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[G] WoL Openings/Timings

Forum Index > StarCraft 2 Strategy 1 2 3 4 5 6 7 8 9 10 11 12 All
 
 wo1fwood   United States. March 18 2011 21:53. Posts 2268
Profile Blog # 
[image loading]Note: in preparation for the incoming HotS beta, this thread has been renamed from Basic to WoL. Once HotS is released, this thread will no longer be updated (archival purposes).
Last Updated: 5.06.12

Downloadable PDF
The pdf will likely lag behind its web counterpart, make sure you check to see if it's up to date

i. Intro
The purpose of this thread is to collect common timings for many predominantly used openings in SC2. In setting a good foundation for strategy, it is essential to know when certain things can happen in a match, and when they cannot. In trying to set this foundation for myself I decided to collect the timings I thought were most important to be aware of in order to be a competent player.

Contribution
I will try to make updates as changes happen, however I would appreciate any help in verifying the best possible timings for these openings, updating existing ones for patch changes, or perhaps adding newer openings as they become more popular/standard as some will inevitably become. Also, if you know of general timings that you feel should be here that I've missed, please let me know.

Submitting Replays
+ Show Spoiler [use the following guidelines when subm…] +

ii. Updates
+ Show Spoiler +
Table of Contents
i. Intro
ii. Updates
1.0 Terran
1.1 General
1.2 Openings
2.0 Protoss
2.1 General
2.2 Openings
3.0 Zerg
3.1 General
3.2 Average Timings
3.3 Openings
4.0 Acknowledgements
5.0 References

Notes on Format
For early Nexus and CC timings (timngs before ~6:30 min) it is assumed that these structures are in production and not complete. With regards to Zerg, I generally did not follow any particular build but rather focused on their overarching mechanics, following the various tech directions based on the initial opening styles chosen. Some of the openings are underlined? These link to the appropriate Liquipedia or TeamLiquid.net pages for the specificities of the build.

[image loading]
+ Show Spoiler +

[image loading]
+ Show Spoiler +

[image loading]
+ Show Spoiler +

4.0 Acknolwedgements
+ Show Spoiler +

5.0 References
~8% faster gas mining
Liquipedia II
Timing, A BroodWar [G] by Chill
SC2 Recommended Threads
Protoss FAQs
Ladder Map Analyzer Pics


+ Show Spoiler [Needed Additions] +
+ Show Spoiler [Deprecated] +
Last edit: 2012-10-29 21:21:30
Old Post

 
 iChau   United States. March 18 2011 22:07. Posts 1209
Profile # 
Oh, nice. This is very helpful.
us.battle.net/sc2/en/profile/1688911/1/SaniShahin/ | http://teamenvy.net/
Old Post

 
 Vulcant   United States. March 18 2011 22:11. Posts 53
Profile # 
Thanks, needed a couple BOs. Zerg player here.
Don't tell people how to do things, tell them what to do and let them surprise you with their results. -George S. Patton
Old Post

 
 dzieciol001   Poland. March 18 2011 22:12. Posts 16
Profile # 
Update with BO and it will be super effective !
Old Post

 
 wo1fwood   United States. March 19 2011 02:11. Posts 2268
Profile Blog # 

On March 18 2011 22:12 dzieciol001 wrote:
Update with BO and it will be super effective !
I will not add the order here, but was thinking of linking the Liquipedia page, or TL page where appropriate. I just have to figure out a concise way of doing that.
Old Post

 
 Turgid   United States. March 19 2011 02:26. Posts 1623
Profile Blog # 
I always assumed I was doing the standard 1 gas 4WG rush but I have 6 stalkers, a zealot, and my warpgates are finished warping in at like 5:45-5:50. I was looking at some GSL PVP VODs and I only seem to be 3-4 seconds off, not 20+ like your list here implies. Where can I find the build order for this apparently much faster rush?
Last edit: 2011-03-19 02:27:01
(╬ ಠ益ಠ)
Old Post

 
 wo1fwood   United States. March 19 2011 03:54. Posts 2268
Profile Blog # 

On March 19 2011 02:26 Turgid wrote:
I always assumed I was doing the standard 1 gas 4WG rush but I have 6 stalkers, a zealot, and my warpgates are finished warping in at like 5:45-5:50. I was looking at some GSL PVP VODs and I only seem to be 3-4 seconds off, not 20+ like your list here implies. Where can I find the build order for this apparently much faster rush?
Bothers me when I do that. I re-examined the positions, and the 6 stalker version is inherently better, and completes at 5:44.
Last edit: 2011-03-19 08:30:36
Old Post

 
 gavinashun   March 19 2011 05:25. Posts 101
Profile # 
I think there are at least 2 big threads on this topic - maybe we should merge them?
Old Post

 
 wo1fwood   United States. March 19 2011 06:23. Posts 2268
Profile Blog # 

On March 19 2011 05:25 gavinashun wrote:
I think there are at least 2 big threads on this topic - maybe we should merge them?
I only know of one other thread that is close to this one. If it is the one I'm thinking of, I did take a bit of the information from there.
Last edit: 2011-03-19 07:36:27
Old Post

 
 wo1fwood   United States. March 19 2011 08:06. Posts 2268
Profile Blog # 
OP has been updated with links to relevant Liquipedia pages!
Old Post

 
 gavinashun   March 19 2011 08:28. Posts 101
Profile # 

On March 19 2011 06:23 wo1fwood wrote:

Show nested quote +

I only know of one other thread that is close to this one. If it is the one I'm thinking of, I did take a bit of the information from there.


Cool cool - thanks for putting together!
Old Post

 
 Najda   United States. March 19 2011 10:55. Posts 1772
Profile Blog # 
A good thing to add would be some replay verification of the build order timings. I'd be happy to help with some of these and post the times I got. I'll start with some of the Terran ones and just post replays of me doing it vs a computer, and quitting after I reach the checkpoint.

1 Rax FE: CC @ ~3:50 (Tested this 5 times and got between 3:48 and 3:53 every time)
Replay: http://drop.sc/1839 (3:48 in this replay)

2 Rax FE: CC @ 4:20-4:25 and 10 Marines @ 5:10-5:15
Replay http://drop.sc/1841 (4:24 CC 5:13 Marines)

2 Rax FE vs P: 3 Marines 2 Marauders 1 Reaper and CC @ 5:15 (Followed the build on Liquipedia which gets CC later than 1 Marine and 1 Reaper)
Replay http://drop.sc/1842 (CC @ 5:10 3 Rine 2 Marauder 1 Reaper @ 5:14)
Last edit: 2011-03-19 13:41:53
"Admit your flaws, admire your weakness, hone your imperfections – then may you address your desires." — Paul Crik
Old Post

 
 caracarn   Sweden. March 19 2011 11:24. Posts 141
Profile # 
This is a really helpful thing to have. But all this is not when the things are in your base. You can almost say that everything is 40 seconds later then this timings.
Last edit: 2011-03-19 11:25:03
Jinro Whaiting!
Old Post

 
 Najda   United States. March 19 2011 12:47. Posts 1772
Profile Blog # 

On March 19 2011 11:24 caracarn wrote:
This is a really helpful thing to have. But all this is not when the things are in your base. You can almost say that everything is 40 seconds later then this timings.


I'm pretty sure the timings are just for practice validation to make sure you're doing it as efficiently as you should be. Or at least that's what I would use them for.
"Admit your flaws, admire your weakness, hone your imperfections – then may you address your desires." — Paul Crik
Old Post

 
 H0bgawblin   United States. March 19 2011 12:51. Posts 92
Profile # 
Can we have this sticked or on liquipedia or something? This is super important.
Old Post

 
 plbro81   March 19 2011 14:24. Posts 117
Profile Blog # 
at what level of play can i look at this and use it? im in plat and i dont think me or other people i play time stuff well.
Old Post

 
 AnxiousHippo   Australia. March 19 2011 19:02. Posts 1445
Profile Blog # 

On March 19 2011 14:24 plbro81 wrote:
at what level of play can i look at this and use it? im in plat and i dont think me or other people i play time stuff well.


I feel like it helps Zerg a lot considering we play DRONEDRONEDRONE UNIIIIIIIIIITS
An apple a day keeps the Protoss away | TLHF
Old Post

 
 wo1fwood   United States. March 19 2011 22:11. Posts 2268
Profile Blog # 

On March 19 2011 10:55 Najda wrote:+ Show Spoiler +

I don't know, do people agree that this would be helpful?

Poll: Would an attached rep be useful in verifying best timings?

Yes (249)
 
55%

Yes, but only if they are pro reps (158)
 
35%

No, but if you are submitting a better time this should be a requirement (24)
 
5%

meh... (13)
 
3%

No, Liquipedia takes care of this (6)
 
1%

450 total votes

Your vote: Would an attached rep be useful in verifying best timings?

(Vote): Yes
(Vote): Yes, but only if they are pro reps
(Vote): No, but if you are submitting a better time this should be a requirement
(Vote): No, Liquipedia takes care of this
(Vote): meh...



On March 19 2011 12:47 Najda wrote:

Show nested quote +


I'm pretty sure the timings are just for practice validation to make sure you're doing it as efficiently as you should be. Or at least that's what I would use them for.

Partially this, and that you can always just add the approximate travel time to this in order to know when they are in your base. I didn't want to list those timings because the travel time on Shakuras is a lot longer than close air positions on LT or Meta, so there can be a lot of variance. I should mention that the 4warpgate and korean 4gate are obviously at or in your base at the above times.


On March 19 2011 14:24 plbro81 wrote:
at what level of play can i look at this and use it? im in plat and i dont think me or other people i play time stuff well.

These timings should represent the best possible times for these openings.
Last edit: 2011-03-19 22:13:37
Old Post

 
 Najda   United States. March 20 2011 02:25. Posts 1772
Profile Blog # 

+ Show Spoiler +


In response to the poll, I think for a full game replay I'd definately want to see a pro to use it, but for the replays that I was providing (just reaching the timings and stopping) it'd be fine for anyone with decent mechanics to provide a replay. The variables are so limited in the early game that you can clearly see if the player is making a mistake or not.
"Admit your flaws, admire your weakness, hone your imperfections – then may you address your desires." — Paul Crik
Old Post

 
 wo1fwood   United States. March 20 2011 21:00. Posts 2268
Profile Blog # 
I would tend to agree with this^^, although I think I would set a few stipulations. For example, unless there is a defined worker count or the opening is an all in, # workers would matter as well. Another would be having to send out one worker to serve as a 'scout' at the appropriate time?
Old Post

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