You guys never fail to show how much better of an event you guys run than everyone else. What other huge tournament organizer involves the community on figuring out what competitive and balanced maps should be in the map pool. So awesome.
Much better to die an awesome Terran than to live as a magic wielding fairy or a mindless sac of biological goop. -Manifesto7
Skrelt Netherlands. February 10 2011 15:24. Posts 295
Well this seems great. Also, as a P player I have no qualms with Scrap other than with the stupidly large ramps. Many of the areas are quite small, funnelling the Zerg and allowing easy forcefields. Sure they can take a fast FE safely, but I can just delay that with a pylon.
Wouldn't mind iCCup maps like Match Point being thrown into the mix, but that might be a bit much for the new players to learn, better to ease them into things.
Last edit: 2011-02-10 17:04:11
good luck have batman
TheDominator New Zealand. February 10 2011 17:09. Posts 333
Awesome map pool, regardless of the selection. Good job TSL admins!
On February 10 2011 18:19 StateAlchemist wrote: Great choice. I think there's no need to complain a lot about scrap's ramp, Crevasse has the same with the destructible rocks.
There's a legitimate reason to complain about it, honestly. The Scrap ramp is ridiculous in PvP and against some builds PvT and PvZ.
Crevasse style destructible rocks should be added to Scrap Station, imo. Great balance idea. Making the Scrap Station ramp small at the beginning by adding destructible rocks that block half of it gets rid of the ridiculousness of having a huge ramp early on while still enabling your enemy to remove that defense a bit later, but not right away or easily.
Last edit: 2011-02-10 20:42:58
Cyber_Cheese Australia. February 10 2011 20:48. Posts 3598
After watching all the GSTL matches, I can safely conclude that it would be absolutely foolish to not include Tal'darim and Terminus. The games on those maps are just PHENOMENAL. I have seen more BW-esque games on those maps compared to any other map in existence. Heck, the GSTL finals pretty much seemed like one huge advertisement on how plain awesome the new maps are.