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 MisterJulianMan   May 31 2012 08:46. Posts 19
Profile # 
versus zerg sorry should have said that
Old Post

 
 .Mthex-   United States. May 31 2012 16:25. Posts 168
Profile # 

On May 30 2012 00:42 ShaneFeit wrote:
Simple question:

I used to be able to spot observers really easily but I played around with my settings and I cant remember what I used to have or the post that explained what settings to use, I remeber it was on low and then certain settings were tweaked. Does anyone know what the optimal settings to use are? Thanks!


texture low, effects ultra.
It was a tip on a day9 daily way back which Day9 had gotten from TLO.
"If you tricked him, then he is tricked" - Artosis
Old Post

 
 TheRealzz   May 31 2012 22:03. Posts 150
Profile # 

On May 11 2012 15:37 TheExodus wrote:

Show nested quote +



You need to completely IGNORE micro for the next couple of weeks. Spend your time on producing workers, units and teching. Having a 100 food army at 10 minutes thanks to good macro is way better than saving four stalkers in your 30-food army by spotless blink micro.



LOL I love how everyone spots the wooden league AND there LIKE "YOU JUST NEED TO MACRO"

I started at bronze; tis true macro you will start becoming comfortable with timings i.e. when certain shit comes or expectations of how much shit your enemy has.

Then you get to a stage where your like hmm i can save that worker than starts the micro phase

TIS ALL GOOD FUN!!!! GL you have to stay with it though; this game is punishing for first time RTS players (Thats me BTW) do not give in to RANKING jitters power through sir!!
One-base play is aggression ?
Old Post

 
 Hayang   United States. June 01 2012 01:12. Posts 22
Profile # 
what's the best way to counter a 2 gate when you scout it a little late? forge or 2nd gateway? is it game over if you've already gotten to your cyber core?
Old Post

 
 ohampatu   United States. June 01 2012 01:15. Posts 1431
Profile # 

On June 01 2012 01:12 Hayang wrote:
what's the best way to counter a 2 gate when you scout it a little late? forge or 2nd gateway? is it game over if you've already gotten to your cyber core?



Uh. Opening 12 gate?

If your core is building I would cancel it and put a forge. Use your 1 gate to make zealots while you build a canon near your nexus/mineral line. Thats how HuK generally beats it. HerO did a proxy 2 gate on Taldarim inside HuK's main, and he held it with a 12 gate into forge, with a late cyber once he was safe again.
I am become death, for I am the destroyer of worlds.....You will be missed KT Violet!!!
Old Post

 
 Zushen   June 01 2012 05:19. Posts 275
Profile # 
would it be alright to level sc2 accounts in exchange for steam games? is that ok or is it illegal?
Old Post

 
 dynwar7   June 01 2012 10:35. Posts 1946
Profile # 
Hi guys


In TvZ, Im just wondering, is marine tank medivac still the "standard" and decent way to play it? If so, does anyone have a general build order for that? I did a search but none of them did a build that I want exactly, which is marine tank medivac.

Also in TvP, if the enemy has mass Zealots, mass Ghost is a decent choice since they do so much damage to light units, as much as marauders to armored right?

Thank you
Last edit: 2012-06-01 21:19:55
Regarding the imbalance, hilarious to see Zergs defending themselves....
Old Post

 
 Vathus   Canada. June 01 2012 10:56. Posts 379
Profile # 

On June 01 2012 05:19 Zushen wrote:
would it be alright to level sc2 accounts in exchange for steam games? is that ok or is it illegal?


I'm pretty sure leveling accounts is illegal even if you get nothing in exchange.
Old Post

 
 ApocAlypsE007   Israel. June 01 2012 20:16. Posts 778
Profile # 
in PvZ how do I hold 1 base spine crawler rush vs FFE?
I'm playing the game, the one that will take me to my end, i'm waiting for the rain, TO WASH-- WHO I AM!!!
Old Post

 
 SwordfishConspiracy   United States. June 02 2012 09:07. Posts 146
Profile # 
Should I have a queen at my macro hatches? I've seen a lot of streaming pros skip them and I'd like to know why that is. It seems like you would want to have a queen at every hatch for maximum larvae production.
SwordfishConspiracy
Old Post

 
 Mata   June 02 2012 15:35. Posts 7
Profile # 
Hi, can burrowed roach/infestor pass through a lowered supply depot? thank you!!!
Old Post

 
 liaf   Norway. June 02 2012 15:51. Posts 309
Profile # 

On June 02 2012 15:35 Mata wrote:
Hi, can burrowed roach/infestor pass through a lowered supply depot? thank you!!!

yes
♥ EG.Jaedong ♥
Old Post

 
 GoingGoingGone   Slovakia. June 02 2012 20:03. Posts 345
Profile Blog # 
A gold league question about mechanics:

What is the easiest way to check and get to the optimal drone saturation? I switched to Zerg and that makes me have more bases and sometimes I get over-saturated, so I was wondering how to have the optimal number of drones ar each mining base without spending too much time.
Thanks.
On the fence between Starcraft and Dota. Loving the view.
Old Post

 
 Gullis   Sweden. June 02 2012 20:38. Posts 52
Profile # 

On June 02 2012 20:03 GoingGoingGone wrote:
A gold league question about mechanics:

What is the easiest way to check and get to the optimal drone saturation? I switched to Zerg and that makes me have more bases and sometimes I get over-saturated, so I was wondering how to have the optimal number of drones ar each mining base without spending too much time.
Thanks.


If you have 16 drones at a base all of them will work at 100%, the next 8 drones you add will work at like 30%
An easy way to check if you have 16 drones is to box your workers at the mineral line, if you have 2 full lines you have 16 drones.
Last edit: 2012-06-02 20:39:16
Old Post

 
 AmericanUmlaut   Germany. June 02 2012 21:59. Posts 2256
Profile # 

On June 02 2012 20:38 Gullis wrote:

Show nested quote +



If you have 16 drones at a base all of them will work at 100%, the next 8 drones you add will work at like 30%
An easy way to check if you have 16 drones is to box your workers at the mineral line, if you have 2 full lines you have 16 drones.

Even easier is to double-click or ctrl-click a probe; full saturation with two gas is two and a half lines. That's 20 workers, and there are two more that are in the gas geysers and can't be selected, giving you 16 on minerals and 6 on gas.
The frumious Bandersnatch
Old Post

 
 b0rt_   Norway. June 03 2012 05:16. Posts 656
Profile # 
edit, wrong thread.
Last edit: 2012-06-03 05:18:34
Old Post

 
 pyorotemjin   United States. June 03 2012 11:49. Posts 86
Profile Blog # 
When a zealot attacks an immortal (which still has its hardened shield up), does it do 10 damage or 16? That is, does a zealot's attack count as two, or just one burst? Similiary, a colossus should do 10 dmg, not 20, right?
Old Post

 
 MatthewRock   Poland. June 03 2012 18:15. Posts 10
Profile # 

On June 03 2012 11:49 pyorotemjin wrote:
When a zealot attacks an immortal (which still has its hardened shield up), does it do 10 damage or 16? That is, does a zealot's attack count as two, or just one burst? Similiary, a colossus should do 10 dmg, not 20, right?


Not sure about colo, but zealot will deal full damage at both attacks, dealing 16 damage total, since these are 2 attacks.
Kekekekekekeke
Old Post

 
 xsnac   Romania. June 03 2012 18:18. Posts 711
Profile Blog # 
do you guys ( protosses ) ever use Stop command when playing 1v1 ? i unbinded S key on all units and i cant seem to find any problem , means i was never using it , how about you ? ever using Stop command ?
i5@ 4,3ghz - 1,25 v
Old Post

  CaptainCharisma   New Zealand. June 03 2012 22:11. Posts 808Profile # 
I'm sorry this isn't a strategy question but I hope that's okay.

Do any of you guys know if, when you beat an opponent and for some reason the score screen doesn't show you getting points and the win doesn't show up in you or your opponent's match history, does the win still improve your MMR?

Thanks.
EG.DeMuslim --- EG.ThorZain --- TSL.Polt --- LGIMMvp --- Mill.fOrGG --- EG.Stephano --- EGiNcontroL --- EG.IdrA --- MarineKing.Prime --- SlayerS_MMA --- Liquid'Hero
Old Post

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