| Silence- Canada. February 21 2011 17:46. Posts 114 | Profile # |
![[image loading]](http://i.imgur.com/tR6RU.png)
Full Overview: + Show Spoiler +
Map Status: Published on NA and EU!
Name: The Eighteenth Version: 1.7 Spawns: 3 (2, 10, 6) Bases: 15
Won Map of the Month 4! =D
My Thoughts: This map is intended to be used in MotM #4, the three spawn month. Being an avid golfer, I thought it would be fun to make a map designed around a golf course. One thing I think there may be a problem with is the ease of access of taking a 3rd base. Thoughts about that would be nice, as well as any other changes you think this map could benefit from.
More Pictures: + Show Spoiler +
Analyzer: + Show Spoiler +
Changelog: + Show Spoiler +1.7 -Stupid pathing error <.<
1.6 -Fixed mineral patches
1.5 -Fixed pathing issues
1.4 -Texture changes -Map bounds increased slightly
1.3 -Changed positioning of ramps from main to create an even wall-off for all three positions -Changed the choke into the natural on the 6 o'clock spawn to create an even wall-off for all three positions -Added highground behind the third
1.2 -Fixed some texture issues -Added LoSB's -Fixed one of the destructible rock's position
1.1 -Fixed Player Properties
Last edit: 2011-05-03 07:02:39 |
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| ihasaKAROT Netherlands. February 21 2011 17:52. Posts 3346 | Profile Blog # |
You sir, are a genious :D
I looooove the textures ^^ |
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| iGrok United States. February 21 2011 17:53. Posts 4216 | Profile Blog # |
| ahh I love this so much ^^ |
| | MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | Samurai Champloo | Maker's Mark | Gangnam Style! | Nunu |
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| Silence- Canada. February 21 2011 17:55. Posts 114 | Profile # |
=D
Thanks, but...... I need help with the layout. Any ideas or does it seem okay? |
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| EunByuL Vietnam. February 21 2011 18:01. Posts 77 | Profile # |
I think "Hole in One" would be a better name.  Really good job on the textures, although perhaps confusing to play on it looks awesome. I think I've seen the main/natural/third set-up before somewhere (EDIT when I find it) This will work really well competively.
Additional Q: Is the flag a XWT? Cause that'd be cool, however confusing for players though. |
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| Silence- Canada. February 21 2011 18:02. Posts 114 | Profile # |
On February 21 2011 18:01 EunByuL wrote:I think "Hole in One" would be a better name.  Really good job on the textures, although perhaps confusing to play on it looks awesome. I think I've seen the main/natural/third set-up before somewhere (EDIT when I find it) This will work really well competively. Additional Q: Is the flag a XWT? Cause that'd be cool, however confusing for players though.
I tried to make the flag a XWT, but I couldn't figure it out. So instead, there are no XWT's. |
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| ihasaKAROT Netherlands. February 21 2011 18:09. Posts 3346 | Profile Blog # |
On February 21 2011 18:02 Silence- wrote: Show nested quote +On February 21 2011 18:01 EunByuL wrote:I think "Hole in One" would be a better name.  Really good job on the textures, although perhaps confusing to play on it looks awesome. I think I've seen the main/natural/third set-up before somewhere (EDIT when I find it) This will work really well competively. Additional Q: Is the flag a XWT? Cause that'd be cool, however confusing for players though.
I tried to make the flag a XWT, but I couldn't figure it out. So instead, there are no XWT's.
Check out this thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=191054
Used the technique on my map Syrany aswell for this result:
+ Show Spoiler +
Takes a while to get it right, but should work for you aswell 
edit: i cant stop looking at this map makes me smile on this mondaymorning  Last edit: 2011-02-21 18:11:56 |
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WniO United States. February 21 2011 18:26. Posts 2704 | Profile Blog # |
| PFFFFFFF get the hell out of here... that looks amazing. haha. i dont like how close the third is but dammmmmnn such a good texture idea... |
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| WarSame Canada. February 21 2011 18:28. Posts 846 | Profile Blog # |
That is an absolutely amazing looking map. As for layout: it is VERY interesting. The two matchups you have to worry about are ZvT and ZvP.
ZvP: I am worried that the expos might all be too close together. This gives a Zerg no chance to remax when losing a fight. If he loses a fight he is guaranteed to lose the game if the Protoss deathball is anywhere near his base. Other than that I don't think it's bad.
ZvT: I think this map will be really cool for this due to the air positions. As Terrans are tending more to drop play late in the game this will have interesting dynamics. Additionally, the planetary-able third is actually really cool. I really like how this looks. |
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| Summerfield Sweden. February 21 2011 18:28. Posts 88 | Profile Blog # |
Looks really cool. I am no golf player, but I am sure going to test out this map. One thing that would be cool though is to have like a third of the map being the rough (darker grass) with some trees and stuff like as it is at the starting positions. Right now it feels as the awesome golf grass texture dominates a little too much. It would bring a more diverse feel to it. Great work man.
*Edit*: Damn, just saw that it was not available on EU  Last edit: 2011-02-21 18:39:33 |
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| Iamyournoob Germany. February 21 2011 18:30. Posts 590 | Profile # |
I love the idea and the desing! The look of this map is just awesome.
However, I have some concerns in terms of map balance.
So, is this map rotational balanced? Because if I spawn at 6 and my opponent spawns at 11, I can easiliy harass his main with air units or do drops whereas he has to make a huge detour. On the hand, if we assume the same spawning locations, it is way easier and safer for the 11 o'clock player to take his gold than for the 6 o'clock player.
Well maybe this balances things a bit. At least it looks like an interesting dynamic that might occur.
Well, just my thoughts and 2 cents. |
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| Silence- Canada. February 21 2011 18:41. Posts 114 | Profile # |
@Peterblue
Hmm, I'm not exactly sure what to say about the expos being close together. I do agree they are very close, but I guess I'll have to see how it plays out.
@Summerfield
Sorry 
@lamyournoob
The problem in designing a 3 player map is that it has to be rotationally symmetrical. I can only make reflectional symmetry with 2/4 player maps. I suppose the player counter-clockwise of their opponent could take the gold that is counter-clockwise of them? lol, that was confusing, but I hope you understand. |
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| Ragoo Germany. February 21 2011 23:06. Posts 2205 | Profile # |
Hm, can't you remove all the rocks? Right now rush distance is really long anyway, and I think the way the natural is it wouldn't hurt. The rocks hinder Zerg from expanding away from their opponent (to the gold) when they spawn counter-clockwise.
I would also like a watchtower in the middle cause it's very open which is good for Zerg so maybe give the terrans something to work with.
I'm really concerned that Protoss will have an easy time going to three base on this map which results in the so called (imbalanced) deatball. Maybe you should think about adjusting the mineral/gas numbers on the bases.Last edit: 2011-02-21 23:07:47 |
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| FlopTurnReaver Switzerland. February 21 2011 23:25. Posts 1808 | Profile Blog # |
This is an awesome idea and looks just great!!
Only problems I see is that the mains appear very small and that it might be possible to siege the HY from the 2 o'clock main. |
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| Ferisii Denmark. February 21 2011 23:48. Posts 86 | Profile # |
After reading through these posts I just couldn't resist making this
![[image loading]](http://i.imgur.com/KM0H0.jpg) doodads being 1 Crater, 1 rock painted white and the usuall flag pool.
Now go add those watch towers.  |
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| ihasaKAROT Netherlands. February 22 2011 00:08. Posts 3346 | Profile Blog # |
yeaaah thats what im talking about :D even a ball, sweeeet  |
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| Silence- Canada. February 22 2011 04:35. Posts 114 | Profile # |
| LOL, I fucked up the player properties so this map wasn't even playable... haha. Just fixed it a republished . Also, when I get home from school, I'll see what I can do about the flag. |
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| lefix Germany. February 22 2011 04:47. Posts 938 | Profile # | |
| | Map of the Month | The Planetary Workshop | SC2Melee.net |
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Mereel Germany. February 22 2011 05:04. Posts 891 | Profile # |
hahahahaha jackpot :D
really nice idea |
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| FlaShFTW United States. February 22 2011 05:14. Posts 4957 | Profile Blog # |
as an avid golfer myself, i cannot speak after looking at this. its beautiful.
WE MUST HAVE A FLAG!!! also, this is dangerously close to another aztec map... only the main is highground and the spawn points are moved a bit. |
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