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[M] (4) iCCup Neo Enigma by prodiG

Forum Index > StarCraft 2 Maps & Custom Games 1 2 3 4 5 All
 
 prodiG   Canada. January 17 2011 14:46. Posts 1993
Profile Blog # 
[image loading]


Neo Enigma is a complete overhaul of it's predecessor, Enigma. My goal was to create a balanced map with the same basic concept of the original Enigma: A macro-oriented rotational symmetry 4 player map with a nearby third and 4th where either expansion would be viable depending on spawns; and I believe that is exactly what I've done.

iCCup Neo Enigma 1.0 - Click to see super high res image
[image loading]

Features
-LOS Blockers surrounding the unbuildable center & Xel'Naga Tower.
-Destructible rocks blocking close access to nearby expansion.
-Both the 3rd and 4th can be harassed via the nearby cliff. The cliff near the gold is not buildable.
-LOS Blockers outside the ramp to the natural expansion.

Specs
Map Size:128x128
Expansions: 12 Blue, 4 Gold
XNT: One in the center
Tileset: Custom (Uses elements from Ulaan and Shakuras)

Main and Natural have 8 mineral patches, Third has 7, Gold has 5. all expansions have two Vespene Geysers

Closeup Images
+ Show Spoiler [Closeup Images] +

Links
Dimish's case study on how Neo Enigma uses space

Neo Enigma used in ESL EU and NA map pools for April 2011


I can't believe I've finally finished this. I've probably dumped anywhere in between 30 and 40 hours over the course of the last month or so and I'm very happy to finally finish it. Internally the map went through many changes and I'd like to give special thanks to monitor and the rest of the iCCup mapmaking team, and the guys at Ever clan for helping me beta test. This map wouldn't be where it is now if it weren't for your guys' effort!

Be sure to check out http://www.prodiGsc.com for all of my maps, http://www.twitter.com/prodiGsc to stay up-to-date on what I'm doing and be on the lookout for my stream! I streamed the last third or so of the work on this map and there will definitely be more to come in the future! All streaming will be done on the iCCup.TV #2 channel in the future!
Last edit: 2011-03-31 04:52:43
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Old Post

 
 KnightOfNi   United States. January 17 2011 15:20. Posts 1503
Profile # 
<3 enigma... hopefully we'll get to see this in the next PGW and in the next clan ep monthly as well :D
RIP eSTRO - www.clanep.org - Casting at www.youtube.com/knightswhosayniuc, leave comments and subscribe!
Old Post

 
 Splinter[eP]   United States. January 17 2011 15:24. Posts 35
Profile # 
Holy cow, looks awesome. We'll definitely be using this in our tournaments. Props to prodiG and the rest of the iCCup mapmaking team!
Old Post

 
 risk.nuke   Sweden. January 17 2011 15:46. Posts 2763
Profile # 
Can't wait till it get's on eu so I can test it. It looks so fun, and I think I can say this on everyones behalf -thank you for the time and effort you put into this map!
Neo.G Soulkey, Best, firebathero. // http://www.teamliquid.net/forum/index.php?show_part=31
Old Post

 
 Antares777   United States. January 17 2011 15:57. Posts 1648
Profile # 
Neo Enigma is so much more SCII-ish that Enigma, which favored more macro games and not as much SCII shenanigans, which I'll admit are very fun. ^^,

Cross spawns seem as though they would be macro heavy, but idk, haven't played any games yet.
Life for you's been less than kind, so take a number stand in line, we've all been sorry we've all been hurt, but how we survive is what makes us who we are.
Old Post

 
 Madsquare   Germany. January 17 2011 16:59. Posts 157
Profile # 
This is the first map of you I deem not bad.


dumped anywhere in between 30 and 40 hours

I guess these somewhat payed off.

The layout does have some issues, like the rotational symetry imbalance. And a probably super hard to stop slow tank push through the third if a terran spawn counter clockwise.

I think you went overboard with the aesthetics, performance wise.

cheers,
madsquare.
Last edit: 2011-02-27 17:52:49
I do not obey any norms. I redefine standard with every thought I make.
Old Post

 
 danson   United States. January 17 2011 17:24. Posts 675
Profile # 
now this is GSL material. probably only 1 out of maybe 3 maps from iccup i would even bother sending into GSL for testing. perhaps you could get in touch with jon to see if he could reccomend it to someone?

10/10
Old Post

 
 BR3AKR   United States. January 17 2011 17:39. Posts 46
Profile # 
Beautiful map prodiG. Keep up the awesome work man - I honestly believe the ICCup team is really helping drive the community forward toward custom maps.
Last edit: 2011-01-17 17:46:53
Old Post

 
 PredY   Czech Republic. January 17 2011 18:56. Posts 1673
Profile # 
the size seems to be good now, i'm gonna give this a try!
http://www.livestream.com/predy - only BW vods, not streaming sc2 yet
Old Post

 
 dezi   Germany. January 17 2011 19:19. Posts 1417
Profile Blog # 
I really like the rework. You did a great job there prodiG.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Old Post

  Mereel   Germany. January 17 2011 20:41. Posts 891Profile # 
this map is just beautiful

need it on europe asap
TPW Mapmaking Team
Old Post

 
 prodiG   Canada. January 17 2011 23:01. Posts 1993
Profile Blog # 

On January 17 2011 20:41 Mereel wrote:
this map is just beautiful

need it on europe asap

It'll be up on EU once I fix the performance issues later today. This damn game won't let me make my maps as pretty as I want them to be! D:
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Old Post

 
 Samro225am   Germany. January 17 2011 23:31. Posts 782
Profile # 
this game performs so bad performancewise.

concerning the map: i really like how everything is so compressed, no useless space. think it is more interesting than the original with its rather linear expansions (1-3).
looking forward to play it.
Old Post

 
 FlaShFTW   United States. January 18 2011 00:09. Posts 4957
Profile Blog # 
:o.... i love it. i also like how you have golds for the 3rd instead of regular crystals. its beautiful, keep it up prodiG!!!
Never Surrender. Never GG. Always Fighting. BW4LYF. Woo Jung Ho Never Forget.
Old Post

 
 dezi   Germany. January 18 2011 00:16. Posts 1417
Profile Blog # 

On January 17 2011 23:01 prodiG wrote:

Show nested quote +


It'll be up on EU once I fix the performance issues later today. This damn game won't let me make my maps as pretty as I want them to be! D:

How much doodads (effects) are there? ^^
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Old Post

 
 branflakes14   January 18 2011 00:54. Posts 2081
Profile # 
Looks pretty good. No backdoor nonsense, there's a choice of expanding towards or away from your opponent at your third, Xel'naga looks important. Only thing I'm not so keen on is the walls around the centre of the map. Every map seems so enclosed.
Old Post

 
 prodiG   Canada. January 18 2011 03:35. Posts 1993
Profile Blog # 
Sf

On January 18 2011 00:16 dezi wrote:

Show nested quote +


How much doodads (effects) are there? ^^

Just shy of 2500 not counting pathing. I wish this game was better optimized, deleting work because of stuff like this sucks.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Old Post

 
 iGrok   United States. January 18 2011 03:39. Posts 4216
Profile Blog # 
well, part of it might be that most of the games played on it have at least 8 observers lol

But part of it is that it's so intense.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | Samurai Champloo | Maker's Mark | Gangnam Style! | Nunu
Old Post

 
 eloist   United States. January 18 2011 03:45. Posts 1015
Profile # 
I like the Xel-Naga caverns-esque placement of the gold much better than the placement in the original Enigma. It might be a bit easy to take without rocks but I suppose it only being 5 patches makes up for that.
Old Post

 
 NullCurrent   Sweden. January 18 2011 04:01. Posts 244
Profile # 

On January 18 2011 03:35 prodiG wrote:
Sf

Show nested quote +


Just shy of 2500 not counting pathing. I wish this game was better optimized, deleting work because of stuff like this sucks.


How do you do pathing? I mean, I don't use doodads for it at all.

Otherwise; a really awesome map with stunning visuals!
The Planetary Workshop - TPW - Mapmaking Team
Old Post

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