|
Hi, I want to present here my map called Japura River.
General Infos:
Typ: meele Players: 2 Size: 156x136(Playable) Bases: 14 Xelnaga Towers: 1 Published: EU (Me), NA (Impac) Gold: 2 Island: 2 Theme: Bel'Shir Jungle/Temple
Its a 2 player map, but the rush distance is quite long and there are a lot of expansion possibilities, so it should be a macro oriented map. The 3rd base has instead of 2 normal geysers 1 rich geyser to ge more diviation. Please leave faire criticism to help me improve this map.
Pics:
+ Show Spoiler +
Overview:
+ Show Spoiler +
Analyser:
+ Show Spoiler +
|
The map looks real nice. I like the layout too.
The only thing that comes to mind is, that mutas would be real strong on the map with the long paths, islands, semi-islands and unpathable high-grounds. So maybe there should be a bit more space behind some of the mineral lines to build defensive structures.
|
woah. Nice texture design and layout. Personally I would remove those decals from the gold expansions, re-work the center, and add the decal in there somewhere. But overall the map looks beautiful
|
Low settings don't show trees. AFAIK.
|
On February 24 2011 06:11 EunByuL wrote: Low settings don't show trees. AFAIK. Trees affect pathing. Low Settings do show everything that affects pathing. AFAIK you're talking out your ass.
Regarding the map, its pretty good - the expansion layout is nice, and pretty clear with a few options for deviation. The middle is pretty cool as well. I would suggest making the gold areas stand out more aesthetically, add some temple debris and stuff. You got the large pieces, but the smaller pieces count too! It would also be cool to add shallow water to the trenches in the middle - just an idea.
|
Oh wow, when I realized that there were expansions in the water I shit bricks o.o
Still looks like a really cool map and I love the setup of the middle, it allows flanks, has tight and open spaces... awesome.
Not much to criticize except that the mains are kind of boring aesthetically.
|
How do those underwater expansions work? Do they lower after a certain time? I've been looking at adding dynamic water to my maps for something like this.
|
A very nice map from the get go! I'd like to play it but its only published on EU... T-T still great map, (like the underwater expos, ninjas!)
|
Would like to play it if you could get it published on NA. Or post it somewhere and I'll publish it on NA for you maybe? Only thing I would change personally would be to add a second watchtower and place them closer to each main, but that's just my taste.
|
Is it possible to have a slowdown effect with water?
|
I like the design, but the middle part of the map seems awkward to ravel through. I think that the pieces of land between the gold expansions' and the low ground can be removed. That option is rather pointless anyway because if you want a height advantage, just go up on the gold.
I like how there are so many options for a third base.
|
hi guys thanks for the positive feedback. i uploaded the map at sc2mapster so would be nice if someone could publishe the map on NA. Download
|
On February 24 2011 11:20 101toss wrote: Is it possible to have a slowdown effect with water?
I'm pretty sure you can't do this without removing the melee characteristic. Would be awesome though. :\
|
now available on NA server.
|
|
|
|