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Tribes: Ascend - FPS announced by Hi-Rez Studios. - Page 19

Forum Index > Sports & Games 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 100 185 186 187 188 189 190 191 192 193 194 195
 
 Rotodyne   United States. November 17 2011 23:27. Posts 2169
Profile Blog # 

On November 17 2011 15:24 Retsukage wrote:
this game is really fun, I can't wait to try out pathfinder when I unlock it


pathfinder my favorite, trying to get good at chasing.
"i actually decided to become a sc caster after an awesome magic mushroom trip i had." -MLT :]
Old Post

 
 Razith   Canada. November 18 2011 05:54. Posts 427
Profile # 
New patch today, see spoiler for notes.

+ Show Spoiler +

Jetpack strength was increased. Its getting really close to Tribes movement, only thing lacking seems to be the regeneration rate.

Other than that, it still plays like Halo. Everyones running around with SMGs, chain guns or assault rifles spamming you down. The hitscan smgs and assault rifles need to go.

Still a pretty fun game right now.
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 Gryffes   United Kingdom. November 18 2011 06:14. Posts 701
Profile Blog # 
Made my week 2 video, put the first cap in to show I stopped llama grabbing :D

www.youtube.com/gryffes - Random Gaming Videos.
Old Post

 
 Coriolis   United States. November 18 2011 10:59. Posts 1043
Profile Blog # 
The new patch is a step in the right direction but some things still feel wrong. Chasing is still too hard and jets don't have enough regen. Plenty of power though. Not to mention the whole projectile inheritance thing, discs are wayyyyyy too slow.
Descolada in everything not TL/Starcraft
Old Post

 
 Charger   United States. November 18 2011 13:27. Posts 2347
Profile Blog # 
I still have significant disconnect issues *sigh*

I fear I won't even be able to play this game long term unless they introduce some sort of 'waiting' period before dropping someone so it has at least a few seconds to pick back up.
Last edit: 2011-11-18 23:29:54
It's easy to be a Monday morning quarterback. (屮◣_◢)屮 Charger#1101
Old Post

 
 Rotodyne   United States. November 18 2011 22:19. Posts 2169
Profile Blog # 
I'm still getting the disconnects too :/
"i actually decided to become a sc caster after an awesome magic mushroom trip i had." -MLT :]
Old Post

 
 Gryffes   United Kingdom. November 19 2011 01:21. Posts 701
Profile Blog # 
Disconnects, have been happening less post-patch for me, still the odd crash/dc though ( always on map change ).

Also getting faster overall

[image loading]
www.youtube.com/gryffes - Random Gaming Videos.
Old Post

 
 Konsyst   Canada. November 19 2011 01:53. Posts 12
Profile # 
Really liking Ascend so far, apart from the hitscan and the speed issues. I'm sure the majority of the problems will be worked out, Hi-Rez seems to be listening to the general community, at least to some extent.
And it brings back memories
Old Post

 
 Razith   Canada. November 19 2011 05:05. Posts 427
Profile # 

On November 19 2011 01:21 Luckbox wrote:
Disconnects, have been happening less post-patch for me, still the odd crash/dc though ( always on map change ).

Also getting faster overall

[image loading]


Nice! I should've screenshot the match last night where I got a 302km/h grab and 330km/h+ ski. Its pretty fast now (you can't even control your direction at that speed).
Old Post

 
 Gryffes   United Kingdom. November 19 2011 07:38. Posts 701
Profile Blog # 
What are your grab speeds like on Bella Omega? I can get 240km as BE, not sure about DS routes though.
www.youtube.com/gryffes - Random Gaming Videos.
Old Post

 
 BrTarolg   United Kingdom. November 19 2011 18:01. Posts 2496
Profile Blog # 
The new scope is fucking useless

You cant see shit and its totally blurry
Way to ruin it lol
Old Post

 
 Thereisnosaurus   Australia. November 19 2011 19:30. Posts 1326
Profile Blog # 
Being reverted apparently. I wish they'd give it the scope the wraith sniper rifle had in the gameplay trailer, just like the old laser rifle- full screen crosshair, super fine.

Also just pulled off my best shot yet. Standing on top of a tower on katabatic, mid-aired flag chaser near ground level in the open space in front of the base. Think it would have been about a 400-500m shot, took about 8 seconds to land.
Last edit: 2011-11-19 19:32:22
Poisonous Sheep counter Hydras
Old Post

 
 sleeepy   Canada. November 19 2011 19:40. Posts 761
Profile Blog # 
They should just remove the sniper, would make the game 100% better.
Old Post

 
 AndyJay   Australia. November 19 2011 19:46. Posts 481
Profile # 
Free key: N1C2BE74957E37423983EFB00

I don't have time to sink into a new game atm.
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 Thereisnosaurus   Australia. November 19 2011 19:58. Posts 1326
Profile Blog # 

They should just remove the sniper, would make the game 100% better.


Don't think so. They have to add classes for their business model. Sooner or later there'll be snipers. In fact, there already are two, a medium armor one that isn't in the beta (it's the model used for the diamond sword guy in team select). Claymores add another layer of Base D which is always good and the sentinel is an incredibly high skillcap class. Try hitting people consistently with the pistol sometime. I'm only to the point of hitting about 20% of my shots after playing the class for two weeks.
Poisonous Sheep counter Hydras
Old Post

 
 WTFZerg   United States. November 19 2011 20:29. Posts 651
Profile # 
Wait, the beta started?!

D:
Might makes right.
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 Gryffes   United Kingdom. November 20 2011 04:10. Posts 701
Profile Blog # 

On November 19 2011 20:29 WTFZerg wrote:
Wait, the beta started?!

D:


Welcome to 2 weeks ago
www.youtube.com/gryffes - Random Gaming Videos.
Old Post

 
 LoLAdriankat   United States. November 20 2011 04:30. Posts 3636
Profile Blog # 
Woah, I'm watching a few videos and it looks projectiles aren't carried by the momentum of the shooter. Imo, the projectile physics really separated shooting in Tribes from shooting in other FPS. Kinda sad to see it go but I'm still looking forward to the game.
Last edit: 2011-11-20 04:30:52
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 Gryffes   United Kingdom. November 20 2011 04:32. Posts 701
Profile Blog # 

On November 20 2011 04:30 LoLAdriankat wrote:
Woah, I'm watching a few videos and it looks projectiles aren't carried by the momentum of the shooter. Imo, the projectile physics really separated shooting in Tribes from shooting in other FPS. Kinda sad to see it go but I'm still looking forward to the game.



Yes it's currently at 20%, they said they were having problems getting it higher, in all the other tribes games it was 50% and 100% for chaingun.
www.youtube.com/gryffes - Random Gaming Videos.
Old Post

 
 sleeepy   Canada. November 20 2011 06:17. Posts 761
Profile Blog # 

On November 19 2011 19:58 Thereisnosaurus wrote:

Show nested quote +



Don't think so. They have to add classes for their business model. Sooner or later there'll be snipers. In fact, there already are two, a medium armor one that isn't in the beta (it's the model used for the diamond sword guy in team select). Claymores add another layer of Base D which is always good and the sentinel is an incredibly high skillcap class. Try hitting people consistently with the pistol sometime. I'm only to the point of hitting about 20% of my shots after playing the class for two weeks.


The less hitscan in the game, the better. Getting shot by some asshole from across the map when you can't do anything about it is bad gameplay. Give the brute claymores and voila, no need for sentinel while making the brute useful. Maybe they won't remove classes due to their retarded business model, but they should nerf hitscan into the ground. Make the sniper use energy with each shot or decrease the damage or something.
Old Post

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