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[I] Mapmaking Links Compilation - Page 3

Forum Index > StarCraft 2 Maps & Custom Games 1 2 3 All
Outdated; to be revamped in due time.
 
 sandrab   Austria. April 13 2011 03:46. Posts 9
Profile # 
yes bravo
all the best
Old Post

 
 AemJaY   Switzerland. April 16 2011 22:06. Posts 24
Profile # 
is there any Tutorial for the Map Editor? In German?
Cause iam searching one, in grman. my english is ok but german would be nice
swiss eSports community www.esportblog.ch
Old Post

 
 lefix   Germany. April 22 2011 08:18. Posts 944
Profile # 
i learned from dezi :D
Map of the Month | The Planetary Workshop | SC2Melee.net
Old Post

  adso   April 25 2011 04:21. Posts 718Profile # 
we want ze show
+ Show Spoiler +
Last edit: 2011-04-29 09:52:46
Old Post

  adso   May 06 2011 00:06. Posts 718Profile # 
Pees ad:
Flopturnreaver's "Chart of Textures"

FLT's "how do i set/force spawn locations?"

MAPPoVe sharing his tech for swamps creation

Range Indicator in Editor by a176


Might seem unrelated but,if i may, please also add:
http://onemoregame.tv/index.php/shows/in-the-game.html
Last edit: 2011-05-26 17:18:05
Old Post

  Barrin   United States. June 03 2011 07:26. Posts 4206Profile Blog # 
Ah poop I'm out of excuses for not updating this. I've definitely had the time to do it at this point. It's just that I've been wanting to revamp it completely and quite frankly my goal for that is so lofty that it is rather discouraging. I fail. The last thing I want is for this to get unstickied or anything like that. I'll probably just forget about the revamp for now and do another big sweep of threads/links to pick up. I'm out of room for making promises for an ETA, but I'll get on it soon enough >.<




edit:

NOW UPDATING. Spent many hours on it today already. I've decided not to half-ass it after all; when I'm done it should be very intuitive, clean, and complete (without a bunch of useless threads).




Ok got all the threads together and put them in their sections.

Formatting will probably be done tomorrow.
Last edit: 2011-06-18 09:55:26
"It is dangerous to be right in matters where established men are wrong." -Voltaire
Old Post

  Barrin   United States. June 18 2011 10:02. Posts 4206Profile Blog # 
Complete Overhaul + Massive Update.

Most subsections are in chronological order (newer = first). For the ones that aren't necessarily (like the iCCup Mapmaking Team section, or the Map of the Month section), feel free to suggest another order for the links.

Also feel free to come up with a better order for the table of contents if you can.

edit: Oh yeah I may or may not mark all of the best "must-read" threads with a color (like red). Let me know if this is a good idea or if there is a thread you think deserves it.
Last edit: 2011-06-18 10:04:01
"It is dangerous to be right in matters where established men are wrong." -Voltaire
Old Post

  Barrin   United States. June 25 2011 03:31. Posts 4206Profile Blog # 
added


Map of the Month #6 - Season 1 Finals

(Wiki)MotM 6

(Wiki)MotM 5
"It is dangerous to be right in matters where established men are wrong." -Voltaire
Old Post

 
 XenoX101   Australia. July 14 2011 12:45. Posts 697
Profile # 
Hey OP, I recently cut out these three race logos for use in my map, they are well cut out using the pen tool and I think they would save people a good deal of time and effort in cutting out their own.

Here's an example one and the hardest one I had to do because of the electric orb.

[image loading]

The PSD files have a transparent BG logo as well as an alpha channel for exporting to TGA
The PNG files have a transparent BG logo
The TGA files have alpha channel and work in SC2 as is


Zerg PSD File

Zerg PNG File

Zerg TGA File


Terran PSD File

Terran PNG File

Terran TGA File


Protoss PSD File

Protoss PNG File

Protoss TGA File

If anyone ends up using them a tiny credit somewhere on the map would be much appreciated .

Oh and just some feedback on the original post, the sc2mapster url text is missing a hyperlink and the MotM section is a little bit cluttered/confusing and the numbering seems to be going backwards ;p.

Cheers
Last edit: 2011-07-14 12:50:45
Old Post

 
 Erzz   Canada. July 14 2011 13:28. Posts 183
Profile Blog # 
All the interview links go to dde's interview for me. (section 3.1)
Old Post

 
 Birdie   New Zealand. July 31 2011 19:04. Posts 1242
Profile Blog # 
You should add links to other SC2 mapping sites, like staredit.net, udmod.com, hiveworkshop.com's sc2 section, and thehelper.net's sc2 mapping section. Also galaxywiki.net is a valuable resource. There's also planetary workshop, not sure if that has tutorials or not though.
Red classic | A butterfly dreamed he was Zhuangzi | The guy Nagisama has nightmares about.
Old Post

  Barrin   United States. November 12 2011 06:29. Posts 4206Profile Blog # 
I will update this thread again no worries ^^

Took to long to do this still, but for now I revised to properly reflect the ESV Mapmaking Team and the TPW Mapmaking Team.
"It is dangerous to be right in matters where established men are wrong." -Voltaire
Old Post

  stroggos   New Zealand. November 12 2011 17:33. Posts 1543Profile # 

On March 05 2011 19:00 Barrin wrote:
I apologize for not being here to update this more often. Please continue to pick out all of the good mapmaking threads/links that you feel belongs in this thread. Thank you for helping me with this during my time away.

When I come back I will be better than I ever was at mapmaking; that's a promise and of course so is my eventual return!

added:



I tried doing this so i could open up the map 'risk revulsion', but i'm not an expert on this type of stuff so i got stuck on number 4:
I tried opening the map with the mpq editor but i kept getting the message "an attempt was made to load a program with an incorrect format."

I'm not really sure on what to do here, could someone who knows how to do this be more specific with steps 4-5?
Last edit: 2011-11-28 12:07:51
hi
Old Post

 
 Loxley   Netherlands. July 19 2012 08:56. Posts 1900
Profile Blog # 

On November 12 2011 06:29 Barrin wrote:
I will update this thread again no worries ^^

Took to long to do this still, but for now I revised to properly reflect the ESV Mapmaking Team and the TPW Mapmaking Team.


Don't forget one of the best guides, and later filled with extra info from users: Making bridges/Invisible cliffs

http://www.teamliquid.net/forum/viewmessage.php?topic_id=351586

p.s. if you need any graphical help on the thread overhaul, let me know (i.e. banners/dividers etc)
Last edit: 2012-07-19 08:57:23
월요 날 재미있
Old Post

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