafia. We do not lynch Aidnai. 1. Don't lynch anyone. Traitor among us. This would be a fine description of a god awful town. 2. Lynch someone else. --a) Top 8. Assume one of them there is the traitor. ---- They are not. Strong role dies most likely. Traitor gets pat on the back from mafia and they go out for ice cream. ---- They are. Impressive town. --b) Not top 8. Traitor still there... I believe lynching aidnai is the best option. | ||
bumatlarge
United States4567 Posts
+ Show Spoiler + Lynching vs Not Lynching We lynch LayOffRage 1. LOR is traitor. Role goes to Copy Cat, and we assume it was picked. We CPR him. --a) Copycat is killed. No more CC but no more traitors. All other blue roles are in tact as well. --b) Mafia use KP on Copycat, both recruiting him and protecting him from CPR (I believe). While this seems ideal for scum, they waste a KP as we proceed to lynch copycat. We essentially get a free night without mafia's KP, which is the most dangerous. No reason not to CPR him. 2. LOR is town. Traitor exists in top 8, copy cat does not get role. Same situation except we have no control over it. We will have to figure this out when we come to this. 3. LOR is mafia. We do not lynch LOR. 1. Don't lynch anyone. Traitor among us. This would be a fine description of a god awful town. 2. Lynch someone else. --a) Top 8. Assume one of them there is the traitor. ---- They are not. Strong role dies most likely. Traitor gets pat on the back from mafia and they go out for ice cream. ---- They are. Impressive town. --b) Not top 8. Traitor still there... I believe lynching LOR is the best option. ##Unvote Aidnai ##Vote LayOffRage | ||
bumatlarge
United States4567 Posts
On January 11 2011 13:47 kitaman27 wrote: umm bum? Your analysis is nice and all, but you might wanna reread the thread Yeah I meant LOR but I just ended my thoughts on aidnai and the name was stuck when i typed it up lolol | ||
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