On March 28 2011 09:47 Jakkerr wrote: lol ^^ its insanely easy to beat an insane terran by cannon rushing as toss, he completely bugs out :D
He's asking how to dot it TvT, though cannon rushing does work ^^
But the only way to defeat an Insane AI is to defeat the initial timing push then outmacro the insane AI. Once you outmacro and start pumping out the tanks and MMM bioball while fending off the attacks, a slow push forward will definitely win.
I wasted my nights, you turned out the lights, now I'm paralysed, still stuck in that time...
SnipedSoul Canada. April 03 2011 07:34. Posts 1691
There is one map with multiple islands with 2 bases per island. It is super easy to win a TvT on it. Just immediately float to the island and turtle up until you have 3/3 air upgrades and mass viking/BC.
On March 28 2011 08:15 cari-kira wrote: the point of beating the insane AI is learning to perfect "cheese" and win the game in the first 5 mins. what do you learn from this? only when you know how a chese works, you can effectively deny it.
The problem is that cheese vs insane AI is different from cheese vs humans. Building a depot/pylon in their base to pull workers? 6 drone scouting and constantly building extractors to pull workers? OK the extractor one might work against a bad opponent, but the depot/pylon thing is just bizarre
You're not 7RR'ing an insane AI... lol
On March 24 2011 09:33 Wezz wrote: And beating the AI 1000 times over for an achievement? (Or is it 800? Too fucking many regardless) Sounds like Blizzard is just trying to make money off time sinking.... oh wait...WoW.... never mind.
Just to clarify, it's 100 for 1v1. Totally reasonable and do-able (though still a waste). 250 for coop, which is very time consuming. 800 is for FFA, and 1k is for 1v1/teamgame achievements
Trucy Wright is hot
Pwnographics New Zealand. April 03 2011 18:54. Posts 1048