TL Mafia XXXVIII
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Kavdragon
United States1251 Posts
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Kavdragon
United States1251 Posts
On April 04 2011 08:34 chaoser wrote: lololol kav Oh lol. Hmm. Guess I should take that down for now. | ||
Kavdragon
United States1251 Posts
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Kavdragon
United States1251 Posts
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Kavdragon
United States1251 Posts
##Lynch: Aidnai | ||
Kavdragon
United States1251 Posts
On April 09 2011 07:31 chaoser wrote: ok guys, let's all claim to Dr.H Obviously another scum. Only someone with PM rights would think of a plan that involved claiming via them. FoSChaoser. | ||
Kavdragon
United States1251 Posts
If the all feature is gone by day two, i will be very, very, unhappy. | ||
Kavdragon
United States1251 Posts
On April 09 2011 09:04 tnkted wrote: How do most regular non-insane games start? With mayoral campaigns? Most games that I've seen usually start with some discussion around the Mayor, or if we should lynch an inactive day one. Both server the main purpose of getting people to talk, posit forth ideas, and give opinions that can be analysed for the rest of the game. Their secondary purpose is to actually decide they lynch/mayor. On April 09 2011 09:20 Lanaia wrote: Do we, uh, talk during night in every TL game or what? As much as I would like to say that the answer is a definite "yes", I cannot deny that it is debated. On that note... Kavdragon's Argument for Night Activity (NOT SPAM) General Argument for Night Activity : Gives more posting to be analysed General Argument against Night Activity: Helps scum choose who to kill. Firstly, posting at night is good for more than just additional content. It's good because it forces scum to contribute to the town even when they have to spend time to figure out their night actions. It's really hard to stay active in the thread when you are trying to figure out a bunch of stuff with your scum team. Secondly, posting at night does NOT help mafia pick their targets if town does it right. If you've been really active in your scum hunting all day and nobody posts at night, it's going to be really easy for the mafia to spot the people they need to kill. Posting at night allows others to come forward and create more targets for the mafia to decide between. I honestly think that the reason people argue this point, is because mafia don't like having to post at night, and don't like others doing it either. I think that mafia actively try to get the town as inactive as possible, and this arguement leaks out of the game and into other games and so on. In normal games like this, inactivity has traditionally taken a large role in the game. Town loses if they go too inactive, so mafia will just sit back and snipe anyone who gets vocal/active. For those of you coming from insane, just know that the average post count for a normal mafia game is well under HALF that of Insane. The activity level is usually MUCH lower, so we have to fight it. If we are fighting inactivity as it is, I see no reason why we should throw away a third of the time we have. It is a generally accepted fact that the longer the day/game goes, the better it is for town. I don't see how throwing away the night cycle is exempt from that rule. All that being said, I know that some people have traditionally held the view that night speaking is bad, such as Coag, and Aidnai. | ||
Kavdragon
United States1251 Posts
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Kavdragon
United States1251 Posts
On April 09 2011 08:58 GMarshal wrote: Wait till Day1 and then start actually being able to plan and do crap... I disagree on the basis of your argument for talking at night. Also, once the day does start, chances are the discussion will be taken over by mayoral discussions. Let's use this time that we are forced not to talk about the other conversation starter: Do we lynch an inactive day one? My thoughts: I think that we should lynch an inactive. People who are active can actually be read/analyzed later on, but inactives will always be an there in the back of our mind. This also pressures inactive players to become more active. Since we have a pardoner and traditionally Day one lynches are wrong, do we want to lynch day one? My thoughts: The pardoner only gets to pardon one lynch and while I've never played with a pardoner before, I don't think that that power should be use that lightly. In addition, not lynching on day one takes away our ability to pressure people. | ||
Kavdragon
United States1251 Posts
Sorry. When I was scum I was content to let the spam fly in Insane, but I don't want that here. Please keep this on topic. This is not just about the all button, it's about keeping the thread clean of spam so that the good posts can be seen. More than one person stated "5000 replies" as a reason not to do analysis in Insane. I don't want that happening here. There was a lot of activity in insane, but a lot of it was spam. I want the best of both worlds now. I want little spam, and lost of activity. I'm trying to call this out BEFORE it becomes a problem, but even so far people have been pretty spammy. | ||
Kavdragon
United States1251 Posts
On that note, I'd like to say a few things about the type of person we vote in as mayor. When I made my campaign for mayor in Insane my main argument was that the office should be used to protect people who are good at analysis. I was being honest in that game, and I still think that this is important. However, Bum's mayorship in Insane made me realize something. The primary task for the mayor needs to be leadership. Never saw that one coming, right? The mayor holds a lot more power than I had previously thought. People vote in a mayor, and when they do that, they give the mayor their trust. This means that the people will almost always give an ear to what the mayor is saying. He has the power to direct the town like no one else, and direction is something that is critical to a health environment for analysis. When the town is focused, it's next to impossible to for the mafia to interfere with it. So I will say that above all, the mayor needs to be someone who can lead the town. Analysis is still a very good skill for the mayor, but I have to revise my opinion and put it after leadership. The mayor needs to be someone who can keep the town focused, and apply pressure to scum, and put down the spam that can choke the thread to death. | ||
Kavdragon
United States1251 Posts
On April 10 2011 03:18 GMarshal wrote: Also, I just realized, Assassins have a huge incentive to run as other assassins are out to kill them, and being mayor makes them really, really hard to kill Hah, even if they weren't out to kill each other Mayor is a good role for anyone. (Yes, even an SK) The reason I ran for mayor last game was because it would insure that the mafia would never hit me, and my i would have a reason for not dieing. (It gave me the perfect place to hid my bulletproofness.) On the note of assassins, from what I understand, they are playing an entirely different game than us. Their win condition does not interfere with ours, and the only effect they will have is the collateral damage they will incur when they miss. Do you think that we should hunt for them as well? The arguments that come to mind are that killing one will lower the KP during the night. On the other hand it distracts us from the only people that can beat us: the mafia. | ||
Kavdragon
United States1251 Posts
We MUST have someone who can Lead. We MUST have someone who can analyse. We MUST have someone who is clearly town. We can argue about the prioritization of those three, but we cannot do without all three. Bumatlarge's play as Mayor last game showed us what happens when someone is good with analysis, but not with leading. (Yes, his analysis was good. He never had to show it to the town, so you didn't get to see it, but he pegged both Darm and Me as black, and he made several other good reads that game.) GMarshal: I understand that anaylsis is important, and i fully agree that whoever we elect needs to be good at it, but we cannot elect someone who doesn't also lead. If we have someone who is great at leading, but leads us in the wrong direction, of course that's bad. Kitaman: I understand that electing someone who is clearly town is important and i completely agree, but we cannot do it at the sacrifice of analysis and Leadership. If we elect someone who is an idiot who can't lead, but is obviously town we succeed only in preventing the mafia from gaining the office. That's not good enough. (Even then if he's really stupid with his analysis he'll end up helping the mafia...) Can we agree on that? | ||
Kavdragon
United States1251 Posts
On April 10 2011 04:04 kitaman27 wrote: No reason to lynch an assassin. Just analyze them and leave them to die by the other assassins. Oh, and this is a really good point. | ||
Kavdragon
United States1251 Posts
On April 10 2011 04:57 DoctorHelvetica wrote: what happens if the mafia doesn't run Then we have a bunch of analysis that says "soandso" is town. Confirming townies is very useful as well. You seem to be working hard to put down my efforts, but the only thing I see you doing is encouraging spam, an putting down others. Why don't you put forth any of your ideas? | ||
Kavdragon
United States1251 Posts
On April 10 2011 05:07 DoctorHelvetica wrote: because i dont feel the need to write paragraphs about useless shit saying basically: 1. the mayor is important! 2. the pardoner is also important 3. be careful who you vote for! 4. mafia may or may not run for mayor! 5. we should pressure inactive people! this is all obvious stuff. no one has said anything of value yet and because the game hasn't even started I haven't taken the time to scrutinize the game setup and come up with a plan for how I'm going to play this game or where I think the town should go. but that doesn't mean i can't smell your "look at me and how townie i'm acting!" bs right away Yes. This is obvious stuff. I know that. What is also obvious to me (but aparently not you) is that we have a lot of new players with us this round. Much of this will NOT be obvious to them, so I'm helping them out. I agree that there hasn't been much said that is useful in this game thus far, but we're never going to get ANY thing if we don't start posting. It's night 0, and I don't want this town to spend the entire game figuring out "obvious" things. I explain my reasoning, so they can examine it and then make decisions for themselves. These are all things that would have helped me when i first started playing mafia, so I'm passing them on. | ||
Kavdragon
United States1251 Posts
The first night 0 I ever played with, RoL was mafia and he raged over how horrible/unfair a thing it was to do that to a mafia team afterwards. I consider this conclusive proof that using night 0 as much as possible is a good idea. Is this why you don't like my play? I view night 0 very differently then you. The game started as soon as i got my role PM imo. Night 0 is really just Day 1 by another name. | ||
Kavdragon
United States1251 Posts
On April 10 2011 09:26 DoctorHelvetica wrote: no i just think its amusing that hes basically apologizing for inactivity when the game hasnt started if youre trying to imply im mafia or that im even criticizing the existence of night 0 that doesnt help your case Lol no, I'm just trying to understand you, and explain myself. Also, in regard to your comment on my play being similar to Pokemafia, I was never this active in that game. My play this game is much more like XXXVI. I'm playing this way, and being open about my ideas/opinions because it's important that be easy to read this game. There's already a party of six(?) conspirators who have formed up to get me lynched day one, so I've got to do my best to head them off before they get started. :D | ||
Kavdragon
United States1251 Posts
On April 10 2011 09:42 kitaman27 wrote: You guys agreed on a godfather already? Bravo. Lol, I don't need godfather. I'll just argue my way out of the lynch once someone DT's me as red. :p And sure, if you have a doubt in you mind as to my alignment by N1, then DT me. There's no framer, so I don't have worry about it being wrong. | ||
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